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Arma 3 Activity
May 10 2016
Confirmed. And neither does initplayerlocal and initJIPcompatible work.
Currentday's latest patch, stable build.
Moricky,
It is work on local server, with or without mods.
However, on dedicated server, it is not working even with no mod running.
I have found some issues
-Anything related to isServer which run on local space (local to server) not working on DS (it works fine, if run on both sides with "if (isServer) then {code};").
-After any client JIPed, the init.sqf is only run, but not initPlayerLocal.sqf. Excepted the first group of clients who joined with server.
-"if (isServer) then {if (!isServer) exitWith {}; code code code};" makes the following codes not run.
The map was worked fine before updating 1.24 patched.
The Dedicated Server specification:
-i7 2600S 2.8 Ghz
-RAM 16 GB
-OS Win2008 R2
-Launched by Tophe's ArmA Dedicated Server Tool
-Params: -port=2302 "-config=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal\TADST_config.cfg" "-cfg=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal\TADST_basic.cfg" "-profiles=D:\Games\Steam\SteamApps\common\Arma 3\TADST\normal" -name=normal -netlog -pid=pid.log -ranking=ranking.log -enableHT -world=Stratis -exThreads=1 -cpucount=16 -maxmem=16384 -high -bandwidthAlg=2 -nosound -nosplash
But seems to be working on dev.
sms,
Have you tried on Dedicated Server yet?
It is also initPlayerLocal.sqf not working after JIP, too.
Yes, I tried on dedicated dev server.
I'm afraid I',m unable to reproduce this.
init.sqf, initServer.sqf, initPlayerServer.sqf and initPlayerLocal.sqf are executed as they're supposed to on default build 124.125979
Does it work on hosted server? Or in SP? Are you running any mods?
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mod issue, needs to be fixed by mods.
Hello,
the problem seems to be present only with mods, is that right? I that case, there is unfortunately nothing we can do.
Sorry for inconveniences, have a nice day.
Hello,
Yeah right. I tested the Arsenal without the mods - works fine!
greets from switzerland and keep the awesome work up!
Duplicate of issue:
I was not able to reproduce that issue anymore.
Seems to be resolved.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
We added it to the development version, so it should be in the next stable release. In development version you can find it as parameter Enable Hyper-Threading on Advanced tab, section Advanced.
Still isn't there in 1.26
is it just me? or the launcher doesn't load my manual addon folder?
Edited.
BI said the launcher isn't "ready" to be the default the default option yet. It still has some bugs.
What's gonna be the point of it? i mean, i CAN see in what it will be better, but i think the ticket its not gonna be taken seriously until you make some solid claims about why it is important to make a launcher.
Yes, no difference at all.
I just want to know if you think it's the game or the hardware. Do you think a Windows 7 (or 8) 32 bits would help?
Thanks for your time.
Hello,
does the game crash without any mods enabled?
Thank you.
Sorry to ask but when you say mods you mean mods that I add myself right? Like @CBA? Or do I have to disable other mods that steam would load automatically?
EDIT:
I didn't mention that my graphic card is brand new but my pc is pretty old (5 years or so).
Also I just played a multi game and before crashing the game was lagging and my FPS was down to 3 or 4 just like that. Usually my fps is around 20.
Exhaust dir can be animated, it appears the exhaust pos cannot be.
This is still existent. This bug also has another symptom: When the modules stop working and you close Zeus to go back into your player unit, the next time you open Zeus you will get a black screen. The game doesn't crash, the compass and the "EDIT" tab is still visible and you are able to move the camera around. When you hit ESCAPE, the game menu opens and you will be able to see what the camera sees. However, pressing "CONFIGURE" will not work. When you close the menu again, it will go back to black.
Same here!
Soundcard ASUS Xonar DG
Headphones Superlix HD681 B
Speakers Logitech Z-4
Same problem. Using Gamecom 780 Headset.
same for me
Have experienced this, it's painful
no, dont bring the "dont use it if you dont like it" argument, because people at BIS will have to work, and use resources to bring that wich, depending on the votes, will see how many people want. Just because someone want an option that nobody else wants that will take away lots of resources and time doesn't mean that it has to be in, even if its optional, same goes here, there are too many mods that let you add addons from previous armas to arma 3, and you want BIS to work on something that a mod can do perfectly fine.
there are mods for that
why vote down????
dont use it if you don't like it!
and by the way, i am sure that present units will still be used in the future!
It's been happening since day one I'm afraid.