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May 10 2016

Bohemia added a project to T78898: Door Gunner Freelook: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78898: Door Gunner Freelook.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78897: Add speedmode and behaviour for aerial drones: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Povers edited Steps To Reproduce on T78896: Spectator view.
May 10 2016, 9:03 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T78897: Add speedmode and behaviour for aerial drones.
May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78896: Spectator view.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78896: Spectator view: Arma 3.
May 10 2016, 9:03 AM · Arma 3
ludo34000 added a comment to T78895: No sound in the game what to do.

Hello, thanks to the support of steam, I sound in the game ARMA 3 here is what I do: Navigate to your installation folder of the game ARMA 3 (by default, C:\\Program files\\Steam\\Steamapps\\common\\Arma 3) run the following installation file: ...\\Steamapps\\common\\Arma 3\\DirectX\\DXSETUP.exe restart your computer and test the game again.

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78895: No sound in the game what to do.

Are you sure you have all your drivers updated? Could you please upload your DX-Diag file?
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

May 10 2016, 9:03 AM · Arma 3
ludo34000 added a comment to T78895: No sound in the game what to do.

Hello,

I convey to you 2 files " DX-diag", the 32bits and 64 bits
Thank for you intervention

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78895: No sound in the game what to do.

Hello,
would it be possible to communicate in English?
Also, could you please upload your newest rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you.

May 10 2016, 9:03 AM · Arma 3
ludo34000 added a comment to T78895: No sound in the game what to do.

I find the newest rpt file.
I put you in attached file waiting for you news
Thanks in advance.

May 10 2016, 9:03 AM · Arma 3
ludo34000 added a comment to T78895: No sound in the game what to do.

My sound card supports several games : war of the rose, rome total war 2, empire total war, Napoléon total war, schogun total war 2 , battlefield 4 etc ....it works with all games
Xxxxxxxxxxx
I think that the game has problems for sound, or dowload by digital voice with STEAM has a BUG ...? The game arma 3 is run well, I CAN play with, but There si no sound ? I can ´t hear anything ...I pay the game 45 € the 31 august ... I am vert annoying situation , what to do ?

May 10 2016, 9:03 AM · Arma 3
Unknown Object (User) added a comment to T78895: No sound in the game what to do.

Um through that is french i will translate it
"No sound in the game what to do" that bsaically what he says .-.

May 10 2016, 9:03 AM · Arma 3
ludo34000 edited Steps To Reproduce on T78895: No sound in the game what to do.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78895: No sound in the game what to do: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78895: No sound in the game what to do.
May 10 2016, 9:03 AM · Arma 3
Nokman edited Steps To Reproduce on T78894: Enablesimulation chance the Object to Null-object.
May 10 2016, 9:03 AM · Arma 3
ikerdo added a comment to T78893: Publisher crash.

Yes, it is solved :)

Thank you!!!

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78894: Enablesimulation chance the Object to Null-object: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Fireball added a comment to T78893: Publisher crash.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:03 AM · Arma 3
ikerdo added a comment to T78893: Publisher crash.

Stable version crashes launching it from steam, launcher and exe.
Just tried the dev.branch publisher,and it doesn´t crash, but I can´t see the addons I update, or updated earlier in the stable version.
After switching back to stable , the addon I updated in the dev version is not showing.

May 10 2016, 9:03 AM · Arma 3
tom_48_97 added a comment to T78893: Publisher crash.

Have you started Publisher from Steam? If yes, could you try to start it directly from the exe?

Thanks.

May 10 2016, 9:03 AM · Arma 3
tom_48_97 added a comment to T78893: Publisher crash.

We have updated the tools, please, could you retry (whatever the branch, Development branch is now the same as main branch (both are equally up to date)) and tell us if your issue is solved ;)

May 10 2016, 9:03 AM · Arma 3
BIS_cooper added a comment to T78893: Publisher crash.

hi, thanks for the log.

From them it seems you are running stable version of publisher. Is this so?

There is a new version of the publisher if you switch to the developement branch (right click on Arma 3 tools->properties->betas->select developement from the first combo).
You need to start it directly via exe, not through arma 3 tool (will be fixed with upcoming stable update). Just navigate to install dir of arma 3 tools (typically c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\Publisher) and launch Publisher.exe file.

