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Jun 23 2016

ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

slum_01_f.p3d
building position 1 is too close to exterior wall. Units setpos'ed to this position clip through the wall.

Jun 23 2016, 12:50 AM · Arma 3
ceeeb updated the task description for T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:44 AM · Arma 3
ceeeb edited Steps To Reproduce on T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:44 AM · Arma 3
ceeeb renamed T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos from (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinated to buildingPos to (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:42 AM · Arma 3
ceeeb edited Steps To Reproduce on T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:41 AM · Arma 3
ceeeb updated the task description for T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:40 AM · Arma 3
ceeeb created T118576: (Apex) house_small_06_f.p3d is not returned by cursorTarget, cannot order subordinate AI to buildingPos.
Jun 23 2016, 12:34 AM · Arma 3
ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

house_small_06_f.p3d
All positions are set 0.2m beneath the floor.

Jun 23 2016, 12:26 AM · Arma 3
ceeeb edited Steps To Reproduce on T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:19 AM · Arma 3
ceeeb added a comment to T118573: (Apex) Some building types have poorly placed buildingPos.

scf_01_heap_bagasse_f.p3d
Many positions are more than 1m above any surface.

Jun 23 2016, 12:18 AM · Arma 3
ceeeb created T118573: (Apex) Some building types have poorly placed buildingPos.
Jun 23 2016, 12:12 AM · Arma 3
ceeeb created T118570: (Apex) Ground inside buildings on Tanoa.
Jun 23 2016, 12:04 AM · Arma 3

Jun 22 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_city_01_f.p3d

Jun 22 2016, 11:50 PM · Arma 3
ceeeb added a comment to T118407: Requesting a huge favour from BIS for ALiVE Mod - object list for Tanoa..

Could the same information be extracted in-game using a script?

Jun 22 2016, 11:14 PM · Arma 3
ceeeb created T118527: FIXED: Arma ignores all input and gets stuck if user dies when previewing mission as crew of autonomous drone.
Jun 22 2016, 3:21 PM · Arma 3
ceeeb added a comment to T85707: If focus switched while loading, Arma3.exe can catch Windows mouse clicks and keystrokes while not having focus.

Previous ticket for the same issue in Arma2
https://dev.withsix.com/issues/11591

Jun 22 2016, 2:23 PM · Arma 3
ceeeb added a comment to T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.

Improved in RC 21/06/2016, but still an issue.
To reproduce:
["Paste",["Tanoa",[11371.9,12312.6,0.998627],338.141,0.7,[-5.63268,0],0,0,724.511,0.736979,1,1,0,1]] call bis_fnc_camera;

Jun 22 2016, 12:37 AM · Arma 3
ceeeb added a comment to T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:32 AM · Arma 3
ceeeb renamed T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:32 AM · Arma 3
ceeeb added a comment to T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.

Resolved in RC 21/06/2016

Jun 22 2016, 12:31 AM · Arma 3
ceeeb renamed T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof from (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof to [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.
Jun 22 2016, 12:31 AM · Arma 3

Jun 21 2016

ceeeb added a comment to T118392: Window of invisibility [Tanoa preview].

Confirmed in current RC build. To reproduce, execute the following code:
["Paste",["Tanoa",[5834.59,10424.9,1.58164],309.654,0.7,[-3.67345,0],0,0,720.171,0,0,1,0,1]] call bis_fnc_camera;

Jun 21 2016, 2:28 PM · Arma 3
ceeeb created T118372: AI cut corners when moving on building paths, which can cause clipping and getting stuck in walls..
Jun 21 2016, 1:17 AM · Arma 3
ceeeb added a comment to T85935: Script commands doMove and commandMove cannot reliably move AI units to some building positions.

This issue is significant for Tanoa, where many buildings have raised floors built on wooden stilts.
When attempting to script AI to move to defined building positions, they incorrectly attempt to move to the point on the ground beneath the defined building position.
To do this, they crawl under the building, then stand up. This typically puts AIs upper body inside the house, with legs beneath the floor (clipping though the floor), which can result in AI getting stuck.

Jun 21 2016, 1:09 AM · Arma 3
ceeeb renamed T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. from (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. to [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .
Jun 21 2016, 1:06 AM · Arma 3
ceeeb added a comment to T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

Resolved
Duplicate of T117416

Jun 21 2016, 1:05 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

shop_town_01_f.p3d

Jun 21 2016, 12:05 AM · Arma 3

Jun 20 2016

ceeeb edited Steps To Reproduce on T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:55 PM · Arma 3
ceeeb created T118365: (Apex) shop_town_04_f.p3d incorrectly occludes objects internally.
Jun 20 2016, 11:54 PM · Arma 3
ceeeb added a comment to T118349: Terrain placed Land_Slum_05_F object line of sight bug.

I am unable to reproduce with any graphics settings using Release Candidate build. What build are you using?

