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Feedback: Allow guns to spawn anywhere, nerf Military spawns.
Closed, ResolvedPublic

Description

I feel like military spawns are a bit OP. I think that the rate of guns spawning, especially military grade, should be reduced and be able to spawn anywhere. Right now when you play the game the best option to get as much gear as fast as possible is to rush to the nearest police station or military tents. People server hop around these areas because everything you need will spawn there.

I feel if the guns could spawn in any building at a low rate and not spawn in military bases as much then there will be more incentive to explore around the smaller cities.

Although I do feel military bases should have good gear. Maybe spawn more attachments, camo gear, NVG/Rangefinders eventually, and more military only type items. They shouldn't be the end all stop for everything you need in the game.

Details

Legacy ID
2446088924
Severity
None
Resolution
Open
Reproducibility
N/A
Steps To Reproduce

Run to military base: Loot food, gun, ammo, clothes, bags, everything.

Event Timeline

Medzo edited Steps To Reproduce. (Show Details)Jan 1 2014, 11:16 PM
Medzo set Category to category:items.
Medzo set Reproducibility to N/A.
Medzo set Severity to None.
Medzo set Resolution to Open.
Medzo set Legacy ID to 2446088924.May 8 2016, 3:49 PM
deewd22 added a subscriber: deewd22.May 8 2016, 3:50 PM

Completely agree. Way too many weapons on military camps and airfields.

The game is based on realism. You wouldnt find a ACOG scope at a petrol station, or an M4 at a school.

Military gun spawn should be nerfed. i do agree you wouldnt find weapon attachments in a school, but i do think people would have some kind of rife in their homes, after all, they are living near forest. also, have a small rate at which the guns can spawn in homes.

TITAN added a subscriber: TITAN.May 8 2016, 3:50 PM
TITAN added a comment.Jan 2 2014, 2:57 AM

The game is based on realism. You wouldnt find a ACOG scope at a petrol station, or an M4 at a school.

This is false. Don't think about the fact that loot is spawning. When you find weapons it's because someone died with that weapon there or there was a cache hidden by someone.

If you think about it in terms of survival, weapons should be everywhere, in cars, homes, supermarkets, and gas stations because people who find weapons are killed by zombies everywhere.

In "realistic" terms, it would be more true to find weapons everywhere because people have been everywhere.

Yes you are correct. Im just going off what I think, but I believe that it used to be that there were only 4 kinds of loot spawns. I cant remember them all but its something like: Industrial, Residential, Military and then one other. Now obviously they are going to make more loot spawns, as they already have, in cars, ships deer stands etc. But think of it as a delicate balance between what is realistic and what is technically possible. I believe that having loot spawn nearly randomly across the map would be extremely hard to implement, as there would have to be collusion rules set for everything at every angle. It would also make finding loot much more difficult if there are not standardised spawning limitations. Military areas are not OP at all, as it makes sense to be able to loot military gear there, and you don't have to run straight there to get gear. You can currently find revolvers and ammo in Residential Areas.

So yes, you already can find weapons in Cars, Homes, (not sure about supermarkets) but to make hidden caches around the world randomly would be extremely hard to implement at this stage of the game.
EDIT: Mind you, you will not find an M4 or Military gear in residential (or extremely low chance) This is to spread players around the map+ more realistic+ stop the game from becoming a M4 Deathmatch Arena.

TITAN added a comment.Jan 2 2014, 3:35 AM

I'm not sure I follow your logic. I am probably misunderstanding your meaning. Are you saying that m4 would never be in a residential neighborhood because it's not "realistic" or because it's not good game mechanics? If you are implying that it's not realistic to find m4's in peoples home you are not thinking correctly. Military people have them in their homes in the real world, although I don't know if they would in Russia.

In terms of game balance I don't see how having a small percentage of finding an ax in a home or a gun in a supermarket will destroy the delicate balance of the game.

Also, are you implying that having them spawn only in military places is spreading players out? Because it isn't. It's grouping the players up at those choke points where people need to go to get the m4. And the game is an m4 deathmatch already.

Maybe making a semi-automatic "civilian" Version of the M4 like the civilian US version of the M16, the AR15 f.e. with a low chance of spawning in residental areas.

as a person who primarily loots towns, i agree entirely, though i do love the satisfying thud of putting my axe into a zeds skull, it's not the best way to dispatch the undead, not right now at least. I have a magnum and a .45 on my current life, plenty of ammo too, but whenever i loot residential, i can go one shot one kill on zeds, and still not come close to breaking even, when it comes to rounds found/rounds used. it's really annoying that i can go through 3 pretty large towns and see no hide nor hair of a gun.

