The AmbientAnim WATCH1 and WATCH2 have changed and are just the same as the STAND AmbientAnim. Also, the animation, where the unit turned around as if on sentry duty, used to be on the AmbientAnimCombat list - but is no longer!
Description
Description
Details
Details
- Legacy ID
- 3119121928
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Anims
Event Timeline
Comment Actions
Their counterparts, the inbasepatrolling animations don't work either. I tried switchMove and playMove - they're bugged.