Hope it helps;)

May 10 2016, 9:03 AM · Arma 3
SageNTitled added a comment to T78892: Upon starting Arma 3, an error message about my profiles shows up..

https://community.bistudio.com/wiki/-profiles

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78893: Publisher crash: Arma 3.
May 10 2016, 9:03 AM · Arma 3
ikerdo edited Steps To Reproduce on T78893: Publisher crash.
May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78892: Upon starting Arma 3, an error message about my profiles shows up..
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78892: Upon starting Arma 3, an error message about my profiles shows up.: Arma 3.
May 10 2016, 9:03 AM · Arma 3
babyavery edited Steps To Reproduce on T78892: Upon starting Arma 3, an error message about my profiles shows up..
May 10 2016, 9:03 AM · Arma 3
Fireball added a comment to T78891: "dxgi_error_device_removed".

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78891: "dxgi_error_device_removed".

Hello,

thank you for your report. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes

Sorry for the inconvenience, have a nice day.

May 10 2016, 9:03 AM · Arma 3
TakeHomeTheCup added a comment to T78891: "dxgi_error_device_removed".

Apparently, there's no way for them to fix it. Happens in many different cases. When I crash a helicopter while taking off for the first time, I get this error, its weird. Doesn't only happen in this game. COD Ghosts does this to me too.

May 10 2016, 9:03 AM · Arma 3
Loyepop edited Steps To Reproduce on T78891: "dxgi_error_device_removed".
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78890: Airplanes always pitches down: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78891: "dxgi_error_device_removed": Arma 3.
May 10 2016, 9:03 AM · Arma 3
Paramedic256 edited Steps To Reproduce on T78890: Airplanes always pitches down.
May 10 2016, 9:03 AM · Arma 3
Nou edited Steps To Reproduce on T78889: Add ctrlModelAnimate command to allow user animations on models in dialogs..
May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78888: Arma 3 Crashes very soon after starting.

Yes please, as many as you can. Please use some file sharing website in case the archive is bigger than 5000kB. Thank you.

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78889: Add ctrlModelAnimate command to allow user animations on models in dialogs.: Arma 3.
May 10 2016, 9:03 AM · Arma 3
agsking added a comment to T78888: Arma 3 Crashes very soon after starting.

@Iceman: Specifically which crash files are needed? Just more .bidmp and .rpt files?

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78888: Arma 3 Crashes very soon after starting: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78888: Arma 3 Crashes very soon after starting.

Hello,
could you please upload more crashdump files? From the one you sent it looks like a RAM problem. It could be either caused by Arma, but it could also mean that your RAM is corrupted or some software is preventing memory allocations to work correctly.

May 10 2016, 9:03 AM · Arma 3
BurnQuack added a comment to T78887: Aiming while crouched and moving causes body to get in way of view (Video).

Arma 3 developers are cheating game development by not putting a FOV slider in the game. Low FOV can make people physically ill, nobody can't argue with that. I'll see if changing FOV fixes this but I don't think it's that. It was doing it before I "cheated" I'm pretty sure.

May 10 2016, 9:03 AM · Arma 3
BurnQuack added a comment to T78887: Aiming while crouched and moving causes body to get in way of view (Video).

Issue still there when all gear is removed.

May 10 2016, 9:03 AM · Arma 3
agsking edited Steps To Reproduce on T78888: Arma 3 Crashes very soon after starting.
May 10 2016, 9:03 AM · Arma 3
MulleDK19 added a comment to T78887: Aiming while crouched and moving causes body to get in way of view (Video).

Unable to reproduce. Looks like you're using a FOV mod, and that's what's causing it.

May 10 2016, 9:03 AM · Arma 3
BurnQuack added a comment to T78887: Aiming while crouched and moving causes body to get in way of view (Video).

It's worse with different gear, camera appears to be blocked by the neck. Any gear without anything on the neck is what I will use from now until this gets fix.(it never will)

May 10 2016, 9:03 AM · Arma 3
BurnQuack edited Steps To Reproduce on T78887: Aiming while crouched and moving causes body to get in way of view (Video).
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78887: Aiming while crouched and moving causes body to get in way of view (Video): Arma 3.
May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78887: Aiming while crouched and moving causes body to get in way of view (Video).
May 10 2016, 9:03 AM · Arma 3
Fireball added a comment to T78886: HEAVY desynchronization issues.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78886: HEAVY desynchronization issues.
May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78886: HEAVY desynchronization issues.