Elwo added a subscriber: Elwo.May 8 2016, 3:50 PM
Elwo added a comment.Jan 3 2014, 2:00 AM

Yeah, there is nothing better than an m4a1 spawning along with canned beans and motorbike helmets in buildlings that are already falling apart. Maybe they should have spawn randomly on the ground? Why not huh?

Basicly - a retarded idea, if you can't manage to find weapon then just fucking admit it. It's true that in this moment spawns are fucked up, but hey, it's alpha right? -.- Loot spawning is currenyly under progress, there isn't even half of the whole items that devs intend to put in the game, lol.

If you still don't get it - more items in game = more balanced loot system.

Vote down (-)

Elwo added a comment.Jan 3 2014, 2:04 AM

Oh, and one more thing. Guys, it's post-soviet country. Why the fuck do you even want m4's in here? Where are weapons such as AK47, SKS, Bizon and many other? Why are there military bases filled with NATO weapons?

Fuck logic

I don't know if I would entirely agree with due to the fact of realism, but I would agree that there should be a low chance to find weapons within residential buildings. Let's face it it is real to own a gun and keep it sheltered inside of your house with other belongings. So I would think adding some "nerfed" guns or perhaps an extremely low chance to find good leveled gear (Guns ammo, not tactical vests/gear) inside closets inside of homes.

Phugoid added a subscriber: Phugoid.May 8 2016, 3:50 PM

Elwo, you beat me to it.

I'm not sure why M4s would be doing in an ex-soviet bloc country either, perhaps due to a Western policing action or maybe outside help against the zombie outbreak?

Anyway, I agree with the logic behind weapons spawning more randomly, e.g. a random AK-47 in the middle of the woods after some poor bastard shot himself with it. Beans too.

I agree with there being low tire weapons in towns, but adding more weapons and balancing them is probably not high on the list of priority's at the moment.

G-wok added a subscriber: G-wok.May 8 2016, 3:50 PM
G-wok added a comment.Jan 3 2014, 3:47 AM

weapons like shotguns, handguns and rifles should spawn in farm houses.
leave military weapons to military bases. it should be very rare that a weapon spawns in a house in a town - if at all.

Elwo added a comment.Jan 3 2014, 5:45 PM

@Phugoid - maybe it is logical, but we don't know the latest history of Chernarus, what caused the infection etc. Maybe people in this country were so suprised that they didn't had a chance to react to the danger. We know shit honestly. That is why I'm against that idea. Right now 'some ppl' are talking about what they want to add, their personal desires. That's not why we are here for.

BTW - weapons are already spawning in cities (school/post office and in the fire station). You don't even have to go to the Balota or NWAF. I've actually have been about 2 times in Balota. Why? Because there's no need for that.

It may seem wierd to you, what I'm saying, but that's because im highly against any hi-tech weapons and 'weapons everywhere' situation. I think that long range scope + acog are enough. But devs are likely going to add some retarded TWS (Thermal scope). I don't want standalone to become another dayzmod deathmatch.

But I agree that mosin and other hunting rifles should have a low chance to spawn in barns etc. In cities though, small arms would be more apropriate.

Cheers

Elwo added a comment.Jan 13 2014, 4:11 PM

Well, I don't think we'll ever understand each other. If you simply ask me - yes, game mechanics are more important to me than realism (because that game is far away from any kind of realism - but still closer than any other game). If you want realism, please get out (i'm not trying to offend you), in this game it's impossible.

I would really like to have like real-life-apocalypse simulator, but i guess i'd hate it. In game like DayZ, you can't simply find a weapon anywhere, beacause it's beaking the game. I don't want to see everyone with full gear. I think that weapons should be extremly rare. But in that case, noone would play DayZ SA.

In the other hand. take a place where you live. Let's say you're the only one left in this place, and there is tons of zombies around you. What do you think, how much time would it take to actually find a weapon? I bet it would be a while.

You simply cannot make a true realistic game. If you do, it'll break many of the good aspects of the game, and I'm sure that you would rather like a comfortable gameplay than a realistic one.

I'm not going to respond further as there are more important things to do.

Cheers! :D

Baarn added a subscriber: Baarn.May 8 2016, 3:50 PM
Baarn added a comment.Jan 11 2014, 1:32 AM

I don't think scattering military grade loot is a good approach against server hopping. Not that I think it wouldn't reduce it, but it think other - more effective - measures should be taken.

