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May 10 2016

TROPtastic added a comment to T82810: A-164 incorrect wreck texture in version 1.46.131175.

Bump. This is a pretty simple fix that would improve the quality of the game.

May 10 2016, 11:17 AM · Arma 3
TROPtastic edited Steps To Reproduce on T82810: A-164 incorrect wreck texture in version 1.46.131175.
May 10 2016, 11:17 AM · Arma 3
TROPtastic added a comment to T81137: A-164 "Wipeout" has no wreck model..

Agree, especially when viewed beside the Neophron (which actually has a wreck model), the undamaged A-164 doesn't look very good.

May 10 2016, 10:21 AM · Arma 3
TROPtastic added a comment to T80997: Implement hiddenSelections functionality in cfgWeapons.

It would be cool to see this functionality used to make functional ammo displays on guns, like the Eridanus Insurrection (Halo-universe mod) is hoping to do.

May 10 2016, 10:17 AM · Arma 3
TROPtastic added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

My apologies for the late response, I was unable to access Arma 3 until now due to a Steam-related issue.

The cause of the bug appears to be the mod "Helmet Mounted Displays MOD [metric]". The training course works perfectly in vanilla and with all of my other mods enabled.

May 10 2016, 9:39 AM · Arma 3
TROPtastic edited Steps To Reproduce on T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.
May 10 2016, 9:39 AM · Arma 3
TROPtastic added a comment to T78269: TankX simulation vehicles unable to move in water.

bump, it would be cool if this could get fixed

May 10 2016, 8:47 AM · Arma 3
TROPtastic edited Steps To Reproduce on T76957: Movement lock when entering a jet after "stepping over"..
May 10 2016, 8:14 AM · Arma 3
TROPtastic added a comment to T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets.

Please vote on this, it won't impact vanilla Arma 3 at all (because you get to choose what helmets you use), but it will give mod and mission makers more flexibility in what they can make.

May 10 2016, 8:10 AM · Arma 3
TROPtastic added a comment to T76447: Flatbed trucks.

Perhaps they (person who voted this down, not BI) want modders to do everything.

May 10 2016, 8:00 AM · Arma 3
TROPtastic added a comment to T75523: Plunge into water.

A plunging indicator would be useful in my opinion (just like in Tao's Modular Realism, where an indicator says where your gun is supported), but it depends on how (if) the devs implement this.

May 10 2016, 7:38 AM · Arma 3
TROPtastic added a comment to T74780: Object shadow through the scopes.

The attached image and description is good danczer, but like shredthesky said, it would be very difficult/performance-intensive to have the shadows be available the instant the scope is pulled up, since that would mean knowing when the player is going to scope in before the player does.

That said, an optional feature to quickly load in shadows once scoped in could be useful for those with highend computers.

May 10 2016, 7:19 AM · Arma 3
TROPtastic added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I vote yes, but there should ideally be less traction on salt-flats (reflecting their real-world characteristics). Apart from that, there should be no speed cap on the flats.

May 10 2016, 6:15 AM · Arma 3
TROPtastic edited Steps To Reproduce on T71595: Previews of UI colours don't work.
May 10 2016, 5:50 AM · Arma 3
TROPtastic added a comment to T71593: Incorrect rendering of sky when underwater.

Yeah it's all part of the same overlying problem I believe.

May 10 2016, 5:50 AM · Arma 3
TROPtastic edited Steps To Reproduce on T71593: Incorrect rendering of sky when underwater.
May 10 2016, 5:50 AM · Arma 3
TROPtastic added a comment to T71129: Smoke mortar shells less effective that smoke grenades.

Huh, looks like it may be a problem with the density of the smoke.

May 10 2016, 5:36 AM · Arma 3
TROPtastic added a comment to T71127: Hands clipping through ladders in first person.

Interesting, you'd think that it would be the case in all views, not just in first person.

May 10 2016, 5:36 AM · Arma 3
TROPtastic added a comment to T71112: False "Mission Complete" when joining Escape from Stratis after disconnect.

bump

May 10 2016, 5:36 AM · Arma 3
TROPtastic edited Steps To Reproduce on T71112: False "Mission Complete" when joining Escape from Stratis after disconnect.
May 10 2016, 5:36 AM · Arma 3
TROPtastic added a comment to T71032: Key-bind warning for action that doesn't exist.

still exists

May 10 2016, 5:33 AM · Arma 3
TROPtastic added a comment to T71032: Key-bind warning for action that doesn't exist.