Jun 20 2016, 11:26 PM · Arma 3
ceeeb renamed T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa from (Apex) AI cannot enter fenced compound at Moddergat to (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:10 PM · Arma 3
ceeeb changed Category from category:general to category:aipathfindingmotion on T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 2:04 PM · Arma 3
ceeeb updated the task description for T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:10 PM · Arma 3
ceeeb created T118336: FIXED: (Apex) AI cannot enter fenced compound at Moddergat on Tanoa.
Jun 20 2016, 1:08 PM · Arma 3
ceeeb renamed T118315: AI can run into building geometry when entering building paths from AI run into building walls to AI can run into building geometry when entering building paths.
Jun 20 2016, 11:36 AM · Arma 3
ceeeb created T118315: AI can run into building geometry when entering building paths.
Jun 20 2016, 1:31 AM · Arma 3
ceeeb updated the task description for T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:25 AM · Arma 3
ceeeb updated the task description for T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:23 AM · Arma 3
ceeeb created T118314: AI are unable to recognize when they need to use building paths to access building positions.
Jun 20 2016, 1:22 AM · Arma 3

Jun 18 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airport_01_hanger.p3d

Jun 18 2016, 2:52 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

airstripplatform_01_f.p3d (high and low detail LODs in one screenshot)

Jun 18 2016, 2:48 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

cliff_wall_long_f.p3d (x3 in screenshot)


Jun 18 2016, 2:45 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

warehouse_02_f.p3d


Jun 18 2016, 2:40 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

house_small_04_f.p3d


Jun 18 2016, 2:36 AM · Arma 3
ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

church_03_f.p3d


Jun 18 2016, 2:34 AM · Arma 3

Jun 17 2016

ceeeb added a comment to T117854: (Apex) Many objects change colour and/or shade between LODs..

house_big_04_f.p3d:


Jun 17 2016, 1:08 AM · Arma 3
ceeeb added a comment to T117471: (Apex) dpp_01_mainfactory_f.p3d changes colour between light and dark grey at different LODs..

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb added a comment to T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb added a comment to T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..

Related to T117854

Jun 17 2016, 12:27 AM · Arma 3
ceeeb updated the task description for T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..
Jun 17 2016, 12:26 AM · Arma 3
ceeeb created T118092: (Apex) dpp_01_transformer_f.p3d changes colour at different LODs..
Jun 17 2016, 12:25 AM · Arma 3

Jun 16 2016

ceeeb renamed T117858: (Apex) addon_01_f.p3d incorrectly occludes objects from (Apex) addon_01_f.p3d incorrectly occludes objects above its roof to (Apex) addon_01_f.p3d incorrectly occludes objects.
Jun 16 2016, 3:28 PM · Arma 3

Jun 15 2016

ceeeb renamed T117925: (Apex) jungle tree root clutter objects incorrectly disappear from view from (Apex) jungle tree root clutter objects incorrectly disappeear from view to (Apex) jungle tree root clutter objects incorrectly disappear from view.
Jun 15 2016, 11:12 AM · Arma 3
ceeeb created T117925: (Apex) jungle tree root clutter objects incorrectly disappear from view.
Jun 15 2016, 11:08 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

Related to T116761

Jun 15 2016, 2:07 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

I've noticed similar issues with many trees and bushes on Altis becoming transparent or invisible at low/mid detail LODs.
The problem is most apparent with textures set to standard in video options.

Jun 15 2016, 1:40 AM · Arma 3

Jun 14 2016

ceeeb updated the task description for T117507: (Apex) addon_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:07 PM · Arma 3
ceeeb created T117858: (Apex) addon_01_f.p3d incorrectly occludes objects.
Jun 14 2016, 4:06 PM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:always on T117857: (Apex) addon_05_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:00 PM · Arma 3
ceeeb created T117857: (Apex) addon_05_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 4:00 PM · Arma 3
ceeeb created T117856: [RESOLVED] (Apex) house_native_01_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:53 PM · Arma 3
ceeeb changed Category from category:general to category:visualstructures on T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:51 PM · Arma 3
ceeeb created T117855: [RESOLVED] (Apex) house_native_02_f.p3d incorrectly occludes objects above its roof.
Jun 14 2016, 3:51 PM · Arma 3
ceeeb renamed T117854: (Apex) Many objects change colour and/or shade between LODs. from (Apex) Many objects change shades and/or colours between LODs. to (Apex) Many objects change colour and/or shade between LODs..
Jun 14 2016, 3:50 PM · Arma 3
ceeeb created T117854: (Apex) Many objects change colour and/or shade between LODs..
Jun 14 2016, 3:47 PM · Arma 3
ceeeb renamed T117852: AI can get stuck in loop if shot in legs when walking in safe mode from AI can get stuck in loop if shot in legs when walking in safe mode to AI can get stuck in loop if shot in legs when walking in safe mode.
Jun 14 2016, 3:35 PM · Arma 3
ceeeb created T117852: AI can get stuck in loop if shot in legs when walking in safe mode.
Jun 14 2016, 3:32 PM · Arma 3
ceeeb updated the task description for T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.
Jun 14 2016, 3:21 PM · Arma 3
ceeeb created T117851: Combo Box: Unable to select any item in drop down item lists with mouse in Eden Editor.
Jun 14 2016, 3:20 PM · Arma 3
ceeeb added a comment to T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.