The game is in an early stage, there are only two long weapons. Civilian weapons could be added to deerstands and lone farm buildings. There are currently empty heli crash sites, too.
I think in the current state the risk vs reward in gaining access to a long weapon is OK. Yes, this creates hot spots, and I think it is good that it does.

Good idea, the game doesnt need to be too 'real' tho. The idea of finding an M4 inside a school building, I agree, thats ridiculous. But a shotgun at a gasstation or underneath the counter of a supermarket could be an idea?

Or maybe Pistols in homes, where people might have kept them ;)

Good on y'all

How is it rediculous??

Here is the simple easy to understand scenario that would probably happen in a zombie outbreak.

Military comes to town to protect the citizens. Asks them to group in an easy to protect facility like a school. DIES IN THE DEFENSE OF THE SCHOOL and their weapons are left for YOU to loot.

It's not hard to argue and it's not illogical. YOU SIMPLY DON'T WANT IT TO HAPPEN.

TITAN added a comment.Jan 13 2014, 6:47 AM

Well TITAN, that's ridiculous. Please explain to me then - how did it happen that defender put the gun on the shelf, and then took it's magazine out? Or maybe zeds did that? Seriously - what the fuck guys. There should be a magazine lying close on the ground because it doesnt make any fucking sense right now.

You are confusing two things: Realism and Game Mechanics. If we are going for REALISM then there are countless reasons why a gun would be on a shelf, on the floor, or in a backpack. Literally ANYWHERE a human being can go in Dayz there is a chance someone died there with a weapon or left it there for later use.

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Im not saying to dislable the weapons spawn in cities - im saying that there should be more civilian weapons like pistols and shotguns (and again - not that US/NATO shit, i mean old 2barrel shotguns or some hunting rifles).

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What you are concerned with here are Game Mechanics. This has nothing to do with realism. Stop using it as a reason for spawning everything in a military barrack or a shotgun in a barn because it is not realistic to LIMIT weapons to those specific places. If you want the game to have certain Spawn points for weapons it's fine, but do not say it is REALISTIC.

Elwo added a comment.Jan 11 2014, 8:52 AM

"Military comes to town to protect the citizens. Asks them to group in an easy to protect facility like a school. DIES IN THE DEFENSE OF THE SCHOOL and their weapons are left for YOU to loot.

It's not hard to argue and it's not illogical. YOU SIMPLY DON'T WANT IT TO HAPPEN."

Well TITAN, that's ridiculous. Please explain to me then - how did it happen that defender put the gun on the shelf, and then took it's magazine out? Or maybe zeds did that? Seriously - what the fuck guys. There should be a magazine lying close on the ground because it doesnt make any fucking sense right now.

Im not saying to dislable the weapons spawn in cities - im saying that there should be more civilian weapons like pistols and shotguns (and again - not that US/NATO shit, i mean old 2barrel shotguns or some hunting rifles).

There's nothing worse than exploring former soviet state, and the only usefull thing you'll find is M-fucking-4. AK47 - Scorpion - Bizon - SKS - Dragunov these are the weapons that are fitting to the environment. I hate when some 'us fans' want to have m24, DMR, M14, m249, 50.cal in this game.

Oh i forgot. 90% of dayz players are CoD - BF fanboys. I got my answer now.

PS What the fuck is that spam shit?

Zynthia added a subscriber: Zynthia.May 8 2016, 3:50 PM

@Elwo " In the other hand. take a place where you live. Let's say you're the only one left in this place, and there is tons of zombies around you. What do you think, how much time would it take to actually find a weapon? I bet it would be a while. "

i would think it would take me about 15 min to find some sort of a weapon stronger then a pistol, count in zombies it might take longer.

and i come up with that time since thats about how long it takes to walk from my house to the police station, any city above 20k population will have smg/amg in the police station, atleast around my corner of the world

Well, if a zombie apocolypse happens IRL and you need guns. Where would you go? Exactly, police stations and army bases.

KoVoK added a subscriber: KoVoK.May 8 2016, 3:50 PM
KoVoK added a comment.Jan 15 2014, 1:26 PM

Back to topic!

@OP: Currently there is too much loot at all because it only spawns at server start and doesn't respawn. Furthermore there is far too much loot for testing purposes (AFAIK). We are all TESTERS, not players.

Vote down (-)

Hey Elwo, I actually think we understand each other quite well. One thing I will say is that the argument that military weapons in a city is "Game Breaking" is kind of a cop out. You don't know that it would break the game without data and play testing. I know this because I am a game programmer.

