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dedmen (Dedmen Miller)Administrator
Programmer, White-hat (usually)

User Details

User Since
Jul 12 2015, 2:45 AM (509 w, 5 d)
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Administrator

Recent Activity

Mon, Apr 14

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Mon, Apr 14, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Mon, Apr 14, 3:29 PM · Arma 3
dedmen closed T188336: [Feature request] Fisheye post processing effect as Resolved.
Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T188336: [Feature request] Fisheye post processing effect.

Solved in https://feedback.bistudio.com/T163827

Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

Fisheye: https://feedback.bistudio.com/T188336

Mon, Apr 14, 3:15 PM · Arma 3

Fri, Apr 11

dedmen changed the status of T190875: [Feature] PylonChanged Event from New to Feedback.
Fri, Apr 11, 12:00 PM · Arma 3
dedmen added a comment to T190875: [Feature] PylonChanged Event.

// Would have to stop pylon commands from working within here to prevent recursion

Fri, Apr 11, 11:39 AM · Arma 3

Wed, Apr 9

dedmen changed the status of T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class from New to Feedback.

Fixed in next dev-branch update

Wed, Apr 9, 5:03 PM · Arma 3

Tue, Apr 8

dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

ACE team is aware.

Tue, Apr 8, 6:01 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

Oh my good friend the stack overflow. That's not nice.

Tue, Apr 8, 4:11 PM · Arma 3
dedmen closed T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout as Resolved.

If there is a timeout, its in battleye config. If there isn't then it won't be added

Tue, Apr 8, 3:59 PM · Arma 3
dedmen renamed T188336: [Feature request] Fisheye post processing effect from [Feature request] Fisheye effect to [Feature request] Fisheye post processing effect.
Tue, Apr 8, 3:59 PM · Arma 3
dedmen closed T188231: game crashing when loading logo (bohemia interactive) as Resolved.

and it wrote to me (0xC000001D - STATUS_ILLEGAL_INSTRUCTION)

Your CPU is too old.

Tue, Apr 8, 3:57 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.

Tue, Apr 8, 3:55 PM · Arma 3
dedmen renamed T172191: Microphone not working in 64-bit from Microphone not working to Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen merged task T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Tue, Apr 8, 3:55 PM · Arma 3
dedmen changed the status of T188703: Out of Fuel, Can't Fuel from Need More Info to New.
Tue, Apr 8, 3:53 PM · Arma Reforger
dedmen closed T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Tue, Apr 8, 3:52 PM · Arma 3
dedmen closed T174537: error when booting game as Resolved.
Tue, Apr 8, 3:51 PM · Arma 3
dedmen closed T78229: Please allow us to control the version of the game we are running to an extent as Resolved.

The problem lies in automatic updates being pushed through that break one or more mods and potentially de-stabilize an ArmA unit's ability to play missions until the issues are trouble-shot and fixed(could take hours or weeks).

Tue, Apr 8, 3:51 PM · Arma 3
dedmen added a comment to T163593: [Feature Request] Event handlers for lasers.

I'm firin mah lazor!

Tue, Apr 8, 3:49 PM · Arma 3
dedmen added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Indeed. "AddCrewWeight" internally.
When get-in process is finished, it adds 100 to the weight.
When get-out process is finished, it removes 100 from the weight.
There are all kinds of ways this can break, teleporting a unit out of the vehicle should do the same, a player disconnecting and their body being deleted too.
This is unlikely to be fixed because of low impact and complexity in fixing it.

Tue, Apr 8, 3:39 PM · Arma 3
dedmen changed the status of T190333: Zeus units missing in "Create" menu after loading from New to Feedback.

Fixed 2.20

Tue, Apr 8, 3:34 PM · Arma 3
dedmen added a comment to T190333: Zeus units missing in "Create" menu after loading.

The list of whitelisted addons is not stored in savegame.
When the Curator is recreated when loading a savegame, the addons are default initialized with only the addons that are currently active in the mission.
So it lost any that were added after curator were created (like is the case when you set it to all addons)

Tue, Apr 8, 3:07 PM · Arma 3
dedmen closed T164214: Kicked off the game for Wrong signature for file as Resolved.
Tue, Apr 8, 3:04 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

You could make it a giant string, the limit for that is 9megabytes? With 2048 arguments, you can pass 19GiB in one extension call.
That should be plenty.