Bump because it still seems to be an issue

May 10 2016, 5:33 AM · Arma 3
TROPtastic edited Steps To Reproduce on T71032: Key-bind warning for action that doesn't exist.
May 10 2016, 5:33 AM · Arma 3
TROPtastic added a comment to T71031: Keys can be assigned that control other functions with no warning.

bump,bug still in effect

May 10 2016, 5:33 AM · Arma 3
TROPtastic added a comment to T71031: Keys can be assigned that control other functions with no warning.

Bump in the hope of increasing visibility

May 10 2016, 5:33 AM · Arma 3
TROPtastic edited Steps To Reproduce on T71031: Keys can be assigned that control other functions with no warning.
May 10 2016, 5:33 AM · Arma 3
TROPtastic added a comment to T70640: Vehicles slow to a crawl on uphill slopes..

Agreed, especially bad for me are the wheeled APCs like the Marshall. I find that not only are they unrealistically slow going up hill, they can be outperformed by the tracked IFVs on the same slopes. This indicates how unnaturally slow the APCs are if tracked vehicles many tonnes heavier can outperform them on slopes of 30 degrees.

May 10 2016, 5:20 AM · Arma 3
TROPtastic added a comment to T70402: The 1rst Person Breathing noises way too loud and unrealistic.

Agree with AJSarge here. I used to hate the ridiculousness of the breathing sounds utility I realised it was intended more as a situational awareness tool than as a realistic feature (if they were intending it to be immersive, the devs may have tried to blur or dim the screen in addition to the heavy breathing).

May 10 2016, 5:11 AM · Arma 3
TROPtastic added a comment to T70170: Armoured Vehicles USELESS on Inclines.

Ah, ok, my apologies. Edited.

May 10 2016, 5:02 AM · Arma 3
TROPtastic added a comment to T70170: Armoured Vehicles USELESS on Inclines.

The MOWAG Piranha 5 8x8 (probably the closest analogue to the Marshall) has a hp to tonne rating of 22 hp/tonne, putting it in the realm of most MBT's and APC's. It has 1850 Nm of torque, and is capable of a top speed of 100 km/h [http://www.gdels.com/brochures/piranha_5_eng.pdf]. Yet, in Arma, it slows to a crawl on slopes of 30 degrees, when in reality that same speed would be achievable on 60 degree slopes (1 min 15 secs in the above video). This is why the ingame Marshall has to have its hill-climbing ability improved.

May 10 2016, 5:02 AM · Arma 3
TROPtastic added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

@ProGamer: Good idea, then once the damage passes a 'critical' point, the boat would sink.

May 10 2016, 4:46 AM · Arma 3
TROPtastic added a comment to T69588: Inconsistent rate of fire depending on FPS.

And that attitude is what causes games to stagnate in mediocrity. Especially ironic in this case, considering that there *are* things you can do to mitigate this effect (and no, it doesn't have anything to do with physics Death).

May 10 2016, 4:41 AM · Arma 3
TROPtastic added a comment to T68413: UH-80 Ghosthawk capacity.

Bump. What is the current capacity of the Ghosthawk vs the CH-49? If the latter also has a reduced passenger count,then it could be BI just trying to reduce the number of passengers that can be carried by air in general.

May 10 2016, 3:53 AM · Arma 3
TROPtastic added a comment to T68367: Blackfoot / Ghosthawk / Mohawk / Future Helicopters manual gear control.

Completely agree with this. If it is possible for the devs to do this without causing further problems, they should totally do it once they have the time.

May 10 2016, 3:52 AM · Arma 3
TROPtastic added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Bumping this for visibility, because this would be a huge improvement over the current implementation.

May 10 2016, 12:26 AM · Arma 3

May 9 2016

TROPtastic added a comment to T58799: Deploying a weapon / proper use of bipods.

Could we atleast get a dev response on this issue? I know its 'reviewed', but have they changed their minds about its priority, or do they still plan on implementing it way down the line? The issue is obviously important enough to warrant an official response of some kind.

May 9 2016, 3:44 PM · Arma 3