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Headless Client and Steam Authentication Issues.
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Description

Please forgive me, below is a conversation I've had with a group of Server Hosters.

This is all linked to headless client attempting to connect to a DS on the same machine.

Steam... locks the local DS session once client connects, 'connection failed' shown to external clients. Linked to: http://feedback.arma3.com/view.php?id=13857

Only ever got HC to work once when steam was fully logged in which fetches a popup "would you like to launch a3" which is not ideal when hosting servers as the process is not started till acceptance on the GUI.
Also noticed that binding a dedicated server to a IP '-ip=', then trying to connect by loopback fails also, again 'connection failed' when trying to join the game (headless client arma3.exe -client) which is in most ways flawed. This could be caused by having more than one active NIC on the server - again I do not know.
Confirmed... steam is in online mode when HC connects and holds its connection to the DS without being kicked in 60-120seconds. However it seems to lockout the Dedicated server at this time prevents external clients from connecting.
If you put the HC Steam account to 'offine' mode then join it gets kicked, however other external clients can connect.
I should also point out that both the DS and HC have totally different accounts. The only familiarity between them is that they're on the same machine and the same NIC.

DS is installed by SteamCMD, and HC by the actual client due to that it does not seem to authenticate through steamcmd correctly and thus does not launch.

Details

Legacy ID
3973571925
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Dedicated Server
Steps To Reproduce

Setup Dedicated server (installed by steamcmd preferably). Then install another copy of the game via steam CLIENT.
Issue with authentication through scmd explained again here: http://feedback.arma3.com/view.php?id=13857

Then attempt to connect, if the cleint 'HC' does connect confirm that EXTERNAL clients can connect to the DS and that the session is not "locked".

I found that setting localClient[]={81.19.212.50}; to localClient[]={127.0.0.1}; results in HC being unable to connect.

Additional Information

Server test startup batch.
start "" "C:\Games\ArmA3\server\arma3server.exe" -ip=172.19.0.2 -port=2502 "-config=C:\Games\ArmA3\server\config\server.cfg" "-cfg=C:\Games\ArmA3\server\config\basic.cfg" "-profiles=C:\Games\ArmA3\server\config" -name=development

SERVER.CFG
// STEAM

steamport =2500;
steamqueryport =2501;

GLOBAL SETTINGS
hostname = "InchTest";
The name of the server that shall be displayed in the public server list
password = "123"; Password for joining, eg connecting to the server
passwordAdmin = "ef554fd54gff4fd";
Password to become server admin.
reportingIP = "arma3pc.master.gamespy.com";
logFile = "server_console.log";

WELCOME MESSAGE ("message of the day")
It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

"POTATO",
"POTATO DONT LEAVE",
"VOIP IN GLOBAL WILL RESULT IN BEING KICKED",
"POTATO",
"ANOTHER POTATO"

};
motdInterval = 0; // Time interval (in seconds) between each message
BattlEye=0;
localClient[]={81.19.212.50};

JOINING RULES
kickDuplicate = 1;
verifySignatures = 2;
maxPlayers = 60;
Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

VOTING
voteMissionPlayers = 1;
Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

INGAME SETTINGS
disableVoN = 0;
If set to 1, Voice over Net will not be available
vonCodecQuality = 8; Quality from 1 to 10
persistent = 1;
If 1, missions still run on even after the last player disconnected.

class Missions
{

 class coop
{
     template="Altis Sightseeing Tour v4.2.Altis";
     difficulty="Regular";
 };

};

BASIC.CFG,
language="English";
adapter=2;
MinBandwidth=800000;
MaxBandwidth=25000000;
MaxMsgSend=384;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=256;
MinErrorToSend=0.003;
MaxCustomFileSize=100000;
Windowed=0;
serverLongitude=0;
serverLatitude=52;
serverLongitudeAuto=0;
serverLatitudeAuto=52;

HC startup batch.
start "" "C:\Games\ArmA3\HeadlessClient\arma3.exe" -localhost=81.19.212.50 -connect=81.19.212.52 -port=2502 -password=123 -client -nosound "-profiles=C:\Users\Administrator\Documents\Arma 3" -name=HC

