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Mar 9 2025

byNautiic added a comment to T189804: [1.3.0.102] (Conflict) FIA AIs appear at the base at different times, not when approaching it.

I noticed this yesterday on exp too. A lot of empty FIA bases in the beginning, then after a while there was suddenly a lot of them spawncamping you pretty much.

Mar 9 2025, 2:49 PM · Arma Reforger
PR9INICHEK edited Additional Information on T189808: [Feature Request] (Conflict) Increase the price for a truck with a canopy.
Mar 9 2025, 2:46 PM · Arma Reforger
PR9INICHEK created T189808: [Feature Request] (Conflict) Increase the price for a truck with a canopy.
Mar 9 2025, 2:45 PM · Arma Reforger
PR9INICHEK created T189807: [1.3.0.102] phantom sounds from vehicles in different places of the map.
Mar 9 2025, 2:26 PM · Arma Reforger
PR9INICHEK updated the task description for T189806: [1.3.0.102] You can recharge the pods on a helicopter at an enemy helipad..
Mar 9 2025, 2:23 PM · Arma Reforger
PR9INICHEK created T189806: [1.3.0.102] You can recharge the pods on a helicopter at an enemy helipad..
Mar 9 2025, 2:22 PM · Arma Reforger
PR9INICHEK created T189805: [1.3.0.102] (Healing) The points where the blood flows out are not located in the player in some poses.
Mar 9 2025, 2:17 PM · Arma Reforger
PR9INICHEK edited Additional Information on T189193: [Feature Request] (Conflict) Give additional reward for healing soldiers.
Mar 9 2025, 2:14 PM · Arma Reforger
PR9INICHEK created T189804: [1.3.0.102] (Conflict) FIA AIs appear at the base at different times, not when approaching it.
Mar 9 2025, 1:54 PM · Arma Reforger
Eleven101 added a comment to T189474: Textures loading in slowly or not at all.

So resize bar seems to be the culprit here somehow, as theres been a few similar and connecting problems, fps drop with resize bar off hasnt been a problem for me atleast not on reforger, some games still do benefit having it on.

Mar 9 2025, 1:46 PM · Arma Reforger
byNautiic added a comment to T189394: Characters can change ammo while rolling.

Well, it looks pretty funny. Was this you, Ponezun? Hehe.

Mar 9 2025, 1:41 PM · Arma Reforger
Cyborgmatt created T189802: [1.3.0.102/1.2.1.202] DamageContext log spam.
Mar 9 2025, 12:58 PM · Arma Reforger
byNautiic added a comment to T165577: Character models appear sitting outside of vehicle in multiplayer.

Hello bimbiker.
In case you come across any information which could help us in producing this problem, can you please post it here under this ticket?
Regards,
Geez

Mar 9 2025, 11:55 AM · Arma Reforger
Abschatten added a comment to T189474: Textures loading in slowly or not at all.

Salokin, I also have the same experience with getting worse over time.

Mar 9 2025, 5:49 AM · Arma Reforger
alphaewok added a comment to T187941: GPU hangs / DX12 Error, crash since update to 1.2.1.169.

I do have the Same issue in Arma Reforger Tools while using the Terrain Editor.
My crash Files are attached. AHving this issue on multiple occasions during the last weeks.

Mar 9 2025, 12:33 AM · Arma Reforger

Mar 8 2025

PR9INICHEK added a comment to T175159: [0.9.9.87] (UI) {Deployment Setup - Squad Selection} Sometimes player can't join any squad and must to create new....

1.3.0.102
No changes yet

Mar 8 2025, 10:48 PM · Arma Reforger
PR9INICHEK created T189781: [1.3.0.102] (LAV-25) FPS drops significantly after hitting LAV-25.
Mar 8 2025, 10:47 PM · Arma Reforger
PR9INICHEK added a comment to T189718: Can't join squads in Conflict.

