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May 10 2016

Bohemia edited Steps To Reproduce on T75535: AmbientAnim WATCH1 & WATCH2 are Wrong.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75535: AmbientAnim WATCH1 & WATCH2 are Wrong: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Doog added a comment to T75534: Consistent Crash when connecting to certain MP servers.

I still have crashing issues, but not the one I specifically mention in the report.

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75534: Consistent Crash when connecting to certain MP servers.

Create new report with crashdumps from actual version please. Thank you.

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75534: Consistent Crash when connecting to certain MP servers.

Hi, do you have this issue in actual version?
Thank you for more info.

May 10 2016, 7:38 AM · Arma 3
Cowcancry added a comment to T75534: Consistent Crash when connecting to certain MP servers.

Have the same issue. Crashes after 5-30 minutes on EUTW servers. Uploaded my crashdumps.
Forgot to say: Crashes at Physx_86.dll

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75534: Consistent Crash when connecting to certain MP servers.

Could you upload more crashdumps please? Thank you.

May 10 2016, 7:38 AM · Arma 3
Doog edited Steps To Reproduce on T75534: Consistent Crash when connecting to certain MP servers.
May 10 2016, 7:38 AM · Arma 3
Doog added a comment to T75534: Consistent Crash when connecting to certain MP servers.

I have uploaded another one. I will continue to upload them as it occurs.

May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75533: Dead fish not floating on the surface :-).

I'd like to see that. Probably not too difficult set buoyancy to max when dead in config.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75534: Consistent Crash when connecting to certain MP servers: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75533: Dead fish not floating on the surface :-).
May 10 2016, 7:38 AM · Arma 3
macieksoft edited Steps To Reproduce on T75533: Dead fish not floating on the surface :-).
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75533: Dead fish not floating on the surface :-): Arma 3.
May 10 2016, 7:38 AM · Arma 3
IC-Irishfox edited Steps To Reproduce on T75532: Player-x-kicked-off-Steam-ticket-check-failed-(null).
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75532: Player-x-kicked-off-Steam-ticket-check-failed-(null).
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75532: Player-x-kicked-off-Steam-ticket-check-failed-(null): Arma 3.
May 10 2016, 7:38 AM · Arma 3
macieksoft edited Steps To Reproduce on T75531: Add ability to throw chemlights underwater.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75531: Add ability to throw chemlights underwater: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75530: Careless AI behaviour at road block [spoiler].
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75530: Careless AI behaviour at road block [spoiler]: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75529: Bunnys ALWAYS wearing body armors :-).
May 10 2016, 7:38 AM · Arma 3
macieksoft added a comment to T75529: Bunnys ALWAYS wearing body armors :-).

Confirmed bug still exist if you are using M320 LRR .408 sniper rifle.
In ArmA 3 even powerfull sniper rifle cannot shoot 2 bunnys in a row.

May 10 2016, 7:38 AM · Arma 3
shredthesky edited Steps To Reproduce on T75530: Careless AI behaviour at road block [spoiler].
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75529: Bunnys ALWAYS wearing body armors :-): Arma 3.
May 10 2016, 7:38 AM · Arma 3
macieksoft edited Steps To Reproduce on T75529: Bunnys ALWAYS wearing body armors :-).
May 10 2016, 7:38 AM · Arma 3
MadDogX added a comment to T75528: http://www.eutw.net game crashes when entering the game on this server..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:38 AM · Arma 3
Nesquick added a comment to T75528: http://www.eutw.net game crashes when entering the game on this server..

This should be fixed now. Please reopen if you have more info.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75528: http://www.eutw.net game crashes when entering the game on this server.: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Red edited Steps To Reproduce on T75528: http://www.eutw.net game crashes when entering the game on this server..
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75527: "MetalBarrel_burning_F" is not burning...or is it?.

Has been fixed at some point, closing

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75526: Game randomly crash after 15-30min of gameplay, ARMA 3 has stopped working' window pops up..

Hi,
I need more crashdumps, could you upload more crashdumps please? Thank you.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75527: "MetalBarrel_burning_F" is not burning...or is it?: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75527: "MetalBarrel_burning_F" is not burning...or is it?.
May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75526: Game randomly crash after 15-30min of gameplay, ARMA 3 has stopped working' window pops up..

Hi,
arma3_2014-02-02_21-48-52.part2.rar is missing, could you please upload somewhere? Thank you.

May 10 2016, 7:38 AM · Arma 3
arthurcosti added a comment to T75526: Game randomly crash after 15-30min of gameplay, ARMA 3 has stopped working' window pops up..

Sorry I forgot about it, uploaded now.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75526: Game randomly crash after 15-30min of gameplay, ARMA 3 has stopped working' window pops up.: Arma 3.
May 10 2016, 7:38 AM · Arma 3
arthurcosti edited Steps To Reproduce on T75526: Game randomly crash after 15-30min of gameplay, ARMA 3 has stopped working' window pops up..
May 10 2016, 7:38 AM · Arma 3
Maesevil added a comment to T75525: 'ARMA 3 has stopped working' window pops up..

the archives here http://ge.tt/43mUcjI1/v/0?c

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75525: 'ARMA 3 has stopped working' window pops up.: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75525: 'ARMA 3 has stopped working' window pops up..

