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Oct 28 2024

inkihh added a comment to T185870: DayZ PC editor .

@krena560 It's a great mod, and it has autosave and undo functions.

Oct 28 2024, 12:33 PM · DayZ Modding, DayZ

Oct 27 2024

Hunterz created T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.
Oct 27 2024, 4:35 PM · DayZ Modding, DayZ

Oct 26 2024

Nate_LapT added a comment to T185870: DayZ PC editor .

Editor is a 3rd party mod.
That error shows up for most mods.

Oct 26 2024, 9:20 PM · DayZ Modding, DayZ
krena560 created T185870: DayZ PC editor .
Oct 26 2024, 9:09 PM · DayZ Modding, DayZ

Oct 24 2024

TheRealTDog added a comment to T185783: Respawning boats on lifetime.

Im having the same issue. Also wanna note that DayzDiag cannot detect the new boats as a type, therefore it wont allow me to spawn it in via an event.

Oct 24 2024, 8:45 PM · DayZ Modding, DayZ
Geez changed the status of T185783: Respawning boats on lifetime from New to Assigned.
Oct 24 2024, 5:32 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Oct 24 2024, 4:19 PM · DayZ Modding, DayZ
Geez changed the status of T185750: OnPlayerSave to sync mod data with player data from New to Feedback.
Oct 24 2024, 3:26 PM · DayZ Modding, DayZ
Sgt.Pepper created T185783: Respawning boats on lifetime.
Oct 24 2024, 3:09 PM · DayZ Modding, DayZ
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Need More Info to Reviewed.

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Oct 24 2024, 2:13 PM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Oct 24 2024, 11:02 AM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

So I didn't understand, will the problem be solved with the release of a new patch? When will this happen? We are really looking forward to the return of the Deer Isle card, which currently has no alternative in Dayz.

Oct 24 2024, 6:04 AM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.

Oct 24 2024, 1:59 AM · DayZ Modding, DayZ

Oct 23 2024

MastaHiggins added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

WTF, why it's "Resolved" when it's not?!

Oct 23 2024, 7:20 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Personally, I don't see what the problem is...
Rollback of tools and add old files on next patch... that's enough to fix all problems, EXCEPT if we don't have a backup and we've screwed up our project files, but that's bad management and has nothing to do with 1.26.
On the other hand, “experimental” builds allow you to test and avoid problems once stable.

Oct 23 2024, 5:48 PM · DayZ Modding, DayZ
inkihh updated subscribers of T169112: Hive Character Event.

@Geez Any update on this?

Oct 23 2024, 4:50 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

I can only give you data under player load from our modded server, our community is not interested in a vanilla server.

Oct 23 2024, 4:27 PM · DayZ Modding, DayZ
AmazingHorst added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Honestly, you should all sit down and talk about it directly. This ridiculous crap is not helping anyone. Too many misunderstandings. This is going in completely the wrong direction.

Oct 23 2024, 4:26 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

in-game

Oct 23 2024, 4:23 PM · DayZ Modding, DayZ
cdatakill added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

nobody missread anything

Oct 23 2024, 4:22 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Oct 23 2024, 4:18 PM · DayZ Modding, DayZ
Chintzy added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Oct 23 2024, 3:51 PM · DayZ Modding, DayZ
OfficialWardog added a comment to T185750: OnPlayerSave to sync mod data with player data.

https://feedback.bistudio.com/T169112

Oct 23 2024, 3:17 PM · DayZ Modding, DayZ
inkihh created T185750: OnPlayerSave to sync mod data with player data.
Oct 23 2024, 3:02 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

Hello JohnMcLane.

We suggest to try to use the unbinarized roads from https://github.com/BohemiaInteractive/DayZ-Misc

Regards,
Geez

Oct 23 2024, 1:36 PM · DayZ Modding, DayZ
Astropos added a comment to T185532: TB objects on newly added Layers can't be manipulated in BD [Project specific].

the same 1.25 TB project:

Oct 23 2024, 1:27 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Sorry but:

Oct 23 2024, 1:25 PM · DayZ Modding, DayZ
DeGrinchy added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Much the same resolve. LMAO and at much the same time

Oct 23 2024, 1:17 PM · DayZ Modding, DayZ
Geez changed the status of T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export from Assigned to Reviewed.

Hello JohnMcLane.

Oct 23 2024, 1:15 PM · DayZ Modding, DayZ
Geez added a comment to T185632: Severe FPS problems when player logging in.

Thank you KowalskiZ.
Would it be possible to get data from the server when it is under full player load? Also, what is the machine hardware? And how many players do you allow on the server?

