Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Iceman added a comment to T79984: Frequently game crashes.

Hello,
we applied a fix to Steam Dev version rev. 128747 and higher. Is it possible to check ithat it does not crash for you anymore? Thank you very much.

May 10 2016, 9:38 AM · Arma 3
agonia199tp edited Steps To Reproduce on T79985: Tipping point mission.
May 10 2016, 9:38 AM · Arma 3
Moonkin added a comment to T79984: Frequently game crashes.

bump

May 10 2016, 9:38 AM · Arma 3
Moonkin edited Steps To Reproduce on T79984: Frequently game crashes.
May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79984: Frequently game crashes.

Thank you for the report, I have assigned it to programmers internally.

May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79983: ARMA3 crashes entire computer.

Hello,
unfortunately, there are no crahsdumps, only rpt files (crashdump is rpt + bidmp + mdmp file with same name). Also, we need dumps from the clean game with no mods enabled to perform an analysis. Thank you.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79984: Frequently game crashes: Arma 3.
May 10 2016, 9:38 AM · Arma 3
blitzfenrir added a comment to T79983: ARMA3 crashes entire computer.

Uh, crap, then I'm sorry to say that I don't actually have any crash dumps. This is most likely because I need to hard reset my computer every time it does this and the game has no time/cannot save a crash dump. There's no crash dumps for either unmodded or modded.

May 10 2016, 9:38 AM · Arma 3
blitzfenrir added a comment to T79983: ARMA3 crashes entire computer.

Alright I found them and I uploaded all the files. This is the first time ARMA 3 has been acting up on me, so the files are all from within several hours of each other. I'm uploading it in both .7z and .zip form, as I don't actually have winrar on here (I use 7-Zip for all this stuff). Hope it helps.

May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79983: ARMA3 crashes entire computer.

We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:38 AM · Arma 3
blitzfenrir added a comment to T79983: ARMA3 crashes entire computer.

Did some more testing on the problem yesterday and here's some more I can tell:

-It happens with and without mods. Even with everything turned off and set to default, the game will still crash.
-It's not as random as I first thought. In both cases with and without mods, it decides to crash after roughly 25-30 minutes of running. By running, I mean actually being in a scenario or virtual arsenal and not just on desktop.
-I have verified the game files and everything is in order. I've also set HDR to low and lowered most of my settings to low. The problem still persists.

Edit: I also forgot to mention that yes, I updated all my card drivers and directx drivers. I'm certain they are the most up to date they can be.

May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79983: ARMA3 crashes entire computer.

Hello,
could you please try it with no mods enabled?

May 10 2016, 9:38 AM · Arma 3
blitzfenrir edited Steps To Reproduce on T79983: ARMA3 crashes entire computer.
May 10 2016, 9:38 AM · Arma 3
erlendbutt added a comment to T79982: on the mission "tipping point" when ya have to enter the speed boat it won't the player enter the boat.

I had this problem too just revert the mission and it will work.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79983: ARMA3 crashes entire computer: Arma 3.
May 10 2016, 9:38 AM · Arma 3
marxman1313 edited Steps To Reproduce on T79982: on the mission "tipping point" when ya have to enter the speed boat it won't the player enter the boat.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79982: on the mission "tipping point" when ya have to enter the speed boat it won't the player enter the boat: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79981: Aircraft that inherit "class Plane" Cannot Sling Load.
May 10 2016, 9:38 AM · Arma 3
Chairborne added a comment to T79981: Aircraft that inherit "class Plane" Cannot Sling Load.

Still an issue... +1

May 10 2016, 9:38 AM · Arma 3
Vitdom added a comment to T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..

Confirmed. He says Flank Left when you command Flank Right. However the AI aren't stupid so they actually Flank Right as intended.

May 10 2016, 9:38 AM · Arma 3
deltagamer edited Steps To Reproduce on T79981: Aircraft that inherit "class Plane" Cannot Sling Load.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79981: Aircraft that inherit "class Plane" Cannot Sling Load: Arma 3.
May 10 2016, 9:38 AM · Arma 3
insum added a comment to T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..

Im not sure if this is supposed to happen but I posted two bugs in the last 30 mins and they where both automatically set to 'assigned' immediately upon posting.

This is the other one I posted: http://feedback.arma3.com/view.php?id=21621

May 10 2016, 9:38 AM · Arma 3
insum added a comment to T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..

Re-tested today and this issue is still present in latest dev build.

May 10 2016, 9:38 AM · Arma 3
insum edited Steps To Reproduce on T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead..
May 10 2016, 9:38 AM · Arma 3
insum added a comment to T79979: HEMTT Transport & HEMTT Transport (Covered) wrecks sink under the ground..

