Fixed on devbranch.
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May 10 2016
@mp5gosu Thanks, it seems to work now.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Thanks for feedback. This issue should be already fixed in dev branch and this fix should be a part of next stable branch update.
Arma 3 supporting about just 5 or 6 languages, as i know so far.I can see Persian words in stringtable.xml via IE but seems game engine won't support it.
wait, aren't there text on other languages?
yes we need support farsi/arabic characters.
Could you please provide repro steps? If we are able to crash the game in our conditions, it would be very helpful.
Ok, ye seems my windows just read 3.25 Gb Ram, most times playing is ok, no problem.Crashing happening when i trying editing while use ALT + TAB for jump between editor and scripts a lot.
Hello,
thank you for submitting the ticket. From the DX-Diag you sent we can tell that you have only 3 GB of RAM available (Recommended are 4 GB - please see here: http://store.steampowered.com/app/107410/ ) Could you please turn off all unnecessary programs and try to run Arma again? If it still crashes, please let us know.
Thank you very much!
Duplicate of 0012593
I'm today satisfied of the way inventory works in game so you can class this feature request as done (resolved). Thanks for your work.
Exactly what I was thinking, and its completely possible from a scripting standpoint.
Hi,
bug is still there i attacht 2 RPT 1 SP RPT 1 server RPT.
edit: Iceman i found some intressting i have loaded a modded tank (link: http://www.armaholic.com/page.php?id=25669 ) and i had no probs no kerbstone stops me so i think the vanilla tanks are broken could that be possible?
RPT file is attacht
Hello,
could you please upload your rpt file (please make sure it is the computer which hosts the mission)?
C:\Users\<Name>\AppData\Local\Arma 3\
Thank you
That was the first i do i deactivated and removed all mods that was before i reportet this issue and the bug was still there so with mods our with out mods it is still there and my friend that makes the video with me had exact the same mods and you see he had not the bug.
Hello,
Thank you for the crashdumps. Can you confirm that the tanks still behave incorrectly on currect Steam Stable 1.18?
If they do, would it be possible to upload a new rpt file and also Arma3 server rpt file (should be the same folder)?
Thank you.
Thank you for the mission. However, I can run over obstacles just right and am not stuck. Would it be possible to upload a video showing the problem? Also, are you using any mods? It would be a big help since I am not able to reproduce the problem. Thank you.
Hey here is the video: https://www.youtube.com/watch?v=0tXhfIdVI5A
and yes i use mods i can give you list at the 1.5.14 because my clan forum is currently in maintance mode.
Hello,
Here is the mission: http://steamcommunity.com/sharedfiles/filedetails/?id=254166375
and i found out something thats may help you first the bug is all over in SP and MP on both maps Altis and Stratis hope thats help you.
Hello,
we were unable to reproduce the problem, could you please upload a simple repro mission? It would help us a lot.
Thank you very much!
That was the first thing i do but thats all unit and weapons mods and no tank mods or something like that
Hello,
as AD2001 points out, it is necessary that you tried to reproduce the problem without any active mods as they might be causing trouble.
Thank you.
Remove all of the mods and test it again.
+1
i was about to open a simmular ticket ...
this is really needed when using persistant data over restarts, currently it is impossible to add the right amount of ammo back into the right turret and when using addMagazine it always loads the magazines into turret [0].
In DayZ, there is this command <b><i>setMagazineAmmo</i></b>.
Usage:
_magazine <i>setMagazineAmmo</i> _quantity;
I don't know if that would work for vehicle turrets too, but it might be nice to have it in ArmA 3 as well. :)
Is it easy to fix IceMan?
Is there a way to do this yet?
Can I get an update please this is still happening?
Hi Iceman,
I have uploaded an RPT file that was created as close to the the date/time of the last time I experienced mic malfunction. Is that OK or would you prefer the most recent RPT file?
P.S. I haven't been able to reproduce this on any other server I only really play on the one server for Altis life.
Thank you for your ongoing support.
Regards Alex
Hello,
would it be possible to upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\
Were you able to reproduce it with any other map than Altis life?
Thank you!
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
No, my ticket is badly scripted. It is more a "feature request", I find the view as it is set a litle to low.
But there is no bug.
I will reassign my ticket to feature request.
Feel free to modify or close this ticket if "incorrect" or "inappropriate".
Hello,
I was unable to reproduce the problem, the view from quadbike spawned in editor was ok. Are you sure it valid?
Thank you
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Hello,
thank you for submitting the ticket, resolving it as no bug then.
Have a nice day!
Thanks you a lot Koala, I feel a bit stupid but it's very helpful.
Maybe should the BIS add a little subtitle on the two or three first briefing:
-"Press space to skip"
Most of the cinematic scenes (especially briefing scenes) can you skip by pressing space.
There is a misunderstanding, maybe because of my poor English (I'm a French after all).
I'm talking about cinematic in game game briefing, debriefing, and sentence of introduction too. You know when the screen goes to "cinemascope", and we only can move the head...
I put screenshots to be sure i'm understanding
Sooo any news about that ?
A check if a file / a folder exists would be very useful.
Please add this, as it would save mission and mod makers alot of time.
There is something similar to this: http://killzonekid.com/arma-scripting-tutorials-kk_fnc_fileexists/. Maybe this helps somebody out, until the command is added to arma3
I believe you can already do this if you cared to look hard enough. When the cinimatic starts press escape and there should be a few buttons in the menu in the lower left corner that allow you to skip the cinimatic.
A folderExists command would be also awesome.