Page MenuHomeFeedback Tracker

Gekker
User

Projects

User does not belong to any projects.

User Details

User Since
Jun 12 2015, 10:01 PM (493 w, 3 h)

Recent Activity

Jun 9 2018

Gekker added a comment to T129755: Stress Test 17 - Kicked by the game due to "modified data" followed by a crash..

Im deleting the named worlds_chernarusplus_nav.pb and validating steam files to see if it keeps happening.

Jun 9 2018, 12:56 PM · DayZ
Gekker added a comment to T129755: Stress Test 17 - Kicked by the game due to "modified data" followed by a crash..

Hello Geez,
it happened again just now with stress test #21 on UK 07 at Black Lake. This time I closed the game afterwards which lead to a crash.
Files:

Jun 9 2018, 12:53 PM · DayZ

Jun 5 2018

Gekker added a comment to T129755: Stress Test 17 - Kicked by the game due to "modified data" followed by a crash..

Hello Geez,
I only experienced this crash once. I didnt have a chance to play again since then.

Jun 5 2018, 7:42 AM · DayZ

Jun 2 2018

Gekker created T129755: Stress Test 17 - Kicked by the game due to "modified data" followed by a crash..
Jun 2 2018, 8:23 AM · DayZ

Jun 3 2017

Gekker created T125341: (0.62.139748) Crash when opening inventory.
Jun 3 2017, 3:23 PM · DayZ

Feb 12 2017

Gekker created T123325: 2 stable game crashes.
Feb 12 2017, 5:01 PM · DayZ

Feb 10 2017

Gekker added a comment to T121965: 64bit is not running on the dedicated GPU by default.

I have GeFore Experience installed and updated.

Feb 10 2017, 12:34 PM · DayZ

Jan 28 2017

Gekker added a comment to T121924: (0.61.136505) Game keeps crashing at military locations.

Hello,
I have not played enough to confirm a related crash in any way on stable or newer experimental servers. Will keep you updated when I do.

Jan 28 2017, 7:50 AM · DayZ
Gekker added a comment to T121965: 64bit is not running on the dedicated GPU by default.

There you go!

Jan 28 2017, 7:45 AM · DayZ

Jan 6 2017

Gekker added a comment to T122674: Ingame resolution stuck at 1920x1080 and won't change. .

Reducing the desktop resolution of windows and then going in windowed mode in dayz seems to be a temporary workaround.

Jan 6 2017, 11:27 AM · DayZ
Gekker added a comment to T122674: Ingame resolution stuck at 1920x1080 and won't change. .

Im having the exact same problem. Playing on a MSI GE60 with the same resolution options and its stuck on 1920x1080 no matter what. I as well experienced the issue after player on the christmas experimental patch with the vehicles. Had no problem prior to that.
My config look a little confusing after trying to change the settings though.

Jan 6 2017, 10:11 AM · DayZ

Dec 19 2016

Gekker added a comment to T122217: Bear traps not working as intended.

I will when I encounter it again. However I have taken a screenshot that may help in the meantime.


This is how I found the beartrap. Inside of the one story hospital north of elektro. There was a open door between the beartrap and me. I stepped back through the door after encountering it undeployed and activated it. My screen flashed and my character moaned. Then I stepped even further back to try agian and the same happened.
The screenshot showed the final distance if I remember it all right.

Dec 19 2016, 8:07 PM · DayZ

Dec 17 2016

Gekker added a comment to T122216: Door of the workshop too narrow..

Oh yeah, right! Thanks for reminding me about the Quonset hut :D

Dec 17 2016, 5:29 AM · DayZ

Dec 16 2016

Gekker created T122218: Dark shade on Taloon Backpack inventory icon.
Dec 16 2016, 10:22 PM · DayZ
Gekker created T122217: Bear traps not working as intended.
Dec 16 2016, 10:15 PM · DayZ
Gekker added a comment to T122210: View Contents doesn't work.

To my knowledge they intentionally removed it. You will either have to put it in your hands or place it on the groun to see the contents of storage items.

Dec 16 2016, 10:09 PM · DayZ
Gekker added a comment to T122208: UI too choppy in 0.61 exp compared to 0.60 stable.

No idea, but I am having similar problems.

