I just noticed that the engine part of the fix did it to the current update, but we experienced some data packing issues this morning and the data fix is not in there. I am very sorry for this. The game shouldn't crash anymore, but smokes won't work with some script commands until next update.
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May 10 2016
This is not properly fixed yet. :/
While adding smoke shells with the command addItemCargoGlobal(!) doesn't crash the game any longer, the smokes are not useable at all (you can't throw them, you can't cycle through them, ...) - yet, upon opening the inventory, they are clearly there. What you can do is drop them to the ground, and pick em back up; and now, all of a sudden, you can use that smoke.
My guess is, that picking up a smoke uses a different command (probably the magazines one...), hence it will properly register it.
Long story short: addItemCargoGlobal and(!) smokes are still broken.
Please revisit.
"Any ideas how to by pass this and get the games going?"
vestcontainer player addmagazinecargoglobal ["smokeshellgreen", 2]
this works
Should be fixed in the next dev branch update. Marking as resolved, thanks a lot for all your feedback!
I cannot even start virtual arsenal under LEARN. That is how bad the crash is. I am not sure if the smoke grenades is only issue here but those error lines are the last lines before the crash. Every time.
Of course, reversing back to the standard version, the problem disappears but my mission set up is using the new remoteExec and param commands that I have learned to love :)
if(vest player == "") then {
player addItemToUniform "SmokeShellGreen";
} else {
player addItemToVest "SmokeShellGreen";
};
not working :-(
What about addMagazineCargoGlobal since smoke shell is a magazine, or addItemToVest where item could be anything?
03-07-2015
EXE rev. 131402 (game)
EXE rev. 131402 (launcher)
Size: ~153 MB
Fixed: Wrong smoke color for smokes thrown into the water (http://feedback.arma3.com/view.php?id=15875)
- BIS pls test your work before releasing it.
EDIT: Same problem with SmokeShellRed
Any ideas how to by pass this and get the games going?
Well, it looks that it is definitely a starting point for troubleshooting this type of crash. (ref 0024667 )
Also, I've commented out all references to coloured smokeshells in my missions I can find but keep getting this: (It does let me load though now)
4:00:20 Warning Message: No entry 'bin\config.bin/CfgMagazines.'.
4:00:20 Warning Message: No entry '.picture'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.scope'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: Error: creating magazine with scope=private
4:00:20 Warning Message: No entry '.displayName'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.displayNameShort'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.nameSound'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.Library'.
4:00:20 Warning Message: No entry '.libTextDesc'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.type'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.count'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.maxLeadSpeed'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.initSpeed'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.reloadAction'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.modelSpecial'.
4:00:20 Warning Message: '/' is not a value
4:00:20 Warning Message: No entry '.ammo'.
4:00:20 Warning Message: '/' is not a value
And orange too!
3:39:14 Warning Message: No entry 'bin\config.bin/CfgWeapons.SmokeShellOrange'.
3:39:14 Warning Message: No entry '.scope'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: Error: creating weapon SmokeShellOrange with scope=private
3:39:14 Warning Message: No entry '.displayName'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.nameSound'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.type'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.picture'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.Library'.
3:39:14 Warning Message: No entry '.libTextDesc'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.model'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.simulation'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.fireLightDuration'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.fireLightIntensity'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.fireLightDiffuse'.
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: No entry '.fireLightAmbient'.
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: No entry '.weaponLockDelay'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.weaponLockSystem'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.cmImmunity'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.weight'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.lockingTargetSound'.
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: No entry '.lockedTargetSound'.
3:39:14 Warning Message: Size: '/' not an array
3:39:14 Warning Message: No entry '.detectRange'.
3:39:14 Warning Message: '/' is not a value
3:39:14 Warning Message: No entry '.muzzles'.
3:39:14 Warning Message: Size: '/' not an array
RPT spam:
1:44:56 Warning Message: No entry 'config.bin/CfgWeapons.SmokeShellGreen'.
1:44:56 Warning Message: No entry '.scope'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: Error: creating weapon SmokeShellGreen with scope=private
1:44:56 Warning Message: No entry '.displayName'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.nameSound'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.type'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.picture'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.Library'.
1:44:56 Warning Message: No entry '.libTextDesc'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.model'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.simulation'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.fireLightDuration'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.fireLightIntensity'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.fireLightDiffuse'.
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: No entry '.fireLightAmbient'.
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: No entry '.weaponLockDelay'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.weaponLockSystem'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.cmImmunity'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.weight'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.lockingTargetSound'.
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: No entry '.lockedTargetSound'.
1:44:56 Warning Message: Size: '/' not an array
1:44:56 Warning Message: No entry '.detectRange'.
1:44:56 Warning Message: '/' is not a value
1:44:56 Warning Message: No entry '.muzzles'.
