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Nov 12 2021

BIS_fnc_KK changed the status of T161783: Getter for allowCrewInImmobile from New to Feedback.
Nov 12 2021, 12:32 PM · Arma 3
BIS_fnc_KK added a comment to T161783: Getter for allowCrewInImmobile.

rev 148481

Nov 12 2021, 12:32 PM · Arma 3

Nov 11 2021

BIS_fnc_KK changed the status of T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped from New to Feedback.
Nov 11 2021, 9:33 AM · Arma 3
BIS_fnc_KK added a comment to T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.

should be fixed in rev.148471

Nov 11 2021, 9:33 AM · Arma 3

Nov 10 2021

BIS_fnc_KK added a comment to T161882: lockTurret doesn't work immediately after vehicle creation, for a specific type of FFV turret.

how do you test that it doesn’t work

Nov 10 2021, 10:28 PM · Arma 3
BIS_fnc_KK closed T161879: Shapeable Trigger (feature request) as Resolved.
Nov 10 2021, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T161879: Shapeable Trigger (feature request) .

no. you could use inPolygon instead

Nov 10 2021, 2:59 PM · Arma 3
BIS_fnc_KK claimed T161871: Removing an event handler from inside the EH code will cause the next event handler to be skipped.
Nov 10 2021, 9:25 AM · Arma 3
BIS_fnc_KK closed T81293: Unable to reload weapon and it makes ammunition disappear as Resolved.
Nov 10 2021, 12:51 AM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:suspended on T81293: Unable to reload weapon and it makes ammunition disappear.
Nov 10 2021, 12:50 AM · Arma 3
BIS_fnc_KK updated the task description for T81293: Unable to reload weapon and it makes ammunition disappear.
Nov 10 2021, 12:49 AM · Arma 3

Nov 7 2021

BIS_fnc_KK added a comment to T161749: [Feature Request] WY-55 Hellcat Gimbal cam improvement.

im assuming you are on pc as on console we only just have (semi working) cars ...lmfao

Nov 7 2021, 12:40 AM · Arma 3

Nov 6 2021

BIS_fnc_KK claimed T161783: Getter for allowCrewInImmobile.
Nov 6 2021, 1:24 AM · Arma 3

Nov 3 2021

BIS_fnc_KK claimed T161721: vehicle enableBrake false (Feature Request).
Nov 3 2021, 9:27 AM · Arma 3

Nov 1 2021

BIS_fnc_KK added a comment to T161701: steam will not update game.

The game is force closed because config is corrupt because of addon. reinstall the mods

Nov 1 2021, 2:40 PM · Arma 3

Oct 31 2021

BIS_fnc_KK set Ref Ticket to T119487 on T82570: UAV Darter waypoints do not always work.
Oct 31 2021, 9:18 AM · Arma 3
BIS_fnc_KK added a comment to T119487: Darter UAV stops on route to way point set in uav terminal..

Duplicate of https://feedback.bistudio.com/T82570

Oct 31 2021, 9:18 AM · Arma 3
BIS_fnc_KK changed the status of T119487: Darter UAV stops on route to way point set in uav terminal. from New to Acknowledged.
Oct 31 2021, 9:17 AM · Arma 3
BIS_fnc_KK closed T161689: BattlEye: Admin kick as Resolved.
Oct 31 2021, 9:13 AM · Arma 3
BIS_fnc_KK added a comment to T161689: BattlEye: Admin kick.

Admin kick means the server admin kicked you, via BE panel or by automated script. There is nothing we can do about it, sorry.

Oct 31 2021, 9:12 AM · Arma 3

Oct 30 2021

BIS_fnc_KK changed the status of T82570: UAV Darter waypoints do not always work from Need More Info to Acknowledged.
Oct 30 2021, 10:48 PM · Arma 3
BIS_fnc_KK changed the status of T82570: UAV Darter waypoints do not always work from Acknowledged to Need More Info.
Oct 30 2021, 10:10 PM · Arma 3
BIS_fnc_KK added a comment to T82570: UAV Darter waypoints do not always work.
Oct 30 2021, 10:09 PM · Arma 3

Oct 29 2021

BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from New to Need More Info.
Oct 29 2021, 11:48 AM · Arma 3
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.