Dec 16 2016, 10:07 PM · DayZ
Gekker created T122216: Door of the workshop too narrow..
Dec 16 2016, 10:06 PM · DayZ
Gekker created T122215: Blue gate disappears when gate hinges are out of sight.
Dec 16 2016, 9:54 PM · DayZ
Gekker updated the task description for T122214: Fireplaces in most buildings don't work.
Dec 16 2016, 9:47 PM · DayZ
Gekker created T122214: Fireplaces in most buildings don't work.
Dec 16 2016, 9:45 PM · DayZ
Gekker added a comment to T122208: UI too choppy in 0.61 exp compared to 0.60 stable.

The cause could be general client side performance drops (rendering with less fps).
Do you have access to a FPS display? Like steam overlay, Nvidia share or FRAPS. Do you notice any significant drops compared to .60?

Dec 16 2016, 7:57 PM · DayZ
Gekker created T122206: Please seperate player render distance from object render distance and improve tree render performance..
Dec 16 2016, 5:46 PM · DayZ

Dec 15 2016

Gekker created T122172: (0.61.136700) Invisible gloves on my character.
Dec 15 2016, 5:55 PM · DayZ
Gekker updated the task description for T122170: (0.61.136700) Thrown items disappear / player ragdolls don't show up..
Dec 15 2016, 5:54 PM
Gekker created T122171: (0.61.136700) Phantom items on gound.
Dec 15 2016, 5:50 PM · DayZ
Gekker created T122170: (0.61.136700) Thrown items disappear / player ragdolls don't show up..
Dec 15 2016, 5:44 PM

Dec 13 2016

Gekker added a comment to T122093: Random performance drop of ~50%.

Im not running any startup parameters. I noticed similar fps drops in the 32bit client but they seem to recover on their own. I need to test this further.
Nonetheless there is a huge difference in performance in the beginning and at the end of a long session (40-60 compared to 15-30). But that may be because of my poor cooling capacity of my laptop.
But I am sure my fps dropping below 20 is a thing I never experienced with the new renderer before. Even on long sessions.

Dec 13 2016, 10:02 PM · DayZ
Gekker added a comment to T122093: Random performance drop of ~50%.

As I have stated, my FPS don't simply come back after waiting a while which would indeed suggest fps stuttering based on assets being loaded into the memory. They recover when I do certain things. Like looking at the ground for a few seconds.
My observation would rather suggest something being wrong with the geometric occluder if I had to make a wild guess. In my case that would be the GO deciding which trees to render. Since that is when the problem becomes most obvious.

Dec 13 2016, 7:02 AM · DayZ

Dec 12 2016

Gekker created T122093: Random performance drop of ~50%.
Dec 12 2016, 9:08 PM · DayZ
Gekker added a comment to T122083: Item quantity/quality is different when changing to another server.

This problem seems to be a duplicate to this one: https://feedback.bistudio.com/T121922
I can confirm its also occuring in the newest iteration (0.61.136642)

Dec 12 2016, 8:45 PM · DayZ
Gekker added a comment to T122075: Crash sometimes opening inventory.

Got another one that may be related. When opening my inventory near a stun baton and baseball bat my game crashed. This time my inventory opened (on the last frame before crashing).

Dec 12 2016, 8:41 PM · DayZ
Gekker added a comment to T122075: Crash sometimes opening inventory.

I just experienced a similar crash on 64bit. Tried to open my inventory infront of a wool dress when I got an crash due to an instruction error. Unsure what was inside.

Dec 12 2016, 3:40 PM · DayZ

Dec 10 2016

Gekker updated the task description for T122037: (0.61.136593) Unsyncronized animations.
Dec 10 2016, 6:17 PM · DayZ
Gekker created T122037: (0.61.136593) Unsyncronized animations.
Dec 10 2016, 6:11 PM · DayZ

Dec 9 2016

Gekker added a comment to T122005: (0.61.136562) 64bit game froze after respawn.

This was actually the second time this happened. Both on 64bit. And everytime it causes my character stats (energized, hydrated, bleeding) to freeze until a new character whipe comes. My debug stats with health and blood still update when I take damage. Relogging and respawning doesn't solve the problem.

Dec 9 2016, 4:24 PM · DayZ
Gekker created T122005: (0.61.136562) 64bit game froze after respawn.
Dec 9 2016, 3:06 PM · DayZ

Dec 8 2016

Gekker created T121981: (0.61.136562) Massive lag today on DE 0-1 Experimental.
Dec 8 2016, 8:58 PM · DayZ
Gekker added a comment to T121965: 64bit is not running on the dedicated GPU by default.

I created an account just to write this I was so grateful for this excellent explanation of my 1/3 FPS on 64 bit.