I've taken game design classes and I know that changing one variable can have drastic effects, but when you think about the % we should be considering, the chance should be quite low, especially when you consider how easy it is to get a m4, or any assault weapon for that matter, at the military barracks. This would amount to a lucky day for some player who stumbles on a AK or M4 in a church or school or anywhere.

So in the end, I think it would work and not be game breaking, but the only way to know is to try it and collect some data.

Cheers!

Bohemia added a subscriber: Bohemia.May 8 2016, 3:50 PM

as much as I hate to be negative this is a really Bad Idea, DayZ has always had a huge learning curve if they were to make it easier to get everything it would hurt the game and the experience. And the military base isnt the only place you can get good gear there are other places that spawn the stuff you need just aswell without the constant threats of death.

Medzo added a subscriber: Medzo.May 8 2016, 3:50 PM

Nothing about this idea means that loot will be easier to get. They can adjust the spawn rates as they see fit. Theoretically it could be harder to get loot.

Also I really don't believe that gear in police/military bases is "realistic." Day Z seems at least few weeks after outbreak. Military wont just leave supplies laying around. Gear would naturally spread out as people take what they need and go off on their own.

skymuss added a subscriber: skymuss.May 8 2016, 3:50 PM
  1. beside the problem that in military bases spawn a lot of good

weapons, the main problem is, that you can not find any gun
in smaller buildings or dear stands. there are just a few houses in
dayz where you can find a gun, in always in the big ones.

  1. the items you can find in construction site buildings

are too overpowered. I saw many server hopers which went
to these buildings.

  1. I think that the spawning rate of some types of anno is

too high. especially the anno for the sks or shotgun.

TITAN added a comment.Feb 14 2014, 3:54 PM

Medzo completely gets this topic. Read his post over and over until you understand what he is saying.

  1. It would not be easier to get weapons like the m4 using this system. It would probably be harder because and m4 can spawn ANYWHERE.

Imagine spawning in next to Berezino. The first thing you do is rush to get enough food so that you can make it to an airbase for a high powered weapon or gear.

Now imagine you spawn in under the system we are proposing. Spawn by Berizino and now you have no idea where to find a weapon. Its likely not at the airbase anymore because it could be anywhere on the map. What's the best strategy for finding a weapon now? Looking around in every house. That's the point of this way of doing it. It makes you actually look around.

  1. Dayz is not supposed to be day 1 of a zombie apocalypse. It's set well into the future so guns would not be where you would expect them to be stored. PEOPLE WOULD HAVE MOVED THEM. Just like you do when you loot the airbase. You pick up a gun and carry it until you die. Do you go back and die in the airbase barracks??
Rich678 added a subscriber: Rich678.May 8 2016, 3:50 PM

Revolvers at least should spawn in normal houses/towns. It seems like revolvers, like FNX45, only spawn in places like fire stations. I can find shotguns, Mosins, even SKS in towns but I can't find any pistol. I can see the FNX45 being a "military" spawn, but revolvers should be more common in civilian areas.

Military spawn are much too high, yes! But PLEASE do NOT LET SPAWN the guns anywhere! Like this it's not a survival game, like this it's just a shooter game.

now it is harder to find your military weapons without having them spawn all over the place i knew this would happen and i am happy they didnt go with this idea but still made it harder to find the loot you need.

OOOOOPS Spoke to soon these idiots did exactly what this guy wanted, they screwed the game in my opinion

Darcion added a subscriber: Darcion.May 8 2016, 3:50 PM

this ticket should be closed, new system in 0.58 change everything.

Coffee added a subscriber: Coffee.May 8 2016, 3:50 PM

Yes Darcion, it would help if people talked about the future plans that are being progressed in 0.58 and which are leading towards the addition of a new military base in the far NW. BI intends to keep a "zone 4" hot zone for PvP players.A commercial operator will always support the activity that is in highest demand.

Their intention is to move the pvp (weapon spawns)out of the zone 1 coastal spawn areas and also leave the surrounding zone 2 areas for non pvp survivalist fans. It is an attempt at meeting the needs of two different play styles. The evolution in the loot system in 0.58 is new, it was not possible before. This evolution is what people should be discussing because it is what will be happening progressively in 0.58 and 0.59. There appears to have been plenty of thought put into the plan. It is about the future, not the past.

@Geez hi :)

Maybe close this ticket as obsolete?

Geez closed this task as Resolved.Apr 8 2019, 12:18 PM
Geez claimed this task.