Could you provide repro with vanilla content please

Oct 29 2021, 11:48 AM · Arma 3
BIS_fnc_KK added a comment to T161187: ..

Could you give me the vanilla map name and coordinates I will check if true in current and legacy build. AFAIK nothing has been done to this so it is unlikely it was different before, but I will check just to be sure.

Oct 29 2021, 11:47 AM · Arma 3

Oct 28 2021

BIS_fnc_KK added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

this ^^^

Oct 28 2021, 10:11 PM · Arma 3
BIS_fnc_KK added a comment to T161187: ..

You have to be at certain depth for the mask to go on/off. check https://community.bistudio.com/wiki/getDiverState

Oct 28 2021, 1:48 PM · Arma 3
BIS_fnc_KK added a comment to T161635: Very unhappy with BHI spoiled my Arma 3 game.

What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?

Oct 28 2021, 10:17 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 28 2021, 12:35 AM · Arma 3

Oct 27 2021

BIS_fnc_KK added a comment to T161187: ..

when is it fixed?

Oct 27 2021, 3:15 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

deleteVehicle is not the same as join or joinSilent, therefore it is expected there will be different behaviour. As I mentioned above, this is how it has been designed, and looks like it works as designed. BIKI goes in length about how false is not going to stop group from deletion.

Oct 27 2021, 9:55 AM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

Tested your example with join and joinSilent, the result is identical, group gets deleted

Oct 27 2021, 9:50 AM · Arma 3
BIS_fnc_KK changed the visibility for T161622: Feature Request: Add Project Argo 3D Assets to Arma 3.
Oct 27 2021, 9:29 AM · Arma 3

Oct 26 2021

BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

now it works in 95% cases, but in some edge cases it still resets, but we haven’t done with it yet, so expect more fixes

Oct 26 2021, 7:50 PM · Arma 3
BIS_fnc_KK closed T161570: Cannot climb down ladders as Resolved.
Oct 26 2021, 7:48 PM · Arma 3
BIS_fnc_KK closed T161564: Kicked From Game as Resolved.
Oct 26 2021, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

There is an option on steam to verify game installation, no need to uninstall reinstall, that is what I was trying to tell you. Glad you were able to sort it out.

Oct 26 2021, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

it will even keep it in multiplayer if you put it down and someone else picks it up. there is still a bug however it will reset mode if you are changing weapon, but if you put down your weapon first and take another, it persists

Oct 26 2021, 5:05 PM · Arma 3
BIS_fnc_KK changed the status of T160471: Changing Weapons fire mode to default in Vehicles from Need More Info to Feedback.
Oct 26 2021, 1:03 PM · Arma 3
BIS_fnc_KK added a comment to T160471: Changing Weapons fire mode to default in Vehicles.

It has been fixed in dev

Oct 26 2021, 1:02 PM · Arma 3

Oct 25 2021

BIS_fnc_KK edited projects for T161601: DayZ “Halloween Event” (Fly Swarm), added: DayZ; removed Arma 3.
Oct 25 2021, 11:18 PM · DayZ
BIS_fnc_KK closed T161588: JoinSilent deletes empty group as Resolved.
Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

You can force group deletion when empty but not force group non deletion when empty

Oct 25 2021, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T161588: JoinSilent deletes empty group.

from createGroup

Oct 25 2021, 6:01 PM · Arma 3
BIS_fnc_KK added a comment to T161570: Cannot climb down ladders.

Sorry I am still not sure what you mean

Oct 25 2021, 5:56 PM · Arma 3
BIS_fnc_KK added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

new dev should have yearTime controller

Oct 25 2021, 5:48 PM · Arma 3

Oct 24 2021

BIS_fnc_KK claimed T71744: Cicadas (tree crickets) should be audible only in summer months.
Oct 24 2021, 8:59 PM · Arma 3
BIS_fnc_KK added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

I forgot to mention that I managed to reproduce this bug on a different computer with the 2.04 legacy branch and the 2.06 stable branch.