Dec 8 2016, 2:02 PM · DayZ
Gekker created T121965: 64bit is not running on the dedicated GPU by default.
Dec 8 2016, 1:06 PM · DayZ
Gekker added a comment to T121922: [EXP .61] 64 Bit client - Ammo stacks getting smaller after log out.

...
Hope 0.61 will be semi bug free soon, 'd love to play it on stable!! With cars, tents and all the good stuff! @Geez credits to all DayZ developers :)

Dec 8 2016, 11:59 AM · DayZ

Dec 7 2016

Gekker added a comment to T121885: (0.61.136505) x64 version server browser not working.

Hello,
updating my Bigfoot Networks Killer Network Manager to the newest version seem to have solved the issue with 0.61.136541.

Dec 7 2016, 11:10 PM · DayZ
Gekker added a comment to T121922: [EXP .61] 64 Bit client - Ammo stacks getting smaller after log out.

I experience the same. Additionally some items have false information regarding the quantity of its contents or condition.
For example: Vitamin Bottles with 0 content, the contents bar of Purification Tablets are empty. Other items appear to be pristine and only after relogging they correct their condition.
Some Ammo stacks and Magazine capacities are displayed falsely with the maximum amount.

Dec 7 2016, 4:18 PM · DayZ
Gekker added a comment to T121924: (0.61.136505) Game keeps crashing at military locations.

I experienced another crash which was not in the vicinity of a military camp.
http://www.mediafire.com/file/djb92fpl4ubfa85/DayZ_logs3.zip

Dec 7 2016, 4:06 PM · DayZ
Gekker added a comment to T121885: (0.61.136505) x64 version server browser not working.

I contacted battleeye support.
And I have tried disabling the Bigfoot Networks Killer Network Manager service and process which didn't seem to have any impact on the issue. Even The BattleEye message is still popping up.

Dec 7 2016, 3:26 PM · DayZ
Gekker created T121924: (0.61.136505) Game keeps crashing at military locations.
Dec 7 2016, 1:10 PM · DayZ
Gekker added a comment to T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.

My buildID is: 1501247

Dec 7 2016, 1:00 PM · DayZ
Gekker added a comment to T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.

Here you go: http://www.mediafire.com/file/j7hgcsqbkexoxh2/DayZ_logs.zip

Dec 7 2016, 11:22 AM · DayZ
Gekker added a comment to T121885: (0.61.136505) x64 version server browser not working.

Only when I launch the 64bit client. I notice it when I close the game.
Aparrently the BfLLR.dll has something to do with my Bigfoot Networks Killer Network Manager. But I was unable to solve the problem so far.

Dec 7 2016, 11:15 AM · DayZ

Dec 6 2016

Gekker added a comment to T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.

Same network?
same server?

Dec 6 2016, 8:38 PM · DayZ
Gekker created T121885: (0.61.136505) x64 version server browser not working.
Dec 6 2016, 8:16 PM · DayZ
Gekker changed Severity from severity:major to severity:crash on T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.
Dec 6 2016, 8:14 PM · DayZ
Gekker updated the task description for T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.
Dec 6 2016, 8:05 PM · DayZ
Gekker created T121883: (0.61.136505) normal x86 version crashes when opening server browser while friend is playing.
Dec 6 2016, 8:04 PM · DayZ

Dec 1 2016

Gekker created T121701: (0.61.136403) My player character didnt move server side on the UK 1-1 server.
Dec 1 2016, 2:57 PM · DayZ

Nov 5 2016

Gekker added a comment to T120814: (0.61) Sound - Unclear noise while in 3rd person mode.

Hello,
I was unable to replicate the problem when trying to record just now.
I am not sure if it was a different character or the low sound volume makes the problem inaudible but I will post when I catch the problem on video in the future.

