I played on the 0.61 AUS experimental server from germany with a ~300ping.
Zombies come running at you without stopping to hit you for a shot moment pushing you around the environment.
The combination of desync and those "odd" physics when comming in touch with a moving zombie can push you through walls and around objects.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Random
- Operating System
- Windows 7
- Category
- Movement
Take aggro of multiple zombies inside of a building with multiple rooms on a sever latency of 300+
While fighting a zombie inside of a building I got pushed outside through a wall. I was unable to move away from my forced position somewhat glued to the outside wall of the building. The zombie never stopped running around to reach me and ocasionally hit me until I "glitched" back inside where I was free to move around normally.
It can get worse if you are stuck inside of a building with multiple rooms and multiple zombies. Mixed with the lag I experienced I ended up losing control completely since I constantly got teleported around all of the rooms inside of the building (or moved very quickly/ glitching through walls).
Only through luck and trying to move away from the zombies helped me recover the control of my character and get away from the zombies.
Related Objects
- Duplicates Merged Here
- T127261: Experimental avoid hits
T124496: Infected moving character
T121861: Infected trapping players and/or pushing them out of buildings
T121170: 0.61 house/zombie glitch
T121141: Infected pushing
T121109: Zombies Pushing Character Through Walls
T121204: Zombies push the player backwards preventing player melee attack.
T121030: Crawling zombies
T121007: 2 bugs
Event Timeline
Hello Gekker and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.
Regards,
Geez