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Jul 27 2022

Arkensor updated the task description for T166843: Static array initializer unable to distinguish overloads.
Jul 27 2022, 11:37 AM · Arma Reforger Modding
Arkensor created T166843: Static array initializer unable to distinguish overloads.
Jul 27 2022, 11:37 AM · Arma Reforger Modding

Jul 26 2022

Arkensor updated the task description for T166821: Script compiler bug - Ambiguous function call 'Equals' - except its not ambiguous at all?.
Jul 26 2022, 9:27 AM · Arma Reforger Modding
Arkensor added a comment to T166821: Script compiler bug - Ambiguous function call 'Equals' - except its not ambiguous at all?.

It also happens with other names, it is not exclusive to just "Equal" or "Equals".

Jul 26 2022, 8:08 AM · Arma Reforger Modding

Jul 25 2022

Arkensor added a comment to T166821: Script compiler bug - Ambiguous function call 'Equals' - except its not ambiguous at all?.

In this case, you can see that the compiler considers EqualsBruh and LessThanOrEqualsBruh the same name after compilation? I think that might be part of the error? This should not normally happen?

Jul 25 2022, 11:46 PM · Arma Reforger Modding
Arkensor created T166821: Script compiler bug - Ambiguous function call 'Equals' - except its not ambiguous at all?.
Jul 25 2022, 9:14 PM · Arma Reforger Modding

Jul 23 2022

Arkensor created T166784: Hide private/protected members from script editor autocomplete.
Jul 23 2022, 11:31 AM · Arma Reforger Modding

Jul 22 2022

Arkensor created T166772: Make workbench script autocomplete distinct or preview the overloads.
Jul 22 2022, 9:46 PM · Arma Reforger Modding

Jul 21 2022

Arkensor added a comment to T165659: Missing Regex class.
Jul 21 2022, 1:20 PM · Arma Reforger Modding
Arkensor added a comment to T165659: Missing Regex class.

Simple api proposal:

Jul 21 2022, 1:19 PM · Arma Reforger Modding

Jul 18 2022

Arkensor created T166679: Add "Look in: Name-Of-Addon" to script editor search options.
Jul 18 2022, 3:21 PM · Arma Reforger Modding

Jul 17 2022

Arkensor updated the task description for T166649: Update Attribute description of "Object" widget type to use description parameter.
Jul 17 2022, 12:22 PM · Arma Reforger Modding
Arkensor created T166649: Update Attribute description of "Object" widget type to use description parameter.
Jul 17 2022, 12:21 PM · Arma Reforger Modding

Jul 8 2022

Arkensor created T166481: Add "Clear Console" button to script editor.
Jul 8 2022, 12:17 PM · Arma Reforger Modding

Jul 4 2022

Arkensor renamed T166418: Add/Fix template restrictions via base type from Fix template restrictions via base type to Add/Fix template restrictions via base type.
Jul 4 2022, 10:58 AM · Arma Reforger Modding
Arkensor renamed T166418: Add/Fix template restrictions via base type from Add template restrictions via base type to Fix template restrictions via base type.
Jul 4 2022, 10:57 AM · Arma Reforger Modding
Arkensor updated the task description for T166418: Add/Fix template restrictions via base type.
Jul 4 2022, 10:57 AM · Arma Reforger Modding
Arkensor created T166418: Add/Fix template restrictions via base type.
Jul 4 2022, 10:30 AM · Arma Reforger Modding

Jul 2 2022

Arkensor created T166390: RestContext::GET_now returning "Pending to Process".
Jul 2 2022, 10:02 PM · Arma Reforger Modding

Jun 29 2022

Arkensor updated the task description for T166312: Extend typename script API to retrieve attribute information.
Jun 29 2022, 1:34 PM · Arma Reforger Modding
Arkensor updated the task description for T166312: Extend typename script API to retrieve attribute information.
Jun 29 2022, 1:34 PM · Arma Reforger Modding
Arkensor updated the task description for T166312: Extend typename script API to retrieve attribute information.
Jun 29 2022, 1:13 PM · Arma Reforger Modding
Arkensor updated the task description for T166312: Extend typename script API to retrieve attribute information.
Jun 29 2022, 1:12 PM · Arma Reforger Modding
Arkensor created T166312: Extend typename script API to retrieve attribute information.
Jun 29 2022, 12:55 PM · Arma Reforger Modding

Jun 17 2022

Arkensor updated subscribers of T165562: Add the ability to adjust the weight and volume of items in script.

