Strange things chappens, today after launching the launcher, it somehow installed it. Dear Windows and microsoft magic......
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Oct 4 2016
I have all recomended mods, checking BISWizard solution...
Oct 3 2016
Sep 27 2016
Succesfully reproduce without trying. Developers, please try and do the same.
I do meet this once in gameplay, but cannot reproduce it.
Sep 25 2016
Sep 18 2016
Sep 14 2016
Stereo columns, but have the same on headset.
Sep 13 2016
I noticed issue that may be related:
https://feedback.bistudio.com/T120195
Sep 12 2016
In T118468#1507625, @Tsnfsdnfkjsdn wrote:Its still present in RC
Sep 5 2016
Its still present in RC
Aug 31 2016
Also all RHS tanks
Aug 21 2016
Please fix this, its annoying as hell, i cant enjoy any vehicle driving/landing.....
+1
Aug 19 2016
Ah... sorry. Didnt know what keywords would be best to search. Right now i have no time to play this game and i'm happy with it, i'm going slowly mad playing it, and just lost interest in this game. :( Sorry, but developers worked for this very hard, by ingoring such important (and others we both reported) tickets. BTW they set your ticket on "Wishlist", you know what it means? They threat this report like a wish for fix, not a bug report. Is this so hard create one entry point for dead man, weapon primare, and weapon secondary - JUST LIKE IN ARMA 2? Jeez, i think they just started working on arma 4, beacuse there is no other excuse.
Aug 11 2016
:D
I'm sure it is ;)
Aug 10 2016
Fixed in Devbranch.
Roger that, switching to DB.
O sorry, i didnt tested it on closer distance. As you can see i report bugs in large numbers, beacuse i report them after every long session that was just destroyed by those bugs.
Aug 8 2016
Is there any change if applying this animation to falling in arma 3:
https://www.youtube.com/watch?v=RMXhkMTTaes
Aug 7 2016
Aug 4 2016
Aug 3 2016
Still not applied?
Nice, but you could change description to more understandable - as i see English is not your native language (same as me), but title could be "Unit forced self-standing from phrone"
Otherwise problem is serious, and really need fixing - i already died ebacuse my character was going to stand while i was phrone and taken bullet beacuse of this.
Hope they will fix it. Maybe they experiencing the new control set.
Aug 2 2016
I saw somewhere very detailed report on forums when the feedback tracker was down. there was writed all combinations of movement making character stand from phrone. It was ingored of course. I think it was on General Discussion (dev branch) thread.
Aug 1 2016
God, 3 years, same action menu. BIS, look how much good this guy done for you (tutorials), and such great idea remain ingored....
Any progress?
Still hapening ad day conditions. Put any car and watch how your team will kill driver and shoot into empty car.
Jul 29 2016
Sometimes i cant take weapon that lie directly in front of me, and i pointed cursor over it.
Without the mods - spawn 2 A-164, one as you (pilot) second AI controlled, when in air, order your subcoorinat to jump off - this is what you will see.
Jul 27 2016
In this situation, me and my team member have weapon AK-74M, enemy have AKM. Order was simple - take AKM (from body), my guy taken AKM, but did not taked Ammo. Now imagine this situation on battlefield where is 10+ bodies and famous arma action/order manu NOT show at which body action will be executed, and our guy can run half of map under enemy fire to get few magazines. Its a milsim, right, please fix it. Automaticly when taking other weapon, he should get magazines for it.
Another situation :
https://youtu.be/4qjGlGpI1f0
Jul 24 2016
Problem resolved, to fix it, you need to go in settings (steam) > Cloud > Enable cloud sync.
This is how it look like
https://youtu.be/X5W1unKBm6Q
Jul 23 2016
I think it can be closed now, as we have pretty awesome eplosions, tails etc.
Disable anisotopy and here you go! As a temponrary off course, happened to me as well on 2 graphic cards (nvidia & AMD) so its not driver related people!
And whats the progress - have same problem on EDEN.
Jul 22 2016
Scirpt AI to jump out of some plane. I cand do it right now, beacuse i'm on job.
Jul 21 2016
Stable branch, it happen since 1.58 i bielieve. On scripted jumps, from airplanes (didnt tested it deeper so far). After they jump out, they remain crouched till parachute open. Repro mission :http://steamcommunity.com/sharedfiles/filedetails/?id=711002740 (RHS, CUP terrains)
Jul 19 2016
Agree with mickeyman - these are 2 separate problems. Problem i described in my ticked (https://feedback.bistudio.com/T119465) is not caused by obstacles, but by movement, pressing AWSD and moving mouse.
Jul 18 2016
I dont know that issues are connected. The problem i described touch RHS units (russian) the most. Player unit speak proper language, but its teammembers are not.
Jul 17 2016
Jul 15 2016
@adam520 , yeah, and then youjust saw rocks, fences in the air over 500M..... Please, developers, fix this, game is very unplayable beacuse of this. Adding to config grass AS VEGETATION would help. Custom terrain makers would just create mini configs with adding their type grass to it.
Jul 14 2016
If someone still have some doubts its ruining gameplay and realism, try to play this mission (and try to nod die beacuse of "shooting grass"
https://steamcommunity.com/sharedfiles/filedetails/?id=343909257
Enemy have only helmet above grass (even half of it) and he still sees you perfectly, while you cannot see them). Its custom map, but it happen on vanilla AFTER YOU BEING DETECTED. There is no way to hide back in grass after enemy detect you - he will allways see you.
But isnt that 1900m for manual FCS, and you are able to get higher numbers using AUTO CORRECTION (T) ? Try to mark some vehicle at 3000M and check if round will hit the target. Sorry about writing about terrain, bu i couldnt resist after seeing that photo. Its one of "need fix asap" thing.
And how people can shoot to enemy vehicle, WHICH IS CLEAR VISIBLE throught the hill (like on screenshot) and round land on invisible ground? How player suppose to destroy targets behind the hill, when he dont know there is hill?! Please fix the terrain over 500M beacuse this is ridiculus rendering, not used in any other game, and making gameplay much harder, beacuse:
- GAME IS NOT OPTIMALISED and this is not gonna change in next 5 years, so player cannot use ULTRA terain details (to limit the bug to further distance only)
- Player see the target and cant take it down, this misinformation lead to waste of ammo. Glitches start on 500M!
+1, still waiting for the fix.
Jul 13 2016
Jul 12 2016
Fixed in last RC, thanks!
Jul 10 2016
Confirmed, +1