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May 10 2016

macieksoft added a comment to T75512: Darter UAV killing guys by ghosting trought them.

Not tested in MP. I do not have a friend to test it.

May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75512: Darter UAV killing guys by ghosting trought them.

MP too or only SP?

May 10 2016, 7:38 AM · Arma 3
macieksoft added a comment to T75512: Darter UAV killing guys by ghosting trought them.

http://www.youtube.com/watch?v=n7ko1YfQ3GE&feature=youtu.be

Look at that.

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75512: Darter UAV killing guys by ghosting trought them.
May 10 2016, 7:38 AM · Arma 3
macieksoft added a comment to T75512: Darter UAV killing guys by ghosting trought them.

This do not changing the fact that its issue and its still needs to be fixed. At this moment UAV in ArmA3 is less realistic than UAV in ARCADE game called Battlefield 3 :D

May 10 2016, 7:38 AM · Arma 3
macieksoft edited Steps To Reproduce on T75512: Darter UAV killing guys by ghosting trought them.
May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75511: Nightvision goggles not available to select for mission.

Looks like only your inventory is kept, not the ammoboxes' content. This has nothing to do with NVGs, or do you view it differently?

EDIT: Also the AI spotting you through the darkest of night at 200m+ has to do with the flashlight attachment on their rifles, which only illuminate the next 20-30m, but that's a different story too.

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75511: Nightvision goggles not available to select for mission.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75512: Darter UAV killing guys by ghosting trought them: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Sevenflames added a comment to T75511: Nightvision goggles not available to select for mission.

No, I guess not. Like I wrote in the original thread it does not matter, whether I leave the NVGs in the ammo boxes (crates) nor in my inventory.
Other items are kept (like weapons). I looted a Titan and it was kept in the ammo boxes. But the NVGs and the rangefinder have been deleted.

According to your AI notes: This behaviour is quite inconsistent. Sometimes the enemy spots you over a distance of 200m+ and sometime you can walk besides them and nothing happens :)

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75511: Nightvision goggles not available to select for mission: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75510: AI sees too good with flashlight at night.

Can confirm, just having troubles big time in the night time scouting mission (second part with the downed gunship, Adapt campaign); player sees near zilch, AI can engage player at 200+ meters.

Will try to provide a repro mission.

UPDATE: I believe it was fixed with 1.16, but will have to try a little more.

UPDATE2: According to my testing it's been resolved; I've tried soldiers both with scopes and regular riflemen: in a moonless, clouded night they're blind up to the point you're lit by their torches' light cone, as it should be.

May 10 2016, 7:38 AM · Arma 3
oukej added a comment to T75510: AI sees too good with flashlight at night.

Forgot to close. Thanks a lot for the feedback on this!

May 10 2016, 7:38 AM · Arma 3
oukej added a comment to T75510: AI sees too good with flashlight at night.

http://forums.bistudio.com/showthread.php?176441-Flashlight-vs-no-flashlight-results-will-shock-you

May 10 2016, 7:38 AM · Arma 3
Sevenflames edited Steps To Reproduce on T75511: Nightvision goggles not available to select for mission.
May 10 2016, 7:38 AM · Arma 3
oukej added a comment to T75510: AI sees too good with flashlight at night.

Please, could you create a repro-mission (with as limited amount of AI as possible, ideally just one)?

Pls try with AI with and without FL and also try to eliminate the influence of

  1. sound (AI hearing you)
  2. skylining
  3. ambient light

I've tried several scenarios, using both AI with and w/o flashlight and the advantage of FL didn't appear so big to me. It seems quite ok to me: http://youtu.be/3dkFAvxlRaM

Thanks a lot!

May 10 2016, 7:38 AM · Arma 3
oukej added a comment to T75510: AI sees too good with flashlight at night.

No problem. Thank you for the report.

I will close it here. The AI has to be a bit indeterministic which makes it usually hard to isolate what's wrong. If you encounter any situation where this applies, please, feel free to reopen the issue.

May 10 2016, 7:38 AM · Arma 3
cds1984 added a comment to T75510: AI sees too good with flashlight at night.

Your video looks spot on.
It may be the combined AI FL in the scenario I created

or I should go prone more often...

Thanks for looking into it.

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75510: AI sees too good with flashlight at night.
May 10 2016, 7:38 AM · Arma 3
cds1984 added a comment to T75510: AI sees too good with flashlight at night.

