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dedmen (Dedmen Miller)Administrator
Programmer, White-hat (usually)

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User Since
Jul 12 2015, 2:45 AM (519 w, 2 d)
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Administrator

Recent Activity

Mon, Jun 23

dedmen added a comment to T192782: Game crash with v2.20 .

2 of your 3 crashes are inside your graphics driver.
The last one is weird, it looks like a bitflip? Maybe you have RAM stability problems?

Mon, Jun 23, 10:28 AM · Arma 3
dedmen changed the status of T192783: Arma3 game difficulty cannot be saved as expected from New to Feedback.

Difficulty settings are alread fixed on profiling branch and will be fixed by the 2.20 hotfix

Mon, Jun 23, 10:09 AM · Arma 3

Fri, Jun 20

dedmen added a comment to T192712: Addon Builder, Binarize issue.

Thats a issue we suspected, thanks for confirming.
But stringtable.bin should work the same, so it should not actually be a problem?
We'll fix it soon-ish that it keeps both xml and bin

Fri, Jun 20, 6:42 PM · Arma 3
dedmen added a comment to T192678: Arma3 crashes at start.

You are loading CBA mod 4!!! times
You have "A3_GPNVG18" twice, I don't know from which mods
You have "WW2_Assets_c_Characters_Americans_c_US_Rangers" twice
You have "re_rhsusf_hide_stuff" twice

Fri, Jun 20, 6:40 PM · Arma 3
dedmen added a comment to T192712: Addon Builder, Binarize issue.

Can you explain what you mean by "not binarized correctly" ? What does "incorrectly" mean?

Fri, Jun 20, 5:32 PM · Arma 3
dedmen closed T192741: Auto walking function as Resolved.

Won't do

Fri, Jun 20, 5:32 PM · Arma 3

Wed, Jun 18

dedmen set Ref Ticket to AIII-56965 on T190364: remoteExec JIP calls are dropped after mission restart done with #server command.
Wed, Jun 18, 1:54 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We have feature flags.

Wed, Jun 18, 1:36 PM · Arma 3
dedmen changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Feedback to Acknowledged.

We had to undo this fix, we may revisit it for 2.22

Wed, Jun 18, 11:26 AM · Arma 3
dedmen changed the status of T192678: Arma3 crashes at start from New to Need More Info.

Please do send the crash log files https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Wed, Jun 18, 10:10 AM · Arma 3

Tue, Jun 17

dedmen set Ref Ticket to AIII-56964 on T191207: [Feature] setCustomWaypointPosition.
Tue, Jun 17, 4:59 PM · Arma 3
dedmen closed T190541: Servers Not Loading In as Resolved.
Tue, Jun 17, 2:10 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

We also have toJson now to generate a giant string.
But, passing it to extensions is very annoying because it double-quotes the string. I want to fix that anyways.

Tue, Jun 17, 2:05 PM · Arma 3
dedmen closed T190736: Calling HashMap methods w/o args uses parent _this as Resolved.

The wiki is wrong, the default is not nil.
The default is nothing, if the value is not there, _this is not set.
It behaves the same as call.

Tue, Jun 17, 2:04 PM · Arma 3
dedmen closed T189708: Arma 3 Server unuseable with QEMU/KVM as Resolved.
Tue, Jun 17, 2:02 PM · Arma 3
dedmen added a comment to T190840: request for new parameter - whitelist.

Signatures is possible, BattlEye is not

Tue, Jun 17, 1:57 PM · Arma 3
dedmen set Ref Ticket to AIII-56961 on T163593: [Feature Request] Event handlers for lasers.
Tue, Jun 17, 1:56 PM · Arma 3
dedmen added a comment to T190844: [Feature Request] localize command with specific language.

Problem is the game does not have the languages.
At game/mission start, when loading stringtables, it only reads the configured language and skips over everything else.

Tue, Jun 17, 1:51 PM · Arma 3
dedmen closed T190920: / as Resolved.

Spam is not appreciated.

