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May 10 2016

dippysea added a comment to T66277: The "setplayable unit" command doesn't work.

If you use setPlayable command first then addSwitchableUnit command for the same unit it works

May 10 2016, 2:34 AM · Arma 3
KeyCat added a comment to T66277: The "setplayable unit" command doesn't work.

Are you sure it works in MP? I mean... does it add a new playable slot in the lobby for the created units? I'm on stable and cant get it to work here.

May 10 2016, 2:34 AM · Arma 3
KeyCat added a comment to T66277: The "setplayable unit" command doesn't work.

@dippysea: Do you mean in SP? Can you be a bit more specific? Just tried and it does not work in MP.

@devs: Any acknowledgement or possible workaround for this issue?

May 10 2016, 2:34 AM · Arma 3
MessiahUA added a comment to T66277: The "setplayable unit" command doesn't work.

Any chance of at least investigating this issue?

May 10 2016, 2:34 AM · Arma 3
Killzone_Kid added a comment to T66277: The "setplayable unit" command doesn't work.

Just did some testing. setplayable does not set unit playable in a sense that it does not appear in playableUnits array. However it is still possible to switch to a unit with selectPlayer regardless.

May 10 2016, 2:34 AM · Arma 3
B00tsy added a comment to T66277: The "setplayable unit" command doesn't work.

Still does not work.

May 10 2016, 2:34 AM · Arma 3
Killzone_Kid added a comment to T66277: The "setplayable unit" command doesn't work.

It doesn't work even with dynamically created units i.e. createUnit

May 10 2016, 2:34 AM · Arma 3
Bohemia updated subscribers of T66277: The "setplayable unit" command doesn't work.
May 10 2016, 2:34 AM · Arma 3
Phalanx added a comment to T66277: The "setplayable unit" command doesn't work.

any acknowledgement on this issue?

May 10 2016, 2:34 AM · Arma 3
Phalanx added a comment to T66277: The "setplayable unit" command doesn't work.

Just tried this command in my mission as I really wanted the mechanic.. and it doesn't work, disappointing.

Hoping BIS will see this.

Edit: It may be worth looking at the addSwitchableUnit command too, since that doesn't seem to work either

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66277: The "setplayable unit" command doesn't work: Arma 3.
May 10 2016, 2:34 AM · Arma 3
brunova1807 edited Steps To Reproduce on T66277: The "setplayable unit" command doesn't work.
May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66276: Recording player orders then executing ingame to AI..

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
Archosaurusrev edited Steps To Reproduce on T66276: Recording player orders then executing ingame to AI..
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66276: Recording player orders then executing ingame to AI.: Arma 3.
May 10 2016, 2:34 AM · Arma 3
CXN2615 edited Steps To Reproduce on T66275: AI Divers don't try to get cover when engaging under water.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66275: AI Divers don't try to get cover when engaging under water.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66275: AI Divers don't try to get cover when engaging under water: Arma 3.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66274: sick of this hacker community on arma from Dayz.

Not seeing any actual bug report here except general complaining about hackers. Such things don't really belong here. Try the forums.

May 10 2016, 2:34 AM · Arma 3
Generalpopo edited Steps To Reproduce on T66274: sick of this hacker community on arma from Dayz.
May 10 2016, 2:34 AM · Arma 3
Akinari-san added a comment to T66274: sick of this hacker community on arma from Dayz.

On the ArmA 2 servers I always play on with some of my friends (some of them are the admins and moderators of these servers) we have Battleye, a Community Banlist and we also check the logs whenever possible to avoid getting hackers on the server. Till now, no hacker has ever managed to hack without being noticed, we definitely need these possibilities on ArmA 3 as well!

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66274: sick of this hacker community on arma from Dayz: Arma 3.
May 10 2016, 2:34 AM · Arma 3
bigpickle added a comment to T66273: Bullet Impacts Gone.

Sry mate, it seems to be working now and i cant get it to reproduce, maybe it was just a freak incident.

This can be deleted sry for the wasted time.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66273: Bullet Impacts Gone.

Can you provide us with more details like which weapons have this issue?

Thank you.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66273: Bullet Impacts Gone: Arma 3.
May 10 2016, 2:34 AM · Arma 3
bigpickle edited Steps To Reproduce on T66273: Bullet Impacts Gone.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66272: Distance sounds of Ifrit guns sound 'low quality'.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 2:34 AM · Arma 3
infosubdzinescom edited Steps To Reproduce on T66272: Distance sounds of Ifrit guns sound 'low quality'.
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66272: Distance sounds of Ifrit guns sound 'low quality': Arma 3.
May 10 2016, 2:34 AM · Arma 3
Bohemia edited Steps To Reproduce on T66271: Walk/Weapon safe movement speed too fast..
May 10 2016, 2:34 AM · Arma 3
Khan added a comment to T66271: Walk/Weapon safe movement speed too fast..

