Maybe relates to T176866
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jun 19 2024
Jun 18 2024
Maybe relates to T165189
@Yamachinu - it's a pre-placed MG emplacement.
Yes mate, it's in vanilla Conflict Arland - Moss Hill.
Conflict Full - 11478076 (EU-FFM)
Tried again today. Server crashed right now 15 minutes into game :))
Good servers!
Hello HavocHound.
We have tested the issue internally and we are unable to reproduce it based on the information you have provided.
Regards,
Geez
Hello EricTViking.
We have tested this on our end but we could not reproduce the issue.
Can you please provide us with exact location where this occurs? (and where the video was recorded)?
Hello ThoughtLanguage.
We have tested this based on your repro steps but we were unable to reproduce the issue on our end.
Regards,
Geez
I have not had it happen since last exp patch even tonight i built a couple in odd spots and had no issues. That said i have seen A.I. get stuck in that position this patch mostly FIA. Not sure what triggers it. Is that a pre-placed MG emplacement? or player built?
The NSV also still does not have functioning tracers neither the 4:1 or full tracer boxes work. These are getting built more with the armed choppers flying around, it would be nice for players to have a little more help knowing the lead.
Jun 17 2024
Hello Geez.
I went to see if the issue still persisted in the current experimental version (1.2.0.52), and I was still able to reproduce it. I'm guessing that it could have been fixed internally before you tried to reproduce it, so I will provide an update if the issue is still present when the next update releases.
Respectfully,
Commander_Falcon
Hello Commander_Falcon.
We have been unable to reproduce the issue.
Regards,
Geez
Thanks Geez,
Hello tateshigh.
Please provide the following information:
@Geez
It seems to be random and mostly happens in Workbench.
You could try to spawn S1203 vehicle via Game Master in Workbench Play Mode (at very least it's how I got the state of the icon on screenshot from OP).
Resolved for 1.2.0.64
Hello SRGshadows.
Can you please provide more information in regards to this issue? Also could you upload a video of this? And on which server can you reproduce this?
Regards,
Geez
Thank you, resolved for one of the upcoming updates (
1.2.0.64 and higher)
Hello Socrates.
Can you provide any reproduction steps for this issue? Or does it occur upon doing something specific?
Hello EricTViking.
Can you please try to update your gpu drivers or do a clean install?
Are you doing something specific before the crash occurs?
And if you are more advanced user, you could try to install radeon developer panel for advanced crash reports. https://gpuopen.com/rdp/
Regards,
Geez
Had it happen in the exp as well just last night. The only consistent thing that i can find is when big fights are happening or about to, and you try to spam grenades as fast as possible.
Just spawned at Entre knowing the other team was at 90% capped. Started trying to chuck both my RDG's as fast as possible at the command tent. first one goes out and the second one stuck. I ended up just trying to surrender before getting wasted by a guy... who was empathizing with me and complaining about the bug... Before sending hot 5.56 right into my brain.
Jun 16 2024
I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.
grenade stuck in hand still happens in 1.1.0.42 stable in conflict official with regular and smoke grenades.
A forklift….Interesting idea. I think I like it :)
How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!
Jun 15 2024
Jun 14 2024
I had this same error the past week hosting a server for my friends. My friends were all getting this error.
Jun 13 2024
"But if the game crashes (which it does a lot atm) you lose your loadout and have to manually setup your kit all over again."
When will you fix the bug?
Just let us save loadouts on our client, don't list a loadout if it's not possible to build it or have it greyed out, pretty much like Virtual Arsenal loadouts worked in Arma 3, why not use the same system here? even the arsenal itself, I'm not sure why we went back to Virtual Ammobox days, takes so much longer to find whatever you need
They all have the same IP aswell but that shouldn't really matter.
Some additional info. Yesterday, I joined a EU official server, full 48/48 from the start : we were capturing our 4th-5th objective when server crashed after less than 30 minutes. Last 10 minutes vehicles were already not drivable teleporting back and forward.
Joined 11027890 right now.
13 people online, incredibly, it was not lagging :)))
You need to fix this and put out some official statement about this if you expect people to play again. Nobody wants to play and work hard in a game for over half an hour before realizing whether or not the problem is fixed or the game will crash ruining everything
Server is even gone from server list now, i refuse to believe you dont pick this up on some system
Footage from 11478073;
11478073 right now is the only populated official server in EU, and im on it.
Online: 36
Server FPS: 10
As Mischkov said, does not HAVE to be full, but when it goes over 30 ish, problems can arise
Every single EU server when it reaches max pop, all of them. Something wrong with the entire cluster.
Been like this since Thursday. Server fps on 8 fps for a while then crash, everyone moves from the crashed server to a new one hoping it will be better only for it to lag and share the same fate as all the other ones.