Duplicate T175159

Mar 8 2025, 10:20 PM · Arma Reforger
berkut_8 added a comment to T189243: Problems with objects "Destroyed vehicles".

Problem 1 - not fixed
Problem 2 - fixed.

Mar 8 2025, 8:07 PM · Arma Reforger
wyqydsyq updated the task description for T189760: Shed in Saint-Philippe has locked green bin that blocks access.
Mar 8 2025, 2:31 PM · Arma Reforger
wyqydsyq edited Steps To Reproduce on T189760: Shed in Saint-Philippe has locked green bin that blocks access.
Mar 8 2025, 2:30 PM · Arma Reforger
wyqydsyq created T189760: Shed in Saint-Philippe has locked green bin that blocks access.
Mar 8 2025, 2:30 PM · Arma Reforger
byNautiic added a comment to T188677: [1.3.0.38] When moving back and forth, legs are twitching to the sides..

Probably the same issue
Xbox

Mar 8 2025, 12:39 PM · Arma Reforger
Salokin added a comment to T189474: Textures loading in slowly or not at all.

I can confirm the same issue on my System:

Mar 8 2025, 12:34 PM · Arma Reforger
byNautiic created T189753: Base icons for destroyed/damaged compositions should be a different color to indicate they are present but destroyed.
Mar 8 2025, 11:24 AM · Arma Reforger
Technicolourmatador created T189746: Underwater ragdoll physics.
Mar 8 2025, 7:46 AM · Arma Reforger
lander updated subscribers of T189576: Deployed radios from disconnected users cannot be dismantled.

@Geez I managed to reproduce this bug tonight on an official server.

Mar 8 2025, 6:14 AM · Arma Reforger
lander edited Steps To Reproduce on T189576: Deployed radios from disconnected users cannot be dismantled.
Mar 8 2025, 6:14 AM · Arma Reforger

Mar 7 2025

Cyborgmatt created T189741: [1.3.0.102] Helicopter Rearm Stations missing GM icons.
Mar 7 2025, 10:18 PM · Arma Reforger
sashabyson added a comment to T189718: Can't join squads in Conflict.

Hi @Geez, this issue happens almost every time you connect to a server (I only play official servers for what it's worth) so it shouldn't be so hard to reproduce.

Mar 7 2025, 5:27 PM · Arma Reforger
hrzn94 added a comment to T189566: Streaming issues since upgrade from i9-9900K to AMD 9800x3d.

Seems that disabling the Resizable Bar support and Above 4G Decoding in my bios resolves this issue entirely!

Mar 7 2025, 4:52 PM · Arma Reforger
byNautiic added a comment to T189718: Can't join squads in Conflict.

Same as T187413

Mar 7 2025, 4:37 PM · Arma Reforger
Geez changed the status of T188516: AI not using handgrenades on experimental branch 1.3.0.38 from Awaiting internal Testing to Need More Info.

Hello.
We have tested this issue on our end but we are unable to reproduce it.
Can you please provide more information or possibly even a video?
Regards,
Geez

Mar 7 2025, 3:39 PM · Arma Reforger
Geez changed the status of T189718: Can't join squads in Conflict from Awaiting internal Testing to Need More Info.

Hello sashabyson.
We cannot seem to reproduce the issue on our end.
Can you please let us know how often do you experience this and if it is just on a specific server or across various servers?
Can you also send logs from the client when the issue occurs?

Mar 7 2025, 3:20 PM · Arma Reforger
Geez changed the status of T188665: Mortar Ammo Box from Awaiting internal Testing to Need More Info.

Hello Comrade_Pavlov.
We have tested this on our end but we could not produce the issue on our end. Can you please check if the issue still occurs and possibly supply a video?
Regards,
Geez

Mar 7 2025, 3:12 PM · Arma Reforger
it_is_Sunshine added a comment to T189610: Feedback: Binoculars now showing nameplates.

