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Editor: Implement layer selection.
Acknowledged, WishlistPublic

Description

When a mission gets a level of complication it becomes a giant mess of lines for waypoints, synched stuff, groupings.

It would be extremely useful to allow the user to work in layers in editor. The user would be able to hide/show/clear/merge-to different layers. Sort of like in Blender for example.

I would have different layers for units of different sides, for objects, for markers... The possibilities are endless.

Markers wouldn't have to be hidden automatically anymore when changing categories - sometimes you want them visible when adding other stuff and right now that's impossible - the user could just put them on a different layer by choice.

Example of usefulness: Say you want all objects in one mission merged into another mission. Now you basically have to delete everything else by holding down delete and brushing it away, sometimes accidentally deleting stuff you need requiring a do-over. With layers you would just clear all layers you don't need.

Details

Legacy ID
1604601616
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Arctor set Category to Feature Request.Apr 18 2015, 8:03 AM
Arctor set Reproducibility to N/A.
Arctor set Severity to None.
Arctor set Resolution to Open.
Arctor set Legacy ID to 1604601616.May 8 2016, 11:57 AM
Arctor added a subscriber: Arctor.

Bonus feature would be to be able to show a layer but have it locked so you can see it but can't manipulate it and accidentally screw with stuff.

Resolved with the 3DEN editor, @dedmen