@Geez not sure if changes on the FB tracker carry over to JIRA. I added a section to ask about volume as well instead of only weight. Please update the JIRA ticket if needed. Thank you :)

Jun 17 2022, 4:01 PM · Arma Reforger Modding
Arkensor renamed T165562: Add the ability to adjust the weight and volume of items in script from Add the ability to adjust the weight of items in script to Add the ability to adjust the weight and volume of items in script.
Jun 17 2022, 4:00 PM · Arma Reforger Modding

Jun 13 2022

Arkensor created T165870: Update .meta GUID generation to take addon GUID as seed.
Jun 13 2022, 3:19 PM · Arma Reforger Modding

Jun 8 2022

Arkensor created T165764: Workbench creating "data" folder instead of "Data" on asset import.
Jun 8 2022, 7:41 PM · Arma Reforger Modding

Jun 2 2022

Arkensor created T165615: Math.RandomInt is not random.
Jun 2 2022, 2:04 PM · Arma Reforger Modding

Jun 1 2022

Arkensor created T165590: Fix GetPlayerUID returning empty string in Workbench.
Jun 1 2022, 10:35 PM · Arma Reforger Modding
Arkensor created T165589: Introduce more common base classes for prefabs.
Jun 1 2022, 10:27 PM · Arma Reforger Modding

May 31 2022

Arkensor created T165562: Add the ability to adjust the weight and volume of items in script.
May 31 2022, 6:55 PM · Arma Reforger Modding

May 30 2022

Arkensor added a comment to T165518: Re-implement missing script functionality from DayZ.

+1 on this one. Not sure why those were not carried over. Free real estate if you'd ask me.

May 30 2022, 11:16 AM · Arma Reforger Modding

May 23 2022

Arkensor added a comment to T165290: [FEATURE REQUEST] Workbench Script Editor script split-view.

Yes this, also being able to drag out script files into seperate windows like you can with some configs etc ... I have no idea how on earth BI devs were able to make a game with this little IDE functionality :)

May 23 2022, 5:01 PM · Arma Reforger Modding

May 18 2022

Arkensor created T164859: RestApi::GetContext() returning invalid pointer.
May 18 2022, 2:58 AM · Arma Reforger Modding

Apr 7 2022

Arkensor added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

@Hunterz it might help others if you could tell them how you fixed it :)

Apr 7 2022, 10:30 AM · DayZ Modding, DayZ

Feb 18 2022

Arkensor added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

I have tested this with my mod both in singleplayer and multiplayer and it seemed to work fine. Not really sure if it is broken. Can you double-check by making a minimal setup that does nothing but attaches you to some entity (preferably not modded) and see how that goes?

Feb 18 2022, 9:58 AM · DayZ Modding, DayZ

Jan 28 2022

Arkensor added a comment to T162982: Adding 'private' access modifier to destructor prevents marking variable as ref within the same class.

Pls fix.

Jan 28 2022, 10:58 AM · DayZ Modding, DayZ

Nov 8 2021

Arkensor added a comment to T161842: Make available to override any object Cast.

Casting to a different base class is not possible by design. ItemOptic and "SomeClass" must have a common base class. e.g SomeClass : ItemOptic.
Changed applied to base classes like ItemOptic via the modded keyword will also be visible to a casted instance.

Nov 8 2021, 9:43 PM · DayZ Modding, DayZ
Arkensor added a comment to T161842: Make available to override any object Cast.

can you please provide code examples for what you describe? Unfortunately, I do not understand what you are trying to suggest.

Nov 8 2021, 6:59 PM · DayZ Modding, DayZ
Arkensor added a comment to T150034: Mods descriptions in main menu missing.