Tue, Jun 17, 1:50 PM · Arma 3
dedmen closed T191273: Connecting failed (0x0001000f) as Resolved.
Tue, Jun 17, 1:49 PM
dedmen closed T191409: no projectile explosions after version 2.18.152783 new PROFILING as Resolved.
Tue, Jun 17, 1:33 PM · Arma 3
dedmen closed T184005: CTD with ACE Arsenal Uniforms tab and large modlist as Resolved.

Should not be any slower, I also made the sorting multithreaded. So it should be much faster too, and in my tests it was.

Tue, Jun 17, 1:32 PM · Arma 3
dedmen closed T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll as Resolved.

BattlEye had an outage.

Tue, Jun 17, 1:31 PM · Arma 3
dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

Action scripts are recompiled everytime IF they just contain a script fileName, in that case they essentially do a execVM.

Tue, Jun 17, 1:31 PM · Arma 3
dedmen set Ref Ticket to AIII-56960 on T191670: [Request] User Action Event Handlers - report specific event type in EH.
Tue, Jun 17, 1:25 PM · Arma 3
dedmen closed T191839: [Feature Request] In engine support for delaying mouse movements/Keyboard inputs as Resolved.
Tue, Jun 17, 1:20 PM · Arma 3
dedmen edited projects for T184681: The god damn cars , added: Arma Reforger Playstation 5; removed Arma 3.
Tue, Jun 17, 1:16 PM · Arma Reforger Playstation 5
dedmen changed the status of T191926: connection problem from New to Need More Info.
Tue, Jun 17, 1:16 PM · Arma 3
dedmen closed T192083: Custom Respawn Position Breaks Missile Locking On Server as Resolved.
Tue, Jun 17, 12:58 PM · Arma 3
dedmen closed T182789: "Play music" and "Play sound" zeus modules are broken on perf/profiling branch as Resolved.
Tue, Jun 17, 12:55 PM · Arma 3
dedmen closed T164190: Calling setCruiseControl on 0 speed makes the vehicle start driving as Resolved.
Tue, Jun 17, 12:50 PM · Arma 3
dedmen edited projects for T192151: Can't connect to any server connection failed (0x00010001), added: Arma Reforger Xbox; removed Arma 3.
Tue, Jun 17, 12:50 PM · Arma Reforger Xbox
dedmen closed T191340: Endless repair of vehicle glasses by mean repairer. as Resolved.
Tue, Jun 17, 12:48 PM · Arma 3
dedmen lowered the priority of T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?) from Normal to Low.

It'll be a simple issue in the shaders. But the impact is probably too low to invest time into it

Tue, Jun 17, 12:48 PM · Arma 3
dedmen edited projects for T192370: Multiple issues with modded servers on Reforger ps5, added: Arma Reforger; removed Arma 3.
Tue, Jun 17, 12:46 PM · Arma Reforger
dedmen closed T83635: can't start the game as Resolved.
Tue, Jun 17, 12:46 PM · Arma 3
dedmen closed T192191: Backpack dissapears when you ride a quad bike, motorbike or in general a vehicle with no back support as Resolved.

The backpacks in vehicles (not just quads) are generally hidding to prevent clipping issues.
For example sitting in a seat with back support, you wouldn't want your backpack glitching through it.

Tue, Jun 17, 12:45 PM · Arma 3
dedmen added a comment to T192383: Unexpected behavior of scripted Zeus modules in SP/local MP environments.

https://github.com/WolfCorps/gf_scripts/blob/master/addons/gf_scripts/functions/fn_p_makeUnitCurator.sqf
I use this script to give units zeus access.
It spawns ModuleCurator_F in script, same as you show it.

Tue, Jun 17, 12:41 PM · Arma 3
dedmen added a comment to T192402: Problem with access to inventory of killed..

There is no way to reproduce this problem.

Tue, Jun 17, 12:38 PM · Arma 3
dedmen added a comment to T177784: [Feature Request] soundTypeIndex for magazines.

But what if both muzzle and magazine have different soundTypeIndex, how do we choose?

Tue, Jun 17, 12:06 PM · Arma 3
dedmen closed T192438: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES and Battleye blocking addon files as Resolved.

