Issue started appearing after Fridays BeClient.dll fix:
https://twitter.com/FoltynD/status/507894699420831745
First recorded event was @ 05/09/2014 22:30
- Server seems to hit the upper memory limit rather fast (2.104.688 KB) When you get 60 players connected, it takes between 4-5 hours for issue to appear.
- Server becomes stale. Does not crash, keeps consuming 2104 MB of Ram, keeps consuming 12% (every time) of CPU.
3)Server sometimes spawns a ghost process that needs to be manually shut down via Task Manager.
4)Players can not connect to the server. The server however reports the Player number, that have been present at time of crash inside the Gamebrowser and to Services like Gametracker via API.
- EPM Rcon still shows Player-number s+ IP + GUID + Ping at time of Crash, however no command via Rcon gets executed.
- Server keeps in this state until restarted manually or interfered with. Does not Crash on its own. generally creates no crash Dumps.
We had it happen a bit on friday (5th) [2 servers - once per server], a lot more on Saturday (6th) [4 servers - once each] and quite often on sunday (7th) [5 servers, 2.5 times on avarage each, until the players got sick of it]
Sitenote: before 1.24 the servers would not need to be restarted within 24-48 hours to stay performant. Never hit the 2 GB (36 hours) or perf-3GB Limit (48 hours). The same holds true for 1.26, when it was not crashing the server because of other unrelated issues.