1:44:56 Warning Message: Size: '/' not an array
Exception code: C0000005 ACCESS_VIOLATION at 018EFB1C
^^ so it looks like SmokeShellGreen - or rather its path - is misconfigured. I'm pretty sure "config.bin/CfgWeapons.SmokeShellGreen" should be looking in CfgMagazines instead.
Same issue has already been reported in: http://feedback.arma3.com/view.php?id=24671
and most likely also this one: http://feedback.arma3.com/view.php?id=24667
Edit: Problem with Smoke Green: http://feedback.arma3.com/view.php?id=24672
Looking at your RPT file (line 2573: 0:07:19 Warning Message: No entry 'bin\config.bin/CfgWeapons.SmokeShellGreen'), this is for sure the same issue reported over here: http://feedback.arma3.com/view.php?id=24672
I believe we are noticing the same issue. Check 0024667
Getting many complaints due to this. BIS, can you please take a look, I'm sure it's not that complicated to fix.
canDrag is supported for type 5 and type 102 according to documentation: https://community.bistudio.com/wiki/DialogControls-ListBoxes
This mucked up at least one essential addon: MagRepack.
Please fix this. It's one of the most commonly used control types and has been working since the alpha. You should have really fixed this bug before releasing 1.48, that's what the dev branch is for.
Hello, onLBDrag was never supported for ListNBox. How did you get it working on it?
It's been functional for as long as I can remember. The "canDrag" config property is even supported for ListNBoxes so it seems to be intended behaviour. I've attached a mission demonstrating onLBDrag (via config) and LBDrag (via ctrlAddEventHandler) working for pre-1.47 builds. As soon as you move to a >=1.47 build it'll stop working.
- spawn LNB_fnc_openDialog;
Issue is almost fixed. No crashes anymore, just the smoke grenade error as stated in 0024672.
Thanks
This might be just this issue over here: http://feedback.arma3.com/view.php?id=24672 (speaking of briefings and stuff..). Maybe not.
Hello, it seems you are experiencing Access violations. You can find potential fixes for the issue here: https://community.bistudio.com/wiki?title=Arma_3_Unusual_process_exit&redirect=no#0xC0000005_-_ACCESS_VIOLATION
Thank you for your feedback.
Could you please attach your DXDIAG? Thank you.
I've unchecked those ARMA 3 Launcher options (mentioned within Bug #24041) after re-installing (ie. repairing) MS C++ x86 redistributable and haven't seen a crash for the past several hours. Although I've also upgraded from RC to 1.48.
Although some others have experienced crashes and are posting to Bug #24041
Adam: Negative Adam. This bug originates with the ARMA 3 Launcher period. Having users manually reinstalling drivers, downgrading drivers, reinstalling DirectX for a verified bug with the ARMA 3 Launcher are only going to give users further headaches!
Matter of fact the URL & section you reference, I happened upon long ago searching and realized immediately the section referenced (with albeit generic sounding advice) was not the solution for a well kept box or operating system; and knew this bug was very likely originating from within ARMA code itself due to the lack of problems elsewhere within the operating system.
UPDATED: However I will make further note I did recently just install MS Visual Studio Community within the past month. I only started using the ARMA 3 Launcher due to using the execute, TrackIR USB hardware was loosing detection. Using the Launcher, TrackIR USB hardware is no longer lost. Installing MS Visual Studio Community required uninstalling "Visual C++ 2013 Redistributable x86) etc, and letting the MS Visual Studio Community install it's own version else MS Studio Community would not install at all. I'm wondering if others have also installed MS Visual Studio Community?
Within Bug #24041 "Unusual Exit Code and game crash on MP servers" and at Comment #94730 by 10Cwaites on 2015-06-24 01:20, he stated configure the following within the ARMA 3 Launchers Configuration Settings:
- "Disable Launcher's UI hardware acceleration"
- Action after game start: "Close launcher after clicking play"
I can confirm omitting either, and the game will still crash. I've yet to see any crash with the above settings.
Here are 4 of my latest .RPT files https://drive.google.com/folderview?id=0B7PVt5qL7n8Zfm84aElNMHJXbDcxVWx4M1ZVNGpsdTc5aUpvUmw1alhUbjdyVEE5bl9RWlE&usp=sharing
Here is my link to the crash dump files, Thank you
https://drive.google.com/folderview?id=0ByEDgLzOv006fmxyMFlGbGkxeDhXZ3kzUGJ6OF9GRzF6c29PeDVtMUZJdkFhOVQyM0VzZlU&usp=sharing
Looks like you are experiencing unusual process exits. Please see the following link and try the solutions posted there https://community.bistudio.com/wiki?title=Arma_3_Unusual_process_exit&redirect=no#0xC0000005_-_ACCESS_VIOLATION
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
Uploaded 4 of the most current .RPT files, I do hope this helps in some way.