Tue, Apr 8, 3:00 PM · Arma 3
dedmen closed T154359: assignedTarget only updates when the unit has attacked the target as Resolved.

There are lots of odd things about Arma AI :D

Tue, Apr 8, 2:58 PM · Restricted Project, Arma 3
dedmen closed T174565: Game will crash during MP on spearhead DLC as Resolved.
Tue, Apr 8, 2:58 PM · Arma 3 Creator DLC - Spearhead 1944, Arma 3
dedmen changed the status of T190789: [Feature] Expand getAllPylonsInfo to include proxy information from New to Feedback.
private _vehicle = vehicle player;
private _helper = "Sign_Arrow_Blue_F" createVehicle [0,0,0];
private _allPylonsInfo = getAllPylonsInfo _vehicle;
private _pylonProxyInfo = (_allPylonsInfo#0) # 6;
_pylonProxyInfo params ["_relPos","_relDir", "_relUp"];
Tue, Apr 8, 2:53 PM · Arma 3
dedmen added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

It behaves the same as
call x vs [] call x

Tue, Apr 8, 2:08 PM · Arma 3
dedmen added a comment to T190541: Servers Not Loading In.

Stuck on loading screen is a common issue with badly made mods, we introduced the ENDLOAD cheat code to bypass that. But official/vanilla, I've not seen it happen in vanilla yet
https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD

Tue, Apr 8, 2:06 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Also need to consider the mineDelay for mines that do not have a timer.
A tripwire mine with mineDelay = 2, would show timeToExplosion=2, and be stuck at it until something actually triggers it.

Tue, Apr 8, 1:30 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

You can always fetch the time delay by yourself.

Tue, Apr 8, 1:19 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Tue, Apr 8, 11:34 AM · Arma 3

Fri, Apr 4

dedmen added a comment to T74717: Improve working with extensions.

1/2 were already done with callExtensionArgs and ExtensionCallback.

  1. is mostly done, allExtensions command returns signatures. But there is no way to enforce signature checking and only allow loading signed version of extension.
Fri, Apr 4, 3:31 PM · Arma 3
dedmen added a comment to T127943: SRV Records.

Scratch some part of that.
I can use the same connectToServer hack also for the direct connect UI.
So you have to specifically enter domain and port 0 (or manually empty it (it will be default filled with 2302)) in direct connect.
Then it will try to resolve the port via SRV record, if that fails it falls back to 2302 (same as would've happened before if you left it empty or entered 0 manually)

Fri, Apr 4, 12:08 PM · Arma 3
dedmen added a comment to T127943: SRV Records.

2.20
https://community.bistudio.com/wiki/connectToServer

Fri, Apr 4, 11:35 AM · Arma 3

Tue, Apr 1

dedmen changed the status of T124258: Read and change opticsMode with scripting commands from New to Feedback.

This seems to have been done in 2.14
get/setOpticsMode
If wrong, ping me.

Tue, Apr 1, 7:22 PM · Restricted Project, Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

What are you doing that 2048 arguments are not enough??

Tue, Apr 1, 6:51 PM · Arma 3
dedmen changed the status of T154359: assignedTarget only updates when the unit has attacked the target from Acknowledged to Feedback.

Use getAttackTarget instead. If that is wrong then ping me.

Tue, Apr 1, 6:15 PM · Restricted Project, Arma 3

Fri, Mar 28

dedmen merged T160502: Xbox Building Needs To Be Addressed into T160498: Xbox Building Needs To Be Addressed.
Fri, Mar 28, 8:48 PM · DayZ Xbox
dedmen merged task T160502: Xbox Building Needs To Be Addressed into T160498: Xbox Building Needs To Be Addressed.
Fri, Mar 28, 8:48 PM · DayZ Xbox

Thu, Mar 27

dedmen closed T190213: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

Steam Beta Client was bugged for a while and caused crashes. Valve already fixed it.

Thu, Mar 27, 12:16 PM · Arma 3
dedmen closed T190206: STATUS_ILLEGAL_INSTRUCTION as Resolved.

