Please try this without any mods running. I was unable to reproduce your issue, in fact when I place a tripwire mine it has a timer which disables it until after ~10 seconds after it's been placed. I can run through the wire and nothing happens.
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May 10 2016
DX11 - Initializing DX11 engine.
DX11 error : Failed to create DXGI factory. : E_NOINTERFACE
This means you either do not have a DX10/DX11 graphics card,
that your graphics driver is too old,
that your driver is set to use the integrated GPU in your CPU
or that the DX interface bundled with Arma 3 is not installed.
Do the following until it works:
- Install ...\Steam\steamapps\common\Arma 3\DirectX\DXSETUP.exe
- Update your graphics driver
- Make sure your driver is set to use your graphics card
- Your graphics card does not meet the minimum system requirements, get one that does.
I had the same issue after installing d3dgear (a game capture software), I removed it, rebooted and arma works again.
Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.
Ok, thank you Iceman. I follow the original ticket.
Any news about this issue? Otherwise my whole community needs to patch back to legacy build.
looks like its a BEClient.dll related crash, I've been getting these as well. Usually after 30 or 40 minutes of gameplay (of course this happens after the netcode seems to break, certain actions with vehicle (Get in and get out), end up not being sent to everyone else on the server). The problem probably isn't visual in any way. It's something that is going on "under the hood" with BE.
Thank for your help Iceman. I await your response.
It seems to happen in a random way after patch 1.28, on our official server we're running Altis Life 3.1.3 and we've noticed that with less than 20-30 players it occours only to few people (3-4 a times) but if we are over 30-40 players it can occour from 3-4 to 20-30 people at the same time.
On the test server we're running Altis Life 3.1.4.6 and only tested with 3-4 people. As said by Pojus before, today with only him online (and afk doing nothing) the crash occourred.
At the moment we haven't found a common cause for these crashes
yes, I can confirm that the crash is connected to Batleye libraries. We are investigating it and can already reproduce it.
Thank you for the files. Could you please try to specify when these crashes occur? Is it any moment common for the crashes? Also, which missions are your servers running (and the crashes are happening during them)?
Hello Iceman,
thank you for your attention.
I've checked that folder and server side is empty, client side I'm giving you my bidmp, mdmp and rpt attaching them here.
Hi, I'm Admin with Pearl84 on the same server.
I've uploaded the files from a crash just happened on our test server. I was alone on the server.
Thank for your help
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
I can confirm this. We (WOG) have same problem. All clients crashing, but server working fine. Dump: https://dl.dropboxusercontent.com/u/63447803/Arma%2B3%2Bbidmp.rar
Same for Arma 3 dedicated Linux server with 4-10 players:
Server keeps running, Clients crash (all clients connected to that single server at once).
Happens regularly every 20-30 min.
This happens on other servers, and without addons. After the upgrade, 1.28, 20-30 minutes ArmA2 bug
All made in both directions http://feedback.arma3.com/how-to-user.html
It does not help.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Marking as resolved.
Thank you, i didn't know there were specific commands for that.
I guess this can be marked as solved then?
Yes, this isn't a bug at all.
Use doStop in combination with enableAttack false.
This is still an issue.
Is there any workaround?
That is the intended behaviour of disableAI "MOVE";
It should not be made to behave any differently, as it would defeat its purpose entirely.
I've seen this issue a few times on the feedback tracker. +1!
This would be great - upvoted!
Related to: http://feedback.arma3.com/view.php?id=7147
Anyone?
Let us know if a repro video or screenshots or anything will help!
Thanks Laxemann, missed that on the forum - appreciate the heads up!
"
KNOWN ISSUES
AI may be unable to finish reloading its gun Picking up magazines from the ground may cause them to disappear completely
"
i don't know if this is related to your issue, but...
i am trying to modify farooq revive script and i noticed that if my A-164 Wipeout explodes on the ground, i am ejected automatically out of it, but i remain glitched next to the vehicle and never succeed to actually get out of it.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Just resolved my problem by uninstalling and reinstalling "Qualcoms Killer Network Manager" and verifying the game integrity afterwards.
Thank you so much! I also had "Killer Network Manager". I've downloaded the newest version and reinstalled the driver. It worked
Tried, it didn't work.
I've tried to:
- Verify the game integrity
- Delete the "Arma3.CFG" in docs
- Reinstall
- Lower/Higher graphics
- V-sync on/off
- Run without other programs running
Still without success.
I have the same problem. It started after I disabled all search filters so all servers could appear in the list. Before that, with the server name in filter field it worked fine.
