I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.
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May 14 2025
No need to make one feature request by helicopter.... Its just dupplicate
In T191407#2807229, @Alan101 wrote:100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".A generous bump of another 24GB I think is enough.
Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?
May 13 2025
I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.
If you move the 930 supply area closer to the base, it will solve the problem.
Building board sees only 175 and does not see 930, although the map shows that it should see
Cheers, understandable. Thank you sir for the information
It is also not clear why the base itself always has 0 supplies
In T191835#2807363, @Geez wrote:Building board shows only supplies reachable/present inside of the Main tent
And in the main tent warehouse there is 0
But only 175 are available
2030 = 500(main tent) + 600(Hidden Supply Cache #1) + 930(Hidden Supply Cache #2)
Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.
Hello Iwing.
This cannot be fixed at this moment.
Hello Zen_Monroe.
We cannot seem to reproduce the issue on our end. Do you have more detailed repro steps possibly?
Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez
I didn't realise this at the time of opening this ticket but according to Arkensor:
Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it
After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.
100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".
@Geez, it looks like we need a IK refresh after Show/hide of the weapon.
After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.
May 12 2025
Hello Geez,
@Geez hi :)
@Geez Hi, can also be combined with: https://feedback.bistudio.com/T186260
Hello Lumix.
According to the dev team this works as designed.
Regards,
Geez
Hello Jaziel.
Please make sure to send it through the crash reporter when the window pops up.
Thank you.
Any updates on this ?
May 11 2025
It seems to happen when the base radius captures supplies nearby.
The bug is not reproducible
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
New Upload, same issue!