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Cowcancry
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User Since
Aug 2 2013, 7:48 PM (560 w, 6 d)

Recent Activity

May 10 2016

Cowcancry added a comment to T82611: binarize.exe - problem with binarizing model (Generating ST on the fly is very slow, black texture instead of transparent).

Solved: You need to copy all a2 data to P:\CA folder.

May 10 2016, 11:10 AM · Arma 3
Cowcancry edited Steps To Reproduce on T82611: binarize.exe - problem with binarizing model (Generating ST on the fly is very slow, black texture instead of transparent).
May 10 2016, 11:10 AM · Arma 3
Cowcancry added a comment to T81634: RPG "Alamut" reticle calibration issue after 1.40..

Hello Adam,
i asked some of my friends and they confirmed that everything is fine with alamut. After comparing screenshots it turned out that I have a problem with image scaling.
I checked my video settings and found out that my "Aspect Ratio" set to Custom. When i set it to "16:9" everything was ok.
After futher testing i found out that problem was with my custom FOV 90 degrees instead of default 70.
The Strange thing that before 1.40 there were no problems with image scalation with my custom FOV.
It seems it starts to scale image in optic mode or smth like that.

May 10 2016, 10:37 AM · Arma 3
Cowcancry edited Steps To Reproduce on T81634: RPG "Alamut" reticle calibration issue after 1.40..
May 10 2016, 10:36 AM · Arma 3
Cowcancry added a comment to T75693: MP game crash, Physx_86.dll module.

Uploaded latest 3 crashdumps, can get new one anysecond =(

May 10 2016, 7:42 AM · Arma 3
Cowcancry edited Steps To Reproduce on T75693: MP game crash, Physx_86.dll module.
May 10 2016, 7:42 AM · Arma 3
Cowcancry added a comment to T75534: Consistent Crash when connecting to certain MP servers.

Have the same issue. Crashes after 5-30 minutes on EUTW servers. Uploaded my crashdumps.
Forgot to say: Crashes at Physx_86.dll

May 10 2016, 7:38 AM · Arma 3