Oct 23 2024, 11:53 AM · DayZ Modding, DayZ
Geez changed the status of T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export from New to Assigned.
Oct 23 2024, 11:07 AM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Personally?
If I had this problem I would try to do this:
1 - I'd install DayZ Tools, which have reverted to the previous version (1.25).
2 - I open my 1.25 backup of my project with TB
3 - I export the layers with the problem assets as .txt files.
4 - I edit the exported layers and add the names Geez mentioned above.
5 - I modify the .tml templates to add the legacy assets
6 - I re-import the layer exports
7 - I do a total rebuild (Terrain/Tiles)
8 - Repack with PBO Project or Addon Builder of your choice

Oct 23 2024, 11:06 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This is indeed something better to work with.

Oct 23 2024, 11:04 AM · DayZ Modding, DayZ
Geez added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Please give a manual on how to replace them correctly to get the right center point again!

Since TB "autocorrected" the position in TB automatically. We must be able to load the map with the original classname, otherwise it wont work.

Oct 23 2024, 11:01 AM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Has a solution been found? Really? How soon will the patch be released?

Oct 23 2024, 10:57 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.

Regards

Oct 23 2024, 10:56 AM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

In all honesty, it's easy to do a replace in TB, or a replace with a text editor for init.c or .DZE files. In short, nothing insurmountable, especially if you create a backup of the project before 1.26.

Oct 23 2024, 10:45 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Just throwing in the old files under a new filename does not fix this issue at all.

Oct 23 2024, 10:23 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello everyone.

In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3d

These variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.

Regards,
Geez

Oct 23 2024, 10:17 AM · DayZ Modding, DayZ
Geez closed T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25 as Resolved.

Hello everyone.

Oct 23 2024, 10:04 AM · DayZ Modding, DayZ
SoSkool added a comment to T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment.

after the last official update/downgread of dayz tools the terrain builder problem with roads still persists the same applies to bridges and decals.

Oct 23 2024, 1:34 AM · DayZ Modding, DayZ
AGT added a comment to T185545: Terrain Builder Road Tools Broken.

Sadly the Terrain Builder reverting has no resolved the road tool issues. Although the error is gone - Changes to roads do not update in Buldozer requiring restarts after changes.

Oct 23 2024, 1:12 AM · DayZ Modding, DayZ

Oct 22 2024

Nate_LapT added a comment to T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.

We were trying to update Bitterroot last night and had this issues with the 1.26 version.

Oct 22 2024, 10:47 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

maybe a problem with "GetLoadedCharLoginState"?

Oct 22 2024, 10:23 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

This is our server on Vanilla, completely wiped, maximum 2 players. And you can see the FPS drops a lot, now imagine that with 100 players... that's why it crashes so often. The drops only come when you log in.

Oct 22 2024, 10:10 PM · DayZ Modding, DayZ
JohnMcLane created T185718: TerrainBuilder/DayZ - Deerisle - Missing roads ingame after new .wrp export.
Oct 22 2024, 10:08 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Step 1. Revert to 1.25 panels
Step 2. Rename 1.26 panes panel_concrete_1_Sakhal
Step 3. Export panels to new layer
Step 4. Replace those panels with panel_concrete_1_Sakhal
Step 5. This is for you BI

Oct 22 2024, 6:36 PM · DayZ Modding, DayZ
Cpt.Sauna added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Oct 22 2024, 6:07 PM · DayZ Modding, DayZ
Geez changed the status of T185611: Grenades no longer work with diag.exe from Awaiting internal Testing to Confirmed Internally.
Oct 22 2024, 3:39 PM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Regarding the replacement with 1.25

Oct 22 2024, 2:12 PM · DayZ Modding, DayZ
bengilley added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Regards

Oct 22 2024, 1:47 PM · DayZ Modding, DayZ
sunrize added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Regards

Oct 22 2024, 1:30 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Hello,
One solution might be to reintroduce the asset version from v1.25 but with a different name, such as "panel_concrete_1-1.p3d", which would allow maps with exits to function by changing the name, and keep it transparent for those that haven't been impacted (which is my case).

Oct 22 2024, 1:06 PM · DayZ Modding, DayZ
77Nerrad77 added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Have we got an ETA on this please?

Oct 22 2024, 12:29 PM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

"For they have sown the wind, and they shall reap the whirlwind"

Oct 22 2024, 12:25 PM · DayZ Modding, DayZ
Geez added a comment to T185632: Severe FPS problems when player logging in.

