Well the issue is bigger than i thought. I was able to get into a drivers seat with another player at the same time and we were driving the same truck. It appeared to be joint control at least from my POV. Should i open a second ticket?
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May 18 2024
May 17 2024
Seems like it's not actual now, the problem was resolved, you can close the ticket.
{F3995936}Desync has been a big issue on exp and stable. Not only RPG's but various different actions seem to be getting "stuck". on exp I'll include a pic of a PKM appearing stuck in my hands from a mounted UAZ after i dismounted, though on my character i have a 74. I have also had the grenade bug a few times where trying to throw grenades either smoke or frag near other players cause the grenade to get "stuck". The only way out of the bug is to be to fall from a small height which resets the character state. i have also been trapped in a truck with no way to exit nor will the Truck move.
i believe all of these issues are related and what players are seeing on their client sides are different from the server. The issue is also present on Stable, but i feel that Exp has been worse in my recent experience.
yes, my bad - close the ticket please.
Also, when the AI is in a large group, they seem to lose the ability to drive. A full Ural with them all grouped to a section makes the driver unable to drive, from my limited testing.
Also the reason the gamemaster bug is an issue is because the only fix is to reload the save/leave and rejoin
Resolved for the next update!
Regards,
Geez
Hello DrBigKush.
We have tested this issue extensively but we were unable to reproduce this on our end.
Regards,
Geez
Issue still exists in Arma Reforger Experimental Build v1.2.0.12
Hello Bazajaytee.
It is limitation enforced by platform requirements related to usage of hardware. Currently, we cannot change it.
Regards,
Geez
Same for 1.2.0.12
There is no changes in 1.2.0.12
Ok, it sort of works on 1.2 experimental, but at least I still need to use freelook to turn my head enough to find the hotspots to activate the change, and not all of the seats are available (even when empty) depending on the gunner's orientation in relation to the vehicle.
Also happens on both tripod versions (without the emplacements). What happens is that when the rear sight is adjusted for range, the rear sight does not align with the front sight and that causes the gun bore line to be lowered when trying to aim, when it actually should be raised. I did not however have any trouble getting out of the tripod guns, granted I only tested it once on game master without anything else going on.