According to the 1.3.0.102 change log, this may be a bug report and not new feature feedback:

Mar 7 2025, 2:58 PM · Arma Reforger
Geez changed the status of T189732: Collapse/Expand Layer not working from New to Awaiting internal Testing.
Mar 7 2025, 2:10 PM · Arma Reforger
PR9INICHEK added a comment to T188751: [1.3.0.38] Destroyed objects appear intact in the distance.

And if so, can you please send a screenshot of your video settings?

Mar 7 2025, 2:03 PM · Arma Reforger
PR9INICHEK added a comment to T188751: [1.3.0.38] Destroyed objects appear intact in the distance.

Changed: Destroyed building now gets deleted properly

Mar 7 2025, 2:00 PM · Arma Reforger
PR9INICHEK edited Steps To Reproduce on T189428: [1.3.0.84] (BRDM-2) The commander's turret moves at an angle that is too large for a human to move.
Mar 7 2025, 1:58 PM · Arma Reforger
PR9INICHEK added a comment to T189427: [1.3.0.84] (BRDM-2) Commander's turret moves too fast when pressing A/D.

Hello Geez :)

Mar 7 2025, 1:56 PM · Arma Reforger
Blackheart_Six created T189732: Collapse/Expand Layer not working.
Mar 7 2025, 1:48 PM · Arma Reforger
Geez changed the status of T188928: Group invite staying on the main screen, no possibility to decline. from Awaiting internal Testing to Confirmed Internally.
Mar 7 2025, 1:35 PM · Arma Reforger
Geez changed the status of T188881: Tilted helicopter can't be entered from Awaiting internal Testing to Confirmed Internally.
Mar 7 2025, 1:26 PM · Arma Reforger
Geez closed T189637: High beam headlights (key combination) does not work. as Resolved.

Thank you! Glad to hear the issue is no longer present.
As for feedback in other languages, unfortunately there is no space for such at the moment, you can however try to translate it through an AI or translator and I will forward it to the responsible developers.
Regards,
Geez

Mar 7 2025, 1:25 PM · Arma Reforger
berkut_8 added a comment to T189637: High beam headlights (key combination) does not work..

Hello berkut_8
Default control for High Beam Lights is "Hold L", it was already the case in 1.3.0.84 and it is also the case in the latest release 1.3.0.102, resetting the keybind to default changes it correctly to "Hold L" as well
Can you please doublecheck?
Regards,
Geez

Mar 7 2025, 1:06 PM · Arma Reforger
Ponezun added a comment to T189729: Eerie shadows on the lav25 driver's hatch..

Hello Ponezun.
Please always include the following information when creating the ticket:

Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:

Issue Description:
Repro steps

Mar 7 2025, 12:37 PM · Arma Reforger
Geez changed the status of T189711: [Scenario Framework] No hint on dedicated server from New to Awaiting internal Testing.
Mar 7 2025, 12:16 PM · Arma Reforger
Geez changed the status of T189729: Eerie shadows on the lav25 driver's hatch. from New to Awaiting internal Testing.

Hello Ponezun.
Please always include the following information when creating the ticket:

Mar 7 2025, 12:15 PM · Arma Reforger
Geez changed the status of T189718: Can't join squads in Conflict from New to Awaiting internal Testing.
Mar 7 2025, 12:14 PM · Arma Reforger
Geez changed the status of T189706: 1.3.0.102 Fake Phantom Sounds Cars, APCs from New to Awaiting internal Testing.
Mar 7 2025, 12:13 PM · Arma Reforger
Geez closed T189427: [1.3.0.84] (BRDM-2) Commander's turret moves too fast when pressing A/D as Resolved.

Hello PR9INICHEK.
The speed is intended to handle general movements, slower and precise movements are done via mouse movement.
Working as expected

Mar 7 2025, 11:45 AM · Arma Reforger
Ponezun created T189729: Eerie shadows on the lav25 driver's hatch..
Mar 7 2025, 11:03 AM · Arma Reforger
Geez changed the status of T189637: High beam headlights (key combination) does not work. from Awaiting internal Testing to Reviewed.

