User Details
- User Since
- Mar 18 2018, 8:03 PM (352 w, 2 d)
Aug 6 2024
Jul 19 2024
Nov 17 2021
Nov 6 2021
This is a driver issue with your graphics card.
Oct 3 2021
Jul 3 2021
May 19 2021
May 13 2021
Apr 27 2021
Resolved with the 3DEN editor, @dedmen
Apr 25 2021
Maybe name it doScanHorizon instead, to stay with the theme of doX/commandX
Mar 7 2021
Tested some more and it appears that laser guided shells are completely unable to target lasers, but has pinpoint accuracy on cursor position. It worked in 2.00.
Now that you can close it, @dedmen
Pretty sure the unit in question needs to have data link enabled in order to lock on.
Fixed as of 2.02, ticket can be closed.
Feb 27 2021
Feb 24 2021
Here's a temporary fix if you're running CBA. Execute it globally and it should get them out of the animation.
Feb 4 2021
To add to this, having a __IS_CONFIG__ macro would be useful. It would be 0 in preprocessFile, 1 if config.cpp, 2 if description.ext
Dec 23 2020
Dec 21 2020
Come to think of it, maybe a __FILEPATCHING__ macro would be useful as well, set to 1 if filepatching is enabled and 0 if disabled. Or simply not defined if disabled, either should work I'd imagine.
Dec 8 2020
Nov 24 2020
Nov 22 2020
Nov 21 2020
Would probably be nice with some getters to go along with it.
Nov 16 2020
Oct 23 2020
Oct 21 2020
Oct 19 2020
Fixed: Crash when trying to host a server if a non-existent include exists in an exported PBO - FT-T139189
Fixed: Forced crash on broken #include when trying to host a server - FT-139189
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
Oct 14 2020
Might've been fixed with 2.00,
Tweaked: Improved Training Mine behaviour in the multiplayer environment (and less visible glitching on triggering)
Oct 8 2020
Sep 23 2020
Sep 21 2020
Sep 16 2020
Sep 13 2020
Sep 12 2020
Sep 3 2020
Aug 25 2020
Aug 22 2020
Aug 19 2020
createSimpleObject has local parameter since v1.95.145741
Aug 9 2020
Aug 8 2020
Jul 28 2020
Jul 19 2020
This simple config patch fixes the issue.
class CfgAmmo { class SmokeShell;
Jul 17 2020
Jul 6 2020
Jun 30 2020
Apr 12 2020
If you're talking about getRoadInfo then yeah, looks good. Wondering what 'maptype' is though.
Mar 18 2020
Mar 10 2020
Dec 22 2019
Nov 7 2019
Jul 26 2019
After updating to the new version containing Contact it appears that the issue doesn't occur, so I'd guess it was the server not being up to date.
Jul 25 2019
If I were to make a suggestion, then exempting headlessClients[] and/or localClient[] from the idle timer would be the most straightforward solution. Alternatively, adding a parameter for it.
May 1 2019
Reinstalling the audio drivers appears to have solved the issue.
Apr 30 2019
@Astaroth
I do not use a USB headset, and I do likely not have the latest audio drivers. I'll try updating them.