Thank you.
Would it be possible for you to test this without the mods so we can rule out some faulty mod causing this?

Oct 22 2024, 11:17 AM · DayZ Modding, DayZ
DeGrinchy added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

This is my current internal dev version where the navmeshserver stops/crashes:

https://steamcommunity.com/sharedfiles/filedetails/?id=3350605422

pls tell me if its accessable for you since its "hidden" for public

Oct 22 2024, 9:52 AM · DayZ Modding, DayZ
RonZ added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Any ETA for a fix on this?

Oct 22 2024, 9:42 AM · DayZ Modding, DayZ
RonZ added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Any ETA for the fix on this?

Oct 22 2024, 9:41 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I don't get why this is taking so long to correct this mistake.
You don't have to admit to the mistake, just make it right!

Oct 22 2024, 9:33 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Another sample where provided fixes dont work:

Oct 22 2024, 8:38 AM · DayZ Modding, DayZ

Oct 21 2024

SoLoRED added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

EDITED so that there is no confusion who my response is towards.

+ Ok, fair enough good sir, let me ask you these questions.

Which maps are you working on?
Are these Official maps you work with editor or in game vpp admin object builder?

Are these maps your own build(s)?

And even more important, what tools are you using for packing your world? and when was your last successful pack?

there are numerous people affected by this update, trying to minimize that by focusing on one point in my post which to try and debunk the undeniable fact that this was a known and intentional issue they pushed can not be taken back not denied by anyone else my friend.

If you are going to try and tell me there was no way anyone knew this object adjustment was going to impact all maps using the object, then any conversation between yourself and I need not happen further if that is the case.

Good,
Since you seem to be more salty than cool I'll be more explicit:

This place is for :

  • Reporting bugs
  • Helping contributors and developers understand the origin of the bug by providing factual and technical information.

    This is not a Discord or a forum to get salty and create dramas. Your initial message therefore has no place here, as it doesn't contribute anything relevant apart from theories, which have no basis in fact. Apart from the fact that yes, a lot of people have worries.

    For my part, I gave technical details earlier showing that in my case I managed to solve the problem myself, by giving a procedure. This is a factual and constructive element in understanding the origin of the problem.

    Regarding your questions, if you had read the subject, which you don't seem to have done, you would have noticed that I work on maps with official tools (Terrain Builder, ect ect). Secondly, I have no intention of unpacking my "Curriculum vitæ" to justify any credibility in your eyes.

    End of sterile debate for my part.

    Regards.

Yeeeeaaaahhhhh lets both agree on a few things... perspective is everything, throwing a grenade in a mall and then running in to play medic is something some people enjoy and do just to be able to play medic... Now that we've both said some stupid things, lets clrear up the air. First off I assume you must be french, since you clearly have everything backwards. You assume I'm being salty and then ramble on with a list of reasons why you think i'm salty and how I'm not using this location properly, but yet all you've done is initiate an arguement. Totally a french thinking, for sure.

So let us both start over and focus on the questions of relivance,

Do you have a succesuful map pack since the update, or are you having issues with packing?

here's the process that has happend.

Objects changed, fully aware they would break the maps using said objects.
Now we're looking for a resolve that will undue the damages that are done without creating another couple hundred hours to correct these damages (as that is what is likely for some of us map makers)
I won't go through the process of logic and causation with you sir, it certainly feels pointless, you're accusing me of creating drama and yet that's all your post above has to offer, DESPITE me asking you questions to resolve where you're at and what the issue is for you, since you clearly state you have no issues with this update and your map is working fine... right?

So really the only question I have is if you're all fine nad dandy as they say, why are you wasting your time here trying to argue with me? Do you not have a map to build? Or is there an issue with building it related to this recent update? Because if there is an issue for your map due to this update, THEN CLEARLY YOUR MAP IS BROKEN TOO and thus your entire efforts to insult me and create drama are wasted... you stewpeeeeddd NERD. LUL

Now... do you have a successful map pack after this update or not?

thanks for cominn at me too I appreciate that, 0%

Oct 21 2024, 10:46 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

Ah, Name and IP:

Oct 21 2024, 9:28 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

With all due respect sir, but we are my server that logically works with mods because modding offers the best content. If we were to build a vanilla server with our community, all the players would be gone because they are not with us for that reason.

Oct 21 2024, 9:25 PM · DayZ Modding, DayZ
Schwarwel added a comment to T185611: Grenades no longer work with diag.exe.

This seems not be a matter of nades only, also claymores. I think, without me testing much more, it affects mostly stuff inheriting from ExplosiveBase.
Claymores, improvised explosive and stuff are affected also.

