I noticed that the player render distance is now affected by the Object Quality setting. I really dislike sacrificing my performance in order to see a player at the same distance as he can see me. I would prefer if either the player render distance was fixed or was a seperate option in our video settings that I can crank up without having to render 100 trees at the maximum LOD.
Speaking of which, it would be nice if someone would focus on improving on tree render performance. I see noticable fps drops near forests. (20-30 fps in comparison to the regular 40-50)
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- Performance
Additional Information
System: i7 3630QM, GTX660, 8GB RAM