It was a BattlEye outage

Tue, Jun 17, 12:06 PM · Arma 3
dedmen added a comment to T124858: Player gets stuck in HOLES on USS Freedom Deck.

A proposed fix was pushed in Profiling branch v31
It will reappear in 2.20 v1

Tue, Jun 17, 12:03 PM · Arma 3
dedmen added a comment to T192523: Please continue to increase the engine's particle count limit..

The 16000/18000/19000 hardcoded limits I assume you mean.
Yeah we could probably raise that a bit, it'll still be limited by video settings anyway, but you can change them in config then
particlesSoftLimit/particlesHardLimit in config somewhere, they are just currently clamped by hardcoded in-engine maximum

Tue, Jun 17, 12:01 PM · Arma 3
dedmen closed T192022: Game having difficulty launching and no servers/connection. However when I disable battle eye its seems like the game wants to start ticking as Resolved.

BattlEye as having outages. this looks like it was caused by it.

Tue, Jun 17, 11:59 AM · Arma 3
dedmen changed the status of T192648: Exit code: 0x0000DEAD- unknown from New to Need More Info.

Send the RPT/crashreport then: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, Jun 17, 11:59 AM · Arma 3
dedmen changed the status of T192649: No messages were received for a long time. Server crash problem from New to Need More Info.

Well if the server crashes, then we need the crash report files from the server.
Of course you loose connection when the server crashed.

Tue, Jun 17, 11:58 AM · Arma 3
dedmen edited projects for T192652: UI Blurry with Render Scale and FidelityFX have not been fully fixed yet!, added: Arma Reforger; removed Arma 3.
Tue, Jun 17, 11:58 AM · Arma Reforger

Tue, Jun 10

dedmen added a comment to T174593: Allow direct position in slingLoadCargoMemoryPoints config.

Unlike ViV loading (where this was done), its alot harder to do with slindload. Because it literally just stores the memory point index. So that it can later look it up and consider animations moving that point.

Tue, Jun 10, 11:34 AM · Arma 3

May 12 2025

dedmen closed T191183: ropeUnwound bug as Resolved.

The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.

May 12 2025, 7:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56903 on T191183: ropeUnwound bug.
May 12 2025, 6:24 PM · Arma 3
dedmen closed T191741: Next Radar Target control causes performance degradation as Resolved.

prof v31, 2.22

May 12 2025, 6:21 PM · Arma 3
dedmen set Ref Ticket to AIII-56902 on T191741: Next Radar Target control causes performance degradation.
May 12 2025, 3:40 PM · Arma 3
dedmen edited projects for T191748: BIOS Error 0x00050017, added: DayZ PlayStation; removed Arma 3.
May 12 2025, 3:36 PM · DayZ PlayStation
dedmen closed T191720: game crash as Resolved.

Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it

May 12 2025, 3:35 PM · Arma 3

May 1 2025

dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
May 1 2025, 9:46 AM · Arma 3

Apr 14 2025

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Apr 14 2025, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Apr 14 2025, 3:29 PM · Arma 3
dedmen closed T188336: [Feature request] Fisheye post processing effect as Resolved.
Apr 14 2025, 3:28 PM · Arma 3
dedmen added a comment to T188336: [Feature request] Fisheye post processing effect.

Solved in https://feedback.bistudio.com/T163827

Apr 14 2025, 3:28 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

Fisheye: https://feedback.bistudio.com/T188336

Apr 14 2025, 3:15 PM · Arma 3

Apr 11 2025

dedmen changed the status of T190875: [Feature] PylonChanged Event from New to Feedback.
Apr 11 2025, 12:00 PM · Arma 3
dedmen added a comment to T190875: [Feature] PylonChanged Event.

// Would have to stop pylon commands from working within here to prevent recursion

Apr 11 2025, 11:39 AM · Arma 3

Apr 9 2025

dedmen changed the status of T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class from New to Feedback.

Fixed in next dev-branch update

Apr 9 2025, 5:03 PM · Arma 3

Apr 8 2025

dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

ACE team is aware.

