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May 10 2016

Bohemia added a project to T76982: Command "Watch direction" hasn't a right effect: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76981: No aiming circle in Orca: Arma 3.
May 10 2016, 8:14 AM · Arma 3
doyle edited Steps To Reproduce on T76981: No aiming circle in Orca.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76980: AI do not react to an attack on there own team.
May 10 2016, 8:14 AM · Arma 3
loutralep edited Steps To Reproduce on T76980: AI do not react to an attack on there own team.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76980: AI do not react to an attack on there own team: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Adam added a comment to T76979: Floating bush on Altis.

Fixed on devbranch.

May 10 2016, 8:14 AM · Arma 3
OMAC edited Steps To Reproduce on T76979: Floating bush on Altis.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76979: Floating bush on Altis: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Ferenczi added a comment to T76978: Unable to set up P: drive with DevP.bat.

@mp5gosu Thanks, it seems to work now.

May 10 2016, 8:14 AM · Arma 3
MadDogX added a comment to T76978: Unable to set up P: drive with DevP.bat.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:14 AM · Arma 3
Ferenczi edited Steps To Reproduce on T76978: Unable to set up P: drive with DevP.bat.
May 10 2016, 8:14 AM · Arma 3
mp5gosu added a comment to T76978: Unable to set up P: drive with DevP.bat.

http://tom4897.info/?attachment_id=2240

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76978: Unable to set up P: drive with DevP.bat: Arma 3.
May 10 2016, 8:14 AM · Arma 3
MadDogX added a comment to T76976: No smoke show up.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:14 AM · Arma 3
DarkDruid added a comment to T76976: No smoke show up.

Thanks for feedback. This issue should be already fixed in dev branch and this fix should be a part of next stable branch update.

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76977: Effects Module Cannot Be Activated with Trigger: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia edited Steps To Reproduce on T76977: Effects Module Cannot Be Activated with Trigger.
May 10 2016, 8:14 AM · Arma 3
PersianMO added a comment to T76975: Support other languages.

Arma 3 supporting about just 5 or 6 languages, as i know so far.I can see Persian words in stringtable.xml via IE but seems game engine won't support it.

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76976: No smoke show up: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Unknown Object (User) added a comment to T76975: Support other languages.

wait, aren't there text on other languages?

May 10 2016, 8:14 AM · Arma 3
PersianMO edited Steps To Reproduce on T76976: No smoke show up.
May 10 2016, 8:14 AM · Arma 3
amooei added a comment to T76975: Support other languages.

yes we need support farsi/arabic characters.

May 10 2016, 8:14 AM · Arma 3
PersianMO edited Steps To Reproduce on T76975: Support other languages.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76975: Support other languages: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76975: Support other languages.
May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76974: Game crash.

Could you please provide repro steps? If we are able to crash the game in our conditions, it would be very helpful.

May 10 2016, 8:14 AM · Arma 3
PersianMO added a comment to T76974: Game crash.

Ok, ye seems my windows just read 3.25 Gb Ram, most times playing is ok, no problem.Crashing happening when i trying editing while use ALT + TAB for jump between editor and scripts a lot.

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76974: Game crash.

Hello,

thank you for submitting the ticket. From the DX-Diag you sent we can tell that you have only 3 GB of RAM available (Recommended are 4 GB - please see here: http://store.steampowered.com/app/107410/ ) Could you please turn off all unnecessary programs and try to run Arma again? If it still crashes, please let us know.

Thank you very much!

May 10 2016, 8:14 AM · Arma 3
PersianMO edited Steps To Reproduce on T76974: Game crash.
May 10 2016, 8:14 AM · Arma 3
surpher added a comment to T76973: Independent (AAF) sniper/spotter vests are invisible.

Duplicate of 0012593

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76974: Game crash: Arma 3.
May 10 2016, 8:14 AM · Arma 3
loutralep added a comment to T76972: Open a bag in a crate or anything like that...[Inventory].

I'm today satisfied of the way inventory works in game so you can class this feature request as done (resolved). Thanks for your work.

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76973: Independent (AAF) sniper/spotter vests are invisible: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Octodad edited Steps To Reproduce on T76973: Independent (AAF) sniper/spotter vests are invisible.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76972: Open a bag in a crate or anything like that...[Inventory]: Arma 3.
May 10 2016, 8:14 AM · Arma 3
loutralep edited Steps To Reproduce on T76972: Open a bag in a crate or anything like that...[Inventory].
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76971: Saving object presets: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Waffle_SS added a comment to T76971: Saving object presets.

Exactly what I was thinking, and its completely possible from a scripting standpoint.

