Upon querying game servers, locations of certain values are non-deterministic (player count, gametags as two examples)
As shown here:
https://community.bistudio.com/wiki/STEAMWORKSquery#SetGameTags_in_detail
Packet sequence 6 is normally blank for empty servers, so we interpret that for the player count.
However it seems that SetGameTags get pushed to sequence 11 when the server is empty on query.
Since you block .dat extensions here is the download URL: http://inchshare.net/packetsA3.7z
I've linked several outputs (in the zip).
PacketIncorrect.dat
PacketOK.dat
Packet-emptyserver.dat
These should be self explanatory.
Segment delimiter is 0x00, first 6/7 bytes are to be ignored.