Here is the map that it was originally noticed in.

http://steamcommunity.com/sharedfiles/filedetails/?id=209599080

BLUFor doesn't have torches but OPFor torch luminance levels still seem hinky.

May 10 2016, 7:38 AM · Arma 3
cds1984 edited Steps To Reproduce on T75510: AI sees too good with flashlight at night.
May 10 2016, 7:38 AM · Arma 3
Best2nd added a comment to T75510: AI sees too good with flashlight at night.

Can confirm. AI can see slightly more than the actual light provided by the gunlight.

May 10 2016, 7:38 AM · Arma 3
Koala added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

According to the author the issue can be closed.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75510: AI sees too good with flashlight at night: Arma 3.
May 10 2016, 7:38 AM · Arma 3
vani added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

http://forums.bistudio.com/showthread.php?187964-Arma-3-has-stopped-working&p=2865038#post2865038

May 10 2016, 7:38 AM · Arma 3
vani added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

Please close, this issue is caused by ASUS graphics cards.

This issue is caused by atkdx11disp.dll interfeering with multiple games including arma, it can be resolved by uninstalling Asus GamerOSD.

This is an issue with ASUS GPU's only.

May 10 2016, 7:38 AM · Arma 3
Radek added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

Lol... support is so... They don't even close it and like before report [still as new from 2013-06-09...

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:38 AM · Arma 3
Radek added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

Uploading... (less than 40mb on putlocker]
http://www.putlocker.com/file/01777AF4E20D75B0
ALL INFO IN FILE.
DxDiag inside with arma files

May 10 2016, 7:38 AM · Arma 3
Radek added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

Now I know where is problem... Asus gamerOSD and can't uninstall it by smartdoctor...

May 10 2016, 7:38 AM · Arma 3
Radek added a comment to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.

Really nice support... They just forgot...I (probally) fixed it by "clean" reinstalling graphic driver with geforce experience (awesome program with support a lot of games with calibrating settings to nice and performance, beta graphic updates etc). Need more info... Gived and they don't replied for 3 days. Awesome guys. Better try to fix by "uncle" google :) or yourshelf if you know what did you do last time.

May 10 2016, 7:38 AM · Arma 3
Radek edited Steps To Reproduce on T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server.
May 10 2016, 7:38 AM · Arma 3
joostSidy edited Steps To Reproduce on T75508: Gorgon squad compartment visually too small.
May 10 2016, 7:38 AM · Arma 3
gutsnav added a comment to T75508: Gorgon squad compartment visually too small.

That's really how small it is. The problem is just that the cargo animations make everyone lean forward in their seat, causing really awkward situations.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75508: Gorgon squad compartment visually too small: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75508: Gorgon squad compartment visually too small.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75509: Fault Module Name: atkdx11disp.dll <--- while after joining server: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75507: Disappearing rock on Stratis [VIDEO].
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75507: Disappearing rock on Stratis [VIDEO].

related http://feedback.arma3.com/view.php?id=19160

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75507: Disappearing rock on Stratis [VIDEO].
May 10 2016, 7:38 AM · Arma 3
cancerouspete added a comment to T75507: Disappearing rock on Stratis [VIDEO].

[2289.72,5828.9]

lets make their job easier...

May 10 2016, 7:38 AM · Arma 3
Adam added a comment to T75507: Disappearing rock on Stratis [VIDEO].

fixed on devbranch

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75506: "agents" array always starts and ends with NULL - team member: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75505: Invalid Black MCX w/ Suppressor Inventory Picture.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75507: Disappearing rock on Stratis [VIDEO]: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75506: "agents" array always starts and ends with NULL - team member.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75506: "agents" array always starts and ends with NULL - team member.
May 10 2016, 7:38 AM · Arma 3
ceeeb added a comment to T75504: Uninjured medic (unit 2) crawls almost everywhere, in all combat and movement modes.

Can I suggest you revise the issue title, it's too vague?

I also noticed this problem in the Bingo Fuel mission. My uninjured medic (unit 2) would crawl almost everywhere, in all combat and movement modes. When he does stand, he will only walk. As the formation positions are relative, half my squad was stuck moving slowly with him, which is a big problem in a mission that covers this much terrain. I have unPBO'd the mission, and the bug is apparent on a clean start play through in the mission editor.

I have also noticed similar AI crawling in other missions using the current Dev build.