Apr 8 2025, 6:01 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

Oh my good friend the stack overflow. That's not nice.

Apr 8 2025, 4:11 PM · Arma 3
dedmen closed T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout as Resolved.

If there is a timeout, its in battleye config. If there isn't then it won't be added

Apr 8 2025, 3:59 PM · Arma 3
dedmen renamed T188336: [Feature request] Fisheye post processing effect from [Feature request] Fisheye effect to [Feature request] Fisheye post processing effect.
Apr 8 2025, 3:59 PM · Arma 3
dedmen closed T188231: game crashing when loading logo (bohemia interactive) as Resolved.

and it wrote to me (0xC000001D - STATUS_ILLEGAL_INSTRUCTION)

Your CPU is too old.

Apr 8 2025, 3:57 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

We just use Microsofts API to access the Microphone.
For most users it works fine on 64-bit. I looked into it and couldn't figure out why it would fail for some users.

Apr 8 2025, 3:55 PM · Arma 3
dedmen renamed T172191: Microphone not working in 64-bit from Microphone not working to Microphone not working in 64-bit.
Apr 8 2025, 3:55 PM · Arma 3
dedmen merged T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Apr 8 2025, 3:55 PM · Arma 3
dedmen merged task T179827: 64 Bit Arma 3 Fails to Access Microphone into T172191: Microphone not working in 64-bit.
Apr 8 2025, 3:55 PM · Arma 3
dedmen changed the status of T188703: Out of Fuel, Can't Fuel from Need More Info to New.
Apr 8 2025, 3:53 PM · Arma Reforger
dedmen closed T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN as Resolved.
Apr 8 2025, 3:52 PM · Arma 3
dedmen closed T174537: error when booting game as Resolved.
Apr 8 2025, 3:51 PM · Arma 3
dedmen closed T78229: Please allow us to control the version of the game we are running to an extent as Resolved.

The problem lies in automatic updates being pushed through that break one or more mods and potentially de-stabilize an ArmA unit's ability to play missions until the issues are trouble-shot and fixed(could take hours or weeks).

Apr 8 2025, 3:51 PM · Arma 3
dedmen added a comment to T163593: [Feature Request] Event handlers for lasers.

I'm firin mah lazor!

Apr 8 2025, 3:49 PM · Arma 3
dedmen added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Indeed. "AddCrewWeight" internally.
When get-in process is finished, it adds 100 to the weight.
When get-out process is finished, it removes 100 from the weight.
There are all kinds of ways this can break, teleporting a unit out of the vehicle should do the same, a player disconnecting and their body being deleted too.
This is unlikely to be fixed because of low impact and complexity in fixing it.

Apr 8 2025, 3:39 PM · Arma 3
dedmen changed the status of T190333: Zeus units missing in "Create" menu after loading from New to Feedback.

Fixed 2.20

Apr 8 2025, 3:34 PM · Arma 3
dedmen added a comment to T190333: Zeus units missing in "Create" menu after loading.

The list of whitelisted addons is not stored in savegame.
When the Curator is recreated when loading a savegame, the addons are default initialized with only the addons that are currently active in the mission.
So it lost any that were added after curator were created (like is the case when you set it to all addons)

Apr 8 2025, 3:07 PM · Arma 3
dedmen closed T164214: Kicked off the game for Wrong signature for file as Resolved.
Apr 8 2025, 3:04 PM · Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

You could make it a giant string, the limit for that is 9megabytes? With 2048 arguments, you can pass 19GiB in one extension call.
That should be plenty.

Apr 8 2025, 3:00 PM · Arma 3
dedmen closed T154359: assignedTarget only updates when the unit has attacked the target as Resolved.