HC Profile.
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
maxSamplesPlayed=96;
battleyeLicense=1;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;

Routing Table info;

Interface List
13...00 15 17 9f 5f fc ......Intel(R) PRO/1000 EB Network Connection with I/O Acceleration 0000002
11...00 15 17 9f 5f fd ......Intel(R) PRO/1000 EB Network Connection with I/O Acceleration

1...........................Software Loopback Interface 1

12...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter
14...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 0000002
15...00 00 00 00 00 00 00 e0 Teredo Tunneling Pseudo-Interface

16...00 00 00 00 00 00 00 e0 Microsoft 6to4 Adapter

IPv4 Route Table

Active Routes:
Network Destination Netmask Gateway Interface Metric

        0.0.0.0 0.0.0.0 81.19.212.1 81.19.212.50 276
        0.0.0.0 0.0.0.0 172.19.0.1 172.19.0.2 266
    81.19.212.0 255.255.255.0 On-link 81.19.212.50 276
   81.19.212.50 255.255.255.255 On-link 81.19.212.50 276
  81.19.212.255 255.255.255.255 On-link 81.19.212.50 276
      127.0.0.0 255.0.0.0 On-link 127.0.0.1 306
      127.0.0.1 255.255.255.255 On-link 127.0.0.1 306
127.255.255.255 255.255.255.255 On-link 127.0.0.1 306
     172.19.0.0 255.255.255.0 On-link 172.19.0.2 266
     172.19.0.2 255.255.255.255 On-link 172.19.0.2 266
   172.19.0.255 255.255.255.255 On-link 172.19.0.2 266
      224.0.0.0 240.0.0.0 On-link 127.0.0.1 306
      224.0.0.0 240.0.0.0 On-link 81.19.212.50 276
      224.0.0.0 240.0.0.0 On-link 172.19.0.2 266
255.255.255.255 255.255.255.255 On-link 127.0.0.1 306
255.255.255.255 255.255.255.255 On-link 81.19.212.50 276
255.255.255.255 255.255.255.255 On-link 172.19.0.2 266

Persistent Routes:

Network Address Netmask Gateway Address Metric
        0.0.0.0 0.0.0.0 81.19.212.1 Default 
        0.0.0.0 0.0.0.0 172.19.0.1 Default

IPv6 Route Table

Active Routes:
If Metric Network Destination Gateway
16 1040 ::/0 2002:c058:6301::1
16 1026 ::/0 2002:c058:6301::c058:6301

1 306 ::1/128 On-link

15 58 2001::/32 On-link
15 306 2001:0:4137:9e76:38d9:3472:53ec:fffd/128

On-link

16 1025 2002::/16 On-link
16 281 2002:5113:d432::5113:d432/128

On-link

11 276 fe80::/64 On-link
13 266 fe80::/64 On-link
15 306 fe80::/64 On-link
11 276 fe80::870:9e36:809e:657d/128

On-link

15 306 fe80::38d9:3472:53ec:fffd/128

On-link

13 266 fe80::b5e0:eb54:f9b9:66ca/128

                                  On-link
1 306 ff00::/8 On-link

15 306 ff00::/8 On-link
11 276 ff00::/8 On-link

13 266 ff00::/8 On-link

Event Timeline

Inch edited Steps To Reproduce. (Show Details)Sep 4 2013, 12:46 AM
Inch edited Additional Information. (Show Details)
Inch set Category to Dedicated Server.
Inch set Reproducibility to Have Not Tried.
Inch set Severity to None.
Inch set Resolution to Open.
Inch set Legacy ID to 3973571925.May 7 2016, 4:28 PM
Inch edited a custom field.

So, I have done some looking around, and found that there is always a steam authentication failure when trying to join a headless client to a local client over the internet, even when on the same network, which undermines half of the point in my opinion. I'm also not planning on buying a second copy of ArmA, so there is a bit of a hiccup. The whole system works extremely well, except for this.

Khut added a subscriber: Khut.Sep 26 2016, 3:41 AM
Khut removed a subscriber: Khut.
Khut added a subscriber: Khut.