Oh man, you don't even know how deep this iceberg goes. Cheaters in this game will be always, so I'd suggest you to find some private server with active admins (they don't have cheaters problem at all, or at least react very fast), or if you'll decide to stay on official - don't get attachet to the loot. On official you gonna be killed by cheaters a lot of times, it's if you're lucky enough that is not gonna happen very often, but at least 2-3 times a month. So consider it as an uber hard mode, where your enemies are not only regular players, but cheaters aswell. When the devs were fixing cars you were able to drive 3-5 km outside of the map and leave car there, it wasn't despawning so you could use it like a base, and if you were 3-5 km from the edge cheaters couldn't see it (too short radar range or something like that). So that was 100% secured base (the only problem after they removed offmap physics cars became to drown behind the map, but the cars from before were still standing there). But ofc some dude wrote a ticket that cars don't despawn behind the map, so devs ofc fixed it with the speed of light, basically killed the only thing that protected you from cheaters. And to fix the main cause (cheaters) - "nah, that is not how we do, let's go easiest possible way". So yea, dayz is amazing game, but cheaters are the cancer of it. If you gonna stick official servers be prepared that hours of your spent time depend on whether or not some smartass with cheats decide to rip your base/stash/you just for fun.
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Jun 16 2023
Hello everyone.
Yes, I am not sure why this hasn't been listed for patching yet. We have tested many times and determined it despawns incorrectly. tarkules fix is still the solution.
Jun 15 2023
Didn't have screen shots but I snapped these, all happening around sever restart times before and after. Usually will let me back on after a couple hours.
Agreed, shoulders and back (roof weapons). Have similar task, you can merge it
Confirmed that this is resolved testing against 1.21 HF2 in EXP release.
It does, with both the windowed settings enabled in the steam settings as well as the Dayz launcher.
yep definitely needed... so much could be done while in a car it seems weird that nearly all controls are disabled, especially for reading maps, weapon firing, eating/drinking and accessing inventory
yep, definitely needed... as is the ability to put full bags/backpacks in the car storage
Hello Naarj.
Did you install the win 11 from clean slate or was it an upgraded from previous version through the upgrade feature? As some players have reported issues when using the upgrade feature and Installing clean OS has resolved the issues for them.
Also have you tried to reinstall Steam?
If you switch the game to windowed mode, will the crash occur as well with both of the screens?
Completely forgot to mention too, before the pop up it says "Unable to locate a running instance of Steam." before giving me the "Error 0x00000001 UNABLE_TO_INIT_DXGI" crash in launcher.
Would also like to see this addressed still.
I gave that a shot and also added '-MaxMem=12000' to the launch script, but to no avail.
With crash I mean i get disconnected from the server for clarification
Jun 14 2023
Why did you put it out when it was in the game before and even worked?
Thanks
I’m trying to get evidence buts it’s hard because I get insta killed.. I think the hacker is hiding in the mesh but I’m not sure. Please fix this hack. Lol or ban this fool.
6.13.23 - 20:57 GMT +2
Thank you, we will investigate with BattlEye.
Hello DenGNK.
Can you please try the following?:
Hello John_in_HR.
Can you please try to increase the allocated memory?
the problem is still relevant that an incorrect ping is shown through the Rcon
Jun 13 2023
Expected output should be a string, can even be the same format as what's used in Workbench.
Resolved for the second hotfix of 1.21.
Should be resolved for the 1.22 update.
This is the final fully working solution. which is still not pretty.
modded class BuildingBase { private int ConvertComponent(int srcComponentIdx, string srcGeometry, string dstGeometry) { string selection = GetActionComponentName(srcComponentIdx, srcGeometry);
Nevermind this solution doesn't always work, due to some twin doors not following the naming scheme and order in CfgDoors.
This was the most "efficient" solution I could come up with to solve this problem. Not sure if this would support all modded buildings I'm unsure if they'll follow the same naming scheme as vanilla. Was an annoying issue to solve since component name and damage zones from the parameters never seemed to be consistent across the following:
- CfgVehicles {Type} Doors
- DamageSystem.GetComponentNamesFromDamageZone
- Object::GetActionComponentName(componentIndex, LOD.NAME_FIRE)
still isn't working for me. At this point I have tried everything I don't know what to do.
Jun 12 2023
There was no restart or relog just watched footage
I had the bunker NVG goggles fog issue again. It happend after I swapped from first to 3rd person
Not that i remember
was there a restart or relog while inside the bunker?
I will attempt to reproduce it soon, will let you know if its fixed post latest bugfixes
@Geez great, Thanks !
yeah, It's better.
Should be resolved on the current version
Should be resolved after the recent hotfix.
Fixed for 1.22 update.
Hello Alexey_Kuzhel.
We cannot reproduce this issue on our end.
Is there any specific info we are missing which could possibly lead us towards producing this?
Hello akula692009
Hello akula692009.
This place was never accessible, however we will take this as a suggestion.
Hello alexsys.
We were unable to produce this on our end. Does the issue still occur on the latest version?
Hello n3k0.
Player character can get fever either from influenza or wound infection, so we assume you are getting flu infection. Is your character coughing or sneezing (or what is your thermometer icon showing)? From our testing we never got wound infection if disinfected bandages were applied - a video of the issue would possibly help us.
influenza symptoms:
Should be fixed in current update.