Oct 21 2024, 8:53 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I wonder if the ForceStance feature will be fixed?

Oct 21 2024, 7:12 PM · DayZ Modding, DayZ
Geez added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Hello JohnMcLane.
The link to the mod does not appear to be working for us.

Oct 21 2024, 2:18 PM · DayZ Modding, DayZ
Geez closed T185300: Terrain Builder 1.26 Mouse zoom reversed as Resolved.
Oct 21 2024, 2:17 PM · DayZ Modding, DayZ
Geez changed the status of T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment from Awaiting internal Testing to Assigned.
Oct 21 2024, 1:24 PM · DayZ Modding, DayZ
Geez changed the status of T185466: Terrain Builder, Buldozer, flickering objects after selecting a street segment from New to Awaiting internal Testing.
Oct 21 2024, 1:24 PM · DayZ Modding, DayZ
Geez changed the status of T185476: Access violation. Illegal read from New to Reviewed.

Hello Aykut.
Seems like the issue occurs when the server is restarting. However currently we do not know what could this be caused by. Further investigation by the dev team would be required, which is currently not possible due to internal priorities.

Oct 21 2024, 1:12 PM · DayZ Modding, DayZ
Geez changed the status of T185532: TB objects on newly added Layers can't be manipulated in BD [Project specific] from New to Assigned.
Oct 21 2024, 1:01 PM · DayZ Modding, DayZ
Geez closed T185526: Alteria map: Unable to open in new TerrainBuilder as Resolved.
Oct 21 2024, 12:48 PM · DayZ Modding, DayZ
Geez changed the status of T185545: Terrain Builder Road Tools Broken from New to Assigned.
Oct 21 2024, 12:45 PM · DayZ Modding, DayZ
Geez changed the status of T185611: Grenades no longer work with diag.exe from New to Awaiting internal Testing.
Oct 21 2024, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T185612: TerrainBuilder: Moving object on every Layer as long "Did you know..." is open -> Crash/Freeze from New to Assigned.
Oct 21 2024, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T185630: cannot set position or orientation on local spawned vehicle entities from New to Assigned.
Oct 21 2024, 11:41 AM · DayZ Modding, DayZ
Geez changed the status of T185632: Severe FPS problems when player logging in from New to Need More Info.

Hello KowalskiZ.
Can you please send us the name/IP of the server? Also are you running any mods? If so, can you please provide a modlist? And can you also try if this occurs on vanilla setup?
Regards,
Geez

Oct 21 2024, 10:38 AM · DayZ Modding, DayZ
DeGrinchy added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

EDITED so that there is no confusion who my response is towards.

Oct 21 2024, 10:34 AM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.

Oct 21 2024, 10:28 AM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

+ Ok, fair enough good sir, let me ask you these questions.

Which maps are you working on?
Are these Official maps you work with editor or in game vpp admin object builder?

Are these maps your own build(s)?

And even more important, what tools are you using for packing your world? and when was your last successful pack?

there are numerous people affected by this update, trying to minimize that by focusing on one point in my post which to try and debunk the undeniable fact that this was a known and intentional issue they pushed can not be taken back not denied by anyone else my friend.

If you are going to try and tell me there was no way anyone knew this object adjustment was going to impact all maps using the object, then any conversation between yourself and I need not happen further if that is the case.

Oct 21 2024, 9:28 AM · DayZ Modding, DayZ
DeGrinchy added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

+ Ok, fair enough good sir, let me ask you these questions.

Oct 21 2024, 5:15 AM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I am writing to address the recent DayZ update and its significant impact on community maps, particularly the changes made to commonly used game assets like "panel_concrete_1.p3d." These alterations have caused widespread disruptions, effectively rendering many community maps non-functional, as each community map has had numerous build locations completely destroyed and impassable due to now misplaced assets.... all maps of course except Namalsk -the one owned by your staff- and the three official DayZ maps. This does come across as extremely suspicious when viewed with all facts in place... however, lets move past that...

Oct 21 2024, 1:35 AM · DayZ Modding, DayZ
KowalskiZ created T185632: Severe FPS problems when player logging in.
Oct 21 2024, 12:06 AM · DayZ Modding, DayZ

Oct 20 2024

LBmaster created T185630: cannot set position or orientation on local spawned vehicle entities.
Oct 20 2024, 11:02 PM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

UHHGGGGG i now have 8 servers offline that I'm paying for because the unofficial fix has been pulled from the workshop!!!