May 10 2016, 7:38 AM · Arma 3
MambaSix edited Steps To Reproduce on T75505: Invalid Black MCX w/ Suppressor Inventory Picture.
May 10 2016, 7:38 AM · Arma 3
jjbravo added a comment to T75504: Uninjured medic (unit 2) crawls almost everywhere, in all combat and movement modes.

I've also noticed that if you tell your group to copy your stance, they will only copy standing or prone, not crouch. If you crouch, they will stand.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75505: Invalid Black MCX w/ Suppressor Inventory Picture: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75504: Uninjured medic (unit 2) crawls almost everywhere, in all combat and movement modes.
May 10 2016, 7:38 AM · Arma 3
jjbravo edited Steps To Reproduce on T75504: Uninjured medic (unit 2) crawls almost everywhere, in all combat and movement modes.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75504: Uninjured medic (unit 2) crawls almost everywhere, in all combat and movement modes: Arma 3.
May 10 2016, 7:38 AM · Arma 3
cancerouspete added a comment to T75503: 1st Frame of missile launch flame is ugly.

I played with this for a bit - the texture seems to not be preloaded by the game so the first time or two you fire the missile the flame textures just show up as white, but after that none of the shots show the white anymore.

load a mission editor, fire a missile, observe the white 'flame'. fire again, (second time was 50/50 in my testing) once flame texture is loaded in memory, you have to exit the game and restart to show the white again.

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75503: 1st Frame of missile launch flame is ugly.
May 10 2016, 7:38 AM · Arma 3
heyvern69 edited Steps To Reproduce on T75503: 1st Frame of missile launch flame is ugly.
May 10 2016, 7:38 AM · Arma 3
henblue3 edited Steps To Reproduce on T75502: Tipping Point Campaign Crash (Game Freezes).
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75503: 1st Frame of missile launch flame is ugly: Arma 3.
May 10 2016, 7:38 AM · Arma 3
miclau added a comment to T75501: Game crash when saving in Campaign part2, Signal Lost.

Sorry, no winrar here. I created a zip file. You can download it from

http://www.lausch.at/files/arma3.zip

The dxdiag file is also part of the zip archive.

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75501: Game crash when saving in Campaign part2, Signal Lost.

Hi,
do you have this issue in actual version?

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75502: Tipping Point Campaign Crash (Game Freezes): Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75501: Game crash when saving in Campaign part2, Signal Lost: Arma 3.
May 10 2016, 7:37 AM · Arma 3
miclau edited Steps To Reproduce on T75501: Game crash when saving in Campaign part2, Signal Lost.
May 10 2016, 7:37 AM · Arma 3
Astaroth added a comment to T75501: Game crash when saving in Campaign part2, Signal Lost.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:37 AM · Arma 3
MadDogX added a comment to T75500: Glass is not animated when opening Hunter doors.

Feature is not currently implemented.

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75500: Glass is not animated when opening Hunter doors: Arma 3.
May 10 2016, 7:37 AM · Arma 3
gutsnav edited Steps To Reproduce on T75500: Glass is not animated when opening Hunter doors.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75500: Glass is not animated when opening Hunter doors.

I'm downvoting this because: 1. This has already been reported

  1. Those animations aren't finished, that's why they aren't used.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75499: Zero distance resets when switching optics modes.
May 10 2016, 7:37 AM · Arma 3
thad0ctor edited Steps To Reproduce on T75499: Zero distance resets when switching optics modes.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.

Confirmed.

Really annoying and makes no sense. If you started reloading, you already have the magazine in your hand.

May 10 2016, 7:37 AM · Arma 3
thad0ctor added a comment to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.

awesome, glad to see this issue is getting some traction! thanks for the assistance everyone

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75499: Zero distance resets when switching optics modes: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu: Arma 3.
May 10 2016, 7:37 AM · Arma 3
thad0ctor edited Steps To Reproduce on T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.
May 10 2016, 7:37 AM · Arma 3
loutralep added a comment to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.

same thing in single-player, observed during the campaign.

May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75497: Red storage containers on pier buildings aren't enterable but have valid building positions.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75497: Red storage containers on pier buildings aren't enterable but have valid building positions: Arma 3.
May 10 2016, 7:37 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75497: Red storage containers on pier buildings aren't enterable but have valid building positions.
May 10 2016, 7:37 AM · Arma 3
AD2001 added a comment to T75496: Sound from Buzzard [CAS] is unrealistic..