Hotfix 1.30 is public, the desyncs should be gone.

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78886: HEAVY desynchronization issues.

Hello,
is it possible to attach the mission you were playing and also rpt files from both computers?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you very much.

May 10 2016, 9:03 AM · Arma 3
Bohemia added a comment to T78886: HEAVY desynchronization issues.

I wil attempt to add the rpt this weekend
the mission was DOOMSDAY NIGHT from steam workshop

requires additional addons mentioned in the mission

Very good btw , you should take a look

May 10 2016, 9:03 AM · Arma 3
DarkWiiPlayer added a comment to T78885: Invisibility + invincibility.

Negative, at least in my case. While it is true that, at least twice I used a UAV from inside the vehicle, at least once we took a car just after spawning (with a pilot, no UAV operator) and the error still happened. I am not sure if I had used a UAV terminal before in that same mission from inside a vehicle, so maybe the problem just seemed fixed after respawning and manifested itself again as soon as I got into a new vehicle. But I have no idea how this error works, so I cannot say for sure.
Anyway, I am not currently able to run the game and test things because I have no access to my computer, but as soon as I can, I will try to test this out with some friends and see what I can find out.
I hope this is just the problem you are aware of and that you can fix it soon.

May 10 2016, 9:03 AM · Arma 3
Bohemia edited Steps To Reproduce on T78886: HEAVY desynchronization issues.
May 10 2016, 9:03 AM · Arma 3
Killzone_Kid added a comment to T78885: Invisibility + invincibility.

Some, could be related, info:

If I create a "getIn" EH for a truck for example on the client and send PV to the server with crew of this truck when I get in ("passenger" in this case, don't want to mess up locality), and then compare crew of this truck on the server, something interesting happens..

If the truck is local to the client, crew of this truck on the server is [] at the moment I enter the truck, i.e. server has no clue truck is occupied. Server gets update a little bit later on.

If the truck is local to the server (while EH is still client side) the server idea of crew inside the truck and client idea of it are synchronised.

Here is the code I used:

Client

truck = cursortarget; publicvariable "truck"; truck addeventhandler ["getIn", {inVeh = crew truck; publicVariable "inVeh"; 0 = 0 spawn {sleep 1; player action ["Eject", truck]; sleep 1; player action ["getInCargo", truck];}}];

Server

"inVeh" addPublicVariableEventHandler {diag_log [crew truck, _this select 1]}

if truck is local to the client the result is:

[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]
[[],[B Alpha 1-1:1 (KK) REMOTE]]

if truck is local to the server

[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]
[[B Alpha 1-1:1 (KK) REMOTE],[B Alpha 1-1:1 (KK) REMOTE]]

Maybe this desync depending on locality of the vehicle is somehow responsible for this bug?

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78886: HEAVY desynchronization issues: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a comment to T78885: Invisibility + invincibility.

Yes, I was using UAV terminal, but not while in a vehicle. (AR2 Darter). I only gave Move and Land commands.

May 10 2016, 9:03 AM · Arma 3
austin_medic added a comment to T78885: Invisibility + invincibility.

I can confirm this is a new bug. There is a problem with the client being able to send get out data with vehicles to the server (probably because they didn't change something important when undoing the gauranteed network messaging), usually for me anyway it happens after about 20 minutes. Was on a dedicated server, friend showed on my screen as sitting in a truck, while he told me he was over 600 meters away. I spawned another truck where he said he was just to see what would happen, sure enough when he jumped in that truck I spawned, his character warped over there and out of the old vehicle he was in.

May 10 2016, 9:03 AM · Arma 3
DarkWiiPlayer added a comment to T78885: Invisibility + invincibility.

Negative, this bug is new. I have observed similar things in arma 2 and older versions of arma 3 too, but this time it is not random desync but a consistant bug. I cannot tell if it happens 100% of the times, but at least 90% of the times I got into a vehicle it happened to me, and also, it seems to only happen to the host.