We need files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:38 AM · Arma 3
Maesevil edited Steps To Reproduce on T75525: 'ARMA 3 has stopped working' window pops up..
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75524: BuildingPositions should include a rotary value by default: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75524: BuildingPositions should include a rotary value by default.
May 10 2016, 7:38 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75524: BuildingPositions should include a rotary value by default.
May 10 2016, 7:38 AM · Arma 3
danczer added a comment to T75523: Plunge into water.

I think the indicator helps to avoid the "step over" function.

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75523: Plunge into water.
May 10 2016, 7:38 AM · Arma 3
shredthesky added a comment to T75523: Plunge into water.

Interesting request, but I tink the indicator is unnecessary.

May 10 2016, 7:38 AM · Arma 3
TROPtastic added a comment to T75523: Plunge into water.

A plunging indicator would be useful in my opinion (just like in Tao's Modular Realism, where an indicator says where your gun is supported), but it depends on how (if) the devs implement this.

May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75522: Campain Maxwell.

Can you elaborate more on which mission you were playing, what you were doing?

EDIT: What is "wacking space laod"?

May 10 2016, 7:38 AM · Arma 3
danczer edited Steps To Reproduce on T75523: Plunge into water.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75523: Plunge into water: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Frodo edited Steps To Reproduce on T75522: Campain Maxwell.
May 10 2016, 7:38 AM · Arma 3
commy2 added a comment to T75521: Additional cfgFunctions attributes (eventscript calls to function calls).

initServer and initHCLocal can be done with a simple postInit already. Just check for "isServer" (initServer) or "!hasInterface && !isServer" (HC).

playerDisconnect and playerDisconnectServer could be done with postInit too by adding a HandleDisconnect mission eventhandler.
https://community.bistudio.com/wiki/addMissionEventHandler

Edit: derp. Just noticed the date. Those are possibilies now though.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75522: Campain Maxwell: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75521: Additional cfgFunctions attributes (eventscript calls to function calls).

Maybe consider initPlayer.sqf that triggers everywhere on player join?

May 10 2016, 7:38 AM · Arma 3
Terox added a comment to T75521: Additional cfgFunctions attributes (eventscript calls to function calls).

This could be expanded to any event handler or event script.

For those who have not used cfgfunctions yet, it is the best way to initialise your code

May 10 2016, 7:38 AM · Arma 3
NeoArmageddon edited Steps To Reproduce on T75521: Additional cfgFunctions attributes (eventscript calls to function calls).
May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75520: Death Pose In Vehicles.

Duplicate of #0012702 (though the cause is different).

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75521: Additional cfgFunctions attributes (eventscript calls to function calls).
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75521: Additional cfgFunctions attributes (eventscript calls to function calls): Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75519: Critical!!!! Infinite ammo right clicking.
May 10 2016, 7:38 AM · Arma 3
AD2001 added a comment to T75519: Critical!!!! Infinite ammo right clicking.

Unable to repro. Disable any mods you have and try it again.

May 10 2016, 7:38 AM · Arma 3
Mich added a comment to T75519: Critical!!!! Infinite ammo right clicking.

I'm using only JSRS 2.0 and WW AICOVER Mods and I can do this in any time. Sorry for your time.

May 10 2016, 7:38 AM · Arma 3
wundachuck edited Steps To Reproduce on T75520: Death Pose In Vehicles.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75520: Death Pose In Vehicles: Arma 3.
May 10 2016, 7:38 AM · Arma 3
macieksoft added a comment to T75519: Critical!!!! Infinite ammo right clicking.

Unable to repro aswell.
It was a bug in A2, but in A3 there is no such bug.

May 10 2016, 7:38 AM · Arma 3
DarkWiiPlayer added a comment to T75518: Mine detector is ineffective on "Elite" difficulty setting.

I think this problem has been kind of forgotten, but it is still there. And I still cannot use mine fields in my custom missions because of it.

May 10 2016, 7:38 AM · Arma 3
DarkWiiPlayer added a comment to T75518: Mine detector is ineffective on "Elite" difficulty setting.

I am creating a mission right now that relies heavily on the mine detector to work, so right now it is almost impossible in elite mode. Mine detectors should definitely work in elite mode, beeping or something and maybe even beeping more often the closer you get.
I hope this gets fized fast so that I can play mi mission without having to find the mines by looking at the grass for an hour before every step I make.
BI, you guys are awesome, but you still have a lot of work to do.

May 10 2016, 7:38 AM · Arma 3
Mich edited Steps To Reproduce on T75519: Critical!!!! Infinite ammo right clicking.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75519: Critical!!!! Infinite ammo right clicking: Arma 3.
May 10 2016, 7:38 AM · Arma 3
shredthesky edited Steps To Reproduce on T75518: Mine detector is ineffective on "Elite" difficulty setting.
May 10 2016, 7:38 AM · Arma 3
Goblinbutt added a comment to T75518: Mine detector is ineffective on "Elite" difficulty setting.