Oct 24 2021, 2:45 PM · Arma 3
BIS_fnc_KK added a comment to T161512: Game crashes to desktop when using 'lbClear' and a couple of mods.

have you reported this issue to CUP and RHS?

Oct 24 2021, 12:24 PM · Arma 3
BIS_fnc_KK changed the status of T161570: Cannot climb down ladders from New to Need More Info.
Oct 24 2021, 10:02 AM · Arma 3
BIS_fnc_KK added a comment to T161570: Cannot climb down ladders.

It appears as the opening reverts to a floor.

Oct 24 2021, 10:01 AM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

Maybe, I have other issues I’m trying to address atm, but this is on my list, no worries.

Oct 24 2021, 9:59 AM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

Sorry, what I meant was, verify game files installation using steam option

Oct 24 2021, 9:56 AM · Arma 3

Oct 23 2021

BIS_fnc_KK added a comment to T161333: Not all faction support loading cargo (Vanilla game).

I constantly have to prove the fact that BIS makes mistakes

Oct 23 2021, 4:08 PM · Arma 3
BIS_fnc_KK added a comment to T161564: Kicked From Game.

verify steam installation

Oct 23 2021, 12:55 PM · Arma 3
BIS_fnc_KK changed the status of T161565: Vehicle Randomisation Problems from New to Feedback.
Oct 23 2021, 12:41 PM · Arma 3
BIS_fnc_KK added a comment to T161565: Vehicle Randomisation Problems.

should be addressed in next dev

Oct 23 2021, 12:41 PM · Arma 3

Oct 22 2021

BIS_fnc_KK added a comment to T161549: Add command to check 'disableCollisionWith'.

Closing as duplicate https://feedback.bistudio.com/T161479

Oct 22 2021, 11:05 AM · Arma 3
BIS_fnc_KK closed T161549: Add command to check 'disableCollisionWith' as Resolved.
Oct 22 2021, 11:04 AM · Arma 3

Oct 18 2021

BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

no muzzle_tma_65

Oct 18 2021, 12:19 AM · Arma 3

Oct 17 2021

BIS_fnc_KK changed the status of T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma' from New to Need More Info.
Oct 17 2021, 10:00 PM · Arma 3
BIS_fnc_KK added a comment to T161503: No entry 'bin\config.bin/CfgWeapons.muzzleflash_tma'.

Cannot repro

Oct 17 2021, 10:00 PM · Arma 3

Oct 16 2021

BIS_fnc_KK changed the status of T127850: Weapons stack in getUnitLoadout from Assigned to Feedback.
Oct 16 2021, 5:12 PM · Arma 3
BIS_fnc_KK added a comment to T127850: Weapons stack in getUnitLoadout.

should be fixed in rev. 148351

Oct 16 2021, 5:12 PM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Any chance for a fresh report?

Oct 16 2021, 10:47 AM · Arma 3
BIS_fnc_KK added a comment to T160336: Status Access Violation.

Shutdown normally

Oct 16 2021, 10:41 AM · Arma 3

Oct 15 2021

BIS_fnc_KK claimed T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.
Oct 15 2021, 10:02 PM · Arma 3
BIS_fnc_KK closed T159026: Right text in ListNBox is not visible as Resolved.
Oct 15 2021, 9:58 PM · Arma 3

Oct 14 2021

BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

did I say add attached object? there might be a selection or memory point on parachute that is in front of the player that can act as a target for addaction. The bottom line is, unless another special param introduced to alter behaviour of addAction the current behaviour won’t be altered because of backward compatibility

Oct 14 2021, 9:03 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

What do you mean it is not right way, addAction has many params, 2 of which selection and memory point

Oct 14 2021, 7:27 PM · Arma 3
BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

you can try using selection or memory point argument and attach action to that in case parachute has one in front of player

Oct 14 2021, 8:11 AM · Arma 3

Oct 13 2021

BIS_fnc_KK added a comment to T161325: Action menu didn't show whilst player in parachute.

