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May 14 2025

wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool to Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
May 14 2025, 2:47 PM · Arma Reforger
Ciberdead added subtasks for T191355: [Rework Request] Bases: T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate, T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate: T191355: [Rework Request] Bases.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate: T191355: [Rework Request] Bases.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead updated the task description for T191355: [Rework Request] Bases.
May 14 2025, 2:41 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 2:35 PM · Arma Reforger
Ciberdead added a parent task for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added subtasks for T191334: [Rework request] AI: T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter, T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter, T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 2:31 PM · Arma Reforger
Ciberdead added a comment to T191804: Ai commanding issue.

I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.

May 14 2025, 2:27 PM · Arma Reforger
Ciberdead added a comment to T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter.

No need to make one feature request by helicopter.... Its just dupplicate

May 14 2025, 2:23 PM · Arma Reforger
leedonna created T191879: Crash when painting textures on new terrain.
May 14 2025, 12:24 PM · Arma Reforger Modding
Geez changed the status of T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from New to Reviewed.
May 14 2025, 10:45 AM · Arma Reforger
Neprykayanyy95 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

A generous bump of another 24GB I think is enough.

Edit1:
For the people who like reading, allow me to elaborate;
ARMA REFORGER on Xbox Series consoles should be somewhere around 45.6GB, that's the total size.
24.4GB of that total size is Reserved Space which is Reserved Space for mods, remove that and the game itself will be somewhere around 21GB.
21GB for base game, 24.4GB reserved space, now think, how much are you JUSTIFIABLY willing to make the reserve space weigh without making the game take up unnecessary space just because YOU like to jump around every server known to man?

May 14 2025, 8:04 AM · Arma Reforger Xbox
Rage4556 created T191875: Crashing Upon Loading My Map.
May 14 2025, 3:22 AM · Arma Reforger Modding

May 13 2025

Kanas added a comment to T191292: Drop FPS at open Map and Inventory .

I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.

May 13 2025, 10:47 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

If you move the 930 supply area closer to the base, it will solve the problem.

May 13 2025, 8:09 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board sees only 175 and does not see 930, although the map shows that it should see

May 13 2025, 8:09 PM · Arma Reforger
lwing added a comment to T191862: Durras - unlimited supply without need of trucks.

Cheers, understandable. Thank you sir for the information

May 13 2025, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It is also not clear why the base itself always has 0 supplies

May 13 2025, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board shows only supplies reachable/present inside of the Main tent

May 13 2025, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

And in the main tent warehouse there is 0

May 13 2025, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

But only 175 are available

May 13 2025, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

2030 = 500(main tent) + 600(Hidden Supply Cache #1) + 930(Hidden Supply Cache #2)

May 13 2025, 6:16 PM · Arma Reforger
Geez closed T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. as Resolved.

Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.

May 13 2025, 5:49 PM · Arma Reforger
Geez closed T191862: Durras - unlimited supply without need of trucks as Resolved.

Hello Iwing.
This cannot be fixed at this moment.

May 13 2025, 5:49 PM · Arma Reforger
Geez changed the status of T190170: Game Master mortar emplacement bug from Awaiting internal Testing to Need More Info.

Hello Zen_Monroe.
We cannot seem to reproduce the issue on our end. Do you have more detailed repro steps possibly?

May 13 2025, 3:11 PM · Arma Reforger Xbox
Geez changed the status of T191292: Drop FPS at open Map and Inventory from Awaiting internal Testing to Need More Info.

Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez

May 13 2025, 3:10 PM · Arma Reforger
Geez changed the status of T191747: Rank system broken from Awaiting internal Testing to Confirmed Internally.
May 13 2025, 3:09 PM · Arma Reforger Xbox
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:00 PM · Arma Reforger
wyqydsyq renamed T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents from Dynamic Factions / Conflict Belligerents to Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:00 PM · Arma Reforger
wyqydsyq added a comment to T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.

I didn't realise this at the time of opening this ticket but according to Arkensor:

Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it

May 13 2025, 2:32 PM · Arma Reforger
Geez changed the status of T191864: Enforce Script should receive a safe navigation operator from New to Feedback.
May 13 2025, 1:54 PM · Arma Reforger Modding
Geez changed the status of T191857: [Feature Request] (Conflict) Publish mission files to github for find difference from New to Feedback.
May 13 2025, 1:53 PM · Arma Reforger Modding
Geez changed the status of T191781: 403 error, failure to upload, workbench from New to Assigned.
May 13 2025, 1:53 PM · Arma Reforger Modding
Geez changed the status of T191862: Durras - unlimited supply without need of trucks from New to Awaiting internal Testing.
May 13 2025, 1:37 PM · Arma Reforger
Geez changed the status of T191755: Scenario Publish Crash from Awaiting internal Testing to Confirmed Internally.
May 13 2025, 12:30 PM · Arma Reforger Xbox
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from Awaiting internal Testing to Confirmed Internally.
May 13 2025, 12:28 PM · Arma Reforger
wyqydsyq added a comment to T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.

