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Jun 1 2022

Jacob_Mango updated the task description for T165518: Re-implement missing script functionality from DayZ.
Jun 1 2022, 9:08 AM · Arma Reforger Modding

May 30 2022

Jacob_Mango updated the task description for T165518: Re-implement missing script functionality from DayZ.
May 30 2022, 11:26 AM · Arma Reforger Modding
Jacob_Mango updated the task description for T165518: Re-implement missing script functionality from DayZ.
May 30 2022, 11:14 AM · Arma Reforger Modding
Jacob_Mango renamed T165518: Re-implement missing script functionality from DayZ from Re-implement missing functionality from DayZ to Re-implement missing script functionality from DayZ.
May 30 2022, 11:14 AM · Arma Reforger Modding
Jacob_Mango created T165518: Re-implement missing script functionality from DayZ.
May 30 2022, 11:08 AM · Arma Reforger Modding

Feb 8 2022

Jacob_Mango added a comment to T163169: Workbench Throwing Script Errors on 1.16 Exp.

Have you verified 'DayZ Tools' through steam? Maybe try deleting the workbench executable and then verify.

Feb 8 2022, 4:10 AM · DayZ Modding, DayZ

Jan 28 2022

Jacob_Mango renamed T162982: Adding 'private' access modifier to destructor prevents marking variable as ref within the same class from Adding 'private' access modifier to destructor prevents marking variable as ref within instance to Adding 'private' access modifier to destructor prevents marking variable as ref within the same class.
Jan 28 2022, 10:57 AM · DayZ Modding, DayZ
Jacob_Mango created T162982: Adding 'private' access modifier to destructor prevents marking variable as ref within the same class.
Jan 28 2022, 10:53 AM · DayZ Modding, DayZ

Dec 26 2021

Jacob_Mango added a comment to T157320: DayZ:Modding Basics.

That is a community wiki so anyone can edit that as long as they have an account.

Dec 26 2021, 9:57 AM · DayZ Modding, DayZ

Nov 18 2021

Jacob_Mango added a comment to T161966: Navmesh.

Just keep retrying until it works. AFAIK that's what BI also does.

Nov 18 2021, 10:30 AM · DayZ Modding, DayZ

Nov 3 2021

Jacob_Mango added a comment to T161727: Reloadtime doesn't equate rate of fire.

Weapons are unfortunately limited to the player simulation rate of 40hz and not independent to the server frame rate.

Nov 3 2021, 1:06 PM · DayZ Modding, DayZ

Oct 17 2021

Jacob_Mango added a comment to T153090: Obscure compiler freeze error.

Update
It seems like when @DayZ-Expansion-Licensed;@DayZ-Expansion-Bundle; just got updated I am now able to add more mods for some reason. Works great now.

Oct 17 2021, 8:13 AM · DayZ

Oct 2 2021

Jacob_Mango updated the task description for T161100: Misplaced operators compile with no message to notify of possible issues.
Oct 2 2021, 10:32 AM · DayZ Modding, DayZ
Jacob_Mango created T161100: Misplaced operators compile with no message to notify of possible issues.
Oct 2 2021, 6:32 AM · DayZ Modding, DayZ

Sep 29 2021

Jacob_Mango added a comment to T160681: DayZ Linux - Curl crashes server.

That's it, refing it all the time.

Sep 29 2021, 2:06 PM · DayZ Modding, DayZ

Sep 21 2021

Jacob_Mango added a comment to T160826: Allow DayZDiag.exe to join a local MP server multiple times.

For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?

Sep 21 2021, 12:14 PM · DayZ Modding, DayZ

Sep 19 2021

Jacob_Mango added a comment to T160826: Allow DayZDiag.exe to join a local MP server multiple times.

Also, a way to remove (or change) the FPS limit while not focused on the game. Currently, it is set to 19fps.

Sep 19 2021, 8:41 AM · DayZ Modding, DayZ

Sep 7 2021

Jacob_Mango added a comment to T160388: New C0000005 ACCESS_VIOLATION Server Crash When Running A Few Script Heavy Mods.

Well, Expansion-Vehicles and Expansion-Market are going to be getting an increase in the number of scripts soon, sorry about that. There will be an active effort to reduce the number of scripts in the future though once we know what needs to be reduced.

Sep 7 2021, 6:48 AM · DayZ Modding, DayZ

Aug 29 2021

Jacob_Mango created T160427: Freelook with TrackIR freezes Aim Pitch periodically..
Aug 29 2021, 5:55 PM · DayZ

Aug 26 2021

Jacob_Mango added a comment to T160342: Major Engine Vulnerability > RPC Spoofing/Modded RPC's .