I can't see how the picture is going to help. Also, what the F are you talking about, the sounds are completely fine. The Buzzard doesn't have a gattling gun.

May 10 2016, 7:37 AM · Arma 3
Fireball added a comment to T75496: Sound from Buzzard [CAS] is unrealistic..

No trolling here, it won't help you (removed pic).

Please specify what sounds (other than the gun) you find wrong.

May 10 2016, 7:37 AM · Arma 3
FrankHH added a comment to T75496: Sound from Buzzard [CAS] is unrealistic..

Point of the pic?

May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles.
May 10 2016, 7:37 AM · Arma 3
freexavier added a comment to T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles.

I think a simple fix is that rather it flickering. The light will just transition from bright to low. So it won't look like a graphical issue.

May 10 2016, 7:37 AM · Arma 3
Bohemia edited Steps To Reproduce on T75496: Sound from Buzzard [CAS] is unrealistic..
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75496: Sound from Buzzard [CAS] is unrealistic.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
ceeeb added a comment to T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles.

No change in dev build 1.45.130624.

Effect is most prominent on moonless nights.

May 10 2016, 7:37 AM · Arma 3
ceeeb edited Steps To Reproduce on T75494: Burning fireplace (and campfire) sound issues..
May 10 2016, 7:37 AM · Arma 3
Bohemia updated subscribers of T75494: Burning fireplace (and campfire) sound issues..
May 10 2016, 7:37 AM · Arma 3
mrjonezz added a comment to T75494: Burning fireplace (and campfire) sound issues..

An example is the debriefing in the first camp in the north west corner of altis (sorry dont know the name of the mission right now). During which the campfire sound is audible very loud without the campfire being actually visible. This is a very annoying issue.

May 10 2016, 7:37 AM · Arma 3
ceeeb edited Steps To Reproduce on T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles.
May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75495: Burning fireplace (and campfire) cause strobe like flashing when using NV goggles: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Adam added a comment to T75494: Burning fireplace (and campfire) sound issues..

Fixed on devbranch!

May 10 2016, 7:37 AM · Arma 3
Tackle added a comment to T75493: Arma 3 crashes every 20-30 minutes without fail. 'ARMA 3 has stopped working' window pops up.

I uploaded this files
arma3_2014-02-15_12-28-59.zip (looks interessting)
arma3_2014-02-15_12-27-16.zip
arma3_2014-02-15_14-49-46.zip

the Env. is still arma3_2014-02-07_22-03-22.DxDiag.txt
with 3 Screens, but playing at the just one.
the used RAM of arma is around 1.5GB, almost the limit with Win32-Programms
I used high graphic-settings, almost all with ultra

in all 3 cases arma freeze a while (1 - 2 minutes), because it takes so long I switched back to desktop. Arma becomes a gray overlay from windows (like no reactions)
it take a others while windows says "the arma-Programm is crashed!".

so, I tried. When arma freezed I did wait a long time (sometimes with looping sounds) and Arma come back and I can continue playing. But it freezed again and again ...

so I will try now playing with lower graphic-settings.

May 10 2016, 7:37 AM · Arma 3
Bohemia added a project to T75494: Burning fireplace (and campfire) sound issues.: Arma 3.
May 10 2016, 7:37 AM · Arma 3
Stpuccio89 added a comment to T75493: Arma 3 crashes every 20-30 minutes without fail. 'ARMA 3 has stopped working' window pops up.

happened to me too and i couldn't provide rpt but it seems related to game physix.dlls

May 10 2016, 7:37 AM · Arma 3
Tackle added a comment to T75493: Arma 3 crashes every 20-30 minutes without fail. 'ARMA 3 has stopped working' window pops up.

I did reinstall Win7, not only about that Errors here. After reinstalling, everythink works fine for me. I think for me, it was some kind of a drive missmatch, after changing hardware.

May 10 2016, 7:37 AM · Arma 3
Astaroth added a comment to T75493: Arma 3 crashes every 20-30 minutes without fail. 'ARMA 3 has stopped working' window pops up.

I need these files:
arma3_2014-02-03_04-01-35.rpt
arma3_2014-02-03_04-01-35.mdmp
arma3_2014-02-03_08-29-18.rpt
arma3_2014-02-03_08-29-18.mdmp
arma3_2014-02-04_07-56-23.rpt
arma3_2014-02-04_07-56-23.mdmp
Thank you

May 10 2016, 7:37 AM · Arma 3