Extremely disappointing @Geez I really hope the devs will reconsider this approach.
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Oct 16 2024
This also impact the usage of KeepInVehicleSpaceAfterLeave(true) when getting out of a vehicle seat. Basically any linkage of a player to the local space of a non-boat vehicle (based on carscript) is causing issues.
DayZ Troubleshooting Report
I am also experiencing this, to add... This bug only affects empty water bottles, canteens, and anything of that sort. If it still has any water in it partially, you can refill it.
Hello Zeneth7.
This is as designed according to the dev team.
Regards,
Geez
In T184094#2684201, @Geez wrote:We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.
Thank you for your reports.
We have confirmed the issue and it has been scheduled for a fix.
Hello everyone and thank you for your reports.
This is known to us, however currently I cannot provide any information whether this will be fixed or when.
Hello to the team. Could it be that someone has done something to the ambient spawn system? We had rewritten all animals to ambient spawn for DeerIsle, which worked perfectly to protect the server FPS. If the normal animals are entered as animal spawns, this also breaks down extremely after a while if the server is idle. We tested this map-wide with Cherna, Deer and Livonia. Several servers were involved in the test. Now with the update, nothing works on Ambient except those damn rabbits and foxes. Chickens don't really come anymore, let alone other animals. Whatever the person did, wherever, it was pretty stupid. I'm hoping you might be able to find out something about this. Many thanks in advance
Hello there,
I have experimented same issues on Experimental Build but some thinks have solved the issue :
Ok, this is a really big Problem for me since:
We had to do a number of changes on these panels as we have stumbled upon performance issues with using these in higher quantities.
As suggested earlier, for the custom server-side (inict.c, json,..) placements, it has to be corrected manually (or through some customized script that adjusts the height by an offset).
For the map makers using the Terrain Builder, the fix should be to load the project on top of 1.26 data (not 1.25!), Terrain Builder should correct the placement of the panels automatically. If that wont help, you will have to adjust the placement (correct the relative height). This can be (for example) done by right clicking on the template library item, selecting "select all objects" and moving them down manually in Buldozer. Exporting all the panels, deleting them out of the map, adjusting the export txt file to compensate for the offset through a script can be done too.
Thank you for the report.
This has been reported to us during the experimental run and the issue is scheduled for a fix.
Regards,
Geez
Thank you! Will forward it to the map guys :)
True. Alot of squares across the map{F4450627}
Sarka and Blue Van in Reforger are indeed amazing. A bit sad that Multicar is still in files but not in game. Even though it was sitting there for a long time the model and textures are still very good even for 2024. But the saddest part is about this guy.
Enduro Bike
Yeh my WIP map has an underground area which had ramps made of this item. Even the ones rotated have shifted upwards, relative to them being on the side... so this one shifted left with the red arrows pointing to where the platform object used to sit before 1.26. After 1.26 there's now a gap.
What could be more important than a problem that affects the “online” of your game?
Waiting 4 months to find a memory leak = very cool (not)
There are already 2 cars like Van or Multicar that are sitting in the game files for years and they were still not released.
Van is already in the DayZ as a wreck, but there is no driveable vehicle. But lately it was added to the Arma Reforger, so maybe it could be ported...
This is visible in many places across Sakhal...
Oct 15 2024
Disregard, this is a mod conflict.
I see the floating panels is still an issue on release day... ☹️
It's a pain to make look good with the limited resources of the existing engine.
Sadly I was hoping official would figure this out as I have this issue on my modded map also.
A2S Payload NOT triggering the check:
\xff\xff\xff\xffE\n\x00\x01\x01\x00\x02\x01\x02\x01\x02\x01\x02\x03\xec\n\x98a\x04\xa4\x97sl\tEar Plugs\xb9_\x9a(\x04T\xc4\xfbl\rVPPAdminTools\xcf\xb9\x7f\x96\x04\x04\xb0\xef\\\x13Community Framework\x04\x0bCooltrainV3\x04dayz\x0eJacob_Mango_V3\x03VPP\x01\x02\x00allowedBuild\x000\x00clientPort\x000\x00dedicated\x001\x00island\x00chernarusplus\x00language\x0065543\x00platform\x00win\x00requiredBuild\x000\x00requiredVersion\x00126\x00timeLeft\x0015\x00
Thanks Geez
Thank you BaconBuns.
We are aware and it is being worked on with utmost priority
Help me
Здравствуйте, помогите пожалуйста
Thank you, we will investigate with BattlEye.
Regards,
Geez
Thank you, we will investigate with BattlEye.