Just like real ones, just like real ones, just like real ones, just like real ones.
What. Is there an echo in here?

May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75518: Mine detector is ineffective on "Elite" difficulty setting.
May 10 2016, 7:38 AM · Arma 3
macieksoft added a comment to T75518: Mine detector is ineffective on "Elite" difficulty setting.

Yes, mine detectors should beep just like real ones.

BIS devs love "negating" reality. They doing all the things "up side down".

Reality:
-Explosive charges do NOT beeping while armed.
-Mine detectors are beeping (in some models frequency of beep is depended by kind of metal that was found).

ArmA 3:
-Explosive charges beeping loud just like in stupid hollywood movies.
-Mine detectors are useless on elite because they are silent...

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75518: Mine detector is ineffective on "Elite" difficulty setting: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75517: M6 Slam Mines Detonate When Placed Near Parked Vehicles.
May 10 2016, 7:38 AM · Arma 3
rogerx edited Steps To Reproduce on T75517: M6 Slam Mines Detonate When Placed Near Parked Vehicles.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP.

It certainly has something to do with GPU idling when alt+tabbed. If I launch Arma 3 in window mode with -nopause flag FPS drop does not happen.

The problem here is, it is client option and by default Arma 3 runs in fullscreen mode without -nopause. I think -nopause should be forced for Multiplayer even when launched in fullscreen and not a window to keep it consistent.

May 10 2016, 7:38 AM · Arma 3
cancerouspete added a comment to T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP.

i see what you're saying, but is this not default windows/gpu behavior, to lose application priority and resources when alt-tabbing out of a game? And are spawn loops not mostly independent of frame rate, and more on cpu availability?

fps seems more of a sister-symptom than directly related - so if windows cuts down cpu priority, theres no guarantee you'll be able to execute all your spawns in any given, expected, nor reasonable time-frame - unless arma were guaranteed high or realtime(nope) cpu priority while minimised (risk being a runaway script could cripple or crash a system) - as far as i understand the situation...

i certainly respect your skills in this area tho, so if there is a fundamental concept i'm misunderstanding here, im certainly open

--

aside from the specific issue discussed, i'd like to suggest perhaps in general such high-load, time dependent scripts need to consider proper resource management -especially ensuring- they do not attempt to overload a system that cannot realistically handle the load at any given moment in time, including when minimised (there are a few simple methods to accomplish this (ex: loop scaling based on instantaneous fps.)) just my personal opinion in responsible script design.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75517: M6 Slam Mines Detonate When Placed Near Parked Vehicles: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP.

Posted revised repro with a little load.

May 10 2016, 7:38 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75516: "ALT+TAB" causes 2.5x FPS drop from 50 to 20 in MP.
May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT: Arma 3.
May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:38 AM · Arma 3
dezkit edited Steps To Reproduce on T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT.
May 10 2016, 7:38 AM · Arma 3
Gekon added a comment to T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT.

Localization will be fixed in the next patch.

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75514: Server Crash.

Could you please upload crashdmups files too? Crashdump files are .rpt + .bidmp + .mdmp with same name. These files are created after every crash. Crashdumps are on this place: C:\Users\<Name>\AppData\Local\Arma 3\
Thank you.

May 10 2016, 7:38 AM · Arma 3
Astaroth added a comment to T75514: Server Crash.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:38 AM · Arma 3
phlps added a comment to T75514: Server Crash.

dxdiag http://clip2net.com/s/6KlTBR
Thx!

May 10 2016, 7:38 AM · Arma 3
phlps edited Steps To Reproduce on T75514: Server Crash.
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75513: Issues with parachute folding and unfolding [VIDEOS].

The repro script still produces bouncing parachute.

May 10 2016, 7:38 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T75513: Issues with parachute folding and unfolding [VIDEOS].
May 10 2016, 7:38 AM · Arma 3
Bohemia updated subscribers of T75513: Issues with parachute folding and unfolding [VIDEOS].
May 10 2016, 7:38 AM · Arma 3
Killzone_Kid added a comment to T75513: Issues with parachute folding and unfolding [VIDEOS].

Just to add. After testing a bit more the unfolding with "FLY" attribute only happens if parachute is local to the server. If it is local to the client, it spawns already open. Use the script in repro and run it on the server and on the client to compare.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75513: Issues with parachute folding and unfolding [VIDEOS]: Arma 3.
May 10 2016, 7:38 AM · Arma 3
pettka added a comment to T75513: Issues with parachute folding and unfolding [VIDEOS].

Thanks a lot for the intel, I'll try to talk with responsible persons to ensure some improvement and fixing, but no promises yet.

May 10 2016, 7:38 AM · Arma 3
Bohemia added a project to T75514: Server Crash: Arma 3.
May 10 2016, 7:38 AM · Arma 3