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Arctor
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User Since
Nov 3 2013, 7:33 AM (546 w, 2 d)

Recent Activity

May 10 2016

Arctor set Category to category:featurerequest on T82185: Debug Console: Add a Scratchpad.
May 10 2016, 10:54 AM · Arma 3
Arctor added a comment to T82184: Editor: Implement layer selection..

Bonus feature would be to be able to show a layer but have it locked so you can see it but can't manipulate it and accidentally screw with stuff.

May 10 2016, 10:54 AM · Arma 3
Arctor set Category to category:featurerequest on T82184: Editor: Implement layer selection..
May 10 2016, 10:54 AM · Arma 3
Arctor added a comment to T76624: Introduce a Reload EventHandler.

I'd actually prefer if it fired after reload is complete. Or maybe have the animation (or animation time) passed.

May 10 2016, 8:04 AM · Arma 3
Arctor added a comment to T74154: Ref to nonnetwork object ********# NOID ia_soldier_0*.p3d.

We're getting this one a lot too. It looks scary.

May 10 2016, 7:05 AM · Arma 3
Arctor added a comment to T74138: Losing clothes as Blufor on Multiplayer..

Our group is experiencing the same issues since last update. Sometimes ammo disappears as well along with the uniform.

We've tried everything. Changing code, running different missions, running different server, going through our members' mod-installs with a fine comb. We're just now working on reinstalling our server fresh.

What happened to the commands? Did something change since update or is it just broken?

May 10 2016, 7:05 AM · Arma 3
Arctor added a comment to T74138: Losing clothes as Blufor on Multiplayer..

I can confirm it does NOT happen to an editor-placed unit's uniform. It does however happen for ALL units (not just blufor) receiving their uniform through script.

We tried not using removeUniform, this did not help. The problem seems therefor to be with addUniform...

May 10 2016, 7:05 AM · Arma 3
Arctor added a comment to T73657: addUniform is NOT Global.

"From what I can tell the sychronization problem is also not limited to only uniforms."

This indeed seems to be the underlying issue. Allow me to quote the most frequent errors from local-rpt:

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

soldier[B_recon_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?

Client: Object 2:11326 (type Type_85) not found.

May 10 2016, 6:48 AM · Arma 3
Arctor added a comment to T73657: addUniform is NOT Global.

It's weird, I can get every AI dressed in MP by using a while-loop in a BIS_fnc_MP function. The condition for the while is the unit not having a Uniform. It works, all units have a uniform. Yet once the unit has the Uniform and the script moves on to adding the Vest, the Uniform disappears again.

At this point the script moves to adding ammo and such and finds not enough room.

Summary: Even with the BIS_fnc_MP workaround I can only dress them in either Uniforms OR Vests. Units can't wear Uniform + Vest at the same time in dedicated server.

Edit: Got the workaround working. Trick is to keep checking on all machines (BIS_fnc_MP if you run your gear-script dedi-only) wether the unit has the right uniform and addUniform it. It takes about 300 cycles before it 'sticks' and results in a small period of glitching (losing/regaining uniforms) for AI units just after they spawn.

Edit2: A little tip is to not add any items/ammo to the uniform and save it for last (to make sure AI don't lose any ammo that was in their uniform during this 'glitching period')

May 10 2016, 6:48 AM · Arma 3