Yes, the strings need to be localized via the stringtable.csv.

Nov 8 2021, 2:42 PM · DayZ Modding, DayZ

Oct 26 2021

Arkensor updated subscribers of T161617: EffectSound Event_OnSoundWaveEnded works only one time when sound is loaded.

@Geez confirmed non-issue. I just checked the Event_OnSoundWaveEnded event and it has no problems. @Hunterz must have some issue in his code setup.

Oct 26 2021, 2:26 PM · DayZ Modding, DayZ

Oct 6 2021

Arkensor added a comment to T161221: Please increase limit for netsynced variables.

How many is the limit based on your testing?

Oct 6 2021, 9:20 PM · DayZ Modding, DayZ

Oct 2 2021

Arkensor created T161112: Add ability to Get/Set sound controller variables from script.
Oct 2 2021, 4:38 PM · DayZ Modding, DayZ

Sep 21 2021

Arkensor added a comment to T150980: Add a callback function before engine applying any damage to alter how much damage is applied to an object.

@komer ... except they just added that to class Object ...

Sep 21 2021, 9:16 AM · DayZ Modding, DayZ

Sep 18 2021

Arkensor created T160846: [FIX] Bottle_Base action soundloops are not actually looping.
Sep 18 2021, 1:47 PM · DayZ

Sep 16 2021

Arkensor created T160826: Allow DayZDiag.exe to join a local MP server multiple times.
Sep 16 2021, 3:36 PM · DayZ Modding, DayZ
Arkensor renamed T160826: Allow DayZDiag.exe to join a local MP server multiple times from Allow DayZDiag.exe to be started multiple times for local MP testing to Allow DayZDiag.exe to join a local MP server multiple times.
Sep 16 2021, 3:36 PM · DayZ Modding, DayZ

Aug 8 2021

Arkensor updated the task description for T160150: string::LastIndexOf wrong docs and function not linked.
Aug 8 2021, 2:02 PM · DayZ Modding, DayZ
Arkensor created T160150: string::LastIndexOf wrong docs and function not linked.
Aug 8 2021, 2:02 PM · DayZ Modding, DayZ

Jul 13 2021

Arkensor created T159622: Add DumpStack(out string) function.
Jul 13 2021, 5:59 PM · DayZ Modding, DayZ

Jun 30 2021

Arkensor added a comment to T159481: Howto easy cooperate between mods?.

The mod load order as well as script module order 3_Game -> 4_World -> 5_Mission can influence which define is present at which time. In my experience defines work as intended if used correctly. Do you have a minimal example setup where it sometimes works and sometimes does not?

Jun 30 2021, 5:28 PM · DayZ Modding, DayZ

Jun 16 2021

Arkensor created T159083: Enscript typename compile error for template types.
Jun 16 2021, 9:54 AM · DayZ Modding, DayZ

Jun 8 2021

Arkensor created T158988: Enscript static array initializer overload error.
Jun 8 2021, 3:21 PM · DayZ Modding, DayZ

Jan 8 2021

Arkensor added a comment to T151078: Adding extra saved variables to playerbase breaks.

I suggest you check what is returned when you want to read the string. I would imagine that that will be also damaged.

Jan 8 2021, 12:27 PM · DayZ Modding, DayZ

Dec 15 2020

Arkensor added a comment to T155724: [Feature Request] entity parenting.

You will have to manually do this for every interaction you want to perform. AddChild / LinkToLocalSpace are not part of the normal gameplay and as such would require quite an extensive overhaul of the vanilla scripts.
And since it is certainly possible to achieve this already through modding less than 5 classes (I know cause I did this already), I do not see much priority for this to happen for the official version.

Dec 15 2020, 3:09 PM · DayZ Modding, DayZ

Nov 26 2020

Arkensor added a comment to T155378: Make forcing locked doors available in script.

Add in a separate Building::SetDoorDisabled(int index, boolean disabled), which freezes the door in whatever state it was before.

Nov 26 2020, 7:01 PM · DayZ Modding, DayZ

Nov 21 2020

Arkensor created T155225: JsonSerializer broken in 1.10.
Nov 21 2020, 2:27 PM · DayZ Modding, DayZ

Nov 14 2020

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

I would not expect something to happen quickly in this regard.