You should try to verify the game integrity through Steam>Arma 3>Properties>Local files>Verify integrity of game cache.
i do not think so. this has been going on all week.
it appears to be an issue with Steam. None of my games up there are updating....
Hey,
we just released an update, could it be that noone plays now as the servers are waiting to be updated as well?
Unfortunately Bohemia only wants to hear how awesome their inertia and sway are and isn't gonna do anything to adjust it. You would think that a military sim/sandbox game would have had someone who has been military to advise.
It has been months since the introduction of this mechanic and there has been no word from Devs. Going to their forum doesnt change anything other than getting trolled.
Thanks Iceman! :)
"I understand that the current system is not likely to change" Well thank gosh for that.
Revised slightly as further experimentation has allowed me to deconstruct exactly how the inertia effect is achieved.
Thank you for the feedback, I'll pass it to the Inertia guys.
I'm STILL getting this same issue. Has it been addressed yet?
Leafback and I have been experiencing this crash many times when we play a KOTH scenario. In addition, we can confirm that both he and I crash at exactly the same time every single time. When I crash, if I am lucky my game will stutter a couple of times, then freeze completely. I have to tab out of the game in order to close it because ARMA 3 stops responding.
We live on opposite sides of the US so it is not an ISP or shared IP address issue. I began experiencing these crashes on 8/27 and am still getting them.
Server host is always Hostile Takover
Specs:
OS : Windows 7 Ultimate, 64x
Processor : Intel Core i5-4570 CPU @ 3.20 GHz (4CPUs), ~ 3.2GHz
8gb RAM
Graphics: NVIDIA GeForce GTX770
I've been also experiencing similar crashes while playing King of the Hill over the past week. I usually play on the Hostile Takeover hosted servers and first experienced it on US # 2 HC. I play often with Felise (also posting here) and we usually crash at the same moment. Symptoms when I crash is the game stuttering briefly (1-3 seconds long) like a drop in frames per second. Immediately following this stutter, a total crash happens at the same second when Felise reports her game has crashed. I must then alt-tab to close the game.
We have played together on another Hostile Takeover server and we didn't crash at all. I'll run tests to try to remember with server it was and will update here. I THINK it's CA # 2 HC, but I can't join that server because it's giving me a BattleEye Script Restriction # 38. No one else is currently playing on it either.
Crash files: https://www.dropbox.com/s/tfzh9dch2eivqu0/Arma%203.rar?dl=0
Specs:
Windows 7 64bit
i7-2600
8 gigs
NVidia GTX 560 Ti
same thing
Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.
How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.
Thank you.
I have the same problem. Crashing in KOTH scenario. I have attached the latest crash info. Have much more crashes and can send if you need. After 1.28 has been released I start receive crashes every hour. Had no crashes for 6 month or more of playing before.
I'm experiencing random crashes since the last arma update as well. Currently I'm playing only the koth mod, so I can't really tell if it happens in other situations as well. Usually it happens after half hour or hour of playing - have never seen those issues before. A file check via steam didn't helped.
Here are my dump files:
https://www.dropbox.com/s/vwir2yi3es2316g/armacrash.zip?dl=0
Usually I'm playing on the UK or FR servers hosted by inch, but I've had the same issue on other servers
Also the same problem, after reboot and randomly, outgoing network traffic will be very solicited.
Server configuration :
Xeon e5 1650v2
RAID 1 - SSD
128 Gb RAM
Windows server 2012 R2 Datacenter
Server stats players :
http://www.gametracker.com/server_info/37.187.160.131:2302/
Bandwitch usage (Daily) :
http://my-url.fr/screen/300814231927.png
I specify that this bug often causes a massive players drop ("client not responding" or if you set a max ping "ping too high")and flood server rpt with "network message xxx is pending"
NTO is going up for no reason
http://imgspam.com/20140830114036254.png
another screen :
- server start, bandwith UP (player desync) then Down (byebye desync/welcome FPS) http://i.imgur.com/vxT0Co7.jpg
- then UP just after (desync come back/FPS collapse) http://i.imgur.com/9LbQ0PI.jpg
etc.. etc..
i try to lower maxbandwith to 50mbps, server use 50 / some "Server: Network message xxxxxx is pending"
i try to lower maxbandwith to 30mbps ...server use 70 / lot "Server: Network message xxxxxx is pending"
It also seems to happen with few player(50), when server have lot FPS/CPS but just when player connecting to server (then bandwith down). This look correct compared to other.
http://i.imgur.com/b1ovKY6.jpg
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.