I am now trying out running a dedicated server on my PC to solve this problem until BI fixes it. Also, CzechTroller, did this ever happen to you while you weren't hosting? did it happen to other players when THEY where hosting?

May 10 2016, 9:03 AM · Arma 3
Bohemia added a comment to T78885: Invisibility + invincibility.

DarkWiiPlayer, I cant get info what happens when friends. host, just because they dont have a good PC and they also have not so good internet and when hosting all players suffer from lagging, so only I host.

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78885: Invisibility + invincibility.

Hello,
was there UAV control taking part while in the vehicle? We are aware of a problem with UAV terminal being used while in vehicle.

May 10 2016, 9:03 AM · Arma 3
Killzone_Kid added a comment to T78885: Invisibility + invincibility.

I observed similar problem in Arma 2, probably old bugs.

May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78885: Invisibility + invincibility.
May 10 2016, 9:03 AM · Arma 3
DarkWiiPlayer added a comment to T78885: Invisibility + invincibility.

Having the same problem, at least I think. What happens for me, is that when I get inside a vehicle and leave, the other players still see me inside the vehicle, even if I'm outside, so I'm basically invisible + invincible. I can kill them, as you experienced too, and they can shoot through me. They can, however, kill the ghost-entity that is sitting inside the vehicle (only they can see it, not the affected player himself). If the affected player blows up the vehicle by himself, he won't take damage (probably the damage is calculated locally, and sent to the server like "I shot player XXX", which would explain why they can kill the ghost entity sitting inside the car, even though it doesn't really exist). It also appears this only happens to the host, and was 100% reproducable for me. Every time I got into a vehicle and got out it happened, but never to anybody else. This also often happened together with the bug where I couldn't leave the vehicle, and whenever I selected "Get out" i was instantly teleported back in, as long as there was a driver, though this bug didn't happen every time, so they might be completely unrelated bugs. Anyway, as it is now, the game is basically unplayable.

May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78885: Invisibility + invincibility: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Bohemia edited Steps To Reproduce on T78885: Invisibility + invincibility.
May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

Hey, could you please attach the crashdumps again with mdmp files as well? You can use some file sharing device. It would help us a lot. Thanks again.

May 10 2016, 9:03 AM · Arma 3
Iceman added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.

May 10 2016, 9:03 AM · Arma 3
imranh101 added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

Here are all the crash files, including the mdmps, I believe there are 8 crashes in total over the course of 3 days, put into a zip file and uploaded to mediafire. Thanks for the response, Iceman!
http://www.mediafire.com/download/o455tmymi41xcu2/Arma_3_Crashes.zip

May 10 2016, 9:03 AM · Arma 3
Triada added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

windows 8.1, multiplayer, same thing

May 10 2016, 9:03 AM · Arma 3
Duende added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

happens to me too since last update, before it was ok now almost cant play 10 min in a row without crashing...

May 10 2016, 9:03 AM · Arma 3
imranh101 added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

Has happened to me during single player campaign, and have tried uninstalling/reinstalling, and deleting files.

May 10 2016, 9:03 AM · Arma 3
the_Demongod added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

First of all, make sure it's on your end. Does the game crash when playing the campaign or other scenarios?

Altis/Stratis life and Wasteland are notoriously unstable and laggy because they deal with very large amounts of equipment being randomly spawned around, and often have many people on them. Be sure to try validating the integrity of your Arma 3 cache in the game's steam properties.

Try uninstalling and reinstalling the game. When you uninstall, be sure to delete all files in your profile (documents) and root (Common/Arma3) to insure that all files are deleted. Then try reinstalling.

May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily.: Arma 3.
May 10 2016, 9:03 AM · Arma 3
Pearl84 added a comment to T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..

http://feedback.arma3.com/view.php?id=20501

May 10 2016, 9:03 AM · Arma 3
TakeHomeTheCup added a comment to T78883: [Suggestion] import/export loadouts.

That would be a nice feature. The import would just read the text of a file.

May 10 2016, 9:03 AM · Arma 3
imranh101 edited Steps To Reproduce on T78884: Game crashes absolutely randomly. Sometimes 5 minutes in, sometimes 3 hours in. Happens multiple times daily..
May 10 2016, 9:03 AM · Arma 3
the_Demongod added a comment to T78883: [Suggestion] import/export loadouts.