Nov 14 2020, 9:49 AM · DayZ Modding, DayZ

Nov 4 2020

Arkensor added a comment to T154832: Capability to read strings from serverDZ.cfg.

The problem with the server.cfg is that it contains sensitive data that malicious mods could access. Such as Rcon access and admin password.

Nov 4 2020, 9:15 AM · DayZ Modding, DayZ

Oct 19 2020

Arkensor added a comment to T154417: Define ALL config objects in scripted class.

This is indeed an issue since most modders are too lazy to think about cross-compatibility. I am not sure what the best solution would be.
Having all Cfg entries as script classes might not work out well in terms of startup time and performance. There are quit a lot of them.

Oct 19 2020, 2:42 PM · DayZ Modding, DayZ

Oct 8 2020

Arkensor added a comment to T154054: Request for Enscript behavior confirmation.

No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)

Oct 8 2020, 2:03 PM · DayZ Modding, DayZ
Arkensor updated the task description for T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor created T154221: Enscript typedefs are resolved too late.
Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor updated subscribers of T154221: Enscript typedefs are resolved too late.

@Geez how many more valid bug reports until I unlock the golden feedback tracker?

Oct 8 2020, 11:19 AM · DayZ Modding, DayZ
Arkensor added a comment to T154181: Compiler gives up after an additional '26986' classes and '26986' global functions..

I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.

Oct 8 2020, 11:06 AM · DayZ Modding, DayZ

Sep 23 2020

Arkensor created T154054: Request for Enscript behavior confirmation.
Sep 23 2020, 11:49 AM · DayZ Modding, DayZ

Sep 21 2020

Arkensor created T154008: Enscript compile crash with template classes and another compille unit on the same line.
Sep 21 2020, 11:51 AM · DayZ Modding, DayZ

Sep 19 2020

Arkensor renamed T153973: Enscript wrapping expessions in multiple parentheses results in broken casting from Enscript broken casting to Enscript wrapping expessions in multiple parentheses results in broken casting.
Sep 19 2020, 11:22 AM · DayZ Modding, DayZ
Arkensor created T153973: Enscript wrapping expessions in multiple parentheses results in broken casting.
Sep 19 2020, 11:22 AM · DayZ Modding, DayZ

Sep 17 2020

Arkensor created T153926: Enscript single statement body evaluation bug.
Sep 17 2020, 2:18 PM · DayZ Modding, DayZ

Sep 15 2020

Arkensor added a comment to T153782: Enscript class member load order behavior.

perhaps my report has been misread? I gave examples for both working and non-working. I have just run this code on the latest DayZ build.
It is simplified more. I was testing various things. For this issue we can boil it down to the following:

Sep 15 2020, 4:37 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153782: Enscript class member load order behavior.
Sep 15 2020, 4:23 PM · DayZ Modding, DayZ

Sep 12 2020

Arkensor created T153782: Enscript class member load order behavior.
Sep 12 2020, 12:20 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153758: Enscript class variables with function invokes ... I really don't know.
Sep 12 2020, 12:00 PM · DayZ Modding, DayZ
Arkensor updated the task description for T153758: Enscript class variables with function invokes ... I really don't know.
Sep 12 2020, 11:58 AM · DayZ Modding, DayZ

Sep 11 2020

Arkensor created T153758: Enscript class variables with function invokes ... I really don't know.
Sep 11 2020, 5:23 PM · DayZ Modding, DayZ
Arkensor created T153756: Enscript unable to understand hex literals as array dimensions.
Sep 11 2020, 1:21 PM · DayZ Modding, DayZ
Arkensor updated subscribers of T153447: Enscript boolean evaluation parser/compiler bug.