Action needs target, in case of parachute, if it above player so it is not a in cursor target detection. in case of player, the player in a vehicle, which is parachute so it won’t work on player

Oct 13 2021, 9:19 PM · Arma 3

Oct 11 2021

BIS_fnc_KK added a comment to T161269: Binoculars don't work.
  1. try verifying installation files on steam
  2. try to create different soldier profile in game
Oct 11 2021, 6:40 PM · Arma 3

Oct 10 2021

BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

I’d much prefer gunnerisdriver and only gunner so unless you are gunner you can’t drive and driver pos is disabled

Oct 10 2021, 4:08 PM · Arma 3
BIS_fnc_KK changed the status of T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE from New to Feedback.
Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK added a comment to T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.

should be fixed in rev.148328

Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK changed the status of T160485: magazinesAllTurrets for turrets with FFV opportunity from New to Feedback.
Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T160485: magazinesAllTurrets for turrets with FFV opportunity.

Added alt syntax rev. 148327

Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

so what hasDriver = -1; should do exactly? And how is it different from commanding the AI driver?

Oct 10 2021, 12:35 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

should work global or local

Oct 10 2021, 12:33 PM · Arma 3
BIS_fnc_KK claimed T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Oct 10 2021, 12:32 PM · Arma 3
BIS_fnc_KK changed the status of T161282: getSensorTargets on an empty vehicle crashes the game from New to Feedback.
Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

should be fixed since rev. 148326

Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK claimed T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK placed T161283: getSensorTargets return is strange up for grabs.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK claimed T161283: getSensorTargets return is strange.
Oct 10 2021, 9:12 AM · Arma 3
BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Can you confirm that it also happens in 3DEN environment, VR, 1 unit with binoculars

Oct 10 2021, 9:06 AM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

‘ hosted it works if you are effectiveCommander ‘

Oct 10 2021, 8:25 AM · Arma 3

Oct 9 2021

BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Does this happen in EDEN editor?

Oct 9 2021, 11:22 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@kju-PvPscene Could you do me a favour and make sure there are no AIs in the vehicle:

Oct 9 2021, 11:01 PM · Arma 3

Oct 8 2021

BIS_fnc_KK changed the status of T160825: turretOwner command can return 0 when the thrown turret is -1 from New to Feedback.
Oct 8 2021, 11:55 PM · Arma 3
BIS_fnc_KK added a comment to T160825: turretOwner command can return 0 when the thrown turret is -1.

should be fixed in rev.148325

Oct 8 2021, 11:55 PM · Arma 3
BIS_fnc_KK changed the status of T161243: Getter for ctrlMapSetPosition from New to Feedback.
Oct 8 2021, 11:04 PM · Arma 3
BIS_fnc_KK added a comment to T161243: Getter for ctrlMapSetPosition.

Added with rev.148324

Oct 8 2021, 11:04 PM · Arma 3
BIS_fnc_KK closed T161242: Add animation duration parameter to ctrlMapSetPosition as Resolved.
Oct 8 2021, 10:47 PM · Arma 3
BIS_fnc_KK added a comment to T161242: Add animation duration parameter to ctrlMapSetPosition.

I'm afraid, this is not possible at this point because of how the maps inside controls groups are handled. You will have to script it yourself in one of those per each frame EHs.

Oct 8 2021, 10:47 PM · Arma 3
BIS_fnc_KK claimed T79436: Add a command to toggle automatic freefall.
Oct 8 2021, 7:14 PM · Arma 3
BIS_fnc_KK claimed T161243: Getter for ctrlMapSetPosition.
Oct 8 2021, 8:23 AM · Arma 3

Oct 7 2021

BIS_fnc_KK placed T161233: Character movement bugs (infinite falling, passing through objects, etc.) up for grabs.
Oct 7 2021, 7:06 PM · Arma 3