Hello berkut_8
Default control for High Beam Lights is "Hold L", it was already the case in 1.3.0.84 and it is also the case in the latest release 1.3.0.102, resetting the keybind to default changes it correctly to "Hold L" as well
Can you please doublecheck?
Regards,
Geez

Mar 7 2025, 10:03 AM · Arma Reforger
Geez closed T189261: EXP 1.3.0.84 - UAZ PKM does no longer attack Players as Resolved.
Mar 7 2025, 10:03 AM · Arma Reforger
BlackDevil_TV added a comment to T189563: Username HTML code interpreted.

Mar 7 2025, 5:39 AM · Arma Reforger
Commander_Falcon added a comment to T181927: [Experimental 1.3.0.18] Most gestures from the gestures menu have been removed.

This ticket can be closed, as it was mentioned in RFI #6 at 1:40, and it appears that more gestures will be added in the future.

Mar 7 2025, 5:35 AM · Arma Reforger
Commander_Falcon added a comment to T181798: [Experimental 1.3.0.18] Global and local brighter nights don’t work when the simulation is paused.

This ticket can potentially be closed, as it can be fixed by resuming the simulation again and is not a significant issue.

Mar 7 2025, 5:28 AM · Arma Reforger
Commander_Falcon renamed T182376: [Experimental 1.3.0.102] Some preview images still in need of updating from [Experimental 1.3.0.18] Some preview images still in need of updating to [Experimental 1.3.0.102] Some preview images still in need of updating.
Mar 7 2025, 5:23 AM · Arma Reforger
Commander_Falcon updated the task description for T187799: [Feedback] Small tweaks to the PASGT vest's texture.
Mar 7 2025, 5:13 AM · Arma Reforger
Commander_Falcon renamed T186148: [Experimental 1.3.0.102] Some clipping on the deflated model for the raincoat from [Experimental 1.3.0.18] Some clipping on the deflated model for the raincoat to [Experimental 1.3.0.102] Some clipping on the deflated model for the raincoat.
Mar 7 2025, 5:12 AM · Arma Reforger
Commander_Falcon renamed T181863: [Experimental 1.3.0.102] Incorrect characters spawn in certain vehicles or no characters spawn at all from [Experimental 1.3.0.18] Incorrect characters spawn in certain vehicles or no characters spawn at all to [Experimental 1.3.0.102] Incorrect characters spawn in certain vehicles or no characters spawn at all.
Mar 7 2025, 5:10 AM · Arma Reforger
Commander_Falcon updated the task description for T181868: [Feedback] Global AI vehicle spawner and improved location for the spawner icons after the simulation begins.
Mar 7 2025, 4:46 AM · Arma Reforger
Commander_Falcon updated the task description for T181903: [Feedback] Tweaks to the M1 helmets.
Mar 7 2025, 4:40 AM · Arma Reforger
Commander_Falcon updated the task description for T181905: [Feedback] Tweaks to the M65 uniform.
Mar 7 2025, 4:40 AM · Arma Reforger
Technicolourmatador added a comment to T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing.

The soviet hedgehogs seem to be improved as of 1.3.0.102 and every test I ran with them while sometimes only inflicting minor injuries upon the player were atleast successful in stopping a truck travelling at high speeds, maybe the collision model of the dragon tooth could be changed to better emulate the hedgehog.

Mar 7 2025, 3:30 AM · Arma Reforger
Technicolourmatador added a comment to T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing.