After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.

May 13 2025, 11:31 AM · Arma Reforger
Alan101 added a comment to T191407: Arma Reforger on Xbox Series X reserves only 24 gigabytes for downloading mods, it needs to be increased to 100 gigabytes..

100GB reserved space would be too much for consoles, remind you that 100gb is AUTOMATICALLY reserved upon starting your game, that 100gb will be overwritten with mod details, it will make Arma Reforger on XBOX weigh about 120gb, not worth it.
I wouldn't want to see Reforger weigh more than 80gb on consoles because of "mod capacity".

May 13 2025, 11:25 AM · Arma Reforger Xbox
R34P3R added a comment to T189522: Weapons IK not reset - 1.2 + 1.3.

@Geez, it looks like we need a IK refresh after Show/hide of the weapon.

May 13 2025, 10:57 AM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool to Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
May 13 2025, 10:46 AM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Depending on a local mod breaks PeerTool shader loading to Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool.
May 13 2025, 10:46 AM · Arma Reforger
wyqydsyq added a comment to T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.

After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.

May 13 2025, 10:44 AM · Arma Reforger
wyqydsyq created T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
May 13 2025, 8:42 AM · Arma Reforger
TilW created T191864: Enforce Script should receive a safe navigation operator.
May 13 2025, 12:53 AM · Arma Reforger Modding

May 12 2025

lwing edited Steps To Reproduce on T191862: Durras - unlimited supply without need of trucks.
May 12 2025, 6:07 PM · Arma Reforger
lwing created T191862: Durras - unlimited supply without need of trucks.
May 12 2025, 6:05 PM · Arma Reforger
Lumix added a comment to T191798: Milliradians scale on US and Soviet Binoculars not consistent.

Hello Geez,

May 12 2025, 5:58 PM · Arma Reforger
PR9INICHEK edited Additional Information on T184472: [Feature Request] (Workbench) {Plugin - Game Mode Setup} Improve the template for Conflict mode to make it easier for mission creators.
May 12 2025, 3:20 PM · Arma Reforger
PR9INICHEK edited Additional Information on T184472: [Feature Request] (Workbench) {Plugin - Game Mode Setup} Improve the template for Conflict mode to make it easier for mission creators.
May 12 2025, 3:20 PM · Arma Reforger
PR9INICHEK created T191857: [Feature Request] (Conflict) Publish mission files to github for find difference.
May 12 2025, 3:09 PM · Arma Reforger Modding
PR9INICHEK updated subscribers of T190873: [1.3.0.144] Enemy team map markers visible on map when joining a server (Conflict).

@Geez hi :)

May 12 2025, 3:01 PM · Arma Reforger
Geez changed the status of T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean. from New to Awaiting internal Testing.
May 12 2025, 3:00 PM · Arma Reforger
R34P3R updated subscribers of T191688: Vehicle Engines starting by itself.

@Geez Hi, can also be combined with: https://feedback.bistudio.com/T186260

May 12 2025, 2:59 PM · Arma Reforger
Geez closed T191798: Milliradians scale on US and Soviet Binoculars not consistent as Resolved.

Hello Lumix.
According to the dev team this works as designed.
Regards,
Geez

May 12 2025, 2:46 PM · Arma Reforger
RickJamesBitch updated the task description for T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
May 12 2025, 2:23 PM · Arma Reforger
RickJamesBitch renamed T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean. from TrackIR Issues (Freelook vs Track IR Zoom) and Sound Look when leaning with TrackIR between 0 and 100 percent lean. to TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
May 12 2025, 2:11 PM · Arma Reforger
RickJamesBitch created T191855: TrackIR Issues (Freelook vs Track IR Zoom) and Sound loop when leaning with TrackIR between 0 and 100 percent lean..
May 12 2025, 2:10 PM · Arma Reforger
Geez changed the status of T191836: [Feature Requests]We need the ability to draw curves on the map. from New to Feedback.
May 12 2025, 12:55 PM · Arma Reforger
Geez changed the status of T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate from New to Feedback.
May 12 2025, 12:53 PM · Arma Reforger
Geez changed the status of T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate from New to Feedback.
May 12 2025, 12:53 PM · Arma Reforger
Geez changed the status of T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter from New to Feedback.
May 12 2025, 12:52 PM · Arma Reforger
Geez changed the status of T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter from New to Feedback.
May 12 2025, 12:52 PM · Arma Reforger
Geez changed the status of T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter from New to Feedback.
May 12 2025, 12:52 PM · Arma Reforger
Geez merged task T191845: LAV 25 braking very poorly when in reverse or neutral into T189237: vehicles brake way slower when in neutral .
May 12 2025, 12:36 PM · Arma Reforger
Geez merged T191845: LAV 25 braking very poorly when in reverse or neutral into T189237: vehicles brake way slower when in neutral .
May 12 2025, 12:36 PM · Arma Reforger
Geez changed the status of T191844: Wrong Update-Size (Mod Download) from New to Awaiting internal Testing.
May 12 2025, 12:36 PM · Arma Reforger
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from New to Awaiting internal Testing.
May 12 2025, 12:33 PM · Arma Reforger
Geez merged task T191826: Vehicles auto-restart when get out into T191688: Vehicle Engines starting by itself.
May 12 2025, 12:32 PM · Arma Reforger
Geez merged T191826: Vehicles auto-restart when get out into T191688: Vehicle Engines starting by itself.
May 12 2025, 12:32 PM · Arma Reforger
Geez changed the status of T191824: KPVT IAI (MDZ) rounds deal no damage to helicopters from New to Awaiting internal Testing.
May 12 2025, 12:31 PM · Arma Reforger
Geez changed the status of T191823: The Workshop doesnt load from New to Awaiting internal Testing.
May 12 2025, 12:29 PM · Arma Reforger
Geez changed the status of T191821: Server crash - Vanilla Everon mission - RplSchedulerError + NULL pointer (Crash GUID: 87428b97-0d80-4206-be08-9b8656d3e347) from New to Reviewed.

