@Geez this was fixed in 1.3
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Mar 28 2025
Mar 27 2025
Mar 26 2025
Mar 25 2025
Mar 24 2025
Mar 22 2025
Mar 21 2025
Mar 19 2025
Hey, we fixed the issue. It was a spawned Mi8 helicopter. The Prefab was spawned in a SlotBase and get shot from us. I already have a ticket that the engine sound does not stop after the heli got shot with a rocket. If we do not spawn the Mi8 or deleting it by Script. The scenario reload works again on Dedicated.
Mar 18 2025
Mar 17 2025
Mar 13 2025
Mar 12 2025
Task can be closed.
I had the script in the "Workbench" and not in the "WorkbenchGame" folder.
Mar 11 2025
Can be closed.. will only happend if "CanBePerformedScript" on the userAction is not defined.
Mar 10 2025
Is there a way to log into admin panel and use gm
Mar 7 2025
Update: running PeerTool with "-noBackend" works. But I'm not sure if that's what was intended.
Mar 6 2025
Hi, so this is related to the BackendID?
This is most probably because authentication with backend passes before client connect to the server and since both client have same Identity ID it will not allow second one to join.
You can try running with -noBackend CLI https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters#noBackend
Figured it out... The guy in the deer tower created this strange path. Normally i gave them a "Scout" Waypoint. I now changed it to regular "Defend" and the path is gone
Mar 5 2025
RPL : ServerImpl event: authenticating (identity=0x00000000, address=127.0.0.1:59830) RPL : ServerImpl event: connected (identity=0x00000000) WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities NETWORK (E): Trying to register connection of possibly unauthorized client. NETWORK : Player connected: connectionID=0 NETWORK : ### Connecting player: connectionID=0, Name= WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client WORLD : UpdateEntities WORLD : PostFrame WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame DEFAULT : Disconnecting identity=0x00000000: group=6 reason=2 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=6, reason=2) NETWORK : Player disconnected: connectionID=0 NETWORK : Total number of players: 1
Mar 4 2025
What if I dont want the same default colliders? I have a custom character that needs less colliders
If this happens, than your Bones or Colliders does not fit to the regular Character. Please also aware, the sample character for blender does not have correct colliders. To this cannot use ingame.
Mar 3 2025
Mar 1 2025
From testing, it looks like moving the marker makes this reproduce faster
The issue seems related to my script-spawned vehicles being added as a child node of the spawner entity (so CE can track removal and enable spawning at that point again).
Feb 28 2025
Feb 27 2025
Feb 26 2025
@DarkWolf Hi, ok let us check if the 1.3 going public. Because in 1.2 i need up to one hour to upload a pack with 3 - 4GB (In 1.3 Exp. i only need 20min for 7GB). And like above, the daytime did not makes any difference. So the speed was also bad at 0.3.00 CET (night)
Hi, we are not limiting speeds in any way so this was probably due to poor connection / routing to the backend which was probably improved by recent changes in infrastructure.
Feb 25 2025
EXP: 1.3.0.84 - its seems the workshop upload is now much faster. i say thanks and this one can be closed as resolved.
Can be closed. You can reset the HDR by setting the original HDR mat.
Feb 24 2025
Feb 21 2025
Update on this: It seens only happening if you have an TIF (Texture) open in PS, which was Imported into Workbench. If you just open other images, the problem does not happeing.
Too minor of an issue to be addressed now.
Regards,
Geez
Feb 20 2025
Feb 19 2025
I'll just agree with this. An idea for the future: a kind of startpage in the workshop where you can see the most recently updated and presented mods. So also new Mods get some views.
Feb 18 2025
In my case (with emtied addons -directory) the server start errors in the same mod (RHS - Status Quo) or another, seemingly random like original poster said.
[...]
` BACKEND : RHS - Status Quo: >____________________ 0% 0/0 MB
BACKEND : Download speed 11744.26 KB/s
BACKEND (E): Fragmentizer: Unable to create file '/tmp/596330D9AF34AF38/data.pak//d84ccd496bb5bfebb6e486a99a913f98e6efa233dcb37fae793e0cfd823d419b29d84e16745b828bd45e351eff5c89d2b07f23686d23afa192a64cb2dc256eec'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1`
[...]
Feb 17 2025
Feb 16 2025
Hello, it is broad issue caused by recent changes in our infrastructure as it was announced on official Twitter X account https://x.com/ArmaPlatform/status/1889721127624385000 and Discord.
Feb 15 2025
Seriously, please answer if this is the case for anyone else because it seems like no one cares, how do I know if I'm doing something wrong, it's not mentioned here, but it's exactly the same for me on the exp version only.