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say3D distance mutch to far. (update 07.13.2015)
Closed, ResolvedPublic

Description

_soldier1 say3D "say_hello"; the sound file will played but you can hear it 1km away ! {F26548}

Details

Legacy ID
1262074528
Severity
None
Resolution
No Bug
Reproducibility
Always
Operating System
Windows 7
Category
Sound
Steps To Reproduce

open attached mission and walk away from the speaker...

Additional Information

Distance from say3D mutch to high.

Event Timeline

R34P3R edited Steps To Reproduce. (Show Details)Jul 3 2015, 8:18 AM
R34P3R edited Additional Information. (Show Details)
R34P3R set Category to Sound.
R34P3R set Reproducibility to Always.
R34P3R set Severity to None.
R34P3R set Resolution to Open.
R34P3R set Legacy ID to 1262074528.May 8 2016, 12:19 PM
Adam added a comment.Jul 3 2015, 11:34 AM

Hello, i was unable to reproduce the issue. Sounds correctly get less audible with the distance using Say3D. Could you please provide a simple repro mission displaying the issue? Thank you.

R34P3R added a subscriber: R34P3R.May 8 2016, 12:19 PM

So Adam...

i uploaded repo mission for you... hope you can reproduce it now...

you can her the voice up to 250m also in building and behind buildings.

The biggest problem is the distance ! It is complete unreal that you can hear people talking on 250m distance. This is also a problem if you whant to add some ambient sounds into the mission like a Radio... i placed a little radio into the center of town and you can hear it everywhere.

The best way to fix this: give us an MaxDistance option for say3D... please do not argue with playSound3D because its complete broken on dedicated servers since years ! So we cant use it.

R34P3R added a comment.Sep 7 2015, 3:21 PM

some response here ?

its currently not possible to play a sound in a range of 20m... will be nice if BIS look into playsound3D or say3D.

say3D, distance param is still not working

For me the command works correctly, you just need to specify max audible distance in config, otherwise default distance is too big.

sound[] = {"voice.ogg", 1, 1, 100};

The last param is max distance which is 100m and it does fade correctly with this added.

BIS_fnc_KK changed Resolution from Open to No Bug.Feb 18 2017, 1:41 PM
BIS_fnc_KK set Operating System to Windows 7.
razazel closed this task as Resolved.Feb 20 2017, 9:11 AM