Real life reference:
https://youtu.be/zW28Mb1YvwY?t=79

Jun 14 2016, 2:28 AM · Arma 3
ceeeb updated the task description for T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.
Jun 14 2016, 2:27 AM · Arma 3
ceeeb edited Additional Information on T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.
Jun 14 2016, 2:21 AM · Arma 3
ceeeb created T117816: (Apex) Y-32 Xi'an jet exhaust and heat effects do not follow exhaust nozzle when thrust vectored for VTOL flight.
Jun 14 2016, 2:19 AM · Arma 3
ceeeb updated the task description for T73663: Provide scripting commands to return a specifc position's ambient parameters.
Jun 14 2016, 12:39 AM · Arma 3
ceeeb added a comment to T117787: Add command to read out EnvironmentVariables.

Duplicate of T73663

Jun 14 2016, 12:39 AM · Arma 3

Jun 13 2016

ceeeb edited Additional Information on T117762: (Apex) Dirt roads up volcano have no representation on satellite map .
Jun 13 2016, 3:43 PM · Arma 3
ceeeb created T117762: (Apex) Dirt roads up volcano have no representation on satellite map .
Jun 13 2016, 3:28 PM · Arma 3
ceeeb updated the task description for T117760: (Apex) slum_04_f.p3d low detail LOD has no floor.
Jun 13 2016, 2:49 PM · Arma 3
ceeeb created T117760: (Apex) slum_04_f.p3d low detail LOD has no floor.
Jun 13 2016, 2:46 PM · Arma 3

Jun 11 2016

ceeeb added a comment to T117612: [Dev Branch] buildingPos request at "Land_Hotel_01_F".

Not a bug.

Jun 11 2016, 2:02 AM · Arma 3
ceeeb added a comment to T117600: skipTime sometimes leads to massive fog 1.63.136741.

When you use skiptime, the game "simulates" weather changes that might happen over that period of time (possibly just current rate of change * skipped time?).
Unfortunately this simulation can put the values of overcast and fog well beyond their normal valid range range of 0-1 (eg, fog can equal -1.79, 2.6), and from there they can take a long time to wander back into the valid range where any change becomes apparent.

Jun 11 2016, 1:00 AM · Arma 3
ceeeb added a comment to T117601: Small trees are disappearing even when you are quite close to them (LOD issue?).

Duplicate report of T116761

Jun 11 2016, 12:29 AM · Arma 3

Jun 10 2016

ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:41 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:37 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:34 PM · Arma 3
ceeeb edited Additional Information on T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:33 PM · Arma 3
ceeeb added a comment to T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.

Jun 10 2016, 2:11 PM · Arma 3
ceeeb edited Steps To Reproduce on T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:06 PM · Arma 3
ceeeb updated the task description for T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:04 PM · Arma 3
ceeeb created T117580: (Apex) temple_native_01_f.p3d incorrectly occludes objects above stone base.
Jun 10 2016, 2:03 PM · Arma 3
ceeeb renamed T85813: [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement from Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement to [RESOLVED] Looking through optics of deployed weapon makes the player's mouse cursor ignore vertical movement.
Jun 10 2016, 12:43 PM · Arma 3
ceeeb renamed T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d from (Apex) AI fall off ladder and glitch into wall to death when attempting to get onto roof of shop_city_06_f.p3d to (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 10 2016, 2:31 AM · Arma 3
ceeeb updated the task description for T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 10 2016, 2:29 AM · Arma 3
ceeeb created T117541: (Apex) some building have inaccessible defined building positions.
Jun 10 2016, 2:26 AM · Arma 3
ceeeb updated the task description for T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:13 AM · Arma 3
ceeeb created T117540: AI's ability to move in/out/within buildings can be negatively affected by nearby objects.
Jun 10 2016, 2:10 AM · Arma 3
ceeeb edited Steps To Reproduce on T117537: (Apex) hotel_01_f.p3d AI have issues climbing down ladder from roof.
Jun 10 2016, 1:52 AM · Arma 3
ceeeb created T117537: (Apex) hotel_01_f.p3d AI have issues climbing down ladder from roof.
Jun 10 2016, 1:49 AM · Arma 3
ceeeb updated the task description for T117536: (Apex) fireescape_01_tall_f.p3d cannot be reliably accessed by AI.
Jun 10 2016, 1:31 AM · Arma 3
ceeeb added a comment to T117468: (Apex) Some bush objects are excessively deformed by light winds.

I've noticed that b_colored_yellow_f.p3d and red also have a low detail LOD which is not affected by wind to the same degree as the higher detail LODs. This means bushes instantly changes angle as viewpoint gets closer or further from object.

Jun 10 2016, 1:28 AM · Arma 3