I'm sorry for what I have so long tormented, the English language for me is very complex :)
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Arma 3 Activity
Jun 7 2016
If PhysX is too problematic to fix this, I'd suggest to add an action menu option to "push boat" when standing in front of it.
Any news on this yet?
I have not tested this since 2013 and as such I cannot acknowledge if it was ever resolved, however as requested I have bumped up the severity of the issue, as I do agree that it will impact on the quality of play-ability in Tanoa.
I have to agree with Variable. This is important feature/bug that needs to be addressed with Tanoa's release.
Please try to provide the link here so other devs that are going to work on this case have access to it.
Can I send you a document through the mail?
you should be able to upload the file by simple drag&drop into the comment box. If that does not work, you can upload the files to some free file sharing service (e.g. Dropbox) and post a link for the files.
hi, sorry for my english, but i try explain.
Start the game through the launcher, and is the first window with the content: addon 'A3_Anims_F_Bootcamp' requires addon 'A3_Anims_F_Kart', then supposedly comes into play, and flies such error Include file A3 \ ui_f_curator \ UI \ defineResinclDesign.inc not found. After closing the error takes off one more :) "Exception neizvesnoe software exception (0h0000dead) in the annex at 0h76dfb727.
I can not figure out how to attach a file here with an installation report
thank you for your feedback.
Hello -dead-
I'm having trouble reproducing your issue: I've tried all combinations and I did not encounter the issue yet. Would it be possible for you to send me two game RPTs with the different mod lines, please?
thank you for the feedback and heads up. Please let me know if anything changes in the Dev branch that would cause this issue to emerge again.
Should be fixed in next Dev update, if you can, please, check it out and let me know :)
It would be really nice to see this added into the Apex , because Apex uses a lot of reskined attachments , so it would be more efficient for A3 to use this feature
Duplicate of T85692
I tried the same test mission which was giving me this error in the latest dev build and everything worked, so I guess this issue will not remain for long, thanks for the quick fix!
Yes, that steps helped, thanks you.
This might be unrelated but it might not be...
I think fixing this bug is CRUCIAL for the Tanoa release. If we can't get boat insertions to operate reasonably with all these islands, it's going to take away from the release significantly.
thank you for the feedback. If you are having trouble with uploading the file, please upload it to some free file sharing service (Dropbox for example) and post the link to the file here.
thank you for the feedback.
thank you for the feedback. Could you please upload the full report to some free file sharing service (e.g. Dropbox) and send the link to the file here?
are you experiencing same issue with non-beta version of GPU drivers? If not, please try to revert to those and let me know.
thank you for the feedback.
thank you for the feedback.
do u see the window frame between the bugwindow and the door a bit to the left(first 10sec of the video)? i can clearly see a ambient shadow on the wall. looks like the frame is just a bit off on this model.
Still an issue on dev branch atm.
Jun 6 2016
Related to https://feedback.bistudio.com/T76478 (But marked as feature request)
Effectively, tried to copy/paste a few mods outside my main folder that have "é" and it worked.
Hello,
could you please send me a few paths of mods that doesn't work. The only issue we're aware of is the one I've described in the first post (that is when there are some characters with diacritic marks).
Ok so i definitely found the problem, but yep it is since the update, with Play With Six, my "mods" folder was on a different hard drive disk and were working fine, i tried to move the folder on the same HDD than Arma 3 it was the same, and now i tried with a few mods by creating a "mods" folder inside Arma 3 folder and they are all working fine.
Thanks for the heads up ceeeb.
After testing all of the day, effectively it seems to not be the launcher but i don't know why, every workshop mod works fine by the A3 Launcher, but if i use any mod that isn't from workshop, even with the A3 Launcher, they don't work anymore. I'm still trying to find the issue but i still haven't manage to find it.
This is still an issue, in fact it's worse - no one can deploy smoke screen as of 1.60.
Is this likely to be a locality issue? Vehicles in multiplayer are local to the driver, in this case would that mean that if the virtual AI in the driver slot were local to the server this would make the UAV local to the server even when the player is in the turret position?
thank you for the additional info, it is much appreciated, it should help us narrow the search for the issue and should help us to find a fix faster :)
thank you for the crashdumps.
Thanks for the report. We're still working on the detection to more accurately reflect the visual and audible state in game.
Can i also add that having yet again repeated your re installation suggestion, that whilst i still cannot join any Epoch mod servers, it is also happening when joining Wasteland servers that require no pre loaded mods and is dependent on large mission file instead.
I can join and stay on Experimental Epoch mod and other game modes like KOTH and KOTH 1944.
This issue is still to be fixed
Try NATO, CSAT, AAF Showcases and have this errors on .rpt