Hello Jaziel.
Please make sure to send it through the crash reporter when the window pops up.
Thank you.

May 12 2025, 12:28 PM · Arma Reforger
Geez changed the status of T191804: Ai commanding issue from New to Awaiting internal Testing.
May 12 2025, 12:28 PM · Arma Reforger
Geez changed the status of T191803: Ai vehicle path generation from New to Awaiting internal Testing.
May 12 2025, 12:22 PM · Arma Reforger
Geez changed the status of T191799: B8 B12 Binoculars Incorrect Description of Milliradians scale on Field Manual from New to Awaiting internal Testing.
May 12 2025, 12:22 PM · Arma Reforger
Geez changed the status of T191798: Milliradians scale on US and Soviet Binoculars not consistent from New to Awaiting internal Testing.
May 12 2025, 12:18 PM · Arma Reforger
byNautiic added a comment to T191845: LAV 25 braking very poorly when in reverse or neutral.

T189237

May 12 2025, 11:37 AM · Arma Reforger
Geez closed T191740: Unable to launch Arma Reforger on GeForce NOW due to issue with BattlEye installation as Resolved.
May 12 2025, 10:15 AM · Arma Reforger
Geez closed T189429: [1.3.0.84] (LAV-25) When the gun barrel is raised up to the maximum values, the sight begins to pass through the hull and nothing is visible as Resolved.
May 12 2025, 10:14 AM · Arma Reforger
Lumix created T191845: LAV 25 braking very poorly when in reverse or neutral.
May 12 2025, 1:51 AM · Arma Reforger
TPepperoni666 added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

Any updates on this ?

May 12 2025, 1:49 AM · Arma Reforger
R34P3R added a comment to T191826: Vehicles auto-restart when get out.

https://feedback.bistudio.com/T191688

May 12 2025, 1:30 AM · Arma Reforger

May 11 2025

PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It seems to happen when the base radius captures supplies nearby.

May 11 2025, 11:53 PM · Arma Reforger
PR9INICHEK updated subscribers of T189429: [1.3.0.84] (LAV-25) When the gun barrel is raised up to the maximum values, the sight begins to pass through the hull and nothing is visible.

The bug is not reproducible

May 11 2025, 11:49 PM · Arma Reforger
PR9INICHEK added a comment to T189251: [1.3.0.84] (LAV-25) The driver sits too low and cannot see what is in front of him.

Fixed: Fixed the headlook camera for the turnout state in the LAV-25

May 11 2025, 11:46 PM · Arma Reforger
R34P3R created T191844: Wrong Update-Size (Mod Download).
May 11 2025, 9:40 PM · Arma Reforger
R34P3R added a comment to T191750: Unable to Publish (again) - 1.3.0.170.

New Upload, same issue!

May 11 2025, 9:07 PM · Arma Reforger Modding
Ponezun created T191836: [Feature Requests]We need the ability to draw curves on the map..
May 11 2025, 1:57 PM · Arma Reforger
PR9INICHEK edited Additional Information on T189178: [Feature Request] (Conflict) Add a Match Event Review Function(Replay).
May 11 2025, 1:30 PM · Arma Reforger
PR9INICHEK added a comment to T183711: [1.2.0.102] (Coastal Base Chotain) Helipad sometimes doesn't see supplies in containers in base.

May 11 2025, 1:22 PM · Arma Reforger
PR9INICHEK added a comment to T183711: [1.2.0.102] (Coastal Base Chotain) Helipad sometimes doesn't see supplies in containers in base.


It sees in the green zone, but not in the red zone

May 11 2025, 1:21 PM · Arma Reforger
PR9INICHEK updated the task description for T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
May 11 2025, 1:20 PM · Arma Reforger
PR9INICHEK created T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
May 11 2025, 1:17 PM · Arma Reforger
PR9INICHEK updated the task description for T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate.
May 11 2025, 1:06 PM · Arma Reforger