Why not just press the export button, paste the data to a document, and do this until all the loadouts are on a single document? then just send the document to your friend and he can import it manually

May 10 2016, 9:03 AM · Arma 3
_Sp1k3_ added a comment to T78883: [Suggestion] import/export loadouts.

You already said it: "manually".
That's the point.
For each loadout you have to export, alt+tab out of arma, paste the clipboard in the document and repeat this for all loadouts.
Other people have to copy the loadout then, alt+tab in the game, import the loadout and repeat everything.
If you have about 30 loadouts, that's kinda time intensive and annoying.
And if you change something, you have to do it again.

May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78882: some ideas to improve the Virtual Arsenal.

I added file with last version of my modifications to the bis_fnc_arsenal function (search for FIX keyword). Each original modified section is left in comments to quickly spot the differences.

May 10 2016, 9:03 AM · Arma 3
_Sp1k3_ edited Steps To Reproduce on T78883: [Suggestion] import/export loadouts.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78883: [Suggestion] import/export loadouts: Arma 3.
May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78882: some ideas to improve the Virtual Arsenal.

I added 2 screenshots to illustrate point 7)

May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78882: some ideas to improve the Virtual Arsenal.

I added 2 fixes in the second attached file:

  • I excluded "throw" and "put" magazines from the magazine list (these were added in my previous fix)
  • the green color was not removed from throw/put/misc mags when switching between uniform/vest/backpack (it only worked for rifle mag list)
May 10 2016, 9:03 AM · Arma 3
d3nn16 edited Steps To Reproduce on T78882: some ideas to improve the Virtual Arsenal.
May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78882: some ideas to improve the Virtual Arsenal.

Calling ["Open", [objNull, _soldier]] call BIS_FNC_ARSENAL; (where soldier is AI) didn't work for me. Then I noticed that the indexes were wrong:

BIS_fnc_arsenal_cargo = [_this,1,objnull,[objnull]] call bis_fnc_param;
BIS_fnc_arsenal_center = [_this,2,player,[player]] call bis_fnc_param;

instead of

BIS_fnc_arsenal_cargo = [_this,0,objnull,[objnull]] call bis_fnc_param;
BIS_fnc_arsenal_center = [_this,1,player,[player]] call bis_fnc_param;

May 10 2016, 9:03 AM · Arma 3
SilentSpike added a comment to T78882: some ideas to improve the Virtual Arsenal.

"there is a small code bug that prevents using the VA with units other than player (eg AI units). See attached file for fix."

How can this be the case when there is a VA module that can be used on AI?

May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78882: some ideas to improve the Virtual Arsenal.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78882: some ideas to improve the Virtual Arsenal: Arma 3.
May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78881: add possibility to enable group object persistency.

Anything new about this issue? Is there an easy way to make the group persistent?

May 10 2016, 9:03 AM · Arma 3
d3nn16 added a comment to T78881: add possibility to enable group object persistency.

That's what I did, I added a game logic, but it makes some problems sometimes (the game logic becomes leader, etc). So I would prefer completely remove the game logic (and scripts that fix the game logic issues) and have only to set a variable that contains the list of persistent groups BIS_persistentGroupList = [grp1, grp2].

May 10 2016, 9:03 AM · Arma 3
SilentSpike added a comment to T78881: add possibility to enable group object persistency.

Well that cuts one more loop out of my missions :)

As for making a persistent group, I suppose you could add a game logic to the group or something to stop it becoming empty.

May 10 2016, 9:03 AM · Arma 3
Killzone_Kid added a comment to T78881: add possibility to enable group object persistency.

Must be quite recent addition.

gr = group player; current group
[player] join grpNull;
leave group
hint str gr; //<Group-NULL>

May 10 2016, 9:03 AM · Arma 3
SilentSpike added a comment to T78881: add possibility to enable group object persistency.

"At the moment, when a soldier squad (aka group) has no more units it is immediately deleted from the mission and all variables referencing it are unusable."

Since when has this been the case? I've always needed to create a loop to delete empty groups so as to avoid the limit.

May 10 2016, 9:03 AM · Arma 3