So glad I switched to PS4.

Aug 26 2021, 6:31 AM · DayZ

Aug 2 2021

Jacob_Mango added a comment to T160003: string.ToAscii does not work as documented.

Use "c".Hash() where "c" is any input string of length 1

Aug 2 2021, 8:29 AM · DayZ Modding, DayZ

Jul 1 2021

Jacob_Mango added a comment to T159425: ScriptModule::LoadScript no longer loading scripts.

Works fine for me.

Jul 1 2021, 10:25 AM · DayZ Modding, DayZ
Jacob_Mango created T159490: Error Code is ambiguous. .
Jul 1 2021, 10:16 AM · DayZ

May 15 2021

Jacob_Mango created T158590: Create callbacks for CarController use.
May 15 2021, 9:12 AM · DayZ Modding, DayZ

Mar 19 2021

Jacob_Mango added a comment to T148956: Custom Slot Icons.

Imagine thinking I have private admin access to the feedback tracker because I can delete my own comment 😂😂😂

Mar 19 2021, 3:29 PM · DayZ Modding, DayZ

Mar 18 2021

Jacob_Mango added a comment to T148956: Custom Slot Icons.
Mar 18 2021, 10:12 AM · DayZ Modding, DayZ

Feb 13 2021

Jacob_Mango added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Do servers even stay up for that long??

Feb 13 2021, 12:48 PM · DayZ Modding, DayZ

Dec 7 2020

Jacob_Mango added a comment to T153090: Obscure compiler freeze error.

Just tested with @DafixCz's mod list. Again, in Stable, hard freezes on "server core", in the new Experimental patch, it goes past that stage.

Dec 7 2020, 3:18 PM · DayZ
Jacob_Mango added a comment to T153090: Obscure compiler freeze error.

Used the following mods directly from the '!Workshop' directory.

Dec 7 2020, 3:10 PM · DayZ

Dec 5 2020

Jacob_Mango created T155565: Add a threaded version of 'CGame::GetObjectsAtPosition'.
Dec 5 2020, 6:54 AM · DayZ Modding, DayZ

Nov 25 2020

Jacob_Mango renamed T155262: Workbench: "Recompile file on host" will crash the game if the function is being called while reloading from Wokrbench: "Recompile file on host" will crash the game if the function is being called while reloading to Workbench: "Recompile file on host" will crash the game if the function is being called while reloading.
Nov 25 2020, 2:42 AM · DayZ Modding, DayZ

Nov 22 2020

Jacob_Mango created T155262: Workbench: "Recompile file on host" will crash the game if the function is being called while reloading.
Nov 22 2020, 1:57 PM · DayZ Modding, DayZ

Nov 21 2020

Jacob_Mango added a comment to T155146: Opening Configure keybind causes crash consistently 1.10.

Duplicate of https://feedback.bistudio.com/T155225

Nov 21 2020, 2:36 PM · DayZ
Jacob_Mango added a comment to T134289: Gun stuck in hands pointing at the sky glitch.

How was it possible to return the error that was fixed before, it was about a year ago or more?

Nov 21 2020, 11:25 AM · DayZ

Nov 11 2020

Jacob_Mango created T154971: After each consecutive hit from an Infected, the game will freeze.
Nov 11 2020, 12:13 PM · DayZ

Oct 27 2020

Jacob_Mango added a comment to T154622: More modding control over vehicles, as to create a vehicle handbrake (Sorry not bug related).

Doesn't work @komer for anything but gear changing. Even when following the instructions provided from a duplicate feedback tracker link

Oct 27 2020, 1:29 PM · DayZ Modding, DayZ

Oct 26 2020

Jacob_Mango added a comment to T154507: JSON Deserialization of map fails if first member in value class is not a string..

They probably are intending you to use the new JSONApi from now on.

Oct 26 2020, 2:47 AM · DayZ Modding, DayZ

Oct 21 2020

Jacob_Mango added a comment to T154417: Define ALL config objects in scripted class.

Doing this will save hassle with backwards compatibility in the future @Hunterz as the devs add more classes slowly

Oct 21 2020, 1:47 PM · DayZ Modding, DayZ

Oct 13 2020

Jacob_Mango added a comment to T154296: Cars will not go faster than 320 km/h.

Probably a workaround fix against this issue https://feedback.bistudio.com/T150534

Oct 13 2020, 4:40 AM · DayZ Modding, DayZ

Oct 8 2020

Jacob_Mango added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

@Arkensor each template is a new class.

