In T178067#2550445, @Geez wrote:Hello BigAndSloppy.
Do you still experience the issue on the current latest version and can you reproduce this with multiple addons?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Jan 26 2024
Jan 26 2024
Jan 25 2024
Jan 25 2024
TilW added a comment to T178567: RequestScenarioChangeTransition() does not switch addons on dedicated servers.
With "potentially log the specified addonList" I just meant the message printed in GetGame().PlayGameConfig(), a function which calls RequestScenarioChangeTransition().
It's not actually relevant to the problem other than that it confirms I did not just accidentally give it the wrong input. Apart from that, nothing is logged either way.
But here's some detailed info on how to replicate the problem:
Thank you.
Geez closed T178581: Texture Mip-Maps are not updated according to the zoom level of the player camera as Resolved.
Hello p_rodrig.
Currently there are no plans to address it as the changes to this could impact performance or cause undesirable issues. We're always looking to improve it but as it is nothing significant can be done for the time being.
Regards,
Geez
Geez changed the status of T178631: Unable to equip any guns from Awaiting internal Testing to Reviewed.
Hello Lamm.
Unfortunately we were unable to produce the issue on our end and there is not enough info provided.
However, we have experienced such desync previously and we are already working to identify and fix it.
Geez changed the status of T178540: Radio comms jitters on any server with more than 64 players from Awaiting internal Testing to Reviewed.
Behaviour should be improved for the next major update.
Geez added a comment to T178567: RequestScenarioChangeTransition() does not switch addons on dedicated servers.
Hello TilW.
Would it be possible to upload logs related to this incident? Also can you please describe the reproduction method in greater detail?
Geez closed T178650: [1.0.0.91] Supplies doesn't exist in supply cache in a barn at Tyrone but its volume is added to the volume of the base as Resolved.
Resolved for the next stable update.
Geez changed the status of T178649: [1.0.0.91] Objectives list can't close with default key "Esc" from Awaiting internal Testing to Acknowledged.
Geez changed the status of T178649: [1.0.0.91] Objectives list can't close with default key "Esc" from New to Awaiting internal Testing.
Geez changed the status of T178650: [1.0.0.91] Supplies doesn't exist in supply cache in a barn at Tyrone but its volume is added to the volume of the base from New to Awaiting internal Testing.
Geez changed the status of T178651: [1.0.0.91] Sometimes base supply income not shown OR shown not for all bases from New to Reviewed.
Geez changed the status of T178652: [1.0.0.91] There is no town name, only "SIEZE " at spawn screen after joined server from New to Awaiting internal Testing.
Geez changed the status of T178653: [1.0.0.91] Player can see default value "88888888888888889" for cost of spawn from New to Reviewed.
Geez changed the status of T178654: [1.0.0.91] Cost of spawn doesn't change in spawn dialog from New to Awaiting internal Testing.
Geez changed the status of T178655: [1.0.0.91] (UI) Respawn button not changing visuals to disabled when timer is visible from New to Awaiting internal Testing.
Geez changed the status of T178656: [1.0.0.91] The grass is trying to rise too early and it is very noticeable to the eye from New to Reviewed.
Geez changed the status of T178665: [Feature request] Add graffiti or another visual hints to help players for task - "Find hidden supply caches" from New to Feedback.
Hello Victor_Deloin68.
Unfortunately we cannot provide any estimates.
PR9INICHEK edited Additional Information on T178665: [Feature request] Add graffiti or another visual hints to help players for task - "Find hidden supply caches".
later logs after fix
error.log399 KBDownload
First logs today
Jan 24 2024
Jan 24 2024
Let me know if you need separate files for those logs and I can do so, or if any specific logs in the future help.
In T178067#2550445, @Geez wrote:Hello BigAndSloppy.
Do you still experience the issue on the current latest version and can you reproduce this with multiple addons?
It turns out that leaving the match does not fix the issue.
And the sound jitter is present even when there are 30 players on 128-player server.
PR9INICHEK updated the task description for T178651: [1.0.0.91] Sometimes base supply income not shown OR shown not for all bases.
PR9INICHEK edited Additional Information on T178650: [1.0.0.91] Supplies doesn't exist in supply cache in a barn at Tyrone but its volume is added to the volume of the base.
I use a Xbox controller, it happens a lot less but I notice after using another radial wheel such as the inventory radial menu it then causes my GM wheel to break. This happens for others I know as well.
Resolved for one of the future updates.
Geez changed the status of T178540: Radio comms jitters on any server with more than 64 players from New to Awaiting internal Testing.
Jan 23 2024
Jan 23 2024
PR9INICHEK added a comment to T176631: [1.0.0.29] {UH-1H} The black smoke from the helicopter disappeared after they stopped shooting at it.