This issue was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66270: Hunter doesn't have smoke screen.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66271: Walk/Weapon safe movement speed too fast.: Arma 3.
May 10 2016, 2:34 AM · Arma 3
samogon edited Steps To Reproduce on T66270: Hunter doesn't have smoke screen.
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66270: Hunter doesn't have smoke screen: Arma 3.
May 10 2016, 2:34 AM · Arma 3
Akinari-san added a comment to T66270: Hunter doesn't have smoke screen.

Considering that technically they could be equiped with smoke launcher that actually makes sense. /Upvoted.

May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

@sarlac: I meant implemented. You can occasionally see it bug out when you're inside certain buildings, such as with the "blue doorframe bug" here in the tracker (#6436), where objects are obviously being incorrectly culled.

It's definitely there, just not working 100%.

May 10 2016, 2:34 AM · Arma 3
Nicolii added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

If object culling wasn't implemented your computer would crash every time you started a game. Games like Arma just wouldn't be possible to do without it. Even the beastliest of the beastly computers wouldn't be able to handle Altis.

It is possible that Arma doesn't cull behind geometry, which the techniques for doing so were vastly improved with DX11(or 10, I can't remember), but I've never bothered finding out if that is the case.

DX 11 bought many improvements that improved performance with rendering in games, it's just that we've hardly seen them as most games have been DX9 compatible and unable to use techniques because the time spent implementing such techniques was not worth while for developers.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

Oh? Curious...I sure hope then that they continue to work on it for A3 since it could be the difference between 30 someodd fps in a large city versus 10 if that.

Ran out the door to see if maybe it was terrain but no change, also crouched behind some hesco bags, putting my face right in it and no change, same with the big green wall.

May 10 2016, 2:34 AM · Arma 3
Khan added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:34 AM · Arma 3
sarlac added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

Supported /= implemented

May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).

Actually, occlusion culling has been supported since Arma2. Perhaps the implemetation isn't perfect - e.g. not everything is culled - but it is there.

May 10 2016, 2:34 AM · Arma 3
Bohemia edited Steps To Reproduce on T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9).
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66269: Occlusion Culling for structures (Rendering technique, huge performance saver since DX9): Arma 3.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66268: The question of adding a wing suit to the game..

Duplicate of #6248. Please search before posting.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66268: The question of adding a wing suit to the game.: Arma 3.
May 10 2016, 2:34 AM · Arma 3
barsik1214 edited Steps To Reproduce on T66268: The question of adding a wing suit to the game..
May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:34 AM · Arma 3
ceeeb added a comment to T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo.

This issue is resolved in release build 1.00.109911

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo: Arma 3.
May 10 2016, 2:34 AM · Arma 3
ceeeb edited Steps To Reproduce on T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo.
May 10 2016, 2:34 AM · Arma 3
Bohemia updated subscribers of T66267: [Fixed] Vehicles placed with no ammo, start mission with full ammo.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66266: Weird animation.

Nope, that's not how bug reporting works. Bugs without a proper description and "play" as repro steps will be closed.

May 10 2016, 2:34 AM · Arma 3
lsp edited Steps To Reproduce on T66266: Weird animation.
May 10 2016, 2:34 AM · Arma 3
Bohemia updated subscribers of T66265: Invert Y axis while flying.
May 10 2016, 2:34 AM · Arma 3
sarlac added a comment to T66265: Invert Y axis while flying.

Already possible in options key bindings. Make it how you want.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66266: Weird animation: Arma 3.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66265: Invert Y axis while flying.

Duplicate of #112.

May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66265: Invert Y axis while flying: Arma 3.
May 10 2016, 2:34 AM · Arma 3
aparanoidbw edited Steps To Reproduce on T66265: Invert Y axis while flying.
May 10 2016, 2:34 AM · Arma 3
MadDogX added a comment to T66264: Recoil.

Duplicate of #2425.

May 10 2016, 2:34 AM · Arma 3
CXN2615 added a comment to T66264: Recoil.

It would be good to add some selectable grip position.
like The "thumb over bore" May makes you hold recoil better,but get tired and unstable over shorter time.

May 10 2016, 2:34 AM · Arma 3
lsp edited Steps To Reproduce on T66264: Recoil.
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66264: Recoil: Arma 3.
May 10 2016, 2:34 AM · Arma 3
CSRKryssar added a comment to T66263: Can't get on top of the water..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:34 AM · Arma 3
robby86 edited Steps To Reproduce on T66263: Can't get on top of the water..
May 10 2016, 2:34 AM · Arma 3
DanWerwolf added a comment to T66262: Increase apparentness of horizon and colour variation in skybox.

We are very sorry, this issue was closed as duplicate.

May 10 2016, 2:34 AM · Arma 3
ceeeb added a comment to T66262: Increase apparentness of horizon and colour variation in skybox.

Related to #4764

May 10 2016, 2:34 AM · Arma 3
Bohemia updated subscribers of T66262: Increase apparentness of horizon and colour variation in skybox.
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66263: Can't get on top of the water.: Arma 3.
May 10 2016, 2:34 AM · Arma 3
Bohemia added a project to T66262: Increase apparentness of horizon and colour variation in skybox: Arma 3.
May 10 2016, 2:34 AM · Arma 3
ceeeb edited Steps To Reproduce on T66262: Increase apparentness of horizon and colour variation in skybox.
May 10 2016, 2:34 AM · Arma 3
Fank added a comment to T66261: When zooming into optics when in water puts you below the water, and weird blueish grayish tint.