Thank you
Still waiting on any information on this crash issue.
Thank you for your time
Is anyone even being assigned to these probably one of the biggest issues in the game as it makes it unplayable for quite a few people and its just being looked over.
Hello, could you please upload your .RPT file here? It can be found in C:\Users\<Name>\AppData\Local\Arma 3\.
@Schultz, let me assure you we are not overlooking the problem. These things are hard to reproduce in our environment and steps to reproduce are different for every user. Thank you for understanding.
I've added some .RPT files from my side. Got the same problem..
As I briefly speculated in my reduplication scenario, it maybe because of using the Artillery Computer map for mortars, as I haven't seen this bug elsewhere within ARMA 3 for the past month(s) until using the mortar with Artillery Computer map.
yeah, mines on anything though both islands, single player, multiplayer everywhere. my game has been unplayable for about a month since the 1.46 update and its so frustrating. :(
I can reproduce this bug pretty redundantly by logging into the 69th Infantry Division (http://sixnine.enjin.com/) and using the "FSG Gunner" profile. Setup a mortar bipod/tripod using the ammo truck in the parking lot, assembling the mortar next to the ammo truck. Lob some flares/HE rounds and after awhile, the game crashes. Not sure if a "FSG UAV operator" spotting enemy is also required to reproduce the crashes.
Sometimes I can go for awhile without seeing a crash, but the bug is pretty imminent in that it will eventually appear regardless.
i have a memory crash when running australia addon map
its weird
me and a bunch of friends constantly have this problem since 1.46 our favorite game is unplayable we are all running I7 4790Ks and GTX 970s
Duplicated : http://feedback.arma3.com/view.php?id=24656
Can be closed ! Works on current DEV build.
Hello, i'm unable to reproduce the issue. Is the issue still present?
Please be more clear in the description this issue. I'm not sure what you're talking about.
- the description is like it is.... i have NO MORE VOICE ! No Regroup, NO Move 100M, Nothing...
"Guys... With the today DEV-Version there are no more Voices again, both sides"
Please be more clear in the description this issue. I'm not sure what you're talking about.
I often hear as voice command breaks. For example, the Player-commander says "All, move 100m to right". While the voice says only ....."to right". Not sure this is the same problem or not. I am use not dev version
Hi Adam the game doesn't actually crash, i can play it as normal however when i exit to windows there is a box open with the error message i've reported.
I will send you the RPT file once i'm home though. If you do think of anything it could be meanwhile please do let me know.
Hello, please attach newest .RPT file after the game crashes. You can find .RPTs here: C:\Users\<Name>\AppData\Local\Arma 3\
Hello, This is correct behaviour. In config True / False is translated into 1 / 0. This is a behaviour native to the engine. Thank you for your feedback
So Adam...
i uploaded repo mission for you... hope you can reproduce it now...
you can her the voice up to 250m also in building and behind buildings.
The biggest problem is the distance ! It is complete unreal that you can hear people talking on 250m distance. This is also a problem if you whant to add some ambient sounds into the mission like a Radio... i placed a little radio into the center of town and you can hear it everywhere.
The best way to fix this: give us an MaxDistance option for say3D... please do not argue with playSound3D because its complete broken on dedicated servers since years ! So we cant use it.
some response here ?
its currently not possible to play a sound in a range of 20m... will be nice if BIS look into playsound3D or say3D.
Hello, i was unable to reproduce the issue. Sounds correctly get less audible with the distance using Say3D. Could you please provide a simple repro mission displaying the issue? Thank you.
I had the same issue on Saturday - 11/07/2015 - with the same error messages.
It ran perfectly 2 days prior to this - no software updates of any kind were added to my system other than Microsoft Security Essentials Definition updates.
I updated my Nvidia drivers to 353.30 from an outdated version and it seems to have fixed it for me, no crashes since.
System Specs for comparison:
Intel i7 4770K @ 4.5Ghz
16GB DDR3 RAM
EVGA Nvidia GTX 650 Ti Boost SC 2GB
Windows 7 Ultimate.
GeForce GTX 970
Intel Core i5-3470 CPU @3.2GHz
16GB RAM
Windows 8.1 Pro
Hi Adam,
I have tried all the suggested fixes and although I had one day of smooth running, it has started crashing again.
please let me know if you need any other info.
Thanks
Thanks for the fast reply. Ill try those fixes.
What are your PC specs?
Hello, you are experiencing one of the unusual process exits. Please take a look here and see if these solutions help to fix your issue: https://community.bistudio.com/wiki?title=Arma_3_Unusual_process_exit&redirect=no#0xC0000005_-_ACCESS_VIOLATION
Thank you for your feedback.
no one will ever change this behaviour, regardless if it is by design or a bug. Resolving as wont fix
i had a very similar crash actually http://feedback.arma3.com/view.php?id=24651