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Some player use huge bandwith 1.26 RC/ 1.28
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some player seems to have no bandwith limits.

sometime i see on network activity, some player with 1 to 4mbp/s when all other use only 0.08 to 0.30 mbps

generally i use only 12 mbps for 90 players, look great (~0.1mbps by player), but often some players use 1/2mbps :) (more than HC !)

and sometime theyre is 10/15 players like this (~ 15/50mbps in excess)

I look this player and... they did nothing.. was static .. 2mbps for a static guy !
I see, ingame, player bandwith info grow too ~ 2000. but why a static player have 2k bandwith where an moving fired player use 400/800?

i dont use VON :
disableVoN = 1;
vonCodecQuality = 0;

ex : 6players use 7.3mbps / 19mbps.

the number of "buggy bandwith" players look scales when number of player grow/server fps down (disappears when server fps > 30, = ~ 70players)

1.26 network usage compare to 1.24 (~ 100/120 players)

buggy players appears/disappears

1.28 huge increase
another 1.28

{F24687} {F24688} {F24689} {F24690} {F24691} {F24692} {F24693}


Legacy ID
Steps To Reproduce

use 1.26 RC/1.28 and wait some time

Additional Information

1.24 / 1.26 rc 1 2 & 3 bandwith

Event Timeline

havena edited Steps To Reproduce. (Show Details)Aug 29 2014, 2:17 AM
havena edited Additional Information. (Show Details)
havena set Category to Server.
havena set Reproducibility to Always.
havena set Severity to None.
havena set Resolution to Open.
havena set Legacy ID to 313921073.May 7 2016, 7:19 PM
havena edited a custom field.
havena added a subscriber: havena.May 7 2016, 7:19 PM

It also seems to happen with few player(50), when server have lot FPS/CPS but just when player connecting to server (then bandwith down). This look correct compared to other.

another screen :

etc.. etc..

i try to lower maxbandwith to 50mbps, server use 50 / some "Server: Network message xxxxxx is pending"
i try to lower maxbandwith to 30mbps ...server use 70 / lot "Server: Network message xxxxxx is pending"

Also the same problem, after reboot and randomly, outgoing network traffic will be very solicited.

Server configuration :
Xeon e5 1650v2
128 Gb RAM
Windows server 2012 R2 Datacenter

Server stats players :

Bandwitch usage (Daily) :

havena added a comment.Sep 1 2014, 1:27 PM

I specify that this bug often causes a massive players drop ("client not responding" or if you set a max ping "ping too high")and flood server rpt with "network message xxx is pending"