This issue is fixed in the latest dev build.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79980: While in Stealth mode the voice over for command "Flank right" is saying "Flank left" instead.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
insum edited Steps To Reproduce on T79979: HEMTT Transport & HEMTT Transport (Covered) wrecks sink under the ground..
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79979: HEMTT Transport & HEMTT Transport (Covered) wrecks sink under the ground.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79978: setMass no longer works to make vehicles (un slingable) slingable.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Panicsferd edited Steps To Reproduce on T79978: setMass no longer works to make vehicles (un slingable) slingable..
May 10 2016, 9:38 AM · Arma 3
DarkDruid added a comment to T79978: setMass no longer works to make vehicles (un slingable) slingable..

There is no change in the behaviour of this scripting command or the sling loading feature.

Except the mass, vehicle needs to have set proper memorypoints and parameters in model/config as well. If you change the mass for a vehicle, which has these parameters properly set, it works fine. If you change the mass for a vehicle, which is not prepared to be sling loaded (=there are not memorypoints or/and paremeters in config), you won't be able to sling load it. It works this way from the beginning.

May 10 2016, 9:38 AM · Arma 3
havanna added a comment to T79977: CH-67 Huron cannot landing on water.

Unfortunately this is BIS, they released DLC and games not even finished ...
It should review each vehicle, compare it to reality and then takes a maximum characteristic for better immersion simulation.

May 10 2016, 9:38 AM · Arma 3
heyvern69 added a comment to T79977: CH-67 Huron cannot landing on water.

Why do all these "futuristic" helicopters keep losing all their futuristic features?

  1. We lose the radar on several helicopters? Some don't have radars, fair enough. But we SHOULD have a RWR (Radar Warning Receiver) on ALL these futuristic helos. Every single one of them.
  1. The 2D "realistic flight model" gauges lose the RPM gauge? Seriously? The RPM gauge? Seriously. That gauge is bread-and-butter for real helicopter pilots. Absolutely critical.
  1. Some of our transport helicopters lose their flare & chaff? What happened in the future that all our helicopters are going back to the stone age?
  1. The novice flight model doesn't have 2D gauges? Why does ONLY the "realistic" flight model have 2D gauges? In the future, novices can't read 2D gauges???
  1. How about "wheel brakes". In the future, only people who use the "realistic" flight model can taxi a helicopter to the runway? Novice flight model users are not allowed to un-lock the wheel brakes and taxi a helicopter?
  1. The future Chinook loses it's ability to do water landings and do boat craft launch & recovery?

What's next? We lose our guns and they get replaced with bows and arrows?

Sorry, but I'm not impressed with the BIS vision of the future. It's somewhat backward. BIS needs to really THINK about the future, instead of just half-a$$ing these design choices. I could be wrong, but I think they are trying to play balance the game by gimping certain features. But this is entirely the WRONG way to play balance. They should put in ALL the futuristic features for side 1, and then add all the futuristic features on side 2 which are designed to counter-act the futuristic features on side 1. Same for side 3. Futuristic features that counter-act the other 2 teams futuristic features. You don't play balance by crippling features on one side.

May 10 2016, 9:38 AM · Arma 3
Shields added a comment to T79977: CH-67 Huron cannot landing on water.

@7rust Did you even read what he said? He's saying that the ArmA 3's version of the CH-67 Huron is NOT able to land on water even though it should be. I tried this and on some occasions it broke the engine when the bottom of the helicopter was barely touching the water.

May 10 2016, 9:38 AM · Arma 3
havanna added a comment to T79977: CH-67 Huron cannot landing on water.

@7rust Read the title ...

May 10 2016, 9:38 AM · Arma 3
7rust added a comment to T79977: CH-67 Huron cannot landing on water.

Well, Arma takes place in year 2035 - so I guess Arma 3s newer version of the Huron is able to land on water ;)

May 10 2016, 9:38 AM · Arma 3
havanna edited Steps To Reproduce on T79977: CH-67 Huron cannot landing on water.
May 10 2016, 9:38 AM · Arma 3
Killzone_Kid added a comment to T79976: Laser batteries loaded in laser designator are not included in array returned by magazinesAmmoFull.

I can confirm this, but simple repro is always nice.

May 10 2016, 9:38 AM · Arma 3
AgentRev edited Steps To Reproduce on T79976: Laser batteries loaded in laser designator are not included in array returned by magazinesAmmoFull.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79977: CH-67 Huron cannot landing on water: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79976: Laser batteries loaded in laser designator are not included in array returned by magazinesAmmoFull: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a comment to T79975: I open up arma3 from steam and the game starts up with the logo and then when it finishes the screen goes black then closes..

@Iceman
Where exactly can i find this reamining data?

May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79975: I open up arma3 from steam and the game starts up with the logo and then when it finishes the screen goes black then closes..

Hello,
this may be caused by some reamining data in your profile, is it possible to delete it?

