they are only OFP leftovers and shouldn't be used anymore anyway.... So probably not an issue? hmpf
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Jun 5 2020
also selectionPosition
and ref https://feedback.bistudio.com/T151256
See also:
Isn't this just a duplicate of the other ticket?
Can't repro? Could be specific router ddos prevention stuff.
dev-branch nex t week
Arma root config
Dev branch next week
Multiple reports of it working as it should. Glad I can help o7
Jun 4 2020
Jun 3 2020
New alternatives to actionKeys are on my roadmap, we'll see if that actually happens.
actionKeys itself will not/cannot be fixed.
Jun 2 2020
All the DLC/Expansion folders are missing in your Arma directory.
Jun 1 2020
Its WIP, I'm just not that fast.
May 29 2020
Thanks o7
May 28 2020
map 8703 if (me
the much cheaper (on cpu)
Sorting by distance is really not that expensive.
May 27 2020
Moving to https://feedback.bistudio.com/T77179 as its older
xml and logo fixed.
Performance Profiling 146434 or next dev-branch.
As of 146434 (Performance/Profiling) there is a server.cfg option that can be used to alleviate the problem
Fix in performance/profiling 146434 and next dev branch
Fixed profiling 146434 or 1.99
I won't wait for feedback.
Think this is a "STATUS_FATAL_USER_CALLBACK_EXCEPTION" crash which is the most common crash I experience. Very frequent lately. Hard to make progress.
Yes that should be fixed on profiling branch.
May 25 2020
all good.
would need a dump, but I can't check linux dumps currently. Maybe mods or extensions? maybe x64 linux server fixes it..
May 24 2020
Change
Before:
class rightDustEffects { surfaceClassname = particleEffectClassname; }; class leftDustEffects { surfaceClassname = particleEffectClassname; };
after
class dustEffects { class default { surfaceClassname = particleEffectClassname; }; class left : default {}; class right : default{}; }
May 23 2020
?? Cannot repro? Your code above. I found a typo in our code but seems to be unrelated and your thing seems to work
Problem found. Its a typo that should really be affecting alot more than just ListBox.
The road piece is not connected to other road pieces, so they are ignored for the "is there a road on this position" check....
Oh wow what did you find here :D
11:50:14 Dimensions in class jdg_mk29_restricted should be an array of size 2.
11:50:14 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
11:50:14 name: JDG_carrier_deck_1, shape: jdg_carrier\res\carrier_1.p3d, index: -1, matrices: 0
11:50:14 Dimensions in class ttt_rim116_restricted should be an array of size 2.
11:50:14 Dimensions in class ttt_phalanx_restricted should be an array of size 2.
Arsenal "arsenalOpened" event called after arsenal opened
Uhm yes. The name is "Opened" in past-tense not "Open"
Your RHS is outdated btw.
There are no actual crashdumps in there so I cannot see what causes the crash.
There are lots of very weird network errors, can you try to reproduce it without mods and attach a report of that here?
-malloc=jemalloc_bi_x64
Please remove that and try the default memory allocator instead.
17:15:03 ErrorMessage: Too many virtual memory blocks requested
17:15:03 Application terminated intentionally
2:44:32 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 Cannot create shader Unknown, error 887a0005
2:44:33 DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 DX11 - device removed - reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR
2:44:33 ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED
2:44:33 Application terminated intentionally
ErrorMessage: DX11 error : Error creating shader : DXGI_ERROR_DEVICE_REMOVED