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Implement hiddenSelections functionality in cfgWeapons
Acknowledged, WishlistPublic

Description

Adding this would allow weapons and attachments to use and be used by scripts via scripting commands such as setObjectTexture for example. There are many, countless other useful ways that modders could implement a feature like this.

Details

Legacy ID
940065530
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

spacenavy90 edited Additional Information. (Show Details)
spacenavy90 set Category to Feature Request.
spacenavy90 set Reproducibility to N/A.
spacenavy90 set Severity to None.
spacenavy90 set Resolution to Open.
spacenavy90 set Legacy ID to 940065530.May 7 2016, 8:14 PM

to be more precise, implement hiddenselections functionality in cfgWeapons

It would be cool to see this functionality used to make functional ammo displays on guns, like the Eridanus Insurrection (Halo-universe mod) is hoping to do.

dedmen added a subscriber: dedmen.May 7 2016, 8:14 PM
dedmen added a comment.Aug 3 2015, 1:44 AM

Hidden Selections are already implemented for Weapons.. But its not possible to change them via scripting commands because one can only get the name of the Primary Weapon not the object itself...
Thats importent for people doing Retextures because if something doesnt fit they would have to restart their arma or reload their mission to change the texture.