Oct 20 2024, 7:59 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Here is a sample where the provided fix is included. Yes, some placements are correct again, but still some are broken like this wall/little staircase here. This would correspont to @AGT explanation.

Oct 20 2024, 6:47 PM · DayZ Modding, DayZ
JohnMcLane created T185612: TerrainBuilder: Moving object on every Layer as long "Did you know..." is open -> Crash/Freeze.
Oct 20 2024, 5:33 PM · DayZ Modding, DayZ
JohnMcLane renamed T185612: TerrainBuilder: Moving object on every Layer as long "Did you know..." is open -> Crash/Freeze from TerrainBuilder: Moving object on every Layer as lont "Did you know..." is open to TerrainBuilder: Moving object on every Layer as long "Did you know..." is open -> Crash/Freeze.
Oct 20 2024, 5:33 PM · DayZ Modding, DayZ
Smoblikat created T185611: Grenades no longer work with diag.exe.
Oct 20 2024, 5:31 PM · DayZ Modding, DayZ
kuzyn added a comment to T185424: wrp File.

I also have problems with packing map. We need to ignore basically most of the errors to go through.

Oct 20 2024, 3:09 PM · DayZ Modding, DayZ
swineninety9 added a comment to T185526: Alteria map: Unable to open in new TerrainBuilder.

John, copying the unbinarized roads to the appropriate folders and also restoring the "source" folder from my 1.25 backup in P:\yourprojectname and then loading the old .tv4p solved a ton of problems for me. Just name to 1.26 source folder, source.old and then copy the backup over and test.

Oct 20 2024, 2:00 PM · DayZ Modding, DayZ
DeGrinchy added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I am writing to address the recent DayZ update and its significant impact on community maps, particularly the changes made to commonly used game assets like "panel_concrete_1.p3d." These alterations have caused widespread disruptions, effectively rendering many community maps non-functional, as each community map has had numerous build locations completely destroyed and impassable due to now misplaced assets.... all maps of course except Namalsk -the one owned by your staff- and the three official DayZ maps. This does come across as extremely suspicious when viewed with all facts in place... however, lets move past that...

Oct 20 2024, 1:34 PM · DayZ Modding, DayZ

Oct 19 2024

AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

This issue is unique to the issue of objects being scattered. Nate pointed out the offset had changed. So this is basically what has happened and why the automatic fixing doesn't work for any one using the panel as anything but a floor piece (ramp/wall etc.) and why anyone who has done will need to reposition all the pieces.

Oct 19 2024, 5:49 PM · DayZ Modding, DayZ
AGT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I tried this in order. Sadly though it did not put the panels which had been rotated back in place. Anything rotated on any axis other than the Yaw is still affected. I'll have to sort these manually because they're all rotated differently so I wouldn't be able to just alter one axis by a set amount.

Check if your Rasters, layers ect ect have the P:\ prefix in their path, because some ressources have only dz\to\my\folder instead P:\dz\to\my\folder

regards

Oct 19 2024, 4:53 PM · DayZ Modding, DayZ
Santacruz added a comment to T170180: Documentation For a2s_rules & Protocol.

Hi @p4k1tz
You forgot to replace the escaped sequences with their original value. Regarding to

from https://community.bistudio.com/wiki/Arma_3:_ServerBrowserProtocol3 after merging the chunks you have to replace 01 01 with 01 and so on. After doing that you will get a valid payload.

Oct 19 2024, 4:18 PM · DayZ Modding, DayZ
swineninety9 added a comment to T185449: Certain Vanilla Assets in Terrain Builder on Custom Map have changed location / rotation since 1.26 update. .

Thanks to the suggestion from GoodCluck on Discord, I restored my entire "Source" folder from a full P:\ drive backup I made right before the upgrade to 1.26 to
P:\yourprojectname and then re-opened the restored .tv4p file in Terrain builder. After opening the file, I had to show turn my sat map back on, but I loaded into Buldozer and everything seems to be back in its correct place. I renamed the old "source" file to "source.old" to preserve it. Please see the screenshot:

Oct 19 2024, 10:14 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

I wonder how many servers are running broken because of this.

Oct 19 2024, 7:24 AM · DayZ Modding, DayZ
AGT updated the task description for T185545: Terrain Builder Road Tools Broken.
Oct 19 2024, 12:17 AM · DayZ Modding, DayZ

Oct 18 2024

AGT added a comment to T185545: Terrain Builder Road Tools Broken.

The road I mentioned I deleted.. I had remade the road and restarted Buldozer but the deleted road is still there... restarting terrain builder resolved this.

Oct 18 2024, 11:13 PM · DayZ Modding, DayZ