Nov 5 2016, 6:36 PM · DayZ

Nov 2 2016

Gekker created T120814: (0.61) Sound - Unclear noise while in 3rd person mode.
Nov 2 2016, 10:18 PM · DayZ
Gekker created T120813: (0.61) UI - Icons of items getting swapped inside of your inventory.
Nov 2 2016, 10:08 PM · DayZ
Gekker created T120812: (0.61) Zombies pushing players into inacessible terrain / through walls.
Nov 2 2016, 10:04 PM · DayZ
Gekker created T120811: (0.61) Environment - Floating Objects at Zelenogorsk Military Compound.
Nov 2 2016, 9:48 PM · DayZ

Jun 8 2016

Gekker created T117437: Me and a friend crashed simultaniously while leaving Cherno.
Jun 8 2016, 3:33 PM · DayZ

May 31 2016

Gekker edited Additional Information on T116948: Staying try despite running around in rain for hours.
May 31 2016, 11:49 PM · DayZ
Gekker created T116948: Staying try despite running around in rain for hours.
May 31 2016, 11:49 PM · DayZ
Gekker created T116947: Flare lights up certain objects in a green color.
May 31 2016, 11:39 PM · DayZ
Gekker created T116928: Unplayable lag keeps resetting character position on experimental server DE-02.
May 31 2016, 9:30 PM · DayZ

May 11 2016

Gekker added a comment to T115805: When using -newui your character will spawn without clothes (Sometimes).

Yes, when you join a new hive database for the first time your client won't be able to view the equipped gear.
The clothing is there though. When you pick up items that can fit into a new spawns pants for example they will be hidden in your inventory.

Relogging or respwning fixes the problem. Until you connect to a new hive. A private server you haven't been on for example.

May 11 2016, 2:09 PM · DayZ
Gekker set Category to category:ingameui on T115407: NewUI can't access closet world containers.
May 11 2016, 1:55 PM · DayZ
Gekker edited Additional Information on T115240: Player Ragdoll glitch makes my game freeze..
May 11 2016, 1:49 PM · DayZ
Gekker set Category to category:balancing on T115042: Zombies can punch a driving car and make it flip.
May 11 2016, 1:42 PM · DayZ
Gekker added a comment to T115016: Multiply of items in inventory.

Today I experimented a little with these kinds of bugs. And the cause for these "ghost-items" appears to be interacting with items that are inside of containers within your clothing with items outside of that container.
There appears to be some similarities to the Full Plate Carrier and how it holds pistols.

For example, if you have a magazine in a Ammo Box within your backback and put it into the hotbar and reload your gun in your hands through the assigned hotkey. There will be one working magazine in your gun but the same one will still appear in your Ammo Box. Neither of those 2 magazines will be interatible until you restart/rejoin the server. But you will be able to shoot.

May 11 2016, 1:41 PM · DayZ
Gekker set Category to category:errormessage on T114982: Error message while playing.
May 11 2016, 1:40 PM · DayZ
Gekker set Category to category:weapons on T114981: AUG Scope Graphical Issue.
May 11 2016, 1:40 PM · DayZ
Gekker added a comment to T114876: DayZ crashed when tabbing out and back in again.

Hello,

just wanted to inform you that the crashes got more frequent since the latest exp update (the one with the cars).
I have been avoiding alt tabbing though sometimes I tab out by accident.
You see, I am using a dual screen setup and binded Mouse4 to my push to talk (Team Speak). Apparently my mouse crusor still goes out of my main screen and onto my second screen while playing DayZ and if I press Mouse4 to talk I tab out.

So far I am crashing 100% of the time DayZ gets tabbed.

Would be nice to have the mouse crusor locked to the screen used by the game until a patch fixes the issue.

May 11 2016, 1:36 PM · DayZ
Gekker added a comment to T114876: DayZ crashed when tabbing out and back in again.

Here are my contents of the folder:
http://www.mediafire.com/download/hj5dn89redq4hbe/DayZAppData.zip

May 11 2016, 1:36 PM · DayZ
Gekker edited Additional Information on T114876: DayZ crashed when tabbing out and back in again.
May 11 2016, 1:36 PM · DayZ
Gekker added a comment to T114799: [0.59 #2 Exp] RDG-5 Explosive Grenade is not always working.

I threw 3 RGD grenades today, they all worked for me. Well at least I could unpin, throw and watch them explode. One killed a cow. But there was no sound.

Additionally I tried putting a M67 grenade into a flipped Lada after unpinning it.
Nothing happened. No explosion, no sound and the Lada didn't move an inch.

May 11 2016, 1:33 PM · DayZ
Gekker added a comment to T114750: .59 EXP Shotgun Shells not combining..

I have noticed that you are unable to combine bullets from outside of your inventory.

I had a stack of bullets in my visinity and wanted to combine them with a stack in my inventory which didn't work. There where no options to do anything by drag and dropping the stack onto the one in my inventory.
Only when I put them in my hands I was able to combine them.

Maybe that was the issue here.