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

Hi,
bug is still there i attacht 2 RPT 1 SP RPT 1 server RPT.

edit: Iceman i found some intressting i have loaded a modded tank (link: http://www.armaholic.com/page.php?id=25669 ) and i had no probs no kerbstone stops me so i think the vanilla tanks are broken could that be possible?

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

RPT file is attacht

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76970: Tank driving bug.

Hello,

could you please upload your rpt file (please make sure it is the computer which hosts the mission)?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

That was the first i do i deactivated and removed all mods that was before i reportet this issue and the bug was still there so with mods our with out mods it is still there and my friend that makes the video with me had exact the same mods and you see he had not the bug.

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76970: Tank driving bug.

Hello,

Thank you for the crashdumps. Can you confirm that the tanks still behave incorrectly on currect Steam Stable 1.18?

If they do, would it be possible to upload a new rpt file and also Arma3 server rpt file (should be the same folder)?

Thank you.

May 10 2016, 8:14 AM · Arma 3
SageNTitled edited Steps To Reproduce on T76971: Saving object presets.
May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76970: Tank driving bug.

Thank you for the mission. However, I can run over obstacles just right and am not stuck. Would it be possible to upload a video showing the problem? Also, are you using any mods? It would be a big help since I am not able to reproduce the problem. Thank you.

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

Hey here is the video: https://www.youtube.com/watch?v=0tXhfIdVI5A
and yes i use mods i can give you list at the 1.5.14 because my clan forum is currently in maintance mode.

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

Hello,

Here is the mission: http://steamcommunity.com/sharedfiles/filedetails/?id=254166375

and i found out something thats may help you first the bug is all over in SP and MP on both maps Altis and Stratis hope thats help you.

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76970: Tank driving bug.

Hello,

we were unable to reproduce the problem, could you please upload a simple repro mission? It would help us a lot.

Thank you very much!

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76970: Tank driving bug.

Remove them anyway.

May 10 2016, 8:14 AM · Arma 3
CaptDaniels added a comment to T76970: Tank driving bug.

That was the first thing i do but thats all unit and weapons mods and no tank mods or something like that

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76970: Tank driving bug.

Hello,

as AD2001 points out, it is necessary that you tried to reproduce the problem without any active mods as they might be causing trouble.

Thank you.

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76970: Tank driving bug.

Remove all of the mods and test it again.

May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76970: Tank driving bug.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76969: Zeus markers are visible to everone regardless of player and zeus faction..
May 10 2016, 8:14 AM · Arma 3
CaptDaniels edited Steps To Reproduce on T76970: Tank driving bug.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76970: Tank driving bug: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Halvhjearne added a comment to T76968: Request for new command addmagazineTurret (array).

+1
i was about to open a simmular ticket ...
this is really needed when using persistant data over restarts, currently it is impossible to add the right amount of ammo back into the right turret and when using addMagazine it always loads the magazines into turret [0].

May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76968: Request for new command addmagazineTurret (array).
May 10 2016, 8:14 AM · Arma 3
HereisJohnny added a comment to T76968: Request for new command addmagazineTurret (array).

In DayZ, there is this command <b><i>setMagazineAmmo</i></b>.

Usage:
_magazine <i>setMagazineAmmo</i> _quantity;

I don't know if that would work for vehicle turrets too, but it might be nice to have it in ArmA 3 as well. :)

May 10 2016, 8:14 AM · Arma 3
ozdeadmeat added a comment to T76968: Request for new command addmagazineTurret (array).

Is it easy to fix IceMan?

May 10 2016, 8:14 AM · Arma 3
ozdeadmeat added a comment to T76968: Request for new command addmagazineTurret (array).

Is there a way to do this yet?

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76969: Zeus markers are visible to everone regardless of player and zeus faction.: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Cenwulf edited Steps To Reproduce on T76969: Zeus markers are visible to everone regardless of player and zeus faction..
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76967: Improve Default Spectator Mode.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76968: Request for new command addmagazineTurret (array): Arma 3.
May 10 2016, 8:14 AM · Arma 3
ozdeadmeat edited Steps To Reproduce on T76968: Request for new command addmagazineTurret (array).
May 10 2016, 8:14 AM · Arma 3
ahughes4 added a comment to T76966: Microphone gets disabled after some time playing.

Can I get an update please this is still happening?

May 10 2016, 8:14 AM · Arma 3
ahughes4 added a comment to T76966: Microphone gets disabled after some time playing.

Hi Iceman,

I have uploaded an RPT file that was created as close to the the date/time of the last time I experienced mic malfunction. Is that OK or would you prefer the most recent RPT file?

