I tried the game on my mobile hotspot and it did the same thing, although yesterday I found that running an ethernet cable to my router makes it work almost flawlessly but it is not a permanent solution as I have to route the cable across my house. I will try contacting my ISP and see if there is anything they can do on their part.
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May 4 2025
May 3 2025
May 2 2025
I was able to replicate this issue in everon game master, you'll see its modded but i'm sure it would work while not modded.
This happens to me whenever I use the inventory screen for too long. The FPS drops to near zero and rarely recovers. I usually have to exit and rejoin.
@Geez hi 👋
@Geez hi 👋
@Geez hi 👋
Hello Snottyblob.
Do you have an option to try the game on a different network so we can possibly rule out/confirm issues on your end?
And have you tried to contact your ISP?
Hello Geniralissimo.
Please contact BE support directly https://www.battleye.com/contact/
Regards,
Geez
Hello Naphta.
Can you please let us know in case you come across reproduction steps or some sort of information on what does trigger this problem?
Regards,
Geez
Hello kawalec.
Currently there are no plans to fix this due to very low reproduction rate and the trees disappearing few seconds upon the issue occurs.
Regards,
Geez
I'll try it this evening
Thank you for the report.
We cannot seem to reproduce the issue on our end.
Can you please provide a video on how to reproduce the issue?
Regards,
Geez
Hello Some_Sangheili.
We have tested this on our end but we were unable to find any issues. The effect is always present in all video settings.
It would need some server side configuration to limit this if server owner want to.
May 1 2025
MUTE AUDIO on video, something wrong.
In T191419#2799962, @Geez wrote:Hello, can you please let us know the following?
- Which keyboard layout are you using?
- More details and screenshots or videos of not being able to bandage characters on the abdomen
Thank you!
Popping in to also suggest this. Game badly needs DLSS, as FSR 1 looks really poor. Could easily double/triple my FPS at 4k and still have a really good looking picture if it was implemented.
Apr 30 2025
Hello PandaTit.
We are unable to reproduce this with the provided repro steps.
Can you please send us a video of the issue and provide more elaborate repro steps? Thank you!
In T182856#2801038, @Geez wrote:Hello CW5-Player.
We have tested this on our end but we were unable to reproduce the issue on the current version.
Regards,
Geez
Cannot reproduce on the current version.
Cannot reproduce on the current version.
Hello CW5-Player.
We have tested this on our end but we were unable to reproduce the issue on the current version.
Regards,
Geez
As designed.
Resolved for one of the upcoming updates.
Resolved for one of the upcoming update.
However i see something that is a bug. On the video you are marked as suicide which makes you loose XP. I've seen similar issues with some vehicules while exploding on mines or taking rockets. The pilot get is suicided and the other and considered TK, which makes him loose a whole bunch of tickets
I would also like to see this
Apr 29 2025
It's possible that it was just a feature of that version. You can close the ticket.
Thanks ! You can close this ticket imo.
In T191357#2800609, @Ciberdead wrote:Hi Geez,Thanks for the update—I really appreciate it! I completely understand that you have to juggle internal priorities and a huge volume of feedback. On the other hand, community discussions can get a bit tricky when we don’t know which direction the studio is leaning.
For example, around the XP system and session lengths some players push for faster XP and shorter matches, while others prefer the current XP pace but longer sessions. Without a hint of your vision, these debates often turn into endless “what if” scenarios.
Even a brief statement of “we’re exploring more bite-sized matches” or “we’re focused on deeper progression” would help guide our ideas. It might even make sense to have a Community Manager share high-level goals and filter suggestions—no need for everyone to get a reply, just a bit of insight into the studio’s roadmap.
Thanks again for everything you do!
Best,
Ciberdead
Seems linked to the issue i had on conflicts : T191478
Hi Geez,
Hello Ciberdead.
All of the provided feedback is sent to the dev team for review and consideration. However, due to the internal priorities and sheer amount of feedback it takes time for said feedback to be processed.
Usually we do let the users know once we actually implement one of the suggestions provided if it has been deemed appropriate by the dev team.
Regards,
Geez