Radio comms jitters on any server with more than 64 players
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 10.0.22631 compilation 22631
- Category
- General
Whenever there's more than 64 players on any server, radio comms jitter.
Event Timeline
Hello kawalec.
Can you please provide more detailed information? How do they exactly jitter?
@Geez
̶̶̶I̶̶̶'̶̶̶v̶̶̶e̶̶̶ ̶̶̶n̶̶̶o̶̶̶t̶̶̶i̶̶̶c̶̶̶e̶̶̶d̶̶̶ ̶̶̶t̶̶̶h̶̶̶a̶̶̶t̶̶̶ ̶̶̶a̶̶̶f̶̶̶t̶̶̶e̶̶̶r̶̶̶ ̶̶̶l̶̶̶e̶̶̶a̶̶̶v̶̶̶i̶̶̶n̶̶̶g̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶m̶̶̶a̶̶̶t̶̶̶c̶̶̶h̶̶̶ ̶̶̶o̶̶̶n̶̶̶ ̶̶̶p̶̶̶u̶̶̶r̶̶̶p̶̶̶o̶̶̶s̶̶̶e̶̶̶ ̶̶̶a̶̶̶n̶̶̶d̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶n̶̶̶ ̶̶̶i̶̶̶m̶̶̶m̶̶̶e̶̶̶d̶̶̶i̶̶̶a̶̶̶t̶̶̶e̶̶̶ ̶̶̶r̶̶̶e̶̶̶j̶̶̶o̶̶̶i̶̶̶n̶̶̶i̶̶̶n̶̶̶g̶̶̶ ̶̶̶(̶̶̶w̶̶̶i̶̶̶t̶̶̶h̶̶̶o̶̶̶u̶̶̶t̶̶̶ ̶̶̶e̶̶̶x̶̶̶i̶̶̶t̶̶̶i̶̶̶n̶̶̶g̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶g̶̶̶a̶̶̶m̶̶̶e̶̶̶)̶̶̶,̶̶̶ ̶̶̶s̶̶̶o̶̶̶u̶̶̶n̶̶̶d̶̶̶ ̶̶̶j̶̶̶i̶̶̶t̶̶̶t̶̶̶e̶̶̶r̶̶̶ ̶̶̶i̶̶̶s̶̶̶ ̶̶̶f̶̶̶i̶̶̶x̶̶̶e̶̶̶d̶̶̶ ̶̶̶t̶̶̶i̶̶̶l̶̶̶l̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶e̶̶̶n̶̶̶d̶̶̶ ̶̶̶o̶̶̶f̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶r̶̶̶o̶̶̶u̶̶̶n̶̶̶d̶̶̶.̶̶̶
It turns out that leaving the match does not fix the issue.
And the sound jitter is present even when there are 30 players on 128-player server.