I noticed this yesterday on exp too. A lot of empty FIA bases in the beginning, then after a while there was suddenly a lot of them spawncamping you pretty much.
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Mar 9 2025
So resize bar seems to be the culprit here somehow, as theres been a few similar and connecting problems, fps drop with resize bar off hasnt been a problem for me atleast not on reforger, some games still do benefit having it on.
Well, it looks pretty funny. Was this you, Ponezun? Hehe.
In T165577#2320870, @Geez wrote:Hello bimbiker.
In case you come across any information which could help us in producing this problem, can you please post it here under this ticket?
Regards,
Geez
Salokin, I also have the same experience with getting worse over time.
I do have the Same issue in Arma Reforger Tools while using the Terrain Editor.
My crash Files are attached. AHving this issue on multiple occasions during the last weeks.
Mar 8 2025
1.3.0.102
No changes yet
Duplicate T175159
Problem 1 - not fixed
Problem 2 - fixed.
Probably the same issue
Xbox
I can confirm the same issue on my System:
@Geez I managed to reproduce this bug tonight on an official server.
Mar 7 2025
Hi @Geez, this issue happens almost every time you connect to a server (I only play official servers for what it's worth) so it shouldn't be so hard to reproduce.
Seems that disabling the Resizable Bar support and Above 4G Decoding in my bios resolves this issue entirely!
Same as T187413
Hello.
We have tested this issue on our end but we are unable to reproduce it.
Can you please provide more information or possibly even a video?
Regards,
Geez
Hello sashabyson.
We cannot seem to reproduce the issue on our end.
Can you please let us know how often do you experience this and if it is just on a specific server or across various servers?
Can you also send logs from the client when the issue occurs?
Hello Comrade_Pavlov.
We have tested this on our end but we could not produce the issue on our end. Can you please check if the issue still occurs and possibly supply a video?
Regards,
Geez
According to the 1.3.0.102 change log, this may be a bug report and not new feature feedback:
And if so, can you please send a screenshot of your video settings?
Changed: Destroyed building now gets deleted properly
Hello Geez :)
Thank you! Glad to hear the issue is no longer present.
As for feedback in other languages, unfortunately there is no space for such at the moment, you can however try to translate it through an AI or translator and I will forward it to the responsible developers.
Regards,
Geez
In T189637#2766118, @Geez wrote:Hello berkut_8
Default control for High Beam Lights is "Hold L", it was already the case in 1.3.0.84 and it is also the case in the latest release 1.3.0.102, resetting the keybind to default changes it correctly to "Hold L" as well
Can you please doublecheck?
Regards,
Geez
In T189729#2766196, @Geez wrote:Hello Ponezun.
Please always include the following information when creating the ticket:Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:Issue Description:
Repro steps
Hello Ponezun.
Please always include the following information when creating the ticket:
Hello PR9INICHEK.
The speed is intended to handle general movements, slower and precise movements are done via mouse movement.
Working as expected
Hello berkut_8
Default control for High Beam Lights is "Hold L", it was already the case in 1.3.0.84 and it is also the case in the latest release 1.3.0.102, resetting the keybind to default changes it correctly to "Hold L" as well
Can you please doublecheck?
Regards,
Geez
This ticket can be closed, as it was mentioned in RFI #6 at 1:40, and it appears that more gestures will be added in the future.
This ticket can potentially be closed, as it can be fixed by resuming the simulation again and is not a significant issue.
The soviet hedgehogs seem to be improved as of 1.3.0.102 and every test I ran with them while sometimes only inflicting minor injuries upon the player were atleast successful in stopping a truck travelling at high speeds, maybe the collision model of the dragon tooth could be changed to better emulate the hedgehog.
This is still an issue as of 1.3.0.102 despite the changes made in that update to the behaviour of dragonteeth and hedgehogs, when driving a truck at high speed into individual dragon teeth, if they are placed in such a way that a corner is at a right angle to the incoming truck much of the speed of the truck is reduced, however the truck itself still raises into the air and is able to drive over the obstacle. This is the best setup I could find to temporarily arrest the movement of a high speed truck as normal US roadblocks are still subject to flipping over the obstacle and are able to land on their wheels without any damage to either the truck or the player. In no case involving a truck colliding at high speed with a US dragontooth or roadblock did the player sustain any damage in the impact. On flat terrain the roadblocks are able to be made effective if two lines of defences are placed, a back line of standard US roadblocks placed 10m behind a line of dragonteeth that are placed so in such a way that the face of the dragontooth is perpindicular to the impact of the truck. In this case the truck strikes the dragonteeth and loses almost all of its speed as it raises and drives over the dragonteeth, it then lacks the speed to be able to overcome the regular US roadblocks. On terrain that is not level (approaching from a higher elevation to a lower elevation) this setup is not able to work effectively as the truck can still clear both obstacles. A possible solution to this issue could be forcing the front of the truck down upon impact to better deal with the clearance the wheels give this vehicle. Alternatively, US roadblocks could be designed so that the front facing portion of the dragon teeth are perpindicular to the imapct as opposed to angled which act as a sort of ramp. The second solution would not fix the problem outright but would make the roadblocks more effective than the current design and make placing two lines of obstacles a cheaper option supply wise.
Mar 6 2025
@Geez This has been fixed in the newest experimental update 1.3.0.102. It no longer drops FPS when ADS'ing in armoured vehicles.
Additionally by using this method of being able to use only 1 slotai and adding the repeated respawn delay reduces the stuttering effect of spawning large amounts of AI when you crossover the area threshold.
Fixed in 1.3
Mar 5 2025
I'll try to check in the new version
We love you Geez and team
Hello PR9INICHEK.
We cannot seem reproduce this issue.
Have you experienced it since? And if so, can you please send a screenshot of your video settings?
Regards,
Geez
Same issue with Intel Arc B580 when the resize bar is on. When it is off, it does not occur but fps drops significantly that makes the game unplayable.
As designed. The real-life counterpart of the BRDM-8 has 4 auxiliary wheels in its hull. (Though they have no real in-game use as of now.)
Reporting the same issue, 9800x3d, 5080, 64GB DDR5, MSI x870 tomahawk. Temps at 51C CPU and 50C GPU. Consistent stutters and regular freezes.