Yeah well "cpu: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz"
Too old CPU (That one is from 2009). That code that used the unsupported instruction was removed on profiling branch, but different code was added that uses the same instruction.
Your CPU is just too old, I'm surprised it can run windows 10.
We will not fix that.

Thu, Mar 27, 12:05 PM · Arma 3
dedmen merged T190355: Game crash when switching seats into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 11:59 AM · Arma 3
dedmen merged task T190355: Game crash when switching seats into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 11:59 AM · Arma 3
dedmen added a comment to T190355: Game crash when switching seats.

Please. Stop openiing new tickets for the same thing.
You are getting an error message, it tells you why its crashing.

Thu, Mar 27, 11:59 AM · Arma 3
dedmen merged T190122: 2D Texture failed to load crash into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 11:54 AM · Arma 3
dedmen merged task T190122: 2D Texture failed to load crash into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 11:54 AM · Arma 3
dedmen closed T190106: 0xC0000005 (ACCESS_VIOLATION) as Resolved.

secExt_x64.dll That comes from the @Rocket Life modpack. Ask them. It failed trying to get your hard drives serial numbers.

Thu, Mar 27, 11:53 AM · Arma 3
dedmen added a comment to T190081: [BUG] addMissionEventHandler - MarkerDeleted.

Wiki documentation was wrong. Because https://feedback.bistudio.com/T178348 was not resolved until today. It'll be a thing in 2.20

Thu, Mar 27, 11:34 AM · Arma 3
dedmen changed the status of T178348: [Enhancment] Extend the MarkerDeleted eventhandler with owner information from Assigned to Feedback.

2.20

Thu, Mar 27, 11:33 AM · Arma 3
dedmen closed T190081: [BUG] addMissionEventHandler - MarkerDeleted as Resolved.

??????
MarkerDeleted eventhandler only has two parameters, a string and a bool.
There is no _deleter. Not a bug.

Thu, Mar 27, 11:09 AM · Arma 3
dedmen added a comment to T189988: 0xc00007b.

Something is wrong with your Arma, there are lots of non-game files in the game folder. D3DCompiler, d3dx9, binkw, X3DAudio, xactengine?
Please delete all files (not folders!) in your game directory, then verify game files in steam to clean it up.
Does it still not work? Then https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC000007B_-_STATUS_INVALID_IMAGE_FORMAT (It currently links the wrong c++ 2013, it should be c++2022 now)

Thu, Mar 27, 11:05 AM · Arma 3
dedmen changed the status of T189927: what is this code 0xc000001D status illegal instruction from New to Need More Info.

I need the crsah report files: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Don't believe what a spam bot is saying, it cannot be graphics card, the error is CPU side. It might be your CPU is too old though.

Thu, Mar 27, 10:59 AM · Arma 3
dedmen merged T189867: Sudden unknown 0x000DEAD crash into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 10:57 AM · Arma 3
dedmen merged task T189867: Sudden unknown 0x000DEAD crash into T189850: Game crash with new RX 9070 XT.
Thu, Mar 27, 10:57 AM · Arma 3
dedmen added a comment to T189850: Game crash with new RX 9070 XT.

22:05:02 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
22:05:02 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET

Thu, Mar 27, 10:56 AM · Arma 3
dedmen added a comment to T189708: Arma 3 Server unuseable with QEMU/KVM.

Something is very wrong with that trace file.
The game failed to capture properly, it should not only contain extDB entries.
And no it doesn't seem to be a extDB issue, all the extDB scopes are very short, its just that everything inbetween is somehow missing.
Maybe the normal captureFrame log file shows better info, and its just the trace file that's bad?

Thu, Mar 27, 10:52 AM · Arma 3
dedmen changed the status of T190390: Feature Request - Add CfgAmmo property `explodeParentWhenTriggered` to compliment `deleteParentWhenTriggered` from New to Feedback.

"deleteParentWhenTriggered" has a default value of true
"explodeParentWhenTriggered" has a default value of false

Thu, Mar 27, 10:40 AM · Arma 3

Thu, Mar 20

dedmen added a comment to T189277: Missile fuseDistance config property has no effect.