This is still an issue as of 1.3.0.102 despite the changes made in that update to the behaviour of dragonteeth and hedgehogs, when driving a truck at high speed into individual dragon teeth, if they are placed in such a way that a corner is at a right angle to the incoming truck much of the speed of the truck is reduced, however the truck itself still raises into the air and is able to drive over the obstacle. This is the best setup I could find to temporarily arrest the movement of a high speed truck as normal US roadblocks are still subject to flipping over the obstacle and are able to land on their wheels without any damage to either the truck or the player. In no case involving a truck colliding at high speed with a US dragontooth or roadblock did the player sustain any damage in the impact. On flat terrain the roadblocks are able to be made effective if two lines of defences are placed, a back line of standard US roadblocks placed 10m behind a line of dragonteeth that are placed so in such a way that the face of the dragontooth is perpindicular to the impact of the truck. In this case the truck strikes the dragonteeth and loses almost all of its speed as it raises and drives over the dragonteeth, it then lacks the speed to be able to overcome the regular US roadblocks. On terrain that is not level (approaching from a higher elevation to a lower elevation) this setup is not able to work effectively as the truck can still clear both obstacles. A possible solution to this issue could be forcing the front of the truck down upon impact to better deal with the clearance the wheels give this vehicle. Alternatively, US roadblocks could be designed so that the front facing portion of the dragon teeth are perpindicular to the imapct as opposed to angled which act as a sort of ramp. The second solution would not fix the problem outright but would make the roadblocks more effective than the current design and make placing two lines of obstacles a cheaper option supply wise.

Mar 7 2025, 3:19 AM · Arma Reforger
sashabyson created T189718: Can't join squads in Conflict.
Mar 7 2025, 12:59 AM · Arma Reforger

Mar 6 2025

Blackheart_Six created T189711: [Scenario Framework] No hint on dedicated server.
Mar 6 2025, 6:33 PM · Arma Reforger
SDA_stockerdanieladolf changed Operating System from os:w10x64 to os:w11x64 on T189706: 1.3.0.102 Fake Phantom Sounds Cars, APCs .
Mar 6 2025, 5:16 PM · Arma Reforger
SDA_stockerdanieladolf edited Steps To Reproduce on T189706: 1.3.0.102 Fake Phantom Sounds Cars, APCs .
Mar 6 2025, 5:15 PM · Arma Reforger
SDA_stockerdanieladolf created T189706: 1.3.0.102 Fake Phantom Sounds Cars, APCs .
Mar 6 2025, 5:14 PM · Arma Reforger
Geez closed T189216: ADS in gunner position of an armoured vehicle drops FPS. as Resolved.
Mar 6 2025, 4:53 PM · Arma Reforger
purechaos updated subscribers of T189216: ADS in gunner position of an armoured vehicle drops FPS..

@Geez This has been fixed in the newest experimental update 1.3.0.102. It no longer drops FPS when ADS'ing in armoured vehicles.

Mar 6 2025, 4:45 PM · Arma Reforger
Blackheart_Six added a comment to T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn..

Additionally by using this method of being able to use only 1 slotai and adding the repeated respawn delay reduces the stuttering effect of spawning large amounts of AI when you crossover the area threshold.

Mar 6 2025, 2:46 PM · Arma Reforger
Geez changed the status of T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn. from New to Feedback.
Mar 6 2025, 12:27 PM · Arma Reforger
Geez changed the status of T189697: (Possibly Bugged) 6B3 Body Armour now providing identical protection front and back from New to Awaiting internal Testing.
Mar 6 2025, 12:26 PM · Arma Reforger
it_is_Sunshine created T189697: (Possibly Bugged) 6B3 Body Armour now providing identical protection front and back.
Mar 6 2025, 12:24 PM · Arma Reforger
Geez changed the status of T189686: [1.3.0.84] BRDM-2 & BTR-70 Wreckages Have Leftover Components Inside from New to Awaiting internal Testing.
Mar 6 2025, 12:20 PM · Arma Reforger
Geez merged T189687: Fuel objects (USA/USSR) are not displayed into T188943: Bugs with installation and display of objects in Game Master (Arma Reforger v.1.3.0.52 Exp.).
Mar 6 2025, 12:19 PM · Arma Reforger
Geez merged task T189687: Fuel objects (USA/USSR) are not displayed into T188943: Bugs with installation and display of objects in Game Master (Arma Reforger v.1.3.0.52 Exp.).
Mar 6 2025, 12:19 PM · Arma Reforger
Geez closed T188306: Helicopter Weapon Station Selection Desync as Resolved.

