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Texture Mip-Maps are not updated according to the zoom level of the player camera
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Description

Texture Quality, Texture Filtering and View Distance were set to their maximum values.

Texture/Resolution and vegetation are not updated according to the amount of zoom the player camera has relative to distant/farther away objects. This not only ruins the immersion of the game, it looks awful.
Also, the lack of farther away vegetation is too a contributing factor the looks of the game. Rendering grass in a 150m radius just isn't appealing anymore.

This lack of vegetation diminishes the gameplay aspect of the game. For example, ghillie-suits (a special uniform specifically designed to blend in with the environment) simply aren't useful; the contrast between the high resolution uniform and the low resolution terrain and lack of vegetation diminishes the use case of ghillie-suits.

The Enfusion Engine, after all, is still pretty new, and these aren't the most important aspects plaguing the game, but still, I'm sure further optimization and work can still be made regarding this topic.

Below i've attached screenshots of the issue in question.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Visual-Environment
Steps To Reproduce

Open a Gamemaster world;
Spawn in a Unit which has tools for farther observation (Spotter, Sniper);
Observe the contrast between close up and farther away terrain.

Additional Information

Event Timeline

p_rodrig renamed this task from vcvzsadf qwDdDAa to \.
p_rodrig removed a subscriber: p_rodrig.
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p_rodrig renamed this task from \ to Texture Mip-Maps are not updated according to the zoom level of the player camera.Jan 22 2024, 12:12 AM
p_rodrig updated the task description. (Show Details)
p_rodrig changed Severity from None to Minor.
p_rodrig changed Reproducibility from N/A to Always.
p_rodrig edited Steps To Reproduce. (Show Details)
p_rodrig edited Additional Information. (Show Details)
p_rodrig changed Operating System from Windows 7 to Windows 11 x64.
p_rodrig changed Category from General to Visual-Environment.
Geez changed the task status from New to Awaiting internal Testing.Jan 23 2024, 5:55 PM
Geez closed this task as Resolved.EditedJan 25 2024, 4:11 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello p_rodrig.
Currently there are no plans to address it as the changes to this could impact performance or cause undesirable issues. We're always looking to improve it but as it is nothing significant can be done for the time being.
Regards,
Geez