P.S. I haven't been able to reproduce this on any other server I only really play on the one server for Altis life.

Thank you for your ongoing support.

Regards Alex

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76967: Improve Default Spectator Mode: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Cenwulf edited Steps To Reproduce on T76967: Improve Default Spectator Mode.
May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76966: Microphone gets disabled after some time playing.

Hello,

would it be possible to upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

Were you able to reproduce it with any other map than Altis life?

Thank you!

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76966: Microphone gets disabled after some time playing: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76966: Microphone gets disabled after some time playing.
May 10 2016, 8:14 AM · Arma 3
ahughes4 edited Steps To Reproduce on T76966: Microphone gets disabled after some time playing.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76965: Bad text translation in engine: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76965: Bad text translation in engine.
May 10 2016, 8:14 AM · Arma 3
D3VL3R edited Steps To Reproduce on T76965: Bad text translation in engine.
May 10 2016, 8:14 AM · Arma 3
MadDogX added a comment to T76964: Disable vote admin on Official Bohemia Servers.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:14 AM · Arma 3
Bored edited Steps To Reproduce on T76964: Disable vote admin on Official Bohemia Servers.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76964: Disable vote admin on Official Bohemia Servers: Arma 3.
May 10 2016, 8:14 AM · Arma 3
Bohemia edited Steps To Reproduce on T76963: Divers are not using the Breathing masks when starting in the SDV.
May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76963: Divers are not using the Breathing masks when starting in the SDV: Arma 3.
May 10 2016, 8:14 AM · Arma 3
loutralep added a comment to T76962: view too low when driving a quad bike.

No, my ticket is badly scripted. It is more a "feature request", I find the view as it is set a litle to low.
But there is no bug.
I will reassign my ticket to feature request.
Feel free to modify or close this ticket if "incorrect" or "inappropriate".

May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76962: view too low when driving a quad bike.

Hello,

I was unable to reproduce the problem, the view from quadbike spawned in editor was ok. Are you sure it valid?

Thank you

May 10 2016, 8:14 AM · Arma 3
MadDogX added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:14 AM · Arma 3
loutralep edited Steps To Reproduce on T76962: view too low when driving a quad bike.
May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76962: view too low when driving a quad bike.
May 10 2016, 8:14 AM · Arma 3
Iceman added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

Hello,

thank you for submitting the ticket, resolving it as no bug then.

Have a nice day!

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76962: view too low when driving a quad bike: Arma 3.
May 10 2016, 8:14 AM · Arma 3
loutralep added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

Thanks you a lot Koala, I feel a bit stupid but it's very helpful.

Maybe should the BIS add a little subtitle on the two or three first briefing:
-"Press space to skip"

May 10 2016, 8:14 AM · Arma 3
Koala added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

Most of the cinematic scenes (especially briefing scenes) can you skip by pressing space.

May 10 2016, 8:14 AM · Arma 3
Bohemia added a project to T76961: Should be able to jump cinematics [resolved by Koala]: Arma 3.
May 10 2016, 8:14 AM · Arma 3
loutralep added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

There is a misunderstanding, maybe because of my poor English (I'm a French after all).

I'm talking about cinematic in game game briefing, debriefing, and sentence of introduction too. You know when the screen goes to "cinemascope", and we only can move the head...

I put screenshots to be sure i'm understanding

May 10 2016, 8:14 AM · Arma 3
loutralep edited Steps To Reproduce on T76961: Should be able to jump cinematics [resolved by Koala].
May 10 2016, 8:14 AM · Arma 3
Arkensor added a comment to T76960: fileExists command.

Sooo any news about that ?

A check if a file / a folder exists would be very useful.

Please add this, as it would save mission and mod makers alot of time.

There is something similar to this: http://killzonekid.com/arma-scripting-tutorials-kk_fnc_fileexists/. Maybe this helps somebody out, until the command is added to arma3

May 10 2016, 8:14 AM · Arma 3
austin_medic added a comment to T76961: Should be able to jump cinematics [resolved by Koala].

I believe you can already do this if you cared to look hard enough. When the cinimatic starts press escape and there should be a few buttons in the menu in the lower left corner that allow you to skip the cinimatic.

May 10 2016, 8:14 AM · Arma 3
Skaronator added a comment to T76960: fileExists command.

A folderExists command would be also awesome.

May 10 2016, 8:14 AM · Arma 3
Bohemia updated subscribers of T76960: fileExists command.
May 10 2016, 8:14 AM · Arma 3
AgentRev edited Steps To Reproduce on T76960: fileExists command.
May 10 2016, 8:14 AM · Arma 3