Fixed in 1.3

Mar 6 2025, 12:01 PM · Arma Reforger
TravisKihn added a comment to T189099: Mission with Unkillable antenna R 404 - Weird things in the game..
Mar 6 2025, 8:18 AM · Arma Reforger

Mar 5 2025

berkut_8 edited Steps To Reproduce on T189687: Fuel objects (USA/USSR) are not displayed.
Mar 5 2025, 9:51 PM · Arma Reforger
berkut_8 created T189687: Fuel objects (USA/USSR) are not displayed.
Mar 5 2025, 9:50 PM · Arma Reforger
Cyborgmatt created T189686: [1.3.0.84] BRDM-2 & BTR-70 Wreckages Have Leftover Components Inside.
Mar 5 2025, 9:48 PM · Arma Reforger
PR9INICHEK added a comment to T188751: [1.3.0.38] Destroyed objects appear intact in the distance.

I'll try to check in the new version

Mar 5 2025, 8:14 PM · Arma Reforger
Blackheart_Six updated the task description for T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn..
Mar 5 2025, 5:03 PM · Arma Reforger
Blackheart_Six created T189671: FEATURE REQUEST: Apply randomization attributes on repeated respawn..
Mar 5 2025, 5:00 PM · Arma Reforger
TracerDuck added a comment to T189428: [1.3.0.84] (BRDM-2) The commander's turret moves at an angle that is too large for a human to move.

Its the commander periscope.

Mar 5 2025, 4:11 PM · Arma Reforger
Abschatten added a comment to T189474: Textures loading in slowly or not at all.

We love you Geez and team

Mar 5 2025, 4:10 PM · Arma Reforger
Geez changed the status of T189474: Textures loading in slowly or not at all from Awaiting internal Testing to Confirmed Internally.
Mar 5 2025, 3:50 PM · Arma Reforger
Geez closed T181860: [Experimental 1.2.1.76] Pilot survival vests don’t come off from the pilot and crew characters as Resolved.
Mar 5 2025, 1:57 PM · Arma Reforger
Geez changed the status of T188751: [1.3.0.38] Destroyed objects appear intact in the distance from Awaiting internal Testing to Need More Info.

Hello PR9INICHEK.
We cannot seem reproduce this issue.
Have you experienced it since? And if so, can you please send a screenshot of your video settings?
Regards,
Geez

Mar 5 2025, 1:32 PM · Arma Reforger
Geez changed the status of T189474: Textures loading in slowly or not at all from Reviewed to Awaiting internal Testing.
Mar 5 2025, 1:29 PM · Arma Reforger
ermancelikk added a comment to T189474: Textures loading in slowly or not at all.

Same issue with Intel Arc B580 when the resize bar is on. When it is off, it does not occur but fps drops significantly that makes the game unplayable.

Mar 5 2025, 12:43 PM · Arma Reforger
Geez changed the status of T189643: Sprint button while reloading from New to Awaiting internal Testing.
Mar 5 2025, 11:58 AM · Arma Reforger
Geez changed the status of T189637: High beam headlights (key combination) does not work. from New to Awaiting internal Testing.
Mar 5 2025, 11:57 AM · Arma Reforger
Geez closed T188854: BRDM has 4 unused wheels as Resolved.

As designed. The real-life counterpart of the BRDM-8 has 4 auxiliary wheels in its hull. (Though they have no real in-game use as of now.)

Mar 5 2025, 10:24 AM · Arma Reforger
Abschatten added a comment to T189474: Textures loading in slowly or not at all.

Reporting the same issue, 9800x3d, 5080, 64GB DDR5, MSI x870 tomahawk. Temps at 51C CPU and 50C GPU. Consistent stutters and regular freezes.

Mar 5 2025, 6:57 AM · Arma Reforger