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79975: I open up arma3 from steam and the game starts up with the logo and then when it finishes the screen goes black then closes.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia edited Steps To Reproduce on T79975: I open up arma3 from steam and the game starts up with the logo and then when it finishes the screen goes black then closes..
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79974: Zeus bugs since 04/11 A3 update: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Elvaron edited Steps To Reproduce on T79974: Zeus bugs since 04/11 A3 update.
May 10 2016, 9:38 AM · Arma 3
CreepPork_LV edited Steps To Reproduce on T79973: CTD when deleting AI helicopter cargo in Zeus..
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79973: CTD when deleting AI helicopter cargo in Zeus.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79972: Why not 'Weapons (Magazines)' aswell??: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Iceman77 edited Steps To Reproduce on T79972: Why not 'Weapons (Magazines)' aswell??.
May 10 2016, 9:38 AM · Arma 3
pettka added a comment to T79971: Remove "multiplier = 3;" from miniguns "manual" firemode config.

This is as designed, Your note has been taken into consideration, thanks a lot.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79971: Remove "multiplier = 3;" from miniguns "manual" firemode config: Arma 3.
May 10 2016, 9:38 AM · Arma 3
AgentRev edited Steps To Reproduce on T79971: Remove "multiplier = 3;" from miniguns "manual" firemode config.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79970: Add 6th parameter to HandleDamage event to indicate direct hit: Arma 3.
May 10 2016, 9:38 AM · Arma 3
AgentRev edited Steps To Reproduce on T79970: Add 6th parameter to HandleDamage event to indicate direct hit.
May 10 2016, 9:38 AM · Arma 3
br1jez edited Steps To Reproduce on T79969: cannot load any previous save in any mission.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79969: cannot load any previous save in any mission: Arma 3.
May 10 2016, 9:38 AM · Arma 3
indeedpete added a comment to T79968: Game Crashes When Ordering AI To Get Into HEMTT Box Truck.

FT doesn't allow me to attach the .mdmp. Not sure if it's helpful anyway but I've uploaded it on my dropbox instead:

https://www.dropbox.com/s/qn9b3enhkf5alnn/arma3_2014-11-08_15-58-42.mdmp?dl=0

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79968: Game Crashes When Ordering AI To Get Into HEMTT Box Truck: Arma 3.
May 10 2016, 9:38 AM · Arma 3
indeedpete edited Steps To Reproduce on T79968: Game Crashes When Ordering AI To Get Into HEMTT Box Truck.
May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79968: Game Crashes When Ordering AI To Get Into HEMTT Box Truck.

Hello,
thank you for reporting this, I can confirm that it is really happening.

May 10 2016, 9:38 AM · Arma 3
StJimmy added a comment to T79967: Add "Camera shake" option to gameplay settings and remove it from difficulty settings..

Cool. Hasn't really bothered me but I remember reading something back then when I wrote this ticket. One big issue back then (I guess it has been fixed already) was also the UAV camera shake that made the gunner sight shake like crazy when the UAV banks which was also likely the reason I made this ticket.

May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79967: Add "Camera shake" option to gameplay settings and remove it from difficulty settings..
May 10 2016, 9:38 AM · Arma 3
oukej added a comment to T79967: Add "Camera shake" option to gameplay settings and remove it from difficulty settings..

Thank you for the report!

Because the Camera shake now affects the difficulty (cam. shake when getting hit or suppressed makes aiming more difficult, it can make flying a damaged helicopter more challenging...) and it's an important part of the feedback we're leaning towards removing the option altogether.

Having a premise that no camera shake in vanilla game should be too strong to induce sickness - if you feel in some situations the cam. shake is too strong, please, let us know.

There's also a possibility to disable the camera shake via script command enableCamShake.

May 10 2016, 9:38 AM · Arma 3
StJimmy edited Steps To Reproduce on T79967: Add "Camera shake" option to gameplay settings and remove it from difficulty settings..
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79966: Some inventory commands don't always detect free inventory space correctly.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a comment to T79966: Some inventory commands don't always detect free inventory space correctly.

Another way to recreate the same problem:
Step 1 and 2 remain the same
Step 3: put an ammo box in front of you with a Titan AT missile in it.
Step 4: open inventory screen and click on the missile. Missile won't load in the backpack, but it will if you drag it instead of clicking it.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79967: Add "Camera shake" option to gameplay settings and remove it from difficulty settings.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Fusselwurm added a comment to T79965: When i join a server that has 20+ or 30+ players Arma 3 Crashes.