Hi Geez!
PR9INICHEK added a comment to T176700: [1.0.0.29] Getting out of the truck has problems for players.
@Geez hi :)
Geez changed the status of T178567: RequestScenarioChangeTransition() does not switch addons on dedicated servers from New to Awaiting internal Testing.
Geez changed the status of T178581: Texture Mip-Maps are not updated according to the zoom level of the player camera from New to Awaiting internal Testing.
Hello kawalec.
Can you please provide more detailed information? How do they exactly jitter?
PR9INICHEK added a comment to T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
May be related to T178392
PR9INICHEK added a comment to T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
PR9INICHEK added a comment to T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
crash.log4 KBDownload
PR9INICHEK added a comment to T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
It happened again
PR9INICHEK renamed T178284: (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!" from (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server to (1.0.0.80) {Conflict - Everon} [Vanilla] Can't connect to community server - "Caught request on locked player!".
Jan 22 2024
Jan 22 2024
Maybe also a separate endpoint just for a mods version.
Many people will want to check simply "is this mod up to date", and fetching the whole description and stats for that everytime would be a waste.
Geez changed the status of T178250: Multiplayer server list too dark / hard to read from Awaiting internal Testing to Confirmed Internally.
p_rodrig renamed T178581: Texture Mip-Maps are not updated according to the zoom level of the player camera from \ to Texture Mip-Maps are not updated according to the zoom level of the player camera.
Jan 21 2024
Jan 21 2024
p_rodrig renamed T178581: Texture Mip-Maps are not updated according to the zoom level of the player camera from vcvzsadf qwDdDAa to \.
Prangerle_Solutions added a comment to T166390: RestContext::GET_now returning "Pending to Process".
@Arkensor Thanks <3
@Prangerle_Solutions the bug is fixed, and the example code in my reproduction work as intended.
Prangerle_Solutions added a comment to T166390: RestContext::GET_now returning "Pending to Process".
Dear Bohemia, are you still working? The bug has been known to you for over a year and a half and has been classified as "major" in importance. Unfortunately, there is still no progress to be seen from you. Do you not care about us as server creators? Your Arma series remains popular and is played at all thanks to the community's servers. It would be nice if the server developers could also experience more communication. Unfortunately, the description and explanation of RestAPI usage in the wiki is also not helpful if you can't manage to fix this bug. Many thanks for your help, your community
Another way of handling it could be that if the number of attackers outmatch the defenders inside the base, respawning is disabled, and on the other hand if the defenders outmatch the attackers, respawn is still allowed. This encourages grouping up into attack teams to overwhelm a base and prevent the defenders from respawning. Any defenders inside of an overwhelmed base would need to be very careful, as respawning isn't possible at that time. If enough attackers/defenders are killed, their advantage/disadvantage changes.
Jan 20 2024
Jan 20 2024
What you are more than likely seeing, those playing at the server-end (developers, server hosts, ...) will not be impacted/affected much by this bug, especially if they're poor with tactics. You'll likely realize this with both, community and official servers. Humorous non-critical bugs aside, Bohemia has always been very slow with fixing critical game play bugs, but fast with features completely critically breaking game play. I saw last night, somebody running circles around a platoon, repeatedly winning every fire fight for almost an hour straight. Most players just left by then. Server side playing really ruins the game, especially bugs like this, as there is really no motivation for the developer(s) for readily fixing.
Blue_Skies added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .
I registered just to +1 this bug and to make a few points.
Jan 19 2024
Jan 19 2024
January 19th 2024, still nothing updated? Game play on official (players versus players) servers is horrid!
Geez changed the status of T178511: Player body disappearing when looking at key directions from Awaiting internal Testing to Acknowledged.
Hello Victor_Deloin68.
Currently I cannot provide any estimates, but we would definitely like to introduce the joystick support for the future updates.
Regards,
Geez
Geez changed the status of T178511: Player body disappearing when looking at key directions from New to Awaiting internal Testing.
Geez changed the status of T178439: The field hospital provides resources from the air from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T178372: [Conflict bug] Cannot place sandbags on pier structure from Awaiting internal Testing to Reviewed.
Hello StevieB.
Freebuilding is set to align to terrain, aligning to geometry was causing issues therefore it was disabled. This might not be addressed further unfortunately.
Resolved for the next major update.
Hello Shurilex.
The issue will be fixed in the next major update.
Jan 18 2024
Jan 18 2024
Intrepid9040 edited Steps To Reproduce on T178511: Player body disappearing when looking at key directions.
Jan 17 2024
Jan 17 2024
Will be resolved with next minor update
Geez closed T177360: [1.0.0.47] (Nickname/Nametag UI) Player nicknames are not displayed in the first person car as Resolved.
Should be resolved for the next major update.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions