- User Since
- Mar 7 2013, 12:39 PM (534 w, 2 d)
Sep 26 2016
re-uploaded packet capture.
May 10 2016
As per other feedback look out for water bottles, purification tablets and wells.
Check things like shelving and under tables for canned drinks.
You can either fill up at a well, or a pound ensure you have purification tablets though.
If you're having problems interacting with objects try few things,
Ensure youre in first person (not third) try moving the crosshatch on and off the object you wish to pick up.
If all else fails walk away from the object and return to it again an attempt to pick it up.
Hope this helps!
I've noticed that this is a similar issue at devils castle, albeit in reverse, gear spawns below each level and thus is not accessible.
I've confirmed that completely disabling PIP removes these huge FPS drops. Thank-you both for the comments, something for you to assign now Dwarden :=)
Settings Screenshots attached.
Good point, I should add that I was in first person all the time during this.
I too have noticed this issue, on both my E5 server and E3 server.
You're running eight instances on a E3? That is overselling those machines I expect you to have performance issue OR your customers if they fill their servers at the same time as other instances, you're pushing it with four full instances.
May I ask some questions.
What mission is it that you're running?
How many objects does the mission have?
Other than the server side crashes you're getting those memory figures are normal for Altis. I have several servers that reach that working set quite easily.
Just for verification, could you do a file integrity check, it seems odd that you've started crashing server side after a clientside update.
Since the A3 server does not use the client.dll something else must be at fault here.
Could you also re-download the server.dll http://www.battleye.com/
Place this in the working config DIR/BattlEye.
Seems logical. Upvoted.