I may have the same problem - SP and joining servers with few people works, 30+ crashes instantly or after up to 1 minute.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79966: Some inventory commands don't always detect free inventory space correctly: Arma 3.
May 10 2016, 9:38 AM · Arma 3
AgentRev edited Steps To Reproduce on T79966: Some inventory commands don't always detect free inventory space correctly.
May 10 2016, 9:38 AM · Arma 3
Bohemia edited Steps To Reproduce on T79965: When i join a server that has 20+ or 30+ players Arma 3 Crashes.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79965: When i join a server that has 20+ or 30+ players Arma 3 Crashes: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79965: When i join a server that has 20+ or 30+ players Arma 3 Crashes.
May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79965: When i join a server that has 20+ or 30+ players Arma 3 Crashes.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:38 AM · Arma 3
Bohemia added a comment to T79964: playsound3d command design issue.

Sorry, for assuming this behavior of the command then. But it seems less useful than say3D which allows to follow a sound source but is less practical in some aspects.

May 10 2016, 9:38 AM · Arma 3
Bohemia edited Steps To Reproduce on T79964: playsound3d command design issue.
May 10 2016, 9:38 AM · Arma 3
Killzone_Kid added a comment to T79964: playsound3d command design issue.

When object is supplied but not a position, the position is taken from object, otherwise the position is taken from supplied position. That doesn't mean that when position is taken from object it is going to follow object when it changes position. The sound is generated at object position and it stays there.

May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79963: AI Bug - distance not checked when picked up: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Nevbox edited Steps To Reproduce on T79963: AI Bug - distance not checked when picked up.
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79963: AI Bug - distance not checked when picked up.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79964: playsound3d command design issue: Arma 3.
May 10 2016, 9:38 AM · Arma 3
dudealus edited Steps To Reproduce on T79961: Copilot unable to succesfully take control of helicopter if pilot player loses connection..
May 10 2016, 9:38 AM · Arma 3
J-Stark edited Steps To Reproduce on T79962: Unable to assign uavHacker without creating mod..
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79962: Unable to assign uavHacker without creating mod..
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79962: Unable to assign uavHacker without creating mod.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79961: Copilot unable to succesfully take control of helicopter if pilot player loses connection.: Arma 3.
May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79960: transportSoldier values are off for Firing-from-Vehicle enabled vehicles.
May 10 2016, 9:38 AM · Arma 3
rogerx added a comment to T79959: Option in video settings for lens flares.

If you study astronomy, there is really no such thing as these star field lens flare graphics within reality.

If you do see lens flare from strong light sources with star like effect shapes, almost always a star effect filters and other color filter has been added! On the flip, I've briefly heard star effect filters can be used to exaggerate light to detect colors better, such as a prism. (I personally do not like to use star effect filters or any color filter while studying astronomy related topics.)

I think what the reporter more or less wants, is likely a realistic light flare along with Bug #9319 ""Flashlight is too dim..." fixed.

I'm also noticing within the current release, aircraft collision lights, other aircraft lights and runway lights cannot be seen at all during dusk or cloudy skies! (It might be we're getting close to some of these remaining lighting bugs to be tackled.)

May 10 2016, 9:38 AM · Arma 3
T-Bone added a comment to T79959: Option in video settings for lens flares.

rogerx, well, at least these lights seemed better and far more realistic than they are now, in a current version of Arma III with "General availability (GA)" state, in reality it still has more bugs and unfinished features that it's a shame to even give it a Beta state...

May 10 2016, 9:38 AM · Arma 3
wolfenswan edited Steps To Reproduce on T79960: transportSoldier values are off for Firing-from-Vehicle enabled vehicles.
May 10 2016, 9:38 AM · Arma 3
Bohemia added a project to T79960: transportSoldier values are off for Firing-from-Vehicle enabled vehicles: Arma 3.
May 10 2016, 9:38 AM · Arma 3
gutsnav edited Steps To Reproduce on T79959: Option in video settings for lens flares.
May 10 2016, 9:38 AM · Arma 3
gutsnav added a comment to T79959: Option in video settings for lens flares.

Yeah, it seems that all of the lights in the game were dimmed down as well. Like flares used to light up the landscape & stuff like that. It's weird that the Alpha had better lighting than the full version.

May 10 2016, 9:38 AM · Arma 3
FrankHH added a comment to T79959: Option in video settings for lens flares.

Those in the picture would be sprites to be more precise, and they weren't exactly removed, just changed. They are much less intense now. I also liked them a lot, not sure why they've changed them.

A lens flare is something that you see while pointing a camera at a bright light source, like the sun (and that's already in the game). Google lens flare to get a clear idea.

May 10 2016, 9:38 AM · Arma 3
Bohemia updated subscribers of T79959: Option in video settings for lens flares.
May 10 2016, 9:38 AM · Arma 3
Iceman added a comment to T79958: The game freezes since November 5th and DLC.

@X39,
that means the game was crashing on memory allocators. We use our own, by deleting them you started using system allocators. The performance might be a bit weaker, it could also mean that some of your hardware is corrupted.

May 10 2016, 9:38 AM · Arma 3