Someone can correct me if I'm wrong but i believe 3rd/1st person perspectives are camera views for the most part. They don't have individual arm and weapon models for first person like in many other engines. Maybe this has changed in Reforger but it's true of DayZ and previous ARMA games to my understanding. This does create some issues with FOV and perspective, but also simplifies things especially considering the scale that ARMA strives for.
Immediate (11)
- Sep 18 2021, 3:40 AM
- Sep 1 2020, 9:21 PM
- Jun 15 2021, 2:18 PM
Today
Not sure what server you play on, but on EU - DE 1297 the performance problem was fixed.
You're right. I didn't realize it was a prototype.
Yesterday
Thats fair and i can understand the reasoning. still would be cool.
The birds are now implemented in prototype form. Based on this, I think the wildlife simulation will be remade many times.
I've been trying to find a 2. person with an AMD GPU to confirm it but they are hard to find lol
not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits
Why there is no official comment on this?
It's impossible to play on any of official DE-servers if there are 20+ online players.
I mean yea, if i would be an advanced windows user, and i would know how to do that, then yea.