May 11 2016, 1:32 PM · DayZ
Gekker edited Steps To Reproduce on T114737: Weapon in hands with wrong animation after Vaulting.
May 11 2016, 1:31 PM · DayZ
Gekker edited Steps To Reproduce on T114735: Inventory slots move to fit object when fake duplicate is present..
May 11 2016, 1:31 PM · DayZ
Gekker edited Steps To Reproduce on T114732: Visual Weapon Glitch.
May 11 2016, 1:31 PM · DayZ
Gekker edited Steps To Reproduce on T114721: Emptying Bottles animation puts hands in wierd position..
May 11 2016, 1:31 PM · DayZ
Gekker edited Steps To Reproduce on T114720: Swapping handguard problem still persists.
May 11 2016, 1:31 PM · DayZ
Gekker edited Steps To Reproduce on T114719: Painting Weapon removes chambered bullets..
May 11 2016, 1:31 PM · DayZ
Gekker added a comment to T114717: .59 Experimental Loot Spawning in air at Upper West Berizino.

Can confirm. I have several screenshots from the reworked parts of lower Berezino with loot hanging in the air. Unreachable. Next to buildings and above Apple Trees.
Additionally I have seen loot spawn behind objects inside of houses which weren't loot spawn locations in the past. Those didnt show up in my visinity though I could see them and most likely interact with them.

May 11 2016, 1:30 PM · DayZ
Gekker added a comment to T114711: 0.59 Experimental - Hunting Scope ADS Overlay Incorrect Proportions.

My scope has the same issue. I got a damaged Hunting Scope on my Blaze and it has an oval shape, squished in in its width.

Double checked my aspect ratio as well. Tried out different resolutions. The issue persists.

Additionaly the iron sights of my MP5 is not lined up with my line of sight. I cannot see the nose sight attachment when i look through the iron sight. Haven't checked yet if the aiming is off due to that though. No idea if its related or not.

May 11 2016, 1:30 PM · DayZ
Gekker edited Steps To Reproduce on T114685: Can hear people talking through the Walky Talky channel despite having no Walky Talky.
May 11 2016, 1:29 PM · DayZ
Gekker edited Steps To Reproduce on T114677: Client Side "Ghost-" Item Duplication when losing connection. Repro included.
May 11 2016, 1:29 PM · DayZ
Gekker added a comment to T114553: when you die and respawn you can pick up some stuff of your dead body.

I can also listen to the voice chat in the vicinity of my most recent dead body when I reapawn until, what seems to be my old dead body despawning.

Additionally it is possible to use items that were in my hands when I died after respawning such as rags.

May 11 2016, 1:25 PM · DayZ
Gekker added a comment to T113485: Crashed after respawning.

Here is a zip: http://www.mediafire.com/download/55mk22372f7gfk0/DayZ.zip

May 11 2016, 6:59 AM · DayZ
Gekker added a comment to T113485: Crashed after respawning.

The only log file I could find was the script.log.
It doesnt seem to be very useful. Tell me if you need anything else.

May 11 2016, 6:59 AM · DayZ
Gekker edited Additional Information on T113485: Crashed after respawning.
May 11 2016, 6:59 AM · DayZ
Gekker added a comment to T112940: Sprinting downstairs at a police station killed me.

I just tried to reproduce the problem. And I am sad to tell you it happened again.

I sprinted up and down the stairs at the electro police station and I soon was dead.
This time it only took the length of the first staircase to kill me.

Both deaths occured on the server:
207.198.118.206:2302
DayZ US East 0-1 (Experimental/Unstable)

FYI: Running down stairs too fast kills you.

May 11 2016, 6:41 AM · DayZ
Gekker edited Steps To Reproduce on T112940: Sprinting downstairs at a police station killed me.
May 11 2016, 6:41 AM · DayZ
Gekker added a comment to T112732: 0.58 - Canteen and Water bottle "Pour Missing".

What I have experienced is that the water status of canteens is not updating after a pour. When you move around the canteens after you pour water in them the canteen status updates.

The liquid gets poured correctly the UI just doesn't indicate that the % has changed unless you force it to update.

May 11 2016, 6:34 AM · DayZ
Gekker added a comment to T111867: Bug duped AKM with all attachmens after loggin in and out of a Server.

Added screenshot

May 11 2016, 6:06 AM · DayZ
Gekker edited Steps To Reproduce on T111867: Bug duped AKM with all attachmens after loggin in and out of a Server.
May 11 2016, 6:06 AM · DayZ