@Geez just in case you overlooked this one :)

Sep 11 2020, 12:46 PM · DayZ Modding, DayZ

Sep 10 2020

Arkensor created T153739: Enscript runtime string bug ... sort of.
Sep 10 2020, 9:06 PM · DayZ Modding, DayZ

Sep 8 2020

Arkensor created T153646: Enscript modded function signature parameter name bug.
Sep 8 2020, 9:46 PM · DayZ Modding, DayZ

Aug 28 2020

Arkensor created T153456: Enscript is unable to understand float + hex.
Aug 28 2020, 4:18 PM · DayZ Modding, DayZ
Arkensor created T153455: Enscript parser is unable to understand expression inside bracket access.
Aug 28 2020, 3:34 PM · DayZ Modding, DayZ
Arkensor created T153454: Enscript compiler - operator bug.
Aug 28 2020, 2:19 PM · DayZ Modding, DayZ

Aug 27 2020

Arkensor updated the task description for T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 9:46 PM · DayZ Modding, DayZ
Arkensor created T153447: Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ
Arkensor renamed T153447: Enscript boolean evaluation parser/compiler bug from Enscript parser/compiler bug to Enscript boolean evaluation parser/compiler bug.
Aug 27 2020, 8:18 PM · DayZ Modding, DayZ

Aug 4 2020

Arkensor created T153089: Syntax errors in vanilla scripts.
Aug 4 2020, 6:19 PM · DayZ

Jul 18 2020

Arkensor added a comment to T152778: ScriptedEntity::SetClippingInfo | SetCollisionBox [Radius limitations].

Have you tried to just make the initial object much bigger and then shrink down the BBox?

Jul 18 2020, 9:31 AM · DayZ Modding, DayZ

Jun 12 2020

Arkensor updated subscribers of T138886: Manipulate sound controllers from script.
Jun 12 2020, 1:24 PM · DayZ Modding, DayZ
Arkensor added a comment to T138886: Manipulate sound controllers from script.

Yeah, I forgot I made a ticket about it :)

Jun 12 2020, 1:24 PM · DayZ Modding, DayZ

May 23 2020

Arkensor added a comment to T151135: Animation Rotation source: time doesn't rotate geometry.

Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?

May 23 2020, 10:46 PM · DayZ Modding, DayZ

May 11 2020

Arkensor added a comment to T150863: Hide animation doesn't hide correctly all geometries on static object..

I have experienced this as well and can confirm that the "hide" animation type does not work as expected.

May 11 2020, 4:13 PM · DayZ Modding, DayZ

Apr 29 2020

Arkensor updated subscribers of T150641: [feature request] Link/Unlink from LocalSpace to entities not only Human.

Yes @Hunterz Add/RemoveChild does exactly what link-local-space does for Humans.

Apr 29 2020, 4:46 PM · DayZ Modding, DayZ

Apr 13 2020

Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

No, you do not define the model path or the scope. Just what I put in my example

Apr 13 2020, 12:35 PM · DayZ
Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

You add that in your config.cpp and be done with it. The name is the name of the p3d

class CfgNonAIVehicles
{
    class StaticObject;
    class Static_Train_Wagon_Tanker: StaticObject {};
}

The target object can now be treated as any other typed object. GetName() also works there, you do not need to add your own function for that.

Apr 13 2020, 10:56 AM · DayZ
Arkensor added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

You can get the position from static objects just like with any other object. They also certainly appear in GetObjectsAtPosition3D because I use that on various occasions

Apr 13 2020, 10:44 AM · DayZ

Apr 11 2020

Arkensor added a comment to T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.

Yup, I double down on this one

Apr 11 2020, 9:56 AM · DayZ Modding, DayZ

Apr 6 2020

Arkensor added a comment to T150171: Feature Request for vector retrieval .

Ah okay, too deep down. Perhaps Entity or EntitiAi works out. If none of the general base classes work for you, you can have a look at what kind of objects you use it for. If they are all items, you could use ItemBase

Apr 6 2020, 1:39 PM · DayZ Modding, DayZ
Arkensor added a comment to T150171: Feature Request for vector retrieval .

You can add that yourself like this:

modded class Object 
{
    Param2< vector, vector > GetPosYPR()
    {
        return new Param2( GetPosition(), GetYawPitchRoll() );
    }
Apr 6 2020, 1:07 PM · DayZ Modding, DayZ