Problemo. As usual backwards compat bites back.
Missions tend to spawn Missiles/Rockets/Bombs to cause explosions, by spawning them directly inside the target, expecting it to explode immediately (because it hit something).
For example YAAB benchmark is broken by this, it spawns R_60mm_HE rockets and Bo_GBU12_LGB bombs, both of which have a fuseDistance of 50. So after this change, they just don' t explode anymore.

Thu, Mar 20, 12:59 PM · Arma 3

Mar 18 2025

dedmen added a comment to T190141: Fired event reports wrong projectile on remote entities.

2.20 and next prof

Mar 18 2025, 3:54 PM · Arma 3
dedmen changed the status of T190141: Fired event reports wrong projectile on remote entities from New to Feedback.
Mar 18 2025, 3:54 PM · Arma 3

Mar 11 2025

dedmen changed the status of T187064: ui2t sometimes fails to render multiple displays from New to Feedback.

Should be fixed on profiling branch. There was an error in sorting textures which meant it marked some textures as not being visible on screen

Mar 11 2025, 12:30 PM · Arma 3

Mar 10 2025

dedmen changed the status of T188760: CTD Stack Overflow - loadConfig mission.sqm from New to Feedback.

Fixed profiling v26, Arma 2.20

Mar 10 2025, 8:18 PM · Arma 3
dedmen added a comment to T188760: CTD Stack Overflow - loadConfig mission.sqm.

Indeed specifically binarized files.
Just binarizing this

class AddonsMetaData
{
	class List
	{
		class Item0
		{
		};
	};
};

does repro the issue.

Mar 10 2025, 8:10 PM · Arma 3
dedmen added a comment to T188802: IgnoreTarget leads to hard freeze/CTD if ignored unit is in or enters a vehicle. .

place blufor survivor and name "ted"
place greenfor survivor and name bill
place empty ATV
Press play (player is in first placed unit, so ted)
run ignoreTarget script.
Get into driver of the ATV, no crash or freeze.
Drive the ATV and run bill over, no crash.

Mar 10 2025, 2:30 PM · Arma 3
dedmen added a comment to T188597: Animation keyframes not working.

When I asked for repro I did not expect a 6mb mission.sqm with tons of missing mods.

Mar 10 2025, 2:16 PM · Arma 3
dedmen changed the status of T188692: Procedural UI to texture display identifiers sometimes becomes inaccessible from New to Feedback.

Fixed on profiling branch and dev and 2.20

Mar 10 2025, 1:32 PM · Arma 3
dedmen changed the status of T188703: Out of Fuel, Can't Fuel from New to Need More Info.

The base game has no jerry cans?

Mar 10 2025, 1:29 PM · Arma Reforger
dedmen changed the status of T188704: Player becomes unable to fuel cans or vehicles from New to Need More Info.

You must be talking about some mod, the base game does not have fuel cans?

Mar 10 2025, 1:28 PM · Arma 3
dedmen changed the status of T188705: Montignac Fuel Station pump rate low from New to Need More Info.

Montignac? Some modded terrain?

Mar 10 2025, 1:28 PM · Arma 3
dedmen closed T189012: inAreaArrayIndexes in dev/profiling stops taking indexes as input as Resolved.
Mar 10 2025, 1:26 PM · Arma 3
dedmen added a comment to T189392: DLC nags and broken saves.

Please upload log files.

Mar 10 2025, 1:24 PM · Arma 3
dedmen added a comment to T189850: Game crash with new RX 9070 XT.
  1. There is something very wrong with "mfr_dogs" mod.
  2. It just says the graphics card disconnected, most likely a driver bug or crash.
Mar 10 2025, 1:21 PM · Arma 3
dedmen added a comment to T189708: Arma 3 Server unuseable with QEMU/KVM.

Run profiling binary, and profile the game with captureFrame and see where the slowdown is.
It's Arma, not ArmA.

Mar 10 2025, 1:15 PM · Arma 3
dedmen changed the status of T189277: Missile fuseDistance config property has no effect from New to Feedback.

Bit of a problem is that you'd still expect the missile to hit and do damage, like a bullet does, without exploding.
For that we try to simulate it, like we do with UGL grenades. That is based on the projectile's mass, which for missiles is quite large.
So you can now one-shot kill people by shooting them in the chest with a vorona missile :D

Mar 10 2025, 1:11 PM · Arma 3

Mar 7 2025

dedmen changed the status of T189309: "currentZeroing" Command Does Not Work With Laser Rangefinders from New to Feedback.

