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Please seperate player render distance from object render distance and improve tree render performance.
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Description

I noticed that the player render distance is now affected by the Object Quality setting. I really dislike sacrificing my performance in order to see a player at the same distance as he can see me. I would prefer if either the player render distance was fixed or was a seperate option in our video settings that I can crank up without having to render 100 trees at the maximum LOD.
Speaking of which, it would be nice if someone would focus on improving on tree render performance. I see noticable fps drops near forests. (20-30 fps in comparison to the regular 40-50)

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Performance
Additional Information

System: i7 3630QM, GTX660, 8GB RAM

Event Timeline

Gekker created this task.Dec 16 2016, 5:45 PM