- User Since
- Mar 7 2013, 7:35 PM (404 w, 1 d)
Jun 8 2016
Hi BIS Wizard ---
Jun 7 2016
This might be unrelated but it might not be...
May 10 2016
Thanks for the heads up — given the experimental nature of the ports I figured it was port not steam, but it seems once you start to oversample above desktop (e.g. retina SOP), steam doesn't like it. Will hassle them.
BTW excellent work on the port! Arma3 on Mac OS. Never thought I'd see that. Happy! Happy! Joy! Joy!
May 9 2016
Good thinking, but probably not --
Capetown's moonset time is due at 07:54am Mar 28th 2013, and in Athens 06:34am Mar 28th 2013.
ArmA's moonset on Stratis is 02:10 more or less.
I figure being south of Capetown a bit won't make that much difference.
Ooops - the moon is actually full on the 27th -- but the 28th is about the same luminosity.
However the moonrise and moonset may also be wrong -- as it's high up in the sky at 20:10 on March 27th, but according to the link below, it shouldn't have risen by then:
I'd have to say this is more than a minor issue -- there's a big difference between 500m and 900m, and using a font for readouts which at one size is actually impossible to tell the difference between 500, 600, 800 and 900 is a serious UI error.
I know it looks nice and futuristic, but you really need to slap the graphic designer/typographer in the face and tell them: "No. Start again. Think carefully. It's Function over Form for readouts and critical numbers in a UI."
Have them look at OCR-A & OCR-B, the Deutsche Bundesbahn's font, Apple's Monaco font. Have them look at any LED/LCD Alarm clock. They are all textbook examples of clear differentiation of characters and numbers in a typeface.