Oct 8 2020, 11:11 AM · DayZ Modding, DayZ
Jacob_Mango created T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..
Oct 8 2020, 11:06 AM · DayZ Modding, DayZ
Jacob_Mango created T154127: DayZ Launcher doesn't show mod version.
Oct 8 2020, 10:53 AM · DayZ Modding, DayZ

Sep 26 2020

Jacob_Mango added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

The issue has been fixed internally and the fix will appear in one of the future updates!

Sep 26 2020, 4:04 PM · DayZ Modding, DayZ

Sep 25 2020

Jacob_Mango created T154088: If two people open a car door at the same time, desync.
Sep 25 2020, 8:25 AM · DayZ

Sep 13 2020

Jacob_Mango added a comment to T153804: Exit Code:0x00000001 - UNABLE_TO_INIT_DXGI File Music\config.cpp, line 0: '.':'@' encountered isntead of '='.

Nothing you nor Bohemia can fix. This is an issue with sub-par created/packed mods.

Sep 13 2020, 7:31 AM · DayZ Modding, DayZ

Aug 26 2020

Jacob_Mango added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

https://github.com/Thurston00/DayZSGZScripts/blob/master/sg/creatures/infected/_infected_base/config.cpp#L39

Aug 26 2020, 8:00 AM · DayZ Modding, DayZ

Aug 25 2020

Jacob_Mango added a comment to T153415: BehaviourGroupInfectedPack cast return NULL.

Did you configure the Infected you're spawning to use that behavior? By default they don't use that, it's what the Survivor Games Infected used though.

Aug 25 2020, 3:54 PM · DayZ Modding, DayZ
Jacob_Mango updated subscribers of T153392: If two people get out of the car at the same time, the person who called it first will be teleported to the person who called it second.

Video of the issue happening on an experimental server (@Helkhiana twitter)

Aug 25 2020, 9:18 AM · DayZ

Aug 24 2020

Jacob_Mango created T153392: If two people get out of the car at the same time, the person who called it first will be teleported to the person who called it second.
Aug 24 2020, 4:11 AM · DayZ

Aug 19 2020

Jacob_Mango added a comment to T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour.

After further testing, it seems that this issue can be resolved.

Aug 19 2020, 1:26 PM · DayZ Modding, DayZ
Jacob_Mango created T153324: 'HumanCommandScript::PrePhys_SetRotation' not expected behaviour.
Aug 19 2020, 12:40 PM · DayZ Modding, DayZ

Aug 17 2020

Jacob_Mango updated the task description for T153282: Class 'CarWheel' can't be modded.
Aug 17 2020, 8:17 AM · DayZ Modding, DayZ
Jacob_Mango created T153282: Class 'CarWheel' can't be modded.
Aug 17 2020, 8:14 AM · DayZ Modding, DayZ

Aug 16 2020

Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

Did you wait for the HumanCommandVehicle to end before calling StartCommand_Script inside one of the Command Handler override methods, you can check that by seeing the current command id and checking if that command was finished using the boolean. This method works for me as was intended.

Aug 16 2020, 12:41 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

I highly suggest just opening up the 'player_main.aw' animation workspace file and then looking at how the graph works to wrap your head around why it is just not possible to "reset" animations after a command has ended.

Aug 16 2020, 10:44 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

It is not a bug with HumanCommandScript. The reason this happens is because HumanCommandVehicle::GetOutVehicle (or equivalent) was not called before the command change. This is done by design to allow the player to enter the command HumanCommandUnconscious while still being attached to the vehicle. If you want to be detached, call HumanCommandVehicle::GetOutVehicle.

Aug 16 2020, 10:42 AM · DayZ Modding, DayZ
Jacob_Mango added a comment to T153262: StartCommand_Script is not working correctly.

That is the intended behavior for how that method works.

Aug 16 2020, 7:08 AM · DayZ Modding, DayZ

Aug 13 2020

Jacob_Mango created T153231: Animation Graph: Deleting node without removing reference to it in another node and then selecting that node causes a workbench crash.
Aug 13 2020, 5:42 AM · DayZ Modding, DayZ

Aug 12 2020

Jacob_Mango created T153226: 'DayZAnimal::GetCommand_Script' always returns NULL.
Aug 12 2020, 7:34 PM · DayZ Modding, DayZ
Jacob_Mango changed Reproducibility from reproducibility:none to reproducibility:always on T153226: 'DayZAnimal::GetCommand_Script' always returns NULL.
Aug 12 2020, 7:34 PM · DayZ Modding, DayZ