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 2:33 AM · Arma 3
robby86 edited Steps To Reproduce on T66261: When zooming into optics when in water puts you below the water, and weird blueish grayish tint.
May 10 2016, 2:33 AM · Arma 3
DanWerwolf added a comment to T66261: When zooming into optics when in water puts you below the water, and weird blueish grayish tint.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66261: When zooming into optics when in water puts you below the water, and weird blueish grayish tint: Arma 3.
May 10 2016, 2:33 AM · Arma 3
DanWerwolf added a comment to T66260: The engine in the hunter dies too quickly.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 2:33 AM · Arma 3
robby86 edited Steps To Reproduce on T66260: The engine in the hunter dies too quickly.
May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66260: The engine in the hunter dies too quickly: Arma 3.
May 10 2016, 2:33 AM · Arma 3
Biggler edited Steps To Reproduce on T66259: MK200 silencer spins while firing.
May 10 2016, 2:33 AM · Arma 3
MadDogX added a comment to T66259: MK200 silencer spins while firing.

Duplicate of #1799. Please search before posting.

May 10 2016, 2:33 AM · Arma 3
MadDogX added a comment to T66258: Add recoil recentering.

Duplicate of #2425.

May 10 2016, 2:33 AM · Arma 3
Unknown Object (User) added a comment to T66258: Add recoil recentering.

Gepardenk, the aim for the game is for realism, not gameplay, even if this makes it harder, in real life the gun's recoil draws off and it gets recentered again. They should modify the recoil

May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66259: MK200 silencer spins while firing: Arma 3.
May 10 2016, 2:33 AM · Arma 3
GepardenK added a comment to T66258: Add recoil recentering.

Sniping and long distance engagements have always been too easy compared to real life in Arma 2. You can just point and shoot and kill almost anything at all ranges within seconds.

This is fixed by the heavy recoil in Arma 3. It makes long range shooting take much more effort to pull off. The recoil itself and how it is done may not be realistic, but the gameplay result is. Now players actually have to consentrate when aiming and they will not always hit at medium to long ranges.

I say bis should leave Arma 3 recoil where it is

May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66258: Add recoil recentering: Arma 3.
May 10 2016, 2:33 AM · Arma 3
Biggler edited Steps To Reproduce on T66258: Add recoil recentering.
May 10 2016, 2:33 AM · Arma 3
chaotichoas added a comment to T66257: screen mess up when i lunch game from steam.

ok it workes thanks

May 10 2016, 2:33 AM · Arma 3
Bohemia updated subscribers of T66257: screen mess up when i lunch game from steam.
May 10 2016, 2:33 AM · Arma 3
MadDogX added a comment to T66257: screen mess up when i lunch game from steam.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 2:33 AM · Arma 3
DanWerwolf added a comment to T66257: screen mess up when i lunch game from steam.

Are you sure you are not using 256 color mode or other compatibility setting and your computer meets minimum system requirements?

If you are sure please send us dxdiag and files from this folder: "C:\Users\<Name>\AppData\Local\Arma 3 Alpha\" so we can look your issue.

Can you pack the files in winrar and upload it somewhere please?
When the *.rar will be smaller than 2.097k, you can attach it here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:33 AM · Arma 3
chaotichoas added a comment to T66257: screen mess up when i lunch game from steam.

ok thanks sorry that i am late to reply

May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66257: screen mess up when i lunch game from steam: Arma 3.
May 10 2016, 2:33 AM · Arma 3
MadDogX added a comment to T66256: Adding a blur effect to player characters that are at great distances to simulate grass (Feature Request).

Agreed, this is a duplicate.

May 10 2016, 2:33 AM · Arma 3
chaotichoas edited Steps To Reproduce on T66257: screen mess up when i lunch game from steam.
May 10 2016, 2:33 AM · Arma 3
ceeeb added a comment to T66256: Adding a blur effect to player characters that are at great distances to simulate grass (Feature Request).

Duplicate of #3505
(highest voted ticket suggesting new method for grass at distance)

May 10 2016, 2:33 AM · Arma 3
Bohemia added a project to T66256: Adding a blur effect to player characters that are at great distances to simulate grass (Feature Request): Arma 3.
May 10 2016, 2:33 AM · Arma 3
invictus edited Steps To Reproduce on T66256: Adding a blur effect to player characters that are at great distances to simulate grass (Feature Request).
May 10 2016, 2:33 AM · Arma 3
DanWerwolf added a comment to T66255: MH-9 position choice..

This was never feature of ArmA, although there are user created mods that do exactly what you want.

May 10 2016, 2:33 AM · Arma 3
SnIpErIT edited Steps To Reproduce on T66255: MH-9 position choice..
May 10 2016, 2:33 AM · Arma 3