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May 10 2016

jimmyleith added a comment to T91532: Saline Bag/Blurry Vision.

Lovely. I believe this is a known glitch with the video settings, that do not hold the configuration after being changed. If all is resolved, can you please close the ticket if you can :)

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91532: Saline Bag/Blurry Vision.

Did you move away from the Medic when he was administering at all?
Was the issue resolved after re-logging?
If the issue is not resolved, please change a few settings within video options, this is know to fix blurriness for some players.

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91531: Cant use items, other players dont move..

This sounds like typical Client end lag. What kind of internet connection do you have at the moment? What ping do you have to the server that you are playing on?

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91530: In the middle of the game it spawns me back somewhere I have been 5 minutes ago and then freezes..

http://feedback.dayzgame.com/view.php?id=2701

Very Similar issues have been posted.

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91520: possible you are able to turn off all foilage to be able to see through forests.

Outplayed.

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91513: Warping back randomly, unable to move afterwards, no esc. menu..

http://feedback.dayzgame.com/view.php?id=1185

This gets posted frequently.

May 10 2016, 6:09 PM · DayZ
jimmyleith added a comment to T91485: just some minor problems really.

The games food and drink is fine at the moment. You were looting towns that had probably been looted dry.

May 10 2016, 6:08 PM · DayZ
jimmyleith added a comment to T91484: Feedback: Allow guns to spawn anywhere, nerf Military spawns..

I agree with there being low tire weapons in towns, but adding more weapons and balancing them is probably not high on the list of priority's at the moment.

May 10 2016, 6:08 PM · DayZ
jimmyleith added a comment to T91484: Feedback: Allow guns to spawn anywhere, nerf Military spawns..

Yes you are correct. Im just going off what I think, but I believe that it used to be that there were only 4 kinds of loot spawns. I cant remember them all but its something like: Industrial, Residential, Military and then one other. Now obviously they are going to make more loot spawns, as they already have, in cars, ships deer stands etc. But think of it as a delicate balance between what is realistic and what is technically possible. I believe that having loot spawn nearly randomly across the map would be extremely hard to implement, as there would have to be collusion rules set for everything at every angle. It would also make finding loot much more difficult if there are not standardised spawning limitations. Military areas are not OP at all, as it makes sense to be able to loot military gear there, and you don't have to run straight there to get gear. You can currently find revolvers and ammo in Residential Areas.

So yes, you already can find weapons in Cars, Homes, (not sure about supermarkets) but to make hidden caches around the world randomly would be extremely hard to implement at this stage of the game.
EDIT: Mind you, you will not find an M4 or Military gear in residential (or extremely low chance) This is to spread players around the map+ more realistic+ stop the game from becoming a M4 Deathmatch Arena.

May 10 2016, 6:08 PM · DayZ
jimmyleith added a comment to T91484: Feedback: Allow guns to spawn anywhere, nerf Military spawns..

The game is based on realism. You wouldnt find a ACOG scope at a petrol station, or an M4 at a school.

May 10 2016, 6:07 PM · DayZ
jimmyleith added a comment to T91422: No loot spawning in ANY places.

Also check your game version, issues like this arise sometimes if you are running a different version of the game to the server you are joining.

May 10 2016, 6:05 PM · DayZ
jimmyleith added a comment to T91403: Unable to locate a running instance of Steam.

Attempt to reboot the computer. Also after installing can you Validate your Steam files? (https://support.steampowered.com/maintenance.html?ref=2037-QEUH-3335)
Have you got issues with any other games that have been purchased on Steam?

May 10 2016, 6:05 PM · DayZ
jimmyleith added a comment to T91082: This bug will make you stand in place and spin in circels..

Overview

Before you report feedback, please use search function in the Feedback Tracker (FT).
Should you not find a similar report in the FT database, please report it.
If you do find it in database, you can use voting to support it.
Voting will help us to determine what is important for players. You can also vote down, when you disagree with reported issue or it is minor issue for you.

May 10 2016, 5:54 PM · DayZ
jimmyleith added a comment to T89900: legal wallhack.

Maybe not making the walls thicker, but by tweaking the collusion between the viewpoint and the wall?

May 10 2016, 5:14 PM · DayZ
jimmyleith added a comment to T89714: When dropping loot it sometimes disapears forever.

@dsmokey I doubt there is a way to implement that dropped items will be retained over server restart. I assume that this is one of the reasons that servers are restarted in the first place: to clear up all loose items that are building up on the server, as well as corpses ect.

I think the issue with the items is something like this. When you you drop something out of your backpack, the spawn location is too low, so that it spawns underneath the collision point on the ground. So if in a building(calm down spunkballa, im getting there) it will spawn underneath the floor, fall down to the next collision point, and that happens to be the floor below.

If you are outside in the field and this happens, there is no collision point below for it to fall to. Hence why it is "Disappearing".

This is just a thought, but it would explain alot.

Also this coupled with severe desync when dropping items, when players are forced to wait over 3 mins sometimes to get items that are dropped, have caused some bug tracking confusion.

May 10 2016, 5:07 PM · DayZ
jimmyleith added a comment to T89563: runing -> changing weapon.

Yes it does. This is intended. You are not able to switch weapons while having them in the "Ready" stance.

May 10 2016, 5:01 PM · DayZ
jimmyleith added a comment to T88887: dupe saline bags.

Confirmed.

May 10 2016, 4:37 PM · DayZ
jimmyleith added a comment to T87311: Loot falls.

http://feedback.dayzgame.com/view.php?id=3292

May 10 2016, 3:33 PM · DayZ
jimmyleith added a comment to T87174: Floating Items.

This is NOT fixed on current build. Confirmed with MedPack

May 10 2016, 3:19 PM · DayZ
jimmyleith added a comment to T86888: Third person gives unfair advantage / decreases experience of the game.

CLOSE IT. 3PP:OFF Server exist now...


May 10 2016, 3:07 PM · DayZ
jimmyleith added a comment to T86509: Graphic Glitch - Weird squares all over the place.

This is a client side issue for sure, either drivers GPU or MOBO.

May 10 2016, 1:50 PM · DayZ
jimmyleith added a comment to T86438: First-aid appear empty when they spawn.

Could be the Clients sides Internet connection/PING.
In our group we have a member who works off a high ping ADSL1 connection and frequently reports these kinds of issues.

May 10 2016, 1:07 PM · DayZ
jimmyleith added a comment to T86431: Weapon attachments become invisible..

Confirmed for me and 2 others.

May 10 2016, 1:07 PM · DayZ