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Empty Gear Types that hold items should not be listed individually in Inventory
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Description

Adding pieces of equipment to cargo that hold items such as:

Uniforms
Backpacks
Vests

Will list each of them individually.

I understand the overall reasoning behind this: one may need to access the cargo of that item while still in the inventory menu without having to equip it.

However, adding a large number of these items to cargo clogs up the inventory screen.

I would suggest segregating these items based on whether they are empty or not.

For instance, empty items will all be grouped. Those with items in them will be listed individually.

So if I call something like
this addbackpackgargoglobal ["backpack",10];
it would add the number of backpacks in the screen such as:
Item Number
Backpack 4

instead of:
Item Number
Backpack 1
Backpack 1
Backpack 1
Backpack 1

Any backpack with items placed in them would still be listed individually:
Item Number
Backpack 10
AssaultPack 1
AssaultPack 1

Details

Legacy ID
366725672
Severity
None
Resolution
Open
Reproducibility
Always
Category
Menu UI
Steps To Reproduce

used commands additemcargoglobal ["thing",number]

Event Timeline

DoctorButts edited Additional Information. (Show Details)
DoctorButts set Category to Menu UI.
DoctorButts set Reproducibility to Always.
DoctorButts set Severity to None.
DoctorButts set Resolution to Open.
DoctorButts set Legacy ID to 366725672.May 7 2016, 7:20 PM