There are lots of odd things about Arma AI :D

Apr 8 2025, 2:58 PM · Restricted Project, Arma 3
dedmen closed T174565: Game will crash during MP on spearhead DLC as Resolved.
Apr 8 2025, 2:58 PM · Arma 3 Creator DLC - Spearhead 1944, Arma 3
dedmen changed the status of T190789: [Feature] Expand getAllPylonsInfo to include proxy information from New to Feedback.
private _vehicle = vehicle player;
private _helper = "Sign_Arrow_Blue_F" createVehicle [0,0,0];
private _allPylonsInfo = getAllPylonsInfo _vehicle;
private _pylonProxyInfo = (_allPylonsInfo#0) # 6;
_pylonProxyInfo params ["_relPos","_relDir", "_relUp"];
Apr 8 2025, 2:53 PM · Arma 3
dedmen added a comment to T190736: Calling HashMap methods w/o args uses parent _this.

It behaves the same as
call x vs [] call x

Apr 8 2025, 2:08 PM · Arma 3
dedmen added a comment to T190541: Servers Not Loading In.

Stuck on loading screen is a common issue with badly made mods, we introduced the ENDLOAD cheat code to bypass that. But official/vanilla, I've not seen it happen in vanilla yet
https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD

Apr 8 2025, 2:06 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Also need to consider the mineDelay for mines that do not have a timer.
A tripwire mine with mineDelay = 2, would show timeToExplosion=2, and be stuck at it until something actually triggers it.

Apr 8 2025, 1:30 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

You can always fetch the time delay by yourself.

Apr 8 2025, 1:19 PM · Arma 3
dedmen added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

timeToExplosion is only implemented for Bullets with "explosionTime" config entry, basically UGL grenades that explode after certain time.

Apr 8 2025, 11:34 AM · Arma 3

Apr 4 2025

dedmen added a comment to T74717: Improve working with extensions.

1/2 were already done with callExtensionArgs and ExtensionCallback.

  1. is mostly done, allExtensions command returns signatures. But there is no way to enforce signature checking and only allow loading signed version of extension.
Apr 4 2025, 3:31 PM · Arma 3
dedmen added a comment to T127943: SRV Records.

Scratch some part of that.
I can use the same connectToServer hack also for the direct connect UI.
So you have to specifically enter domain and port 0 (or manually empty it (it will be default filled with 2302)) in direct connect.
Then it will try to resolve the port via SRV record, if that fails it falls back to 2302 (same as would've happened before if you left it empty or entered 0 manually)

Apr 4 2025, 12:08 PM · Arma 3
dedmen added a comment to T127943: SRV Records.

2.20
https://community.bistudio.com/wiki/connectToServer

Apr 4 2025, 11:35 AM · Arma 3

Apr 1 2025

dedmen changed the status of T124258: Read and change opticsMode with scripting commands from New to Feedback.

This seems to have been done in 2.14
get/setOpticsMode
If wrong, ping me.

Apr 1 2025, 7:22 PM · Restricted Project, Arma 3
dedmen added a comment to T184219: [Feature Request] Remove argument count limit from callExtensionArgs.

What are you doing that 2048 arguments are not enough??

Apr 1 2025, 6:51 PM · Arma 3
dedmen changed the status of T154359: assignedTarget only updates when the unit has attacked the target from Acknowledged to Feedback.

Use getAttackTarget instead. If that is wrong then ping me.

Apr 1 2025, 6:15 PM · Restricted Project, Arma 3

Mar 28 2025

dedmen merged T160502: Xbox Building Needs To Be Addressed into T160498: Xbox Building Needs To Be Addressed.
Mar 28 2025, 8:48 PM · DayZ Xbox
dedmen merged task T160502: Xbox Building Needs To Be Addressed into T160498: Xbox Building Needs To Be Addressed.
Mar 28 2025, 8:48 PM · DayZ Xbox

Mar 27 2025

dedmen closed T190213: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

Steam Beta Client was bugged for a while and caused crashes. Valve already fixed it.

Mar 27 2025, 12:16 PM · Arma 3
dedmen closed T190206: STATUS_ILLEGAL_INSTRUCTION as Resolved.

Yeah well "cpu: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz"
Too old CPU (That one is from 2009). That code that used the unsupported instruction was removed on profiling branch, but different code was added that uses the same instruction.
Your CPU is just too old, I'm surprised it can run windows 10.
We will not fix that.

Mar 27 2025, 12:05 PM · Arma 3