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- Jul 12 2015, 2:45 AM (506 w, 6 d)
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Yesterday
Thu, Mar 27
Steam Beta Client was bugged for a while and caused crashes. Valve already fixed it.
Yeah well "cpu: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz"
Too old CPU (That one is from 2009). That code that used the unsupported instruction was removed on profiling branch, but different code was added that uses the same instruction.
Your CPU is just too old, I'm surprised it can run windows 10.
We will not fix that.
Please. Stop openiing new tickets for the same thing.
You are getting an error message, it tells you why its crashing.
secExt_x64.dll That comes from the @Rocket Life modpack. Ask them. It failed trying to get your hard drives serial numbers.
Wiki documentation was wrong. Because https://feedback.bistudio.com/T178348 was not resolved until today. It'll be a thing in 2.20
2.20
??????
MarkerDeleted eventhandler only has two parameters, a string and a bool.
There is no _deleter. Not a bug.
Something is wrong with your Arma, there are lots of non-game files in the game folder. D3DCompiler, d3dx9, binkw, X3DAudio, xactengine?
Please delete all files (not folders!) in your game directory, then verify game files in steam to clean it up.
Does it still not work? Then https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC000007B_-_STATUS_INVALID_IMAGE_FORMAT (It currently links the wrong c++ 2013, it should be c++2022 now)
I need the crsah report files: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Don't believe what a spam bot is saying, it cannot be graphics card, the error is CPU side. It might be your CPU is too old though.
22:05:02 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
22:05:02 DX11 - device removed - reason: DXGI_ERROR_DEVICE_RESET
Something is very wrong with that trace file.
The game failed to capture properly, it should not only contain extDB entries.
And no it doesn't seem to be a extDB issue, all the extDB scopes are very short, its just that everything inbetween is somehow missing.
Maybe the normal captureFrame log file shows better info, and its just the trace file that's bad?
"deleteParentWhenTriggered" has a default value of true
"explodeParentWhenTriggered" has a default value of false
Thu, Mar 20
Problemo. As usual backwards compat bites back.
Missions tend to spawn Missiles/Rockets/Bombs to cause explosions, by spawning them directly inside the target, expecting it to explode immediately (because it hit something).
For example YAAB benchmark is broken by this, it spawns R_60mm_HE rockets and Bo_GBU12_LGB bombs, both of which have a fuseDistance of 50. So after this change, they just don' t explode anymore.
Tue, Mar 18
2.20 and next prof
Tue, Mar 11
Should be fixed on profiling branch. There was an error in sorting textures which meant it marked some textures as not being visible on screen
Mon, Mar 10
Fixed profiling v26, Arma 2.20
Indeed specifically binarized files.
Just binarizing this
class AddonsMetaData { class List { class Item0 { }; }; };
does repro the issue.
place blufor survivor and name "ted"
place greenfor survivor and name bill
place empty ATV
Press play (player is in first placed unit, so ted)
run ignoreTarget script.
Get into driver of the ATV, no crash or freeze.
Drive the ATV and run bill over, no crash.
When I asked for repro I did not expect a 6mb mission.sqm with tons of missing mods.
Fixed on profiling branch and dev and 2.20
The base game has no jerry cans?
You must be talking about some mod, the base game does not have fuel cans?
Montignac? Some modded terrain?
Please upload log files.
- There is something very wrong with "mfr_dogs" mod.
- It just says the graphics card disconnected, most likely a driver bug or crash.
Run profiling binary, and profile the game with captureFrame and see where the slowdown is.
It's Arma, not ArmA.
Bit of a problem is that you'd still expect the missile to hit and do damage, like a bullet does, without exploding.
For that we try to simulate it, like we do with UGL grenades. That is based on the projectile's mass, which for missiles is quite large.
So you can now one-shot kill people by shooting them in the chest with a vorona missile :D
Fri, Mar 7
Fixed in 2.20
Everyone has the Old man assets, no matter if they own apex or not.
They are in the "Expansion" folder. Verify you game files in steam.
If you want support, you gotta buy the game.
refresh entry is only used for full-screen mode selection.
If you play fullscreen windowed (Which I would recommend) it does not apply.
Mon, Mar 3
The RSA messages are known, but they are just noise and don't actually cause any issues.
I tried to fix them but couldn't figure it out and couldn't track down why they happen, its something related to bisign validation, I know our input data into openssl is correct (or rather, the same as on windows) but it just doesn't like it.
Fri, Feb 28
Feb 20 2025
Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20
Feb 17 2025
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
Feb 14 2025
It was ignored for player used weapons, not for AI.
2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Okey.
Due to backwards compatibility, we need to mess around a bit.
Feb 13 2025
ctrlMapSetPosition, ADDS the position of the controls group, to the position of the map.
Feb 12 2025
2.20
Is there currently some non-eventhandler script way to detect this?
"cameraView" command?
Won't fix. I have no idea where to look.
Very nice find, thank you.
Feb 5 2025
Jan 26 2025
Reporting problems is good.
Creating new, duplicated tickets, even though you're fully aware that tickets for the issue already exist, is spam.
You insulting and throwing slurs at developers, now that gets you banned. Try to behave.
Jan 21 2025
Jan 7 2025
Also btw the old script join method that pressed buttons in the server browser no longer works
Profiling branch v18 and 2.20
If server has no config file (like player hosted server) many config dependent entries will be missing.
Jan 6 2025
That is not a new bug. We're aware of it, and its unlikely to be fixed. You can play in fullscreen windowed instead.