Fixed in 2.20

Mar 7 2025, 4:58 PM · Arma 3
dedmen changed the status of T189392: DLC nags and broken saves from New to Feedback.

Everyone has the Old man assets, no matter if they own apex or not.
They are in the "Expansion" folder. Verify you game files in steam.

Mar 7 2025, 3:58 PM · Arma 3
dedmen closed T189542: Crash when starting the game. Please Help! as Resolved.

If you want support, you gotta buy the game.

Mar 7 2025, 3:57 PM · Arma 3
dedmen added a comment to T189565: [Feature Request] Change refresh rate from ingame.

refresh entry is only used for full-screen mode selection.
If you play fullscreen windowed (Which I would recommend) it does not apply.

Mar 7 2025, 3:55 PM · Arma 3

Mar 3 2025

dedmen added a comment to T175939: DayZ Experimental Linux Server 1.23 - Error decrypting message: error:04099079:rsa routines:RSA_padding_check_PKCS1_OAEP_mgf1:oaep decoding error.

The RSA messages are known, but they are just noise and don't actually cause any issues.
I tried to fix them but couldn't figure it out and couldn't track down why they happen, its something related to bisign validation, I know our input data into openssl is correct (or rather, the same as on windows) but it just doesn't like it.

Mar 3 2025, 1:41 PM · DayZ

Feb 28 2025

dedmen merged T189417: No visible Mission Download Progress when skipLobby = 1 and slot - virtual viewer into T175464: No visible Mission Download Progress when skipLobby = 1.
Feb 28 2025, 3:18 PM · Arma 3
dedmen merged task T189417: No visible Mission Download Progress when skipLobby = 1 and slot - virtual viewer into T175464: No visible Mission Download Progress when skipLobby = 1.
Feb 28 2025, 3:18 PM · Arma 3

Feb 20 2025

dedmen closed T69358: setPiPEffect [4] doesn't mirror the image as Resolved.

Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20

Feb 20 2025, 11:32 AM · Arma 3
dedmen closed T67604: setPiPEffect command does not work as Resolved.
Feb 20 2025, 11:31 AM · Arma 3

Feb 17 2025

dedmen closed T84141: Library libSDL2-2.0 as Resolved.
Feb 17 2025, 7:30 PM · Arma 3
dedmen closed T188830: Game crash when audio device disconnects as Resolved.

The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.

Feb 17 2025, 6:50 PM · Arma 3
dedmen added a comment to T188969: 0xC0000005 Status_Access_Violation.

Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.

Feb 17 2025, 6:02 PM · Arma 3
dedmen closed T188693: Arma 3 Fails to Boot in 64 bit as Resolved.

The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick

Feb 17 2025, 5:50 PM · Arma 3
dedmen set Ref Ticket to AIII-56784 on T186846: StabilizedInAxes turret config entry doesn't work on ships.
Feb 17 2025, 3:58 PM · Arma 3

Feb 14 2025

dedmen changed the status of T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work. from New to Feedback.

It was ignored for player used weapons, not for AI.

Feb 14 2025, 5:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command

Feb 14 2025, 2:49 PM · Arma 3
dedmen added a comment to T116708: Control types 100 & 101 do not respect controls groups.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Feb 14 2025, 2:48 PM · Arma 3
dedmen closed T82543: RscMapControl dont work as expected when placed in controls group as Resolved.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Feb 14 2025, 2:47 PM · Arma 3
dedmen added a comment to T78273: RscMapControl does not work with RscControlsGroup.

Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.

Feb 14 2025, 2:47 PM · Arma 3
dedmen changed the status of T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0 from New to Feedback.
Feb 14 2025, 2:46 PM · Arma 3
dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

Okey.
Due to backwards compatibility, we need to mess around a bit.

Feb 14 2025, 11:34 AM · Arma 3

Feb 13 2025

dedmen added a comment to T189016: ctrlMapSetPosition breaks interaction with RscMapControl in RscControlsGroup if the Groups X/Y is not 0.

ctrlMapSetPosition, ADDS the position of the controls group, to the position of the map.

Feb 13 2025, 3:16 PM · Arma 3