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dedmen (Dedmen Miller)Administrator
Programmer, White-hat (usually)

User Details

User Since
Jul 12 2015, 2:45 AM (523 w, 7 h)
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Administrator

Recent Activity

Fri, Jul 18

dedmen changed the status of T163593: [Feature Request] Event handlers for lasers from New to Feedback.

Does it still do that after the fix for

Fri, Jul 18, 4:34 PM · Arma 3
dedmen set Ref Ticket to AIII-57000 on T172191: Microphone not working in 64-bit.
Fri, Jul 18, 12:52 PM · Arma 3

Tue, Jul 15

dedmen added a comment to T192865: Publisher steam error 8.

The error comes from steam and the error message is "STEAM_API_DLL TODO"
I don't know what's wrong, I cannot reproduce it when I update my own workshop mods. I don't know how to fix it if I can't even see what's actually wrong.

Tue, Jul 15, 6:31 PM · Arma 3
dedmen closed T144894: UI issues with ultrawide monitor (32:9 3840*1080) as Resolved.

We also added native ultrawide handling a year or two a go

Tue, Jul 15, 6:30 PM · Arma 3
dedmen added a comment to T192981: STEAM CHEAT KILL FIELD ARMA 3 TVT GAME 1 LIFE NO KILL FIELD CHAT.

description.ext goes into missions, not mods.

Tue, Jul 15, 6:29 PM · Arma 3
dedmen closed T192977: Can't get into the driver seat or the gunner seat in any vehicle after v2.20 update as Resolved.

That is caused by https://feedback.bistudio.com/T192972

Tue, Jul 15, 6:27 PM · Arma 3
dedmen added a comment to T192972: Launcher and Game can't connect to Steam API in Windows 7 after 2.20 update.

Please check that you are running the latest steam client available for windows 7.
It sounds like your issue is actually caused by outdated steam client.
I know there is a newer version available on windows 7 that does work

Tue, Jul 15, 6:26 PM · Arma 3
dedmen closed T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct as Resolved.
Tue, Jul 15, 6:25 PM · Arma 3
dedmen closed T192782: Game crash with v2.20 as Resolved.
Tue, Jul 15, 6:24 PM · Arma 3
dedmen changed the status of T192874: Status_Access_violation from New to Need More Info.

Please follow this to provide the files we need https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, Jul 15, 6:23 PM · Arma 3
dedmen closed T192700: Blackfoot has DARs instead of DAGRs After Update 2.20 as Resolved.
Tue, Jul 15, 5:00 PM · Arma 3
dedmen changed the status of T192777: [Display Bug] removeDiaryRecord conflicts with allDiaryRecords from New to Feedback.

allDiarySubjects does the same.

Tue, Jul 15, 4:59 PM · Arma 3
dedmen added a comment to T192774: Helicopter spawn - blocking the runway.

This is probably because the landAt command was partially broken. Its fixed in the latest profiling branch I assume that fixes this too.

Tue, Jul 15, 4:54 PM · Arma 3
dedmen closed T192733: Blackfoot Hitbox as Resolved.
Tue, Jul 15, 4:51 PM · Arma 3
dedmen added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.

Again, the reported issue only occurs in local mp and sp environments

Tue, Jul 15, 4:50 PM · Arma 3
dedmen closed T193241: Instant removing your vahicles eq. etc as Resolved.
Tue, Jul 15, 4:35 PM · Arma 3
dedmen changed the status of T193024: Arma 3 launcher error on Steam from New to Need More Info.
it throws up a warning (attached)

Nothing is attached.

Tue, Jul 15, 4:33 PM · Arma 3
dedmen edited projects for T193247: Mortar cannot fire after a few shells, added: Arma Reforger; removed Arma 3.
Tue, Jul 15, 4:30 PM · Arma Reforger
dedmen merged task T193247: Mortar cannot fire after a few shells into T193248: Mortar cannot fire after a few shells, states 'Already Loaded'.
Tue, Jul 15, 4:29 PM · Arma Reforger
dedmen merged T193247: Mortar cannot fire after a few shells into T193248: Mortar cannot fire after a few shells, states 'Already Loaded'.
Tue, Jul 15, 4:29 PM · Arma Reforger
dedmen changed the status of T193149: AI Characters not moving when using playAction or playMove with attached object from New to Need More Info.

Need a repro mission

Tue, Jul 15, 4:25 PM · Arma 3
dedmen closed T67269: Silencers are unrealistic/overpowered and should be tweaked as Resolved.
Tue, Jul 15, 4:23 PM · Arma 3
dedmen closed T192720: The ACE devs are telling me the 'caliber' value in ammo configs never had anything to do with body armor. as Resolved.

caliber decides how much a projectile decelerates when penetrating. Less caliber == less deceleration == can penetrate further.

Tue, Jul 15, 4:21 PM · Arma 3
dedmen closed T193319: Got most my crashes drastically reduced, still have one CTD that's still happening. as Resolved.

Update your game.

Tue, Jul 15, 4:14 PM · Arma 3
dedmen added a comment to T193324: Fallo l intentar cambiar de idioma el juego.

It sounds like your game cannot save to your "My documents" folder.
Inside the Arma launcher, go to Parameters. Under All Parameters/Advanced you will find "Profile Directoy", create some new directory somewhere for the game to store its data in.
Then try if it works then

Tue, Jul 15, 4:11 PM · Arma 3

Mon, Jul 14

dedmen closed T193325: NVIDIA Freestyle Filters Stopped Working as Resolved.

You can keep using them if you disable BattlEye.
They were abused for cheating, so now everyone has to suffer because of them.

Mon, Jul 14, 7:12 PM · Arma 3

Thu, Jul 3

dedmen closed T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture as Resolved.
Thu, Jul 3, 1:07 PM · Arma 3
dedmen set Ref Ticket to AIII-56983 on T192853: Wind emitter object.
Thu, Jul 3, 1:05 PM · Arma 3

Tue, Jul 1

dedmen closed T192712: Addon Builder, Binarize issue as Resolved.
Tue, Jul 1, 10:00 AM · Arma 3

Fri, Jun 27

dedmen changed the status of T167913: Increase UserMFDValue and UserMFDText limit from New to Feedback.
Fri, Jun 27, 9:46 AM · Arma 3

Thu, Jun 26

dedmen closed T157116: New ARMA 3 installation crashes on start as Resolved.
Thu, Jun 26, 4:26 PM · Arma 3
dedmen changed the status of T184219: [Feature Request] Remove argument count limit from callExtensionArgs from New to Feedback.

2.22 and next prof RVFeature_ArgumentNoEscapeString can be used to prevent strings from being escaped.
Making it much easier (and more efficient) to pass and parse large strings, for example json as you don't need to fix the double-quoting.

Thu, Jun 26, 3:54 PM · Arma 3

Wed, Jun 25

dedmen added a comment to T192712: Addon Builder, Binarize issue.

Was your issue that your stringtable only contained <Original> language entries? That is something we fixed in todays hotfix

Wed, Jun 25, 3:24 PM · Arma 3
dedmen closed T192848: d as Resolved.

Was fixed in todays hotfix

Wed, Jun 25, 2:37 PM · Arma 3

Mon, Jun 23

dedmen added a comment to T192782: Game crash with v2.20 .

2 of your 3 crashes are inside your graphics driver.
The last one is weird, it looks like a bitflip? Maybe you have RAM stability problems?

Mon, Jun 23, 10:28 AM · Arma 3
dedmen changed the status of T192783: Arma3 game difficulty cannot be saved as expected from New to Feedback.

Difficulty settings are alread fixed on profiling branch and will be fixed by the 2.20 hotfix

Mon, Jun 23, 10:09 AM · Arma 3

Fri, Jun 20

dedmen added a comment to T192712: Addon Builder, Binarize issue.

Thats a issue we suspected, thanks for confirming.
But stringtable.bin should work the same, so it should not actually be a problem?
We'll fix it soon-ish that it keeps both xml and bin

Fri, Jun 20, 6:42 PM · Arma 3
dedmen added a comment to T192678: Arma3 crashes at start.

You are loading CBA mod 4!!! times
You have "A3_GPNVG18" twice, I don't know from which mods
You have "WW2_Assets_c_Characters_Americans_c_US_Rangers" twice
You have "re_rhsusf_hide_stuff" twice

Fri, Jun 20, 6:40 PM · Arma 3
dedmen added a comment to T192712: Addon Builder, Binarize issue.

Can you explain what you mean by "not binarized correctly" ? What does "incorrectly" mean?

Fri, Jun 20, 5:32 PM · Arma 3
dedmen closed T192741: Auto walking function as Resolved.

Won't do

Fri, Jun 20, 5:32 PM · Arma 3

Jun 18 2025

dedmen set Ref Ticket to AIII-56965 on T190364: remoteExec JIP calls are dropped after mission restart done with #server command.
Jun 18 2025, 1:54 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We have feature flags.

Jun 18 2025, 1:36 PM · Arma 3
dedmen changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Feedback to Acknowledged.

We had to undo this fix, we may revisit it for 2.22

Jun 18 2025, 11:26 AM · Arma 3
dedmen changed the status of T192678: Arma3 crashes at start from New to Need More Info.

Please do send the crash log files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jun 18 2025, 10:10 AM · Arma 3

Jun 17 2025

dedmen set Ref Ticket to AIII-56964 on T191207: [Feature] setCustomWaypointPosition.
Jun 17 2025, 4:59 PM · Arma 3
dedmen closed T190541: Servers Not Loading In as Resolved.
Jun 17 2025, 2:10 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We also have toJson now to generate a giant string.
But, passing it to extensions is very annoying because it double-quotes the string. I want to fix that anyways.

Jun 17 2025, 2:05 PM · Arma 3
dedmen closed T190736: Calling HashMap methods w/o args uses parent _this as Resolved.

The wiki is wrong, the default is not nil.
The default is nothing, if the value is not there, _this is not set.
It behaves the same as call.

Jun 17 2025, 2:04 PM · Arma 3
dedmen closed T189708: Arma 3 Server unuseable with QEMU/KVM as Resolved.
Jun 17 2025, 2:02 PM · Arma 3
dedmen added a comment to T190840: request for new parameter - whitelist.

Signatures is possible, BattlEye is not.
Actually. Not sure if worth the effort. If server owners wanted to give people ability to join with other mods, they could provide signatures for the other mods..

Jun 17 2025, 1:57 PM · Arma 3
dedmen set Ref Ticket to AIII-56961 on T163593: [Feature Request] Event handlers for lasers.
Jun 17 2025, 1:56 PM · Arma 3
dedmen added a comment to T190844: [Feature Request] localize command with specific language.

Problem is the game does not have the languages.
At game/mission start, when loading stringtables, it only reads the configured language and skips over everything else.

Jun 17 2025, 1:51 PM · Arma 3
dedmen closed T190920: / as Resolved.

Spam is not appreciated.

Jun 17 2025, 1:50 PM · Arma 3
dedmen closed T191273: Connecting failed (0x0001000f) as Resolved.
Jun 17 2025, 1:49 PM
dedmen closed T191409: no projectile explosions after version 2.18.152783 new PROFILING as Resolved.
Jun 17 2025, 1:33 PM · Arma 3
dedmen closed T184005: CTD with ACE Arsenal Uniforms tab and large modlist as Resolved.

Should not be any slower, I also made the sorting multithreaded. So it should be much faster too, and in my tests it was.

Jun 17 2025, 1:32 PM · Arma 3
dedmen closed T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll as Resolved.

BattlEye had an outage.

Jun 17 2025, 1:31 PM · Arma 3
dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

Action scripts are recompiled everytime IF they just contain a script fileName, in that case they essentially do a execVM.

Jun 17 2025, 1:31 PM · Arma 3
dedmen set Ref Ticket to AIII-56960 on T191670: [Request] User Action Event Handlers - report specific event type in EH.
Jun 17 2025, 1:25 PM · Arma 3
dedmen closed T191839: [Feature Request] In engine support for delaying mouse movements/Keyboard inputs as Resolved.
Jun 17 2025, 1:20 PM · Arma 3
dedmen edited projects for T184681: The god damn cars , added: Arma Reforger Playstation 5; removed Arma 3.
Jun 17 2025, 1:16 PM · Arma Reforger Playstation 5
dedmen changed the status of T191926: connection problem from New to Need More Info.
Jun 17 2025, 1:16 PM · Arma 3
dedmen closed T192083: Custom Respawn Position Breaks Missile Locking On Server as Resolved.
Jun 17 2025, 12:58 PM · Arma 3
dedmen closed T182789: "Play music" and "Play sound" zeus modules are broken on perf/profiling branch as Resolved.
Jun 17 2025, 12:55 PM · Arma 3
dedmen closed T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving as Resolved.
Jun 17 2025, 12:50 PM · Arma 3
dedmen edited projects for T192151: Can't connect to any server connection failed (0x00010001), added: Arma Reforger Xbox; removed Arma 3.
Jun 17 2025, 12:50 PM · Arma Reforger Xbox
dedmen closed T191340: Endless repair of vehicle glasses by mean repairer. as Resolved.
Jun 17 2025, 12:48 PM · Arma 3
dedmen lowered the priority of T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?) from Normal to Low.

It'll be a simple issue in the shaders. But the impact is probably too low to invest time into it

Jun 17 2025, 12:48 PM · Arma 3
dedmen edited projects for T192370: Multiple issues with modded servers on Reforger ps5, added: Arma Reforger; removed Arma 3.
Jun 17 2025, 12:46 PM · Arma Reforger
dedmen closed T83635: can't start the game as Resolved.
Jun 17 2025, 12:46 PM · Arma 3
dedmen closed T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support as Resolved.

The backpacks in vehicles (not just quads) are generally hidding to prevent clipping issues.
For example sitting in a seat with back support, you wouldn't want your backpack glitching through it.

Jun 17 2025, 12:45 PM · Arma 3
dedmen added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.

https://github.com/WolfCorps/gf_scripts/blob/master/addons/gf_scripts/functions/fn_p_makeUnitCurator.sqf
I use this script to give units zeus access.
It spawns ModuleCurator_F in script, same as you show it.

Jun 17 2025, 12:41 PM · Arma 3
dedmen added a comment to T192402: Problem with access to inventory of killed..

There is no way to reproduce this problem.

Jun 17 2025, 12:38 PM · Arma 3
dedmen added a comment to T177784: [Feature Request] soundTypeIndex for magazines.

But what if both muzzle and magazine have different soundTypeIndex, how do we choose?

Jun 17 2025, 12:06 PM · Arma 3
dedmen closed T192438: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES and Battleye blocking addon files as Resolved.

It was a BattlEye outage

Jun 17 2025, 12:06 PM · Arma 3
dedmen added a comment to T124858: Player gets stuck in HOLES on USS Freedom Deck.

A proposed fix was pushed in Profiling branch v31
It will reappear in 2.20 v1

Jun 17 2025, 12:03 PM · Arma 3
dedmen added a comment to T192523: Please continue to increase the engine's particle count limit..

The 16000/18000/19000 hardcoded limits I assume you mean.
Yeah we could probably raise that a bit, it'll still be limited by video settings anyway, but you can change them in config then
particlesSoftLimit/particlesHardLimit in config somewhere, they are just currently clamped by hardcoded in-engine maximum

Jun 17 2025, 12:01 PM · Arma 3
dedmen closed T192022: Game having difficulty launching and no servers/connection. However when I disable battle eye its seems like the game wants to start ticking as Resolved.

BattlEye as having outages. this looks like it was caused by it.

Jun 17 2025, 11:59 AM · Arma 3
dedmen changed the status of T192648: Exit code: 0x0000DEAD- unknown from New to Need More Info.

Send the RPT/crashreport then: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jun 17 2025, 11:59 AM · Arma 3
dedmen changed the status of T192649: No messages were received for a long time. Server crash problem from New to Need More Info.

Well if the server crashes, then we need the crash report files from the server.
Of course you loose connection when the server crashed.

Jun 17 2025, 11:58 AM · Arma 3
dedmen edited projects for T192652: UI Blurry with Render Scale and FidelityFX have not been fully fixed yet!, added: Arma Reforger; removed Arma 3.
Jun 17 2025, 11:58 AM · Arma Reforger

Jun 10 2025

dedmen added a comment to T174593: Allow direct position in slingLoadCargoMemoryPoints config.

Unlike ViV loading (where this was done), its alot harder to do with slindload. Because it literally just stores the memory point index. So that it can later look it up and consider animations moving that point.

Jun 10 2025, 11:34 AM · Arma 3

May 12 2025

dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

May 12 2025, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
May 12 2025, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

May 12 2025, 6:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56902 on T191741: Next Radar Target control causes performance degradation.
May 12 2025, 3:40 PM · Arma 3
dedmen edited projects for T191748: BIOS Error 0x00050017, added: DayZ PlayStation; removed Arma 3.
May 12 2025, 3:36 PM · DayZ PlayStation
dedmen closed T191720: game crash as Resolved.

Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it

May 12 2025, 3:35 PM · Arma 3

May 1 2025

dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
May 1 2025, 9:46 AM · Arma 3

Apr 14 2025

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Apr 14 2025, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Apr 14 2025, 3:29 PM · Arma 3
dedmen closed T188336: [Feature request] Fisheye post processing effect as Resolved.
Apr 14 2025, 3:28 PM · Arma 3
dedmen added a comment to T188336: [Feature request] Fisheye post processing effect.

Solved in https://feedback.bistudio.com/T163827

Apr 14 2025, 3:28 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

Fisheye: https://feedback.bistudio.com/T188336

Apr 14 2025, 3:15 PM · Arma 3

Apr 11 2025

dedmen changed the status of T190875: [Feature] PylonChanged Event from New to Feedback.
Apr 11 2025, 12:00 PM · Arma 3
dedmen added a comment to T190875: [Feature] PylonChanged Event.

// Would have to stop pylon commands from working within here to prevent recursion

Apr 11 2025, 11:39 AM · Arma 3

Apr 9 2025

dedmen changed the status of T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class from New to Feedback.

Fixed in next dev-branch update

Apr 9 2025, 5:03 PM · Arma 3

Apr 8 2025

dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

ACE team is aware.

Apr 8 2025, 6:01 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

Oh my good friend the stack overflow. That's not nice.

Apr 8 2025, 4:11 PM · Arma 3
dedmen closed T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout as Resolved.

If there is a timeout, its in battleye config. If there isn't then it won't be added

Apr 8 2025, 3:59 PM · Arma 3