rev 148481
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Nov 12 2021
Nov 11 2021
should be fixed in rev.148471
Nov 10 2021
how do you test that it doesn’t work
no. you could use inPolygon instead
Nov 7 2021
In T161749#2253156, @Faze9Nine_official_from_yt wrote:im assuming you are on pc as on console we only just have (semi working) cars ...lmfao
Nov 6 2021
Nov 3 2021
Nov 1 2021
The game is force closed because config is corrupt because of addon. reinstall the mods
Oct 31 2021
Duplicate of https://feedback.bistudio.com/T82570
Admin kick means the server admin kicked you, via BE panel or by automated script. There is nothing we can do about it, sorry.
Oct 30 2021
Oct 29 2021
Could you provide repro with vanilla content please
Could you give me the vanilla map name and coordinates I will check if true in current and legacy build. AFAIK nothing has been done to this so it is unlikely it was different before, but I will check just to be sure.
Oct 28 2021
this ^^^
You have to be at certain depth for the mask to go on/off. check https://community.bistudio.com/wiki/getDiverState
What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?
Oct 27 2021
deleteVehicle is not the same as join or joinSilent, therefore it is expected there will be different behaviour. As I mentioned above, this is how it has been designed, and looks like it works as designed. BIKI goes in length about how false is not going to stop group from deletion.
Tested your example with join and joinSilent, the result is identical, group gets deleted
Oct 26 2021
now it works in 95% cases, but in some edge cases it still resets, but we haven’t done with it yet, so expect more fixes
There is an option on steam to verify game installation, no need to uninstall reinstall, that is what I was trying to tell you. Glad you were able to sort it out.
it will even keep it in multiplayer if you put it down and someone else picks it up. there is still a bug however it will reset mode if you are changing weapon, but if you put down your weapon first and take another, it persists
It has been fixed in dev
Oct 25 2021
You can force group deletion when empty but not force group non deletion when empty
from createGroup
Sorry I am still not sure what you mean
new dev should have yearTime controller
Oct 24 2021
I forgot to mention that I managed to reproduce this bug on a different computer with the 2.04 legacy branch and the 2.06 stable branch.
have you reported this issue to CUP and RHS?
It appears as the opening reverts to a floor.
Maybe, I have other issues I’m trying to address atm, but this is on my list, no worries.
Sorry, what I meant was, verify game files installation using steam option
Oct 23 2021
I constantly have to prove the fact that BIS makes mistakes
verify steam installation
should be addressed in next dev
Oct 22 2021
Closing as duplicate https://feedback.bistudio.com/T161479
Oct 18 2021
no muzzle_tma_65
Oct 17 2021
Cannot repro
Oct 16 2021
should be fixed in rev. 148351
Any chance for a fresh report?
Shutdown normally
Oct 15 2021
Oct 14 2021
did I say add attached object? there might be a selection or memory point on parachute that is in front of the player that can act as a target for addaction. The bottom line is, unless another special param introduced to alter behaviour of addAction the current behaviour won’t be altered because of backward compatibility
What do you mean it is not right way, addAction has many params, 2 of which selection and memory point
you can try using selection or memory point argument and attach action to that in case parachute has one in front of player
Oct 13 2021
Action needs target, in case of parachute, if it above player so it is not a in cursor target detection. in case of player, the player in a vehicle, which is parachute so it won’t work on player
Oct 11 2021
- try verifying installation files on steam
- try to create different soldier profile in game
Oct 10 2021
I’d much prefer gunnerisdriver and only gunner so unless you are gunner you can’t drive and driver pos is disabled
should be fixed in rev.148328
Added alt syntax rev. 148327
so what hasDriver = -1; should do exactly? And how is it different from commanding the AI driver?
should work global or local
should be fixed since rev. 148326
Can you confirm that it also happens in 3DEN environment, VR, 1 unit with binoculars
‘ hosted it works if you are effectiveCommander ‘
Oct 9 2021
Does this happen in EDEN editor?
@kju-PvPscene Could you do me a favour and make sure there are no AIs in the vehicle:
Oct 8 2021
should be fixed in rev.148325
Added with rev.148324
I'm afraid, this is not possible at this point because of how the maps inside controls groups are handled. You will have to script it yourself in one of those per each frame EHs.