Texture Quality, Texture Filtering and View Distance were set to their maximum values.
Texture/Resolution and vegetation are not updated according to the amount of zoom the player camera has relative to distant/farther away objects. This not only ruins the immersion of the game, it looks awful.
Also, the lack of farther away vegetation is too a contributing factor the looks of the game. Rendering grass in a 150m radius just isn't appealing anymore.
This lack of vegetation diminishes the gameplay aspect of the game. For example, ghillie-suits (a special uniform specifically designed to blend in with the environment) simply aren't useful; the contrast between the high resolution uniform and the low resolution terrain and lack of vegetation diminishes the use case of ghillie-suits.
The Enfusion Engine, after all, is still pretty new, and these aren't the most important aspects plaguing the game, but still, I'm sure further